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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.2
Committed: Sat May 31 10:58:30 2003 UTC (20 years, 11 months ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.1: +57 -73 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 package game;
2
3 use KGS::Constants;
4 use KGS::Game::Board;
5
6 use base KGS::Listener::Game;
7 use base KGS::Game;
8
9 sub new {
10 my $self = shift;
11 $self = $self->SUPER::new(@_);
12
13 $self->listen($self->{conn});
14
15 $self->{window} = new Gtk2::Window 'toplevel';
16 my $title = $self->{channel} ? $self->user0." ".$self->user1 : "Game Window";
17 $self->{window}->set_title("KGS Game $title");
18 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
19
20 $self->{window}->signal_connect(delete_event => sub { $self->part; 1 });
21
22 $self->{window}->add(my $hpane = new Gtk2::HPaned);
23 gtk::state $hpane, "game::hpane", undef, hpane_position => 500;
24
25 $hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
26
27 $vbox->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
28
29 # grrr...
30 {
31 $frame->add(my $vbox = new Gtk2::VBox);
32 $vbox->add($self->{title} = new Gtk2::Label $title);
33
34 $self->{moveadj} = new Gtk2::Adjustment 0, 0, 1, 0.01, 0.1, 0;
35
36 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
37 $scale->set_draw_value (0);
38
39 $self->{moveadj}->signal_connect (value_changed => sub {
40 return unless $self->{path};
41
42 my $move = int (@{$self->{path}} * $_[0]->get_value);
43
44 $self->{board} = new KGS::Game::Board $self->{size};
45 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
46
47 $self->redraw ($self->repaint_board);
48
49 $self->{text}->set_text(KGS::Listener::Debug::dumpval([$self->{board}{time},$self->{board}{captures}]). $self->{board}{comment});
50 });
51 }
52
53 #Gtk2::Widget->push_visual (Gtk2::Gdk::Rgb->get_visual); #d# gdk_rgb_* not yet implemented(?)
54 #Gtk2::Widget->push_colormap (Gtk2::Gdk::Rgb->get_cmap);
55 $vbox->pack_start(($self->{canvas} = new Gtk2::DrawingArea), 1, 1, 0);
56 #Gtk2::Widget->pop_colormap;
57 #Gtk2::Widget->pop_visual;
58
59 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
60 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
61
62 $hpane->pack2((my $vpane = new Gtk2::VPaned), 0, 0);
63 gtk::state $vpane, "game", $self->{name}, vpane_position => 80;
64
65 $vpane->add(my $sw = new Gtk2::ScrolledWindow);
66 $sw->set_policy("automatic", "always");
67
68 if (0) {
69 $sw->add($self->{userlist} = new_with_titles Gtk2::ListStore "User", "Rank", "Flags");
70 ::clist_autosort $self->{userlist};
71 gtk::state $self->{userlist}, "room::userlist", $self->{name}, clist_column_widths => [120, 30];
72 }
73
74 $vpane->add(my $vbox = new Gtk2::VBox);
75
76 $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0);
77 $sw->set_policy("automatic", "always");
78
79 $sw->add(($self->{text} = new gtk::text)->widget);
80
81 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
82 $self->{entry}->signal_connect(activate => sub {
83 my $text = $self->{entry}->get_text;
84 # add message
85 $self->{entry}->set_text("");
86 });
87
88 $self;
89 }
90
91 sub event_update_users {
92 my ($self) = @_;
93
94 room::event_update_users $self;
95 }
96
97 sub join {
98 my ($self) = @_;
99 $self->SUPER::join;
100
101 $self->{window}->show_all;
102 }
103
104 sub part {
105 my ($self) = @_;
106 $self->SUPER::part;
107
108 $self->{window}->hide;
109 }
110
111 sub configure_event {
112 my ($widget, $event, $self) = @_;
113 delete $self->{stack};
114 delete $self->{pixbuf};
115 delete $self->{board_shown};
116 delete $self->{background};
117 $self->repaint_board;
118 1;
119 }
120
121 # something Gtk2 fixed
122 sub INTERP_NEAREST (){ 'nearest' }
123 sub INTERP_TILES (){ 'tiles' }
124 sub INTERP_BILINEAR (){ 'bilinear' }
125 sub INTERP_HYPER (){ 'hyper' }
126
127 sub new_pixbuf {
128 my ($w, $h, $alpha, $fill) = @_;
129
130 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
131 $pixbuf->fill ($fill) if defined $fill;
132
133 $pixbuf;
134 }
135
136 sub scale_pixbuf {
137 my ($src, $w, $h, $mode) = @_;
138
139 my $dst = new_pixbuf $w, $h, 1;
140
141 $src->scale(
142 $dst, 0, 0, $w, $h, 0, 0,
143 $w / $src->get_width, $h / $src->get_height,
144 $mode,
145 );
146
147 $dst;
148 }
149
150 # create a stack of stones
151 sub create_stack {
152 my ($self, $mark, $size, $rand) = @_;
153
154 my $shadow = $size * 0.05;
155
156 my $c = \$self->{stack}{$mark};
157 unless ($$c) {
158 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
159 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
160
161 # zeroeth the shadow
162 if ($mark & (MARK_B | MARK_W)) {
163 $::black_img[0]->composite (
164 $base, $shadow, $shadow, $size, $size, $shadow-0.5, $shadow-0.5,
165 $size / $stone->get_width, $size / $stone->get_height,
166 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 128
167 );
168 }
169
170 # first the big stones (handicap stones different for effect)
171 for ([MARK_B, $mark & MARK_MOVE ? 255 : 192],
172 [MARK_W, $mark & MARK_MOVE ? 255 : 192],
173 [MARK_GRAY_B, 128],
174 [MARK_GRAY_W, 128]) {
175 my ($mask, $alpha) = @$_;
176 if ($mark & $mask) {
177 $stone->composite (
178 $base, 0, 0, $size, $size, -0.5, -0.5,
179 $size / $stone->get_width, $size / $stone->get_height,
180 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
181 );
182 }
183 }
184
185 # then the samll stones
186 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
187 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
188 my ($mask, $img) = @$_;
189 if ($mark & $mask) {
190 $img->composite (
191 $base, ($size / 4) x2, (int ($size / 2 + 0.5)) x2, ($size / 4 - 0.5) x 2,
192 $size / $img->get_width / 2, $size / $img->get_height / 2,
193 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
194 );
195 }
196 }
197
198 # and lastly any markers
199 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
200
201 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
202 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
203 [MARK_SQUARE, $::square_img[$dark_bg]]) {
204 my ($mask, $img) = @$_;
205 if ($mark & $mask) {
206 $img->composite (
207 $base, 0, 0, $size, $size, -0.5, -0.5,
208 $size / $img->get_width, $size / $img->get_height,
209 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255
210 );
211 }
212 }
213
214 push @$$c, $base;
215 }
216 }
217
218 $$c->[$rand % @$$c];
219 }
220
221 sub pixbuf_text {
222 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
223
224 my @c = grep $_,
225 map $::font[$colour][$::fontmap{$_}],
226 split //, $text;
227
228 if (@c) {
229 my $spacing = $height * 0.1;
230 my $s = $height / List::Util::max map $_->get_height, @c;
231 my $W = List::Util::sum map $_->get_width, @c;
232
233 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
234 $y -= $height * 0.5;
235
236 for (@c) {
237 my $w = $_->get_width * $s;
238 $_->composite ($pixbuf,
239 $x, $y, $w+0.999, $height+0.999, $x, $y, $s, $s,
240 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
241
242 $x += $w + $spacing;
243 }
244 }
245 }
246
247 sub pixbuf_rect {
248 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
249 # we fake lines by... a horrible method :/
250 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
251 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
252 INTERP_NEAREST, $alpha);
253 }
254
255 sub repaint_board {
256 my ($self) = @_;
257 my $canvas = $self->{canvas};
258 my $expose_area = undef;
259
260 return $expose_area unless $self->{board};
261
262 my ($w, $h) = ($canvas->allocation->values)[2,3];
263
264 my $s = $w > $h ? $h : $w;
265
266 $self->{offsets} = [int (($w - $s) / 2), int (($h - $s) / 2), $s];
267
268 my $size = $self->{size};
269
270 my $border = int ($s / ($size + 3) * 0.5);
271 my $s2 = $s - $border * 2;
272 my $edge = int ($s2 / ($size + 1) * 0.95) - ($::config->{randomize} ? 3 : 0);
273 my $ofs = int ($edge / 2);
274
275 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
276
277 my $pixbuf;
278
279 my $oldboard;
280
281 if ($self->{background}) {
282 if ($oldboard = $self->{board_shown}) {
283 $pixbuf = $self->{pixbuf};
284 } else {
285 $pixbuf = $self->{background}->copy;
286 $expose_area = [0, 0, $s, $s];
287 }
288 } else {
289 $expose_area = [0, 0, $s, $s];
290
291 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
292
293 if ($s < $bw && $s < $bh) {
294 $pixbuf = new_pixbuf $s, $s, 0;
295 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
296 } else {
297 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
298 }
299
300 my $linew = int ($s / 25 / $size);
301
302 # ornamental border... we have time to waste :/
303 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
304 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
305 pixbuf_rect $pixbuf,0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
306 pixbuf_rect $pixbuf,0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
307
308 for my $i (1 .. $size) {
309 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
310 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
311
312 # 38 max, but we allow a bit more
313 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
314 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
315
316 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
317 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
318 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
319 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
320
321 $a++;
322 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
323 }
324
325 unless ($::config->{conserve_memory}) {
326 $self->{background} = $pixbuf;
327 $pixbuf = $pixbuf->copy;
328 }
329 }
330
331 $self->{pixbuf} = $pixbuf;
332
333 # hoshi-points(!)#d#
334 # caching of empty board gfx(!)#d#
335
336 for my $x (1 .. $size) {
337 for my $y (1 .. $size) {
338 my $rand = ($x ^ $y ^ 0x5555);
339
340 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
341
342 if ($::config->{randomize}) {
343 $dx += ($rand % 7) - 3;
344 $dy += ($rand / 3 % 7) - 3;
345 }
346
347 my $shadow = $edge * 0.05;
348 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
349
350 my $mark = $self->{board}{board}[$x-1][$y-1];
351 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
352
353 if ($oldboard) {
354 next if $old == $mark; # no change
355
356 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
357 $expose_area = $expose_area
358 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
359 : new Gtk2::Gdk::Rectangle @$area;
360 }
361
362 if ($mark) {
363 my $pb = $self->create_stack($mark, $edge, $rand);
364
365 $pb->composite ($pixbuf, @$area,
366 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
367
368 # labels are handled here because they are quite rare
369 if ($mark & MARK_LABEL) {
370 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
371
372 if ($white) {
373 pixbuf_text $pixbuf, 0,
374 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
375 $self->{board}{label}[$x-1][$y-1];
376 }
377 pixbuf_text $pixbuf, $white,
378 $k[$x], $k[$y], $ofs * 0.7,
379 $self->{board}{label}[$x-1][$y-1];
380 }
381
382 # old pixmap&mask-way. that was fast ;(
383 #my ($pm, $bm) = $self->create_stack($gc, $mark, $edge, $x * 17 + $y * 11 );
384
385 #$gc->set_clip_mask ($bm);
386 #$gc->set_clip_origin ($dx, $dy);
387 #$pixmap->draw_pixmap ($gc, $pm, 0, 0, $dx, $dy, $edge, $edge);
388 }
389 }
390 }
391
392 $self->{board_shown} = Storable::dclone $self->{board};
393 #d# save
394 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
395
396 $expose_area;
397 }
398
399 sub redraw {
400 my ($self, $area) = @_;
401
402 if ($area && $self->{pixbuf}) {
403 my ($x, $y, $w, $h) = $area->values;
404 my ($ox, $oy, $s) = @{$self->{offsets}};
405
406 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
407 $x, $y, $x + $ox, $y + $oy, $w, $h,
408 "normal", 0, 0);
409 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
410 $x + $ox - 1, $y + $oy - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
411 }
412 }
413
414 sub expose_event {
415 my ($widget, $event, $self) = @_;
416
417 $self->{pixbuf} or return;
418
419 my $area = $event->area;
420 my ($ox, $oy, $s) = @{$self->{offsets}};
421
422 $self->redraw (
423 (new Gtk2::Gdk::Rectangle $area->x - $ox, $area->x - $oy, $area->width, $area->height)
424 ->intersect(new Gtk2::Gdk::Rectangle 0, 0, $s, $s)
425 );
426
427 1;
428 }
429
430 sub event_update_tree {
431 my ($self) = @_;
432
433 $self->{path} = $self->get_path;
434
435 $self->{moveadj}->value_changed ();
436 }
437
438 sub event_part {
439 my ($self) = @_;
440 $self->SUPER::event_part;
441 (delete $self->{window})->destroy; # hmm.. why does this keep the object alive? puzzling.. ahh.. the callbacks ;)
442 delete $self->{room}{game}{$self->{channel}};
443 }
444
445 sub event_move {
446 my ($self, $pass) = @_;
447 sound::play 1, $pass ? "pass" : "move";
448 }
449
450 sub DESTROY {#d#
451 warn "DESTROY(@_)\n";#d#
452 }
453
454 1;
455