ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/kgsueme/kgsueme/game.pl
Revision: 1.57
Committed: Sat Jun 14 11:53:24 2003 UTC (20 years, 11 months ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.56: +15 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 use utf8;
2
3 package game::goclock;
4
5 # Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6 # is completely borked.
7
8 use Time::HiRes ();
9
10 use KGS::Constants;
11
12 use base gtk::widget;
13
14 sub new {
15 my $class = shift;
16 my $self = $class->SUPER::new(@_);
17
18 $self->{widget} = new Gtk2::Label;
19
20 $self->{set} = sub { };
21 $self->{format} = sub { "ERROR" };
22
23 $self;
24 }
25
26 sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_;
28
29 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] };
31 $self->{format} = sub { util::format_time $_[0] };
32
33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count;
35
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub {
39 if ($_[0] > $low) {
40 util::format_time $_[0] - $low;
41 } else {
42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
45 }
46 };
47
48 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub {
52 if (!$self->{moves}) {
53 util::format_time $_[0] - $low;
54 } else {
55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d [%d]",
58 util::format_time $time,
59 $self->{moves},
60 $time / ($self->{moves} || 1);
61
62 }
63 };
64
65 } else {
66 # none, or unknown
67 $self->{set} = sub { };
68 $self->{format} = sub { "---" }
69 }
70 }
71
72 sub refresh {
73 my ($self, $timestamp) = @_;
74 my $timer = $self->{time} + $self->{start} - $timestamp;
75
76 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4));
79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
80
81 $timer - int $timer;
82 }
83
84 sub set_time {
85 my ($self, $time) = @_;
86
87 # we ignore requests to re-set the time of a running clock.
88 # this is the easiest way to ensure that commentary etc.
89 # doesn't re-set the clock. yes, this is frickle design,
90 # but I think the protocol is to blame here, which gives
91 # very little time information. (cgoban2 also has had quite
92 # a lot of small time update problems...)
93 unless ($self->{timeout}) {
94 $self->{set}->($time->[0], $time->[1]);
95 $self->refresh ($self->{start});
96 }
97 }
98
99 sub start {
100 my ($self, $when) = @_;
101
102 $self->stop;
103
104 $self->{start} = $when;
105
106 my $timeout; $timeout = sub {
107 my $next = $self->refresh (Time::HiRes::time) * 1000;
108 $next += 1000 if $next < 0;
109 $self->{timeout} = add Glib::Timeout $next, $timeout;
110 0;
111 };
112
113 $timeout->();
114 }
115
116 sub stop {
117 my ($self) = @_;
118
119 remove Glib::Source delete $self->{timeout} if $self->{timeout};
120 }
121
122 sub destroy {
123 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126 }
127
128 package game::userpanel;
129
130 use base gtk::widget;
131
132 sub new {
133 my $class = shift;
134 my $self = $class->SUPER::new(@_);
135
136 $self->{widget} = new Gtk2::HBox;
137
138 $self->{widget}->add (my $vbox = new Gtk2::VBox);
139
140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
141 $vbox->add ($self->{info} = new Gtk2::Label "");
142 $vbox->add (($self->{clock} = new game::goclock)->widget);
143
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145
146 $self;
147 }
148
149 sub configure {
150 my ($self, $user, $rules) = @_;
151
152 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string);
154
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all;
158
159 if ($user->has_pic) {
160 # the big picture...
161 appwin::userpic ($user->{name}, sub {
162 return unless $self->{imagebox};
163 if ($_[0]) {
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165 $self->{imagebox}->add (gtk::image_from_data $_[0]);
166 $self->{imagebox}->show_all;
167 }
168 });
169 }
170 }
171
172 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
173 }
174
175 sub set_state {
176 my ($self, $captures, $timer, $when) = @_;
177
178 $self->{clock}->stop unless $when;
179 $self->{clock}->set_time ($timer);
180 $self->{clock}->start ($when) if $when;
181
182 $self->{info}->set_text ("$captures pris.");
183 }
184
185 package game;
186
187 use KGS::Constants;
188 use KGS::Game::Board;
189
190 use base KGS::Listener::Game;
191 use base KGS::Game;
192
193 use base gtk::widget;
194
195 use POSIX qw(ceil);
196
197 sub new {
198 my $self = shift;
199 $self = $self->SUPER::new(@_);
200
201 $self->listen($self->{conn});
202
203 $self->{window} = new Gtk2::Window 'toplevel';
204 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
205
206 $self->{window}->signal_connect(delete_event => sub {
207 $self->part;
208 $self->destroy;
209 1;
210 });
211
212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
214
215 # LEFT PANE
216
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
218
219 $self->{boardbox} = new Gtk2::VBox;
220
221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
222
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas)
228
229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
230
231 {
232 $frame->add(my $vbox = new Gtk2::VBox);
233 $vbox->add($self->{title} = new Gtk2::Label $title);
234
235 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 1, 0;
236
237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
238 $scale->set_draw_value (0);
239 $scale->set_digits (0);
240
241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
242 }
243
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0) if $::config->{conserve_memory};
250
251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
253
254 # RIGHT PANE
255
256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
257 $self->{hpane}->set(position_set => 1);
258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
259
260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
261 $sw->set_policy("automatic", "always");
262
263 $sw->add(($self->{userlist} = new userlist)->widget);
264
265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
266
267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
270
271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
272
273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
274 $self->{entry}->signal_connect(activate => sub {
275 my $text = $self->{entry}->get_text;
276 $self->say($text) if $text =~ /\S/;
277 $self->{entry}->set_text("");
278 });
279
280 $self->event_update_game;
281 $self;
282 }
283
284 sub event_update_users {
285 my ($self, $add, $update, $remove) = @_;
286
287 $self->{userlist}->update ($add, $update, $remove);
288
289 my %important;
290 $important{$self->{user1}{name}}++;
291 $important{$self->{user2}{name}}++;
292 $important{$self->{user3}{name}}++;
293
294 if (my @users = grep $important{$_->{name}}, @$add) {
295 $self->{text}->append_text ("\n<header>Joins:</header>");
296 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
297 }
298 if (my @users = grep $important{$_->{name}}, @$remove) {
299 $self->{text}->append_text ("\n<header>Parts:</header>");
300 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
301 }
302
303 }
304
305 sub join {
306 my ($self) = @_;
307 return if $self->{joined};
308
309 $self->SUPER::join;
310
311 $self->{window}->show_all;
312 }
313
314 sub part {
315 my ($self) = @_;
316
317 $self->SUPER::part;
318 $self->destroy;
319 }
320
321 sub configure_event {
322 my ($widget, $event, $self) = @_;
323 delete $self->{stack};
324 delete $self->{pixbuf};
325 delete $self->{board_shown};
326 delete $self->{background};
327 $self->repaint_board;
328 0;
329 }
330
331 sub expose_event {
332 my ($widget, $event, $self) = @_;
333
334 $self->{pixbuf} or return;
335
336 my $area = $event->area;
337
338 $self->redraw ($area);
339
340 0;
341 }
342
343 # something Gtk2 fixed
344 sub INTERP_NEAREST (){ 'nearest' }
345 sub INTERP_TILES (){ 'tiles' }
346 sub INTERP_BILINEAR (){ 'bilinear' }
347 sub INTERP_HYPER (){ 'hyper' }
348
349 sub new_pixbuf {
350 my ($w, $h, $alpha, $fill) = @_;
351
352 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
353 $pixbuf->fill ($fill) if defined $fill;
354
355 $pixbuf;
356 }
357
358 sub scale_pixbuf {
359 my ($src, $w, $h, $mode) = @_;
360
361 my $dst = new_pixbuf $w, $h, 1;
362
363 $src->scale(
364 $dst, 0, 0, $w, $h, 0, 0,
365 $w / $src->get_width, $h / $src->get_height,
366 $mode,
367 );
368
369 $dst;
370 }
371
372 # create a stack of stones
373 sub create_stack {
374 my ($self, $mark, $size, $rand) = @_;
375
376 my $shadow = $size * 0.05;
377
378 my $c = \$self->{stack}{$mark};
379 unless ($$c) {
380 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
381 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
382
383 # zeroeth the shadow
384 if ($mark & (MARK_B | MARK_W)) {
385 # the -0.5's are a mystery to me
386 $::shadow_img->composite (
387 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
388 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
389 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
390 );
391 }
392
393 # first the big stones (handicap stones could be different)
394 for ([MARK_B, $mark & MARK_MOVE ? 255 : 255],
395 [MARK_W, $mark & MARK_MOVE ? 255 : 255],
396 [MARK_GRAY_B, 128],
397 [MARK_GRAY_W, 128]) {
398 my ($mask, $alpha) = @$_;
399 if ($mark & $mask) {
400 $stone->composite (
401 $base, 0, 0, $size, $size, 0, 0,
402 $size / $stone->get_width, $size / $stone->get_height,
403 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
404 );
405 }
406 }
407
408 # then the small stones
409 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
410 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
411 my ($mask, $img) = @$_;
412 if ($mark & $mask) {
413 $img->composite (
414 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
415 $size / $img->get_width / 2, $size / $img->get_height / 2,
416 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
417 );
418 }
419 }
420
421 # and lastly any markers
422 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
423
424 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
425 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
426 [MARK_SQUARE, $::square_img[$dark_bg]]) {
427 my ($mask, $img) = @$_;
428 if ($mark & $mask) {
429 $img->composite (
430 $base, 0, 0, $size, $size, 0, 0,
431 $size / $img->get_width, $size / $img->get_height,
432 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
433 );
434 }
435 }
436
437 push @$$c, $base;
438 }
439 }
440
441 $$c->[$rand % @$$c];
442 }
443
444 sub pixbuf_text {
445 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
446
447 my @c = grep $_,
448 map $::font[$colour][$::fontmap{$_}],
449 split //, $text;
450
451 if (@c) {
452 my $spacing = $height * 0.1;
453 my $s = $height / List::Util::max map $_->get_height, @c;
454 my $W = List::Util::sum map $_->get_width, @c;
455
456 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
457 $y -= $height * 0.5;
458
459 for (@c) {
460 my $w = $_->get_width * $s;
461 # +2 == don't fight the rounding
462 $_->composite ($pixbuf,
463 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
464 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
465
466 $x += $w + $spacing;
467 }
468 }
469 }
470
471 sub pixbuf_rect {
472 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
473 # we fake lines by... a horrible method :/
474 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
475 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
476 INTERP_NEAREST, $alpha);
477 }
478
479 sub repaint_board {
480 my ($self) = @_;
481 my $canvas = $self->{canvas};
482 my $expose_area = undef;
483
484 return $expose_area unless $self->{board};
485
486 my ($w, $h) = ($canvas->allocation->values)[2,3];
487
488 die "FATAL: board aspect ratio != 1" unless $w == $h;
489
490 my $s = $w;
491
492 return unless $s >= 200;
493
494 my $size = $self->{size};
495
496 # we leave enough space for the shadows.. I like smaller stones, and we
497 # do no need to do the nifty recursive screen updates that goban2 does
498 my $border = int ($s / ($size + 3) * 0.5);
499 my $s2 = $s - $border * 2;
500 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
501 my $ofs = int ($edge / 2);
502
503 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
504
505 my $pixbuf;
506
507 my $oldboard;
508
509 if ($self->{background}) {
510 if ($oldboard = $self->{board_shown}) {
511 $pixbuf = $self->{pixbuf};
512 } else {
513 $pixbuf = $self->{background}->copy;
514 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
515 }
516 } else {
517 $expose_area = new Gtk2::Gdk::Rectangle 0, 0, $s, $s;
518
519 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
520
521 if ($s < $bw && $s < $bh) {
522 $pixbuf = new_pixbuf $s, $s, 0;
523 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
524 } else {
525 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
526 }
527
528 my $linew = int ($s / 40 / $size);
529
530 # ornamental border... we have time to waste :/
531 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
532 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
533 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
534 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
535
536 for my $i (1 .. $size) {
537 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
538 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
539
540 # 38 max, but we allow a bit more
541 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
542 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
543
544 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
545 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
546 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
547 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
548
549 $a++;
550 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
551 }
552
553 # hoshi points
554 my $hoshi = sub {
555 my ($x, $y) = @_;
556 my $hs = int ($edge / 4) | 1;
557 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
558
559 # we use the shadow mask... not perfect, but I want to finish this
560 $::shadow_img->composite ($pixbuf,
561 $x, $y, $hs + 1, $hs + 1, $x, $y,
562 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
563 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
564 };
565
566 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
567 $hoshi->($h1, $h1);
568 $hoshi->($size - $h1 + 1, $h1);
569 $hoshi->($h1, $size - $h1 + 1);
570 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
571
572 if ($size % 2) { # on odd boards, also the remaining 5
573 my $h2 = ($size + 1) / 2;
574 if ($size > 10) {
575 $hoshi->($h1, $h2);
576 $hoshi->($size - $h1 + 1, $h2);
577 $hoshi->($h2, $size - $h1 + 1);
578 $hoshi->($h2, $h1);
579 }
580 # the tengen
581 $hoshi->($h2, $h2);
582 }
583
584 unless ($::config->{conserve_memory} > 1) {
585 $self->{background} = $pixbuf;
586 $pixbuf = $pixbuf->copy;
587 }
588 }
589
590 $self->{pixbuf} = $pixbuf;
591
592 for my $x (1 .. $size) {
593 for my $y (1 .. $size) {
594 my $rand = ($x ^ $y ^ 0x5555);
595
596 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
597
598 if ($::config->{randomize}) {
599 $dx += ($rand % 7) - 3;
600 $dy += ($rand / 3 % 7) - 3;
601 }
602
603 my $shadow = $edge * 0.05;
604 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
605
606 my $mark = $self->{board}{board}[$x-1][$y-1];
607 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
608
609 if ($oldboard) {
610 next if $old == $mark; # no change
611
612 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
613 $expose_area = $expose_area
614 ? $expose_area->union (new Gtk2::Gdk::Rectangle @$area)
615 : new Gtk2::Gdk::Rectangle @$area;
616 }
617
618 if ($mark) {
619 my $pb = $self->create_stack($mark, $edge, $rand);
620
621 $pb->composite ($pixbuf, @$area,
622 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
623
624 # labels are handled here because they are quite rare
625 if ($mark & MARK_LABEL) {
626 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
627
628 if ($white) {
629 pixbuf_text $pixbuf, 0,
630 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
631 $self->{board}{label}[$x-1][$y-1];
632 }
633 pixbuf_text $pixbuf, $white,
634 $k[$x], $k[$y], $ofs * 0.7,
635 $self->{board}{label}[$x-1][$y-1];
636 }
637 }
638 }
639 }
640
641 $self->{board_shown} = Storable::dclone $self->{board};
642 #d# save
643 #Storable::nstore { board => $self->{board}, size => $self->{size}, path => $self->{path}}, "testboard.storable";
644
645 $expose_area;
646 }
647
648 sub redraw {
649 my ($self, $area) = @_;
650
651 if ($area && $self->{pixbuf}) {
652 my ($x, $y, $w, $h) = $area->values;
653
654 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
655 $x, $y, $x, $y, $w, $h,
656 "normal", 0, 0);
657 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
658 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
659 }
660 }
661
662 sub update_board {
663 my ($self) = @_;
664 return unless $self->{path};
665
666 #$self->{update_board_cb} ||= add Glib::Idle sub {
667 my $move = int $self->{moveadj}->get_value;
668
669 my $running = $move == @{$self->{path}};
670
671 $self->{board_label}->set_text ("Move " . ($move - 1));
672
673 $self->{board} = new KGS::Game::Board $self->{size};
674 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
675
676 for my $colour (WHITE, BLACK) {
677 $self->{userpanel}[$colour]->set_state (
678 $self->{board}{captures}[$colour],
679 $self->{board}{timer}[$colour],
680 ($running && $self->{lastmove_colour} == !$colour)
681 ? $self->{lastmove_time} : 0
682 );
683 }
684
685 $self->redraw ($self->repaint_board);
686
687 # delete $self->{update_board_cb};
688 #}
689 }
690
691 sub event_update_tree {
692 my ($self) = @_;
693
694 $self->{path} = $self->get_path;
695
696 if ($self->{moveadj}) {
697 my $upper = $self->{moveadj}->upper;
698 my $pos = $self->{moveadj}->get_value;
699 my $move = scalar @{$self->{path}};
700
701 $self->{moveadj}->upper ($move);
702
703 $self->{moveadj}->changed;
704 if ($pos == $upper) {
705 $self->{moveadj}->value ($move);
706 $self->{moveadj}->value_changed;
707 }
708 }
709 }
710
711 sub event_update_comments {
712 my ($self, $node, $comment, $newnode) = @_;
713 $self->SUPER::event_update_comments($node, $comment, $newnode);
714
715 my $text;
716
717 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
718 if $newnode;
719
720 for (split /\n/, $comment) {
721 $text .= "\n";
722 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
723 $text .= "<user>" . (util::toxml $1) . "</user>:";
724 }
725
726 # coords only for 19x19 so far
727 $_ = util::toxml $_;
728 s{
729 (
730 \b
731 (?:[bw])?
732 [, ]{0,2}
733 [a-hj-t] # valid for upto 19x19
734 \s?
735 [1-9]?[0-9]
736 \b
737 )
738 }{
739 "<coord>$1</coord>";
740 }sgexi;
741
742 $text .= $_;
743 }
744
745 $self->{text}->append_text ($text);
746 }
747
748 sub event_join {
749 my ($self) = @_;
750 $self->SUPER::event_join;
751 }
752
753 sub event_part {
754 my ($self) = @_;
755 $self->SUPER::event_part;
756 $self->destroy;
757 }
758
759 sub event_move {
760 my ($self, $pass) = @_;
761 sound::play 1, $pass ? "pass" : "move";
762 }
763
764 sub event_update_game {
765 my ($self) = @_;
766 $self->SUPER::event_update_game;
767
768 my $title = $self->{channel} ? $self->owner->as_string . " " . $self->opponent_string : "Game Window";
769 $self->{window}->set_title("KGS Game $title");
770 $self->{title}->set_text ($title);
771
772 $self->{user}[BLACK] = $self->{user1};
773 $self->{user}[WHITE] = $self->{user2};
774
775 # show board
776
777 $self->{left}->remove ($_) for $self->{left}->get_children;
778 if ($self->is_valid) {
779 $self->{left}->add ($self->{boardbox});
780 (delete $self->{challenge})->destroy if $self->{challenge};
781 } else {
782 $self->{left}->add ($self->{challenge}->widget);
783 }
784 $self->{left}->show_all;
785
786 # view text
787
788 my @ga;
789 $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
790 . " (" . (util::toxml $gameopt{$self->option}) . ")";
791 $ga[1] = "\nFlags:";
792 $ga[1] .= " valid" if $self->is_valid;
793 $ga[1] .= " adjourned" if $self->is_adjourned;
794 $ga[1] .= " scored" if $self->is_scored;
795 $ga[1] .= " saved" if $self->is_saved;
796
797 $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
798
799 $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"
800 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>"
801 if $self->is_valid;
802
803 if ($self->is_valid) {
804 $ga[4] = "\nHandicap: " . $self->{handicap};
805 $ga[5] = "\nKomi: " . $self->{komi};
806 $ga[6] = "\nSize: " . $self->size_string;
807 }
808
809 if ($self->is_scored) {
810 $ga[7] = "\nResult: " . $self->score_string;
811 }
812
813 $text = "\n<infoblock><header>Game Update</header>";
814 for (0..7) {
815 if ($self->{gatext}[$_] ne $ga[$_]) {
816 $text .= $ga[$_];
817 }
818 }
819 $text .= "</infoblock>";
820
821 $self->{gatext} = \@ga;
822
823 $self->{text}->append_text ($text);
824 }
825
826 sub event_update_rules {
827 my ($self, $rules) = @_;
828
829 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
830 for BLACK, WHITE;
831
832 sound::play 3, "gamestart";
833
834 my $text = "\n<header>Game Rules</header>";
835
836 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
837
838 $text .= "\nTime: ";
839
840 if ($rules->{timesys} == TIMESYS_NONE) {
841 $text .= "UNLIMITED";
842 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
843 $text .= util::format_time $rules->{time};
844 $text .= " ABS";
845 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
846 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
847 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
848 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
849 $text .= util::format_time $rules->{time};
850 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
851 }
852
853 $self->{text}->append_text ("<infoblock>$text</infoblock>");
854 }
855
856 sub inject_resign_game {
857 my ($self, $msg) = @_;
858
859 sound::play 3, "resign";
860
861 $self->{text}->append_text ("\n<infoblock><header>Resign</header>"
862 . "\n<user>"
863 . (util::toxml $self->{user}[$msg->{player}]->as_string)
864 . "</user> resigned.</infoblock>");
865 }
866
867 sub inject_final_result {
868 my ($self, $msg) = @_;
869
870 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>"
871 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
872 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
873 . "</infoblock>"
874 );
875 }
876
877 sub destroy {
878 my ($self) = @_;
879 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy
880 for BLACK, WHITE;
881 $self->SUPER::destroy;
882 delete $appwin::gamelist->{game}{$self->{channel}};
883 }
884
885 1;
886