1 |
use utf8; |
2 |
|
3 |
package game::goclock; |
4 |
|
5 |
# Lo and Behold! I admit it! The rounding stuff etc.. in goclock |
6 |
# is completely borked. |
7 |
|
8 |
use Time::HiRes (); |
9 |
|
10 |
use KGS::Constants; |
11 |
|
12 |
use base gtk::widget; |
13 |
|
14 |
sub new { |
15 |
my $class = shift; |
16 |
my $self = $class->SUPER::new(@_); |
17 |
|
18 |
$self->{widget} = new Gtk2::Label; |
19 |
|
20 |
$self->{set} = sub { }; |
21 |
$self->{format} = sub { "ERROR" }; |
22 |
|
23 |
$self; |
24 |
} |
25 |
|
26 |
sub set_rules { |
27 |
my ($self, $timesys, $main, $interval, $count) = @_; |
28 |
|
29 |
if ($timesys == TIMESYS_ABSOLUTE) { |
30 |
$self->{set} = sub { $self->{time} = $_[0] }; |
31 |
$self->{format} = sub { util::format_time $_[0] }; |
32 |
|
33 |
} elsif ($timesys == TIMESYS_BYO_YOMI) { |
34 |
my $low = $interval * $count; |
35 |
|
36 |
$self->{set} = sub { $self->{time} = $_[0] }; |
37 |
|
38 |
$self->{format} = sub { |
39 |
if ($_[0] > $low) { |
40 |
util::format_time $_[0] - $low; |
41 |
} else { |
42 |
sprintf "%s (%d)", |
43 |
util::format_time int (($_[0] - 1) % $interval + 1), |
44 |
$_[0] / $interval; |
45 |
} |
46 |
}; |
47 |
|
48 |
} elsif ($timesys == TIMESYS_CANADIAN) { |
49 |
$self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] }; |
50 |
|
51 |
$self->{format} = sub { |
52 |
if (!$self->{moves}) { |
53 |
util::format_time $_[0] - $low; |
54 |
} else { |
55 |
my $time = util::format_time int (($_[0] - 1) % $interval + 1), |
56 |
sprintf "%s/%d {%d}", |
57 |
util::format_time $time, |
58 |
$self->{moves}, |
59 |
$time / ($self->{moves} || 1); |
60 |
|
61 |
} |
62 |
}; |
63 |
|
64 |
} else { |
65 |
# none, or unknown |
66 |
$self->{set} = sub { }; |
67 |
$self->{format} = sub { "---" } |
68 |
} |
69 |
} |
70 |
|
71 |
sub refresh { |
72 |
my ($self, $timestamp) = @_; |
73 |
my $timer = $self->{time} + $self->{start} - $timestamp + 0.5; |
74 |
|
75 |
# we round the timer value slightly... the protocol isn't exact anyways, |
76 |
# and this gives smoother timers ;) |
77 |
$self->{widget}->set_text ($self->{format}->(int ($timer + 0.4))); |
78 |
|
79 |
$timer - int $timer; |
80 |
} |
81 |
|
82 |
sub set_time { |
83 |
my ($self, $time) = @_; |
84 |
|
85 |
# we ignore requests to re-set the time of a running clock. |
86 |
# this is the easiest way to ensure that commentary etc. |
87 |
# doesn't re-set the clock. yes, this is frickle design, |
88 |
# but I think the protocol is to blame here, which gives |
89 |
# very little time information. (cgoban2 also has had quite |
90 |
# a lot of small time update problems...) |
91 |
unless ($self->{timeout}) { |
92 |
$self->{set}->($time->[0], $time->[1]); |
93 |
$self->refresh ($self->{start}); |
94 |
} |
95 |
} |
96 |
|
97 |
sub start { |
98 |
my ($self, $when) = @_; |
99 |
|
100 |
$self->stop; |
101 |
|
102 |
$self->{start} = $when; |
103 |
|
104 |
my $timeout; $timeout = sub { |
105 |
my $next = $self->refresh (Time::HiRes::time) * 1000; |
106 |
$next += 1000 if $next < 0; |
107 |
$self->{timeout} = add Glib::Timeout $next, $timeout; |
108 |
0; |
109 |
}; |
110 |
|
111 |
$timeout->(); |
112 |
} |
113 |
|
114 |
sub stop { |
115 |
my ($self) = @_; |
116 |
|
117 |
remove Glib::Source delete $self->{timeout} if $self->{timeout}; |
118 |
} |
119 |
|
120 |
sub destroy { |
121 |
my ($self) = @_; |
122 |
$self->stop; |
123 |
$self->SUPER::destroy; |
124 |
} |
125 |
|
126 |
package game::userpanel; |
127 |
|
128 |
use base gtk::widget; |
129 |
|
130 |
sub new { |
131 |
my $class = shift; |
132 |
my $self = $class->SUPER::new(@_); |
133 |
|
134 |
$self->{widget} = new Gtk2::HBox; |
135 |
|
136 |
$self->{widget}->add (my $vbox = new Gtk2::VBox); |
137 |
|
138 |
$vbox->add ($self->{name} = new Gtk2::Label $self->{name}); |
139 |
$vbox->add ($self->{info} = new Gtk2::Label ""); |
140 |
$vbox->add (($self->{clock} = new game::goclock)->widget); |
141 |
|
142 |
$vbox->add ($self->{imagebox} = new Gtk2::VBox); |
143 |
|
144 |
$self; |
145 |
} |
146 |
|
147 |
sub configure { |
148 |
my ($self, $name, $rules) = @_; |
149 |
|
150 |
if ($self->{name}->get_text ne $name) { |
151 |
$self->{name}->set_text ($name); |
152 |
|
153 |
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
154 |
$self->{imagebox}->add (gtk::image_from_data undef); |
155 |
$self->{imagebox}->show_all; |
156 |
|
157 |
# the big picture... |
158 |
appwin::userpic ($name, sub { |
159 |
return unless $self->{imagebox}; |
160 |
if ($_[0]) { |
161 |
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children; |
162 |
$self->{imagebox}->add (gtk::image_from_data $_[0]); |
163 |
$self->{imagebox}->show_all; |
164 |
} |
165 |
}); |
166 |
} |
167 |
|
168 |
$self->{clock}->set_rules (@{$rules}{qw(timesys time interval count)}); |
169 |
} |
170 |
|
171 |
sub set_state { |
172 |
my ($self, $captures, $timer, $when) = @_; |
173 |
|
174 |
$self->{clock}->stop unless $when; |
175 |
$self->{clock}->set_time ($timer); |
176 |
$self->{clock}->start ($when) if $when; |
177 |
|
178 |
$self->{info}->set_text ("$captures pris."); |
179 |
} |
180 |
|
181 |
package game; |
182 |
|
183 |
use KGS::Constants; |
184 |
use KGS::Game::Board; |
185 |
|
186 |
use base KGS::Listener::Game; |
187 |
use base KGS::Game; |
188 |
|
189 |
use base gtk::widget; |
190 |
|
191 |
use POSIX qw(ceil); |
192 |
|
193 |
sub new { |
194 |
my $self = shift; |
195 |
$self = $self->SUPER::new(@_); |
196 |
|
197 |
$self->listen($self->{conn}); |
198 |
|
199 |
$self->{window} = new Gtk2::Window 'toplevel'; |
200 |
my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window"; |
201 |
$self->{window}->set_title("KGS Game $title"); |
202 |
gtk::state $self->{window}, "game::window", undef, window_size => [600, 500]; |
203 |
|
204 |
$self->{window}->signal_connect(delete_event => sub { |
205 |
$self->part; |
206 |
$self->destroy; |
207 |
1; |
208 |
}); |
209 |
|
210 |
$self->{window}->add($self->{hpane} = new Gtk2::HPaned); |
211 |
gtk::state $self->{hpane}, "game::hpane", undef, position => 500; |
212 |
|
213 |
# LEFT PANE |
214 |
|
215 |
$self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0); |
216 |
|
217 |
$self->{boardbox} = new Gtk2::VBox; |
218 |
|
219 |
$self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); |
220 |
|
221 |
# challenge |
222 |
|
223 |
$self->{challenge} = new challenge channel => $self->{channel}; |
224 |
|
225 |
# board box (aspect/canvas) |
226 |
|
227 |
$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0); |
228 |
|
229 |
{ |
230 |
$frame->add(my $vbox = new Gtk2::VBox); |
231 |
$vbox->add($self->{title} = new Gtk2::Label $title); |
232 |
|
233 |
$self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0; |
234 |
|
235 |
$vbox->add(my $scale = new Gtk2::HScale $self->{moveadj}); |
236 |
$scale->set_draw_value (0); |
237 |
$scale->set_digits (0); |
238 |
|
239 |
$self->{moveadj}->signal_connect (value_changed => sub { $self->update_board }); |
240 |
} |
241 |
|
242 |
$self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0); |
243 |
$aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5); |
244 |
$self->{board_label} = $aspect_frame->get_label_widget; |
245 |
|
246 |
$aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea); |
247 |
$self->{canvas}->double_buffered (0) if $::config->{conserve_memory}; |
248 |
|
249 |
$self->{canvas}->signal_connect(configure_event => \&configure_event, $self); |
250 |
$self->{canvas}->signal_connect(expose_event => \&expose_event, $self); |
251 |
|
252 |
# RIGHT PANE |
253 |
|
254 |
$self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1); |
255 |
$self->{hpane}->set(position_set => 1); |
256 |
gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80; |
257 |
|
258 |
$self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow); |
259 |
$sw->set_policy("automatic", "always"); |
260 |
|
261 |
$sw->add(($self->{userlist} = new userlist)->widget); |
262 |
|
263 |
$self->{vpane}->add(my $vbox = new Gtk2::VBox); |
264 |
|
265 |
$vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0); |
266 |
$hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget); |
267 |
$hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget); |
268 |
|
269 |
$vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0); |
270 |
|
271 |
$vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); |
272 |
$self->{entry}->signal_connect(activate => sub { |
273 |
my $text = $self->{entry}->get_text; |
274 |
$self->say($text) if $text =~ /\S/; |
275 |
$self->{entry}->set_text(""); |
276 |
}); |
277 |
|
278 |
$self->event_update_game; |
279 |
$self; |
280 |
} |
281 |
|
282 |
sub event_update_users { |
283 |
my ($self, $add, $update, $remove) = @_; |
284 |
|
285 |
$self->{userlist}->update ($add, $update, $remove); |
286 |
} |
287 |
|
288 |
sub join { |
289 |
my ($self) = @_; |
290 |
return if $self->{joined}; |
291 |
|
292 |
$self->SUPER::join; |
293 |
|
294 |
$self->{window}->show_all; |
295 |
} |
296 |
|
297 |
sub part { |
298 |
my ($self) = @_; |
299 |
|
300 |
$self->SUPER::part; |
301 |
$self->destroy; |
302 |
} |
303 |
|
304 |
sub configure_event { |
305 |
my ($widget, $event, $self) = @_; |
306 |
delete $self->{stack}; |
307 |
delete $self->{pixbuf}; |
308 |
delete $self->{board_shown}; |
309 |
delete $self->{background}; |
310 |
$self->repaint_board; |
311 |
0; |
312 |
} |
313 |
|
314 |
sub expose_event { |
315 |
my ($widget, $event, $self) = @_; |
316 |
|
317 |
$self->{pixbuf} or return; |
318 |
|
319 |
my $area = $event->area; |
320 |
|
321 |
$self->redraw ($area); |
322 |
|
323 |
0; |
324 |
} |
325 |
|
326 |
# something Gtk2 fixed |
327 |
sub INTERP_NEAREST (){ 'nearest' } |
328 |
sub INTERP_TILES (){ 'tiles' } |
329 |
sub INTERP_BILINEAR (){ 'bilinear' } |
330 |
sub INTERP_HYPER (){ 'hyper' } |
331 |
|
332 |
sub new_pixbuf { |
333 |
my ($w, $h, $alpha, $fill) = @_; |
334 |
|
335 |
my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h; |
336 |
$pixbuf->fill ($fill) if defined $fill; |
337 |
|
338 |
$pixbuf; |
339 |
} |
340 |
|
341 |
sub scale_pixbuf { |
342 |
my ($src, $w, $h, $mode) = @_; |
343 |
|
344 |
my $dst = new_pixbuf $w, $h, 1; |
345 |
|
346 |
$src->scale( |
347 |
$dst, 0, 0, $w, $h, 0, 0, |
348 |
$w / $src->get_width, $h / $src->get_height, |
349 |
$mode, |
350 |
); |
351 |
|
352 |
$dst; |
353 |
} |
354 |
|
355 |
# create a stack of stones |
356 |
sub create_stack { |
357 |
my ($self, $mark, $size, $rand) = @_; |
358 |
|
359 |
my $shadow = $size * 0.05; |
360 |
|
361 |
my $c = \$self->{stack}{$mark}; |
362 |
unless ($$c) { |
363 |
for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) { |
364 |
my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000; |
365 |
|
366 |
# zeroeth the shadow |
367 |
if ($mark & (MARK_B | MARK_W)) { |
368 |
# the -0.5's are a mystery to me |
369 |
$::shadow_img->composite ( |
370 |
$base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5, |
371 |
$size / $::shadow_img->get_width, $size / $::shadow_img->get_height, |
372 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 |
373 |
); |
374 |
} |
375 |
|
376 |
# first the big stones (handicap stones different for effect) |
377 |
for ([MARK_B, $mark & MARK_MOVE ? 255 : 192], |
378 |
[MARK_W, $mark & MARK_MOVE ? 255 : 192], |
379 |
[MARK_GRAY_B, 128], |
380 |
[MARK_GRAY_W, 128]) { |
381 |
my ($mask, $alpha) = @$_; |
382 |
if ($mark & $mask) { |
383 |
$stone->composite ( |
384 |
$base, 0, 0, $size, $size, 0, 0, |
385 |
$size / $stone->get_width, $size / $stone->get_height, |
386 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha |
387 |
); |
388 |
} |
389 |
} |
390 |
|
391 |
# then the small stones |
392 |
for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]], |
393 |
[MARK_SMALL_W, $::white_img[$rand % @::white_img]]) { |
394 |
my ($mask, $img) = @$_; |
395 |
if ($mark & $mask) { |
396 |
$img->composite ( |
397 |
$base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2, |
398 |
$size / $img->get_width / 2, $size / $img->get_height / 2, |
399 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224 |
400 |
); |
401 |
} |
402 |
} |
403 |
|
404 |
# and lastly any markers |
405 |
my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B)); |
406 |
|
407 |
for ([MARK_CIRCLE, $::circle_img[$dark_bg]], |
408 |
[MARK_TRIANGLE, $::triangle_img[$dark_bg]], |
409 |
[MARK_SQUARE, $::square_img[$dark_bg]]) { |
410 |
my ($mask, $img) = @$_; |
411 |
if ($mark & $mask) { |
412 |
$img->composite ( |
413 |
$base, 0, 0, $size, $size, 0, 0, |
414 |
$size / $img->get_width, $size / $img->get_height, |
415 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192 |
416 |
); |
417 |
} |
418 |
} |
419 |
|
420 |
push @$$c, $base; |
421 |
} |
422 |
} |
423 |
|
424 |
$$c->[$rand % @$$c]; |
425 |
} |
426 |
|
427 |
sub pixbuf_text { |
428 |
my ($pixbuf, $colour, $x, $y, $height, $text) = @_; |
429 |
|
430 |
my @c = grep $_, |
431 |
map $::font[$colour][$::fontmap{$_}], |
432 |
split //, $text; |
433 |
|
434 |
if (@c) { |
435 |
my $spacing = $height * 0.1; |
436 |
my $s = $height / List::Util::max map $_->get_height, @c; |
437 |
my $W = List::Util::sum map $_->get_width, @c; |
438 |
|
439 |
$x -= ($W * $s + $spacing * (@c - 1)) * 0.5; |
440 |
$y -= $height * 0.5; |
441 |
|
442 |
for (@c) { |
443 |
my $w = $_->get_width * $s; |
444 |
# +2 == don't fight the rounding |
445 |
$_->composite ($pixbuf, |
446 |
$x, $y, $w+2, $height+2, $x, $y, $s, $s, |
447 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); |
448 |
|
449 |
$x += $w + $spacing; |
450 |
} |
451 |
} |
452 |
} |
453 |
|
454 |
sub pixbuf_rect { |
455 |
my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_; |
456 |
# we fake lines by... a horrible method :/ |
457 |
my $colour_pb = new_pixbuf 1, 1, 0, $colour; |
458 |
$colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1, |
459 |
INTERP_NEAREST, $alpha); |
460 |
} |
461 |
|
462 |
sub repaint_board { |
463 |
my ($self) = @_; |
464 |
my $canvas = $self->{canvas}; |
465 |
my $expose_area = undef; |
466 |
|
467 |
return $expose_area unless $self->{board}; |
468 |
|
469 |
my ($w, $h) = ($canvas->allocation->values)[2,3]; |
470 |
|
471 |
die "FATAL: board aspect ratio != 1" unless $w == $h; |
472 |
|
473 |
my $s = $w; |
474 |
|
475 |
return unless $s >= 200; |
476 |
|
477 |
my $size = $self->{size}; |
478 |
|
479 |
# we leave enough space for the shadows.. I like smaller stones, and we |
480 |
# do no need to do the nifty recursive screen updates that goban2 does |
481 |
my $border = int ($s / ($size + 3) * 0.5); |
482 |
my $s2 = $s - $border * 2; |
483 |
my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0); |
484 |
my $ofs = int ($edge / 2); |
485 |
|
486 |
my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size; |
487 |
|
488 |
my $pixbuf; |
489 |
|
490 |
my $oldboard; |
491 |
|
492 |
if ($self->{background}) { |
493 |
if ($oldboard = $self->{board_shown}) { |
494 |
$pixbuf = $self->{pixbuf}; |
495 |
} else { |
496 |
$pixbuf = $self->{background}->copy; |
497 |
$expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; |
498 |
} |
499 |
} else { |
500 |
$expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s; |
501 |
|
502 |
my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); |
503 |
|
504 |
if ($s < $bw && $s < $bh) { |
505 |
$pixbuf = new_pixbuf $s, $s, 0; |
506 |
$::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0); |
507 |
} else { |
508 |
$pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES; |
509 |
} |
510 |
|
511 |
my $linew = int ($s / 40 / $size); |
512 |
|
513 |
# ornamental border... we have time to waste :/ |
514 |
pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255; |
515 |
pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255; |
516 |
pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255; |
517 |
pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255; |
518 |
|
519 |
for my $i (1 .. $size) { |
520 |
pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192; |
521 |
pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192; |
522 |
|
523 |
# 38 max, but we allow a bit more |
524 |
my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z |
525 |
AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i]; |
526 |
|
527 |
pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label; |
528 |
pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label; |
529 |
pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1; |
530 |
pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1; |
531 |
|
532 |
$a++; |
533 |
$a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK... |
534 |
} |
535 |
|
536 |
# hoshi points |
537 |
my $hoshi = sub { |
538 |
my ($x, $y) = @_; |
539 |
my $hs = int ($edge / 4) | 1; |
540 |
$x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2; |
541 |
|
542 |
# we use the shadow mask... not perfect, but I want to finish this |
543 |
$::shadow_img->composite ($pixbuf, |
544 |
$x, $y, $hs + 1, $hs + 1, $x, $y, |
545 |
$hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height, |
546 |
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255); |
547 |
}; |
548 |
|
549 |
my $h1 = $size < 10 ? 3 : 4; # corner / edge offset |
550 |
$hoshi->($h1, $h1); |
551 |
$hoshi->($size - $h1 + 1, $h1); |
552 |
$hoshi->($h1, $size - $h1 + 1); |
553 |
$hoshi->($size - $h1 + 1, $size - $h1 + 1); |
554 |
|
555 |
if ($size % 2) { # on odd boards, also the remaining 5 |
556 |
my $h2 = ($size + 1) / 2; |
557 |
if ($size > 10) { |
558 |
$hoshi->($h1, $h2); |
559 |
$hoshi->($size - $h1 + 1, $h2); |
560 |
$hoshi->($h2, $size - $h1 + 1); |
561 |
$hoshi->($h2, $h1); |
562 |
} |
563 |
# the tengen |
564 |
$hoshi->($h2, $h2); |
565 |
} |
566 |
|
567 |
unless ($::config->{conserve_memory} > 1) { |
568 |
$self->{background} = $pixbuf; |
569 |
$pixbuf = $pixbuf->copy; |
570 |
} |
571 |
} |
572 |
|
573 |
$self->{pixbuf} = $pixbuf; |
574 |
|
575 |
# hoshi-points(!)#d# |
576 |
# caching of empty board gfx(!)#d# |
577 |
|
578 |
for my $x (1 .. $size) { |
579 |
for my $y (1 .. $size) { |
580 |
my $rand = ($x ^ $y ^ 0x5555); |
581 |
|
582 |
my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs); |
583 |
|
584 |
if ($::config->{randomize}) { |
585 |
$dx += ($rand % 7) - 3; |
586 |
$dy += ($rand / 3 % 7) - 3; |
587 |
} |
588 |
|
589 |
my $shadow = $edge * 0.05; |
590 |
my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow]; |
591 |
|
592 |
my $mark = $self->{board}{board}[$x-1][$y-1]; |
593 |
my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0; |
594 |
|
595 |
if ($oldboard) { |
596 |
next if $old == $mark; # no change |
597 |
|
598 |
$self->{background}->copy_area (@$area, $pixbuf, $dx, $dy); |
599 |
$expose_area = $expose_area |
600 |
? $expose_area->union (new Gtk2::Gdk::Rectangle @$area) |
601 |
: new Gtk2::Gdk::Rectangle @$area; |
602 |
} |
603 |
|
604 |
if ($mark) { |
605 |
my $pb = $self->create_stack($mark, $edge, $rand); |
606 |
|
607 |
$pb->composite ($pixbuf, @$area, |
608 |
$dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255); |
609 |
|
610 |
# labels are handled here because they are quite rare |
611 |
if ($mark & MARK_LABEL) { |
612 |
my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1; |
613 |
|
614 |
if ($white) { |
615 |
pixbuf_text $pixbuf, 0, |
616 |
$k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7, |
617 |
$self->{board}{label}[$x-1][$y-1]; |
618 |
} |
619 |
pixbuf_text $pixbuf, $white, |
620 |
$k[$x], $k[$y], $ofs * 0.7, |
621 |
$self->{board}{label}[$x-1][$y-1]; |
622 |
} |
623 |
} |
624 |
} |
625 |
} |
626 |
|
627 |
$self->{board_shown} = Storable::dclone $self->{board}; |
628 |
#d# save |
629 |
#Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable"; |
630 |
|
631 |
$expose_area; |
632 |
} |
633 |
|
634 |
sub redraw { |
635 |
my ($self, $area) = @_; |
636 |
|
637 |
if ($area && $self->{pixbuf}) { |
638 |
my ($x, $y, $w, $h) = $area->values; |
639 |
|
640 |
$self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf}, |
641 |
$x, $y, $x, $y, $w, $h, |
642 |
"normal", 0, 0); |
643 |
$self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0, |
644 |
$x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE; |
645 |
} |
646 |
} |
647 |
|
648 |
sub update_board { |
649 |
my ($self) = @_; |
650 |
return unless $self->{path}; |
651 |
|
652 |
my $move = int $self->{moveadj}->get_value; |
653 |
|
654 |
my $running = $move == @{$self->{path}}; |
655 |
|
656 |
$self->{board_label}->set_text ("Move $move"); |
657 |
|
658 |
$self->{board} = new KGS::Game::Board $self->{size}; |
659 |
$self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]); |
660 |
|
661 |
for my $colour (WHITE, BLACK) { |
662 |
$self->{userpanel}[$colour]->set_state ( |
663 |
$self->{board}{captures}[$colour], |
664 |
$self->{board}{timer}[$colour], |
665 |
($running && $self->{lastmove_colour} == !$colour) |
666 |
? $self->{lastmove_time} : 0 |
667 |
); |
668 |
} |
669 |
|
670 |
$self->redraw ($self->repaint_board); |
671 |
} |
672 |
|
673 |
sub event_update_tree { |
674 |
my ($self) = @_; |
675 |
|
676 |
$self->{path} = $self->get_path; |
677 |
|
678 |
if ($self->{moveadj}) { |
679 |
my $upper = $self->{moveadj}->upper; |
680 |
my $pos = $self->{moveadj}->get_value; |
681 |
|
682 |
$self->{moveadj}->upper (scalar @{$self->{path}}); |
683 |
|
684 |
$self->{moveadj}->changed; |
685 |
if ($pos == $upper) { |
686 |
$self->{moveadj}->set_value (scalar @{$self->{path}}); |
687 |
} else { |
688 |
$self->{moveadj}->value_changed; |
689 |
} |
690 |
} |
691 |
} |
692 |
|
693 |
sub event_update_comments { |
694 |
my ($self, $node, $comment, $newnode) = @_; |
695 |
$self->SUPER::event_update_comments($node, $comment, $newnode); |
696 |
|
697 |
my $text; |
698 |
|
699 |
$text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>" |
700 |
if $newnode; |
701 |
|
702 |
for (split /\n/, $comment) { |
703 |
$text .= "\n"; |
704 |
if ($_ =~ s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) { |
705 |
$text .= "<user>" . (util::toxml $1) . "</user>:"; |
706 |
} |
707 |
$text .= $_; |
708 |
} |
709 |
|
710 |
$self->{text}->append_text ($text); |
711 |
} |
712 |
|
713 |
sub event_join { |
714 |
my ($self) = @_; |
715 |
$self->SUPER::event_join; |
716 |
} |
717 |
|
718 |
sub event_part { |
719 |
my ($self) = @_; |
720 |
$self->SUPER::event_part; |
721 |
} |
722 |
|
723 |
sub event_move { |
724 |
my ($self, $pass) = @_; |
725 |
sound::play 1, $pass ? "pass" : "move"; |
726 |
} |
727 |
|
728 |
sub event_update_game { |
729 |
my ($self) = @_; |
730 |
$self->SUPER::event_update_game; |
731 |
|
732 |
$self->{user}[BLACK] = $self->{user1}; |
733 |
$self->{user}[WHITE] = $self->{user2}; |
734 |
|
735 |
$text = "\n<header>Game Update</header>"; |
736 |
|
737 |
$text .= "\nType: " . (util::toxml $gametype{$self->type}) |
738 |
. " (" . (util::toxml $gameopt{$self->option}) . ")"; |
739 |
$text .= "\nFlags:"; |
740 |
$text .= " valid" if $self->is_valid; |
741 |
$text .= " adjourned" if $self->is_adjourned; |
742 |
$text .= " scored" if $self->is_scored; |
743 |
$text .= " saved" if $self->is_saved; |
744 |
|
745 |
$text .= "\nWhite: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"; |
746 |
$text .= "\nBlack: <user>" . (util::toxml $self->{user1}->as_string) . "</user>"; |
747 |
$text .= "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid; |
748 |
|
749 |
if ($self->is_valid) { |
750 |
$text .= "\nHandicap: " . $self->{handicap}; |
751 |
$text .= "\nKomi: " . $self->{komi}; |
752 |
$text .= "\nSize: " . $self->size_string; |
753 |
} |
754 |
|
755 |
$self->{text}->append_text ($text); |
756 |
|
757 |
$self->{left}->remove ($_) for $self->{left}->get_children; |
758 |
if ($self->is_valid) { |
759 |
$self->{left}->add ($self->{boardbox}); |
760 |
(delete $self->{challenge})->destroy if $self->{challenge}; |
761 |
} else { |
762 |
$self->{left}->add ($self->{challenge}->widget); |
763 |
} |
764 |
$self->{left}->show_all; |
765 |
} |
766 |
|
767 |
sub event_update_rules { |
768 |
my ($self, $rules) = @_; |
769 |
|
770 |
$self->{userpanel}[$_]->configure ( |
771 |
$self->{user}[$_]->as_string, # OMG.. better use self->user or something!!! |
772 |
) for BLACK, WHITE; |
773 |
|
774 |
my $text = "\n<header>Game Rules</header>"; |
775 |
|
776 |
$text .= "\nRuleset: " . $ruleset{$rules->{ruleset}}; |
777 |
|
778 |
if ($rules->{timesys} != TIMESYS_NONE) { |
779 |
# probably subtract interval * count.. |
780 |
$text .= "\nTime: " |
781 |
. (util::format_time $rules->{time} - $rules->{interval} * $rules->{count}) |
782 |
. " + "; |
783 |
|
784 |
$text .= sprintf "%d (%d)", $rules->{interval}, $rules->{count} |
785 |
if $rules->{timesys} == TIMESYS_BYO_YOMI; |
786 |
$text .= sprintf "%d/%d", $rules->{interval}, $rules->{count} |
787 |
if $rules->{timesys} == TIMESYS_CANADIAN; |
788 |
|
789 |
$text .= " " . $timesys{$rules->{timesys}}; |
790 |
} |
791 |
|
792 |
$self->{text}->append_text ($text); |
793 |
} |
794 |
|
795 |
sub destroy { |
796 |
my ($self) = @_; |
797 |
$self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy |
798 |
for BLACK, WHITE; |
799 |
$self->SUPER::destroy; |
800 |
delete $appwin::gamelist->{game}{$self->{channel}}; |
801 |
} |
802 |
|
803 |
1; |
804 |
|