use utf8;
package game::goclock;
# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
# is completely borked.
use Time::HiRes ();
use KGS::Constants;
use base gtk::widget;
sub new {
my $class = shift;
my $self = $class->SUPER::new(@_);
$self->{widget} = new Gtk2::Label;
$self->{set} = sub { };
$self->{format} = sub { "ERROR" };
$self;
}
sub configure {
my ($self, $timesys, $main, $interval, $count) = @_;
if ($timesys == TIMESYS_ABSOLUTE) {
$self->{set} = sub { $self->{time} = $_[0] };
$self->{format} = sub { util::format_time $_[0] };
} elsif ($timesys == TIMESYS_BYO_YOMI) {
my $low = $interval * $count;
$self->{set} = sub { $self->{time} = $_[0] };
$self->{format} = sub {
if ($_[0] > $low) {
util::format_time $_[0] - $low;
} else {
sprintf "%s (%d)",
util::format_time int (($_[0] - 1) % $interval + 1),
($_[0] - 1) / $interval;
}
};
} elsif ($timesys == TIMESYS_CANADIAN) {
$self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
$self->{format} = sub {
if (!$self->{moves}) {
util::format_time $_[0] - $low;
} else {
my $time = int (($_[0] - 1) % $interval + 1);
sprintf "%s/%d {%d}",
util::format_time $time,
$self->{moves},
$time / ($self->{moves} || 1);
}
};
} else {
# none, or unknown
$self->{set} = sub { };
$self->{format} = sub { "---" }
}
}
sub refresh {
my ($self, $timestamp) = @_;
my $timer = $self->{time} + $self->{start} - $timestamp;
# we round the timer value slightly... the protocol isn't exact anyways,
# and this gives smoother timers ;)
my @format = $self->{format}->(int ($timer + 0.4));
$self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
$timer - int $timer;
}
sub set_time {
my ($self, $time) = @_;
# we ignore requests to re-set the time of a running clock.
# this is the easiest way to ensure that commentary etc.
# doesn't re-set the clock. yes, this is frickle design,
# but I think the protocol is to blame here, which gives
# very little time information. (cgoban2 also has had quite
# a lot of small time update problems...)
unless ($self->{timeout}) {
$self->{set}->($time->[0], $time->[1]);
$self->refresh ($self->{start});
}
}
sub start {
my ($self, $when) = @_;
$self->stop;
$self->{start} = $when;
my $timeout; $timeout = sub {
my $next = $self->refresh (Time::HiRes::time) * 1000;
$next += 1000 if $next < 0;
$self->{timeout} = add Glib::Timeout $next, $timeout;
0;
};
$timeout->();
}
sub stop {
my ($self) = @_;
remove Glib::Source delete $self->{timeout} if $self->{timeout};
}
sub destroy {
my ($self) = @_;
$self->stop;
$self->SUPER::destroy;
}
package game::userpanel;
use base gtk::widget;
sub new {
my $class = shift;
my $self = $class->SUPER::new(@_);
$self->{widget} = new Gtk2::HBox;
$self->{widget}->add (my $vbox = new Gtk2::VBox);
$vbox->add ($self->{name} = new Gtk2::Label $self->{name});
$vbox->add ($self->{info} = new Gtk2::Label "");
$vbox->add (($self->{clock} = new game::goclock)->widget);
$vbox->add ($self->{imagebox} = new Gtk2::VBox);
$self;
}
sub configure {
my ($self, $user, $rules) = @_;
if ($self->{name}->get_text ne $user->as_string) {
$self->{name}->set_text ($user->as_string);
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
$self->{imagebox}->add (gtk::image_from_data undef);
$self->{imagebox}->show_all;
# the big picture...
appwin::userpic ($user->{name}, sub {
return unless $self->{imagebox};
if ($_[0]) {
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
$self->{imagebox}->add (gtk::image_from_data $_[0]);
$self->{imagebox}->show_all;
}
});
}
$self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
}
sub set_state {
my ($self, $captures, $timer, $when) = @_;
$self->{clock}->stop unless $when;
$self->{clock}->set_time ($timer);
$self->{clock}->start ($when) if $when;
$self->{info}->set_text ("$captures pris.");
}
package game;
use KGS::Constants;
use KGS::Game::Board;
use base KGS::Listener::Game;
use base KGS::Game;
use base gtk::widget;
use POSIX qw(ceil);
sub new {
my $self = shift;
$self = $self->SUPER::new(@_);
$self->listen($self->{conn});
$self->{window} = new Gtk2::Window 'toplevel';
my $title = $self->{channel} ? $self->owner->as_string." ".$self->opponent_string : "Game Window";
$self->{window}->set_title("KGS Game $title");
gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
$self->{window}->signal_connect(delete_event => sub {
$self->part;
$self->destroy;
1;
});
$self->{window}->add($self->{hpane} = new Gtk2::HPaned);
gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
# LEFT PANE
$self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
$self->{boardbox} = new Gtk2::VBox;
$self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
# challenge
$self->{challenge} = new challenge channel => $self->{channel};
# board box (aspect/canvas)
$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
{
$frame->add(my $vbox = new Gtk2::VBox);
$vbox->add($self->{title} = new Gtk2::Label $title);
$self->{moveadj} = new Gtk2::Adjustment 0, 0, 0, 1, 1, 0;
$vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
$scale->set_draw_value (0);
$scale->set_digits (0);
$self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
}
$self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
$aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
$self->{board_label} = $aspect_frame->get_label_widget;
$aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
$self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
$self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
$self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
# RIGHT PANE
$self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
$self->{hpane}->set(position_set => 1);
gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
$self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
$sw->set_policy("automatic", "always");
$sw->add(($self->{userlist} = new userlist)->widget);
$self->{vpane}->add(my $vbox = new Gtk2::VBox);
$vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
$hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
$hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
$vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
$vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
$self->{entry}->signal_connect(activate => sub {
my $text = $self->{entry}->get_text;
$self->say($text) if $text =~ /\S/;
$self->{entry}->set_text("");
});
$self->event_update_game;
$self;
}
sub event_update_users {
my ($self, $add, $update, $remove) = @_;
$self->{userlist}->update ($add, $update, $remove);
}
sub join {
my ($self) = @_;
return if $self->{joined};
$self->SUPER::join;
$self->{window}->show_all;
}
sub part {
my ($self) = @_;
$self->SUPER::part;
$self->destroy;
}
sub configure_event {
my ($widget, $event, $self) = @_;
delete $self->{stack};
delete $self->{pixbuf};
delete $self->{board_shown};
delete $self->{background};
$self->repaint_board;
0;
}
sub expose_event {
my ($widget, $event, $self) = @_;
$self->{pixbuf} or return;
my $area = $event->area;
$self->redraw ($area);
0;
}
# something Gtk2 fixed
sub INTERP_NEAREST (){ 'nearest' }
sub INTERP_TILES (){ 'tiles' }
sub INTERP_BILINEAR (){ 'bilinear' }
sub INTERP_HYPER (){ 'hyper' }
sub new_pixbuf {
my ($w, $h, $alpha, $fill) = @_;
my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
$pixbuf->fill ($fill) if defined $fill;
$pixbuf;
}
sub scale_pixbuf {
my ($src, $w, $h, $mode) = @_;
my $dst = new_pixbuf $w, $h, 1;
$src->scale(
$dst, 0, 0, $w, $h, 0, 0,
$w / $src->get_width, $h / $src->get_height,
$mode,
);
$dst;
}
# create a stack of stones
sub create_stack {
my ($self, $mark, $size, $rand) = @_;
my $shadow = $size * 0.05;
my $c = \$self->{stack}{$mark};
unless ($$c) {
for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
# zeroeth the shadow
if ($mark & (MARK_B | MARK_W)) {
# the -0.5's are a mystery to me
$::shadow_img->composite (
$base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
$size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
);
}
# first the big stones (handicap stones could be different)
for ([MARK_B, $mark & MARK_MOVE ? 255 : 255],
[MARK_W, $mark & MARK_MOVE ? 255 : 255],
[MARK_GRAY_B, 128],
[MARK_GRAY_W, 128]) {
my ($mask, $alpha) = @$_;
if ($mark & $mask) {
$stone->composite (
$base, 0, 0, $size, $size, 0, 0,
$size / $stone->get_width, $size / $stone->get_height,
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
);
}
}
# then the small stones
for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
[MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
my ($mask, $img) = @$_;
if ($mark & $mask) {
$img->composite (
$base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
$size / $img->get_width / 2, $size / $img->get_height / 2,
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
);
}
}
# and lastly any markers
my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
[MARK_TRIANGLE, $::triangle_img[$dark_bg]],
[MARK_SQUARE, $::square_img[$dark_bg]]) {
my ($mask, $img) = @$_;
if ($mark & $mask) {
$img->composite (
$base, 0, 0, $size, $size, 0, 0,
$size / $img->get_width, $size / $img->get_height,
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
);
}
}
push @$$c, $base;
}
}
$$c->[$rand % @$$c];
}
sub pixbuf_text {
my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
my @c = grep $_,
map $::font[$colour][$::fontmap{$_}],
split //, $text;
if (@c) {
my $spacing = $height * 0.1;
my $s = $height / List::Util::max map $_->get_height, @c;
my $W = List::Util::sum map $_->get_width, @c;
$x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
$y -= $height * 0.5;
for (@c) {
my $w = $_->get_width * $s;
# +2 == don't fight the rounding
$_->composite ($pixbuf,
$x, $y, $w+2, $height+2, $x, $y, $s, $s,
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
$x += $w + $spacing;
}
}
}
sub pixbuf_rect {
my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
# we fake lines by... a horrible method :/
my $colour_pb = new_pixbuf 1, 1, 0, $colour;
$colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
INTERP_NEAREST, $alpha);
}
sub repaint_board {
my ($self) = @_;
my $canvas = $self->{canvas};
my $expose_area = undef;
return $expose_area unless $self->{board};
my ($w, $h) = ($canvas->allocation->values)[2,3];
die "FATAL: board aspect ratio != 1" unless $w == $h;
my $s = $w;
return unless $s >= 200;
my $size = $self->{size};
# we leave enough space for the shadows.. I like smaller stones, and we
# do no need to do the nifty recursive screen updates that goban2 does
my $border = int ($s / ($size + 3) * 0.5);
my $s2 = $s - $border * 2;
my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
my $ofs = int ($edge / 2);
my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
my $pixbuf;
my $oldboard;
if ($self->{background}) {
if ($oldboard = $self->{board_shown}) {
$pixbuf = $self->{pixbuf};
} else {
$pixbuf = $self->{background}->copy;
$expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
}
} else {
$expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
if ($s < $bw && $s < $bh) {
$pixbuf = new_pixbuf $s, $s, 0;
$::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
} else {
$pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
}
my $linew = int ($s / 40 / $size);
# ornamental border... we have time to waste :/
pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
for my $i (1 .. $size) {
pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
# 38 max, but we allow a bit more
my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
$a++;
$a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
}
# hoshi points
my $hoshi = sub {
my ($x, $y) = @_;
my $hs = int ($edge / 4) | 1;
$x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
# we use the shadow mask... not perfect, but I want to finish this
$::shadow_img->composite ($pixbuf,
$x, $y, $hs + 1, $hs + 1, $x, $y,
$hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
$::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
};
my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
$hoshi->($h1, $h1);
$hoshi->($size - $h1 + 1, $h1);
$hoshi->($h1, $size - $h1 + 1);
$hoshi->($size - $h1 + 1, $size - $h1 + 1);
if ($size % 2) { # on odd boards, also the remaining 5
my $h2 = ($size + 1) / 2;
if ($size > 10) {
$hoshi->($h1, $h2);
$hoshi->($size - $h1 + 1, $h2);
$hoshi->($h2, $size - $h1 + 1);
$hoshi->($h2, $h1);
}
# the tengen
$hoshi->($h2, $h2);
}
unless ($::config->{conserve_memory} > 1) {
$self->{background} = $pixbuf;
$pixbuf = $pixbuf->copy;
}
}
$self->{pixbuf} = $pixbuf;
for my $x (1 .. $size) {
for my $y (1 .. $size) {
my $rand = ($x ^ $y ^ 0x5555);
my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
if ($::config->{randomize}) {
$dx += ($rand % 7) - 3;
$dy += ($rand / 3 % 7) - 3;
}
my $shadow = $edge * 0.05;
my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
my $mark = $self->{board}{board}[$x-1][$y-1];
my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
if ($oldboard) {
next if $old == $mark; # no change
$self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
$expose_area = $expose_area
? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
: new Gtk2::Gdk::Rectangle @$area;
}
if ($mark) {
my $pb = $self->create_stack($mark, $edge, $rand);
$pb->composite ($pixbuf, @$area,
$dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
# labels are handled here because they are quite rare
if ($mark & MARK_LABEL) {
my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
if ($white) {
pixbuf_text $pixbuf, 0,
$k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
$self->{board}{label}[$x-1][$y-1];
}
pixbuf_text $pixbuf, $white,
$k[$x], $k[$y], $ofs * 0.7,
$self->{board}{label}[$x-1][$y-1];
}
}
}
}
$self->{board_shown} = Storable::dclone $self->{board};
#d# save
#Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
$expose_area;
}
sub redraw {
my ($self, $area) = @_;
if ($area && $self->{pixbuf}) {
my ($x, $y, $w, $h) = $area->values;
$self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
$x, $y, $x, $y, $w, $h,
"normal", 0, 0);
$self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
$x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
}
}
sub update_board {
my ($self) = @_;
return unless $self->{path};
my $move = int $self->{moveadj}->get_value;
warn "update_board called $move\n";#d#
my $running = $move == @{$self->{path}};
$self->{board_label}->set_text ("Move $move");
$self->{board} = new KGS::Game::Board $self->{size};
$self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
for my $colour (WHITE, BLACK) {
$self->{userpanel}[$colour]->set_state (
$self->{board}{captures}[$colour],
$self->{board}{timer}[$colour],
($running && $self->{lastmove_colour} == !$colour)
? $self->{lastmove_time} : 0
);
}
$self->redraw ($self->repaint_board);
}
sub event_update_tree {
my ($self) = @_;
$self->{path} = $self->get_path;
if ($self->{moveadj}) {
my $upper = $self->{moveadj}->upper;
my $pos = $self->{moveadj}->get_value;
$self->{moveadj}->upper (scalar @{$self->{path}});
warn "UPDATE_TREE $pos,$upper";#d#
$self->{moveadj}->changed;
if ($pos == $upper) {
$self->{moveadj}->set_value (scalar @{$self->{path}});
} else {
$self->{moveadj}->value_changed;
}
}
}
sub event_update_comments {
my ($self, $node, $comment, $newnode) = @_;
$self->SUPER::event_update_comments($node, $comment, $newnode);
my $text;
$text .= "\nMove $node->{move}, Node $node->{id}"
if $newnode;
for (split /\n/, $comment) {
$text .= "\n";
if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
$text .= "" . (util::toxml $1) . ":";
}
# coords only for 19x19 so far
$_ = util::toxml $_;
s{
(
\b
(?:[bw])?
[, ]{0,2}
[a-hj-t] # valid for upto 19x19
\s?
[1-9]?[0-9]
\b
)
}{
"$1";
}sgexi;
$text .= $_;
}
$self->{text}->append_text ($text);
}
sub event_join {
my ($self) = @_;
$self->SUPER::event_join;
}
sub event_part {
my ($self) = @_;
$self->SUPER::event_part;
}
sub event_move {
my ($self, $pass) = @_;
sound::play 1, $pass ? "pass" : "move";
}
sub event_update_game {
my ($self) = @_;
$self->SUPER::event_update_game;
$self->{user}[BLACK] = $self->{user1};
$self->{user}[WHITE] = $self->{user2};
# show board
$self->{left}->remove ($_) for $self->{left}->get_children;
if ($self->is_valid) {
$self->{left}->add ($self->{boardbox});
(delete $self->{challenge})->destroy if $self->{challenge};
} else {
$self->{left}->add ($self->{challenge}->widget);
}
$self->{left}->show_all;
# view text
$text = "\n";
$text .= "\nType: " . (util::toxml $gametype{$self->type})
. " (" . (util::toxml $gameopt{$self->option}) . ")";
$text .= "\nFlags:";
$text .= " valid" if $self->is_valid;
$text .= " adjourned" if $self->is_adjourned;
$text .= " scored" if $self->is_scored;
$text .= " saved" if $self->is_saved;
$text .= "\nWhite: " . (util::toxml $self->{user2}->as_string) . "";
$text .= "\nBlack: " . (util::toxml $self->{user1}->as_string) . "";
$text .= "\nOwner: " . (util::toxml $self->{user3}->as_string) . "" if $self->{user3}->is_valid;
if ($self->is_valid) {
$text .= "\nHandicap: " . $self->{handicap};
$text .= "\nKomi: " . $self->{komi};
$text .= "\nSize: " . $self->size_string;
}
$self->{text}->append_text ("$text");
}
sub event_update_rules {
my ($self, $rules) = @_;
$self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
for BLACK, WHITE;
my $text = "\n";
$text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
$text .= "\nTime: ";
if ($rules->{timesys} == TIMESYS_NONE) {
$text .= "infinite";
} elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
$text .= util::format_time $rules->{time};
} elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
$text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
$text .= sprintf " + %s (%d)", util::format_time $rules->{interval}, $rules->{count};
} elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
$text .= util::format_time $rules->{time};
$text .= sprintf " + %s/%d", util::format_time $rules->{interval}, $rules->{count};
}
$self->{text}->append_text ("$text");
}
sub inject_resign_game {
my ($self, $msg) = @_;
$self->{text}->append_text ("\n"
. "\n"
. (util::toxml $self->{user}[$msg->{player}]->as_string)
. " resigned.");
}
sub inject_final_result {
my ($self, $msg) = @_;
$self->{text}->append_text ("\n"
. "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
. "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
. ""
);
}
sub destroy {
my ($self) = @_;
$self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy
for BLACK, WHITE;
$self->SUPER::destroy;
delete $appwin::gamelist->{game}{$self->{channel}};
}
1;