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/cvs/kgsueme/kgsueme/game.pl
Revision: 1.62
Committed: Thu Jun 19 01:13:23 2003 UTC (20 years, 11 months ago) by pcg
Content type: text/plain
Branch: MAIN
Changes since 1.61: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 use utf8;
2
3 package game::goclock;
4
5 # Lo and Behold! I admit it! The rounding stuff etc.. in goclock
6 # is completely borked.
7
8 use Time::HiRes ();
9
10 use KGS::Constants;
11
12 use base gtk::widget;
13
14 sub new {
15 my $class = shift;
16 my $self = $class->SUPER::new(@_);
17
18 $self->{widget} = new Gtk2::Label;
19
20 $self->{set} = sub { };
21 $self->{format} = sub { "ERROR" };
22
23 $self;
24 }
25
26 sub configure {
27 my ($self, $timesys, $main, $interval, $count) = @_;
28
29 if ($timesys == TIMESYS_ABSOLUTE) {
30 $self->{set} = sub { $self->{time} = $_[0] };
31 $self->{format} = sub { util::format_time $_[0] };
32
33 } elsif ($timesys == TIMESYS_BYO_YOMI) {
34 my $low = $interval * $count;
35
36 $self->{set} = sub { $self->{time} = $_[0] };
37
38 $self->{format} = sub {
39 if ($_[0] > $low) {
40 util::format_time $_[0] - $low;
41 } else {
42 sprintf "%s (%d)",
43 util::format_time int (($_[0] - 1) % $interval + 1),
44 ($_[0] - 1) / $interval;
45 }
46 };
47
48 } elsif ($timesys == TIMESYS_CANADIAN) {
49 $self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
50
51 $self->{format} = sub {
52 if (!$self->{moves}) {
53 util::format_time $_[0] - $low;
54 } else {
55 my $time = int (($_[0] - 1) % $interval + 1);
56
57 sprintf "%s/%d =%d",
58 util::format_time $time,
59 $self->{moves},
60 $time / ($self->{moves} || 1);
61
62 }
63 };
64
65 } else {
66 # none, or unknown
67 $self->{set} = sub { };
68 $self->{format} = sub { "---" }
69 }
70 }
71
72 sub refresh {
73 my ($self, $timestamp) = @_;
74 my $timer = $self->{time} + $self->{start} - $timestamp;
75
76 # we round the timer value slightly... the protocol isn't exact anyways,
77 # and this gives smoother timers ;)
78 my @format = $self->{format}->(int ($timer + 0.4));
79 $self->{widget}->set_text ($self->{format}->(int ($timer + 0.4)));
80
81 $timer - int $timer;
82 }
83
84 sub set_time {
85 my ($self, $time) = @_;
86
87 # we ignore requests to re-set the time of a running clock.
88 # this is the easiest way to ensure that commentary etc.
89 # doesn't re-set the clock. yes, this is frickle design,
90 # but I think the protocol is to blame here, which gives
91 # very little time information. (cgoban2 also has had quite
92 # a lot of small time update problems...)
93 unless ($self->{timeout}) {
94 $self->{set}->($time->[0], $time->[1]);
95 $self->refresh ($self->{start});
96 }
97 }
98
99 sub start {
100 my ($self, $when) = @_;
101
102 $self->stop;
103
104 $self->{start} = $when;
105
106 my $timeout; $timeout = sub {
107 my $next = $self->refresh (Time::HiRes::time) * 1000;
108 $next += 1000 if $next < 0;
109 $self->{timeout} = add Glib::Timeout $next, $timeout;
110 0;
111 };
112
113 $timeout->();
114 }
115
116 sub stop {
117 my ($self) = @_;
118
119 remove Glib::Source delete $self->{timeout} if $self->{timeout};
120 }
121
122 sub destroy {
123 my ($self) = @_;
124 $self->stop;
125 $self->SUPER::destroy;
126 }
127
128 package game::userpanel;
129
130 use base gtk::widget;
131
132 sub new {
133 my $class = shift;
134 my $self = $class->SUPER::new(@_);
135
136 $self->{widget} = new Gtk2::HBox;
137
138 $self->{widget}->add (my $vbox = new Gtk2::VBox);
139
140 $vbox->add ($self->{name} = new Gtk2::Label $self->{name});
141 $vbox->add ($self->{info} = new Gtk2::Label "");
142 $vbox->add (($self->{clock} = new game::goclock)->widget);
143
144 $vbox->add ($self->{imagebox} = new Gtk2::VBox);
145
146 $self;
147 }
148
149 sub configure {
150 my ($self, $user, $rules) = @_;
151
152 if ($self->{name}->get_text ne $user->as_string) {
153 $self->{name}->set_text ($user->as_string);
154
155 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
156 $self->{imagebox}->add (gtk::image_from_data undef);
157 $self->{imagebox}->show_all;
158
159 if ($user->has_pic) {
160 # the big picture...
161 appwin::userpic ($user->{name}, sub {
162 return unless $self->{imagebox};
163 if ($_[0]) {
164 $self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
165 $self->{imagebox}->add (gtk::image_from_data $_[0]);
166 $self->{imagebox}->show_all;
167 }
168 });
169 }
170 }
171
172 $self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
173 }
174
175 sub set_state {
176 my ($self, $captures, $timer, $when) = @_;
177
178 $self->{clock}->stop unless $when;
179 $self->{clock}->set_time ($timer);
180 $self->{clock}->start ($when) if $when;
181
182 $self->{info}->set_text ("$captures pris.");
183 }
184
185 package game;
186
187 use KGS::Constants;
188 use KGS::Game::Board;
189
190 use base KGS::Listener::Game;
191 use base KGS::Game;
192
193 use base gtk::widget;
194
195 use POSIX qw(ceil);
196
197 sub new {
198 my $self = shift;
199 $self = $self->SUPER::new(@_);
200
201 $self->listen($self->{conn});
202
203 $self->{window} = new Gtk2::Window 'toplevel';
204 gtk::state $self->{window}, "game::window", undef, window_size => [600, 500];
205
206 $self->{window}->signal_connect(delete_event => sub {
207 $self->part;
208 $self->destroy;
209 1;
210 });
211
212 $self->{window}->add($self->{hpane} = new Gtk2::HPaned);
213 gtk::state $self->{hpane}, "game::hpane", undef, position => 500;
214
215 # LEFT PANE
216
217 $self->{hpane}->pack1(($self->{left} = new Gtk2::VBox), 1, 0);
218
219 $self->{boardbox} = new Gtk2::VBox;
220
221 $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1);
222
223 # challenge
224
225 $self->{challenge} = new challenge channel => $self->{channel};
226
227 # board box (aspect/canvas)
228
229 $self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
230
231 {
232 $frame->add(my $vbox = new Gtk2::VBox);
233 $vbox->add($self->{title} = new Gtk2::Label $title);
234
235 $self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 1, 0;
236
237 $vbox->add(my $scale = new Gtk2::HScale $self->{moveadj});
238 $scale->set_draw_value (0);
239 $scale->set_digits (0);
240
241 $self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
242 }
243
244 $self->{boardbox}->pack_start((my $aspect_frame = new Gtk2::AspectFrame "", 0.5, 0.5, 1, 0), 1, 1, 0);
245 $aspect_frame->set (border_width => 0, shadow_type => 'none', label_xalign => 0.5);
246 $self->{board_label} = $aspect_frame->get_label_widget;
247
248 $aspect_frame->add($self->{canvas} = new Gtk2::DrawingArea);
249 $self->{canvas}->double_buffered (0);
250
251 $self->{canvas}->signal_connect(configure_event => \&configure_event, $self);
252 $self->{canvas}->signal_connect(expose_event => \&expose_event, $self);
253
254 # RIGHT PANE
255
256 $self->{hpane}->pack2(($self->{vpane} = new Gtk2::VPaned), 1, 1);
257 $self->{hpane}->set(position_set => 1);
258 gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
259
260 $self->{vpane}->add(my $sw = new Gtk2::ScrolledWindow);
261 $sw->set_policy("automatic", "always");
262
263 $sw->add(($self->{userlist} = new userlist)->widget);
264
265 $self->{vpane}->add(my $vbox = new Gtk2::VBox);
266
267 $vbox->pack_start((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
268 $hbox->add (($self->{userpanel}[WHITE] = new game::userpanel colour => WHITE)->widget);
269 $hbox->add (($self->{userpanel}[BLACK] = new game::userpanel colour => BLACK)->widget);
270
271 $vbox->pack_start(($self->{text} = new gtk::text)->widget, 1, 1, 0);
272
273 $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0);
274 $self->{entry}->signal_connect(activate => sub {
275 my $text = $self->{entry}->get_text;
276 $self->say($text) if $text =~ /\S/;
277 $self->{entry}->set_text("");
278 });
279
280 $self->event_update_game;
281 $self;
282 }
283
284 sub event_update_users {
285 my ($self, $add, $update, $remove) = @_;
286
287 $self->{userlist}->update ($add, $update, $remove);
288
289 my %important;
290 $important{$self->{user1}{name}}++;
291 $important{$self->{user2}{name}}++;
292 $important{$self->{user3}{name}}++;
293
294 if (my @users = grep $important{$_->{name}}, @$add) {
295 $self->{text}->append_text ("\n<header>Joins:</header>");
296 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
297 }
298 if (my @users = grep $important{$_->{name}}, @$remove) {
299 $self->{text}->append_text ("\n<header>Parts:</header>");
300 $self->{text}->append_text (" <user>" . $_->as_string . "</user>") for @users;
301 }
302
303 }
304
305 sub join {
306 my ($self) = @_;
307 return if $self->{joined};
308
309 $self->SUPER::join;
310
311 $self->{window}->show_all;
312 }
313
314 sub part {
315 my ($self) = @_;
316
317 $self->SUPER::part;
318 $self->destroy;
319 }
320
321 sub configure_event {
322 my ($widget, $event, $self) = @_;
323 delete $self->{stack};
324 delete $self->{pixbuf};
325 delete $self->{board_shown};
326 delete $self->{background};
327 $self->repaint_board;
328 0;
329 }
330
331 sub expose_event {
332 my ($widget, $event, $self) = @_;
333
334 $self->{pixbuf} or return;
335
336 $self->redraw ($event->area->values);
337
338 0;
339 }
340
341 # something Gtk2 fixed
342 sub INTERP_NEAREST (){ 'nearest' }
343 sub INTERP_TILES (){ 'tiles' }
344 sub INTERP_BILINEAR (){ 'bilinear' }
345 sub INTERP_HYPER (){ 'hyper' }
346
347 sub new_pixbuf {
348 my ($w, $h, $alpha, $fill) = @_;
349
350 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
351 $pixbuf->fill ($fill) if defined $fill;
352
353 $pixbuf;
354 }
355
356 sub scale_pixbuf {
357 my ($src, $w, $h, $mode) = @_;
358
359 my $dst = new_pixbuf $w, $h, 1;
360
361 $src->scale(
362 $dst, 0, 0, $w, $h, 0, 0,
363 $w / $src->get_width, $h / $src->get_height,
364 $mode,
365 );
366
367 $dst;
368 }
369
370 # create a stack of stones
371 sub create_stack {
372 my ($self, $mark, $size, $rand) = @_;
373
374 my $shadow = $size * 0.05;
375
376 my $c = \$self->{stack}{$mark};
377 unless ($$c) {
378 for my $stone ($mark & (MARK_W | MARK_GRAY_W) ? @::white_img : @::black_img) {
379 my $base = new_pixbuf $size + $shadow, $size + $shadow, 1, 0x00000000;
380
381 # zeroeth the shadow
382 if ($mark & (MARK_B | MARK_W)) {
383 # the -0.5's are a mystery to me
384 $::shadow_img->composite (
385 $base, $shadow, $shadow, $size, $size, $shadow - 0.5, $shadow - 0.5,
386 $size / $::shadow_img->get_width, $size / $::shadow_img->get_height,
387 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
388 );
389 }
390
391 # first the big stones (handicap stones could be different)
392 for ([MARK_B, $mark & MARK_MOVE ? 255 : 255],
393 [MARK_W, $mark & MARK_MOVE ? 255 : 255],
394 [MARK_GRAY_B, 128],
395 [MARK_GRAY_W, 128]) {
396 my ($mask, $alpha) = @$_;
397 if ($mark & $mask) {
398 $stone->composite (
399 $base, 0, 0, $size, $size, 0, 0,
400 $size / $stone->get_width, $size / $stone->get_height,
401 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, $alpha
402 );
403 }
404 }
405
406 # then the small stones
407 for ([MARK_SMALL_B, $::black_img[$rand % @::black_img]],
408 [MARK_SMALL_W, $::white_img[$rand % @::white_img]]) {
409 my ($mask, $img) = @$_;
410 if ($mark & $mask) {
411 $img->composite (
412 $base, (int ($size / 4)) x2, (ceil ($size / 2 + 1)) x2, ($size / 4) x2,
413 $size / $img->get_width / 2, $size / $img->get_height / 2,
414 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 224
415 );
416 }
417 }
418
419 # and lastly any markers
420 my $dark_bg = ! ! ($mark & (MARK_B | MARK_GRAY_B));
421
422 for ([MARK_CIRCLE, $::circle_img[$dark_bg]],
423 [MARK_TRIANGLE, $::triangle_img[$dark_bg]],
424 [MARK_SQUARE, $::square_img[$dark_bg]]) {
425 my ($mask, $img) = @$_;
426 if ($mark & $mask) {
427 $img->composite (
428 $base, 0, 0, $size, $size, 0, 0,
429 $size / $img->get_width, $size / $img->get_height,
430 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 192
431 );
432 }
433 }
434
435 push @$$c, $base;
436 }
437 }
438
439 $$c->[$rand % @$$c];
440 }
441
442 sub pixbuf_text {
443 my ($pixbuf, $colour, $x, $y, $height, $text) = @_;
444
445 my @c = grep $_,
446 map $::font[$colour][$::fontmap{$_}],
447 split //, $text;
448
449 if (@c) {
450 my $spacing = $height * 0.1;
451 my $s = $height / List::Util::max map $_->get_height, @c;
452 my $W = List::Util::sum map $_->get_width, @c;
453
454 $x -= ($W * $s + $spacing * (@c - 1)) * 0.5;
455 $y -= $height * 0.5;
456
457 for (@c) {
458 my $w = $_->get_width * $s;
459 # +2 == don't fight the rounding
460 $_->composite ($pixbuf,
461 $x, $y, $w+2, $height+2, $x, $y, $s, $s,
462 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
463
464 $x += $w + $spacing;
465 }
466 }
467 }
468
469 sub pixbuf_rect {
470 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
471 # we fake lines by... a horrible method :/
472 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
473 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
474 INTERP_NEAREST, $alpha);
475 }
476
477 sub repaint_board {
478 my ($self) = @_;
479 my $canvas = $self->{canvas};
480
481 return unless $self->{board};
482
483 my ($w, $h) = ($canvas->allocation->values)[2,3];
484
485 die "FATAL: board aspect ratio != 1" unless $w == $h;
486
487 my $s = $w;
488
489 return unless $s >= 200;
490
491 my $size = $self->{size};
492
493 # we leave enough space for the shadows.. I like smaller stones, and we
494 # do no need to do the nifty recursive screen updates that goban2 does
495 my $border = int ($s / ($size + 3) * 0.5);
496 my $s2 = $s - $border * 2;
497 my $edge = int ($s2 / ($size + 1) * 0.96) - ($::config->{randomize} ? 3 : 0);
498 my $ofs = int ($edge / 2);
499
500 my @k = map int ($s2 * $_ / ($size+1) + $border + 0.5), 0 .. $size;
501
502 my $pixbuf;
503
504 my $oldboard;
505
506 if ($self->{background}) {
507 if ($oldboard = $self->{board_shown}) {
508 $pixbuf = $self->{pixbuf};
509 } else {
510 $pixbuf = $self->{background}->copy;
511 $self->{canvas}->queue_draw_area (0, 0, $s, $s);
512 }
513 } else {
514 $self->{canvas}->queue_draw_area (0, 0, $s, $s);
515
516 my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height);
517
518 if ($s < $bw && $s < $bh) {
519 $pixbuf = new_pixbuf $s, $s, 0;
520 $::board_img->copy_area (0, 0, $s, $s, $pixbuf, 0, 0);
521 } else {
522 $pixbuf = scale_pixbuf $::board_img, $s, $s, $::config->{speed} ? INTERP_NEAREST : INTERP_TILES;
523 }
524
525 my $linew = int ($s / 40 / $size);
526
527 # ornamental border... we have time to waste :/
528 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $s-1, $linew, 255;
529 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $s-1, 255;
530 pixbuf_rect $pixbuf, 0xffcc7700, $s-$linew-1, 0, $s-1, $s-1, 255;
531 pixbuf_rect $pixbuf, 0xffcc7700, 0, $s-$linew-1, $s-1, $s-1, 255;
532
533 for my $i (1 .. $size) {
534 pixbuf_rect $pixbuf, 0x44111100, $k[$i] - $linew, $k[1] - $linew, $k[$i] + $linew, $k[$size] + $linew, 192;
535 pixbuf_rect $pixbuf, 0x44111100, $k[1] - $linew, $k[$i] - $linew, $k[$size] + $linew, $k[$i] + $linew, 192;
536
537 # 38 max, but we allow a bit more
538 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
539 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
540
541 pixbuf_text $pixbuf, 0, $k[$i], $border, $ofs, $label;
542 pixbuf_text $pixbuf, 0, $k[$i], $s2 + $border, $ofs, $label;
543 pixbuf_text $pixbuf, 0, $border, $k[$i], $ofs, $size - $i + 1;
544 pixbuf_text $pixbuf, 0, $s2 + $border, $k[$i], $ofs, $size - $i + 1;
545
546 $a++;
547 $a++ if $a eq "I"; # not correct, instead of AA AB, we should get HH JJ KK...
548 }
549
550 # hoshi points
551 my $hoshi = sub {
552 my ($x, $y) = @_;
553 my $hs = int ($edge / 4) | 1;
554 $x = $k[$x] - $hs / 2; $y = $k[$y] - $hs / 2;
555
556 # we use the shadow mask... not perfect, but I want to finish this
557 $::shadow_img->composite ($pixbuf,
558 $x, $y, $hs + 1, $hs + 1, $x, $y,
559 $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height,
560 $::config->{speed} ? INTERP_NEAREST : INTERP_BILINEAR, 255);
561 };
562
563 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
564 $hoshi->($h1, $h1);
565 $hoshi->($size - $h1 + 1, $h1);
566 $hoshi->($h1, $size - $h1 + 1);
567 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
568
569 if ($size % 2) { # on odd boards, also the remaining 5
570 my $h2 = ($size + 1) / 2;
571 if ($size > 10) {
572 $hoshi->($h1, $h2);
573 $hoshi->($size - $h1 + 1, $h2);
574 $hoshi->($h2, $size - $h1 + 1);
575 $hoshi->($h2, $h1);
576 }
577 # the tengen
578 $hoshi->($h2, $h2);
579 }
580
581 unless ($::config->{conserve_memory} > 1) {
582 $self->{background} = $pixbuf;
583 $pixbuf = $pixbuf->copy;
584 }
585 }
586
587 $self->{pixbuf} = $pixbuf;
588
589 for my $x (1 .. $size) {
590 for my $y (1 .. $size) {
591 my $rand = ($x ^ $y ^ 0x5555);
592
593 my ($dx, $dy) = ($k[$x] - $ofs, $k[$y] - $ofs);
594
595 if ($::config->{randomize}) {
596 $dx += ($rand % 7) - 3;
597 $dy += ($rand / 3 % 7) - 3;
598 }
599
600 my $shadow = $edge * 0.05;
601 my $area = [$dx, $dy, $edge + $shadow, $edge + $shadow];
602
603 my $mark = $self->{board}{board}[$x-1][$y-1];
604 my $old = $oldboard ? $oldboard->{board}[$x-1][$y-1] : 0;
605
606 if ($oldboard) {
607 next if $old == $mark; # no change
608
609 $self->{background}->copy_area (@$area, $pixbuf, $dx, $dy);
610 }
611
612 if ($mark) {
613 my $pb = $self->create_stack($mark, $edge, $rand);
614
615 $pb->composite ($pixbuf, @$area,
616 $dx, $dy, 1, 1, $::config->{speed} ? INTERP_NEAREST : INTERP_NEAREST, 255);
617
618 # labels are handled here because they are quite rare
619 if ($mark & MARK_LABEL) {
620 my $white = $mark & (MARK_W | MARK_GRAY_W) ? 0 : 1;
621
622 if ($white) {
623 pixbuf_text $pixbuf, 0,
624 $k[$x] + $ofs * 0.1, $k[$y] + $ofs * 0.1, $ofs * 0.7,
625 $self->{board}{label}[$x-1][$y-1];
626 }
627 pixbuf_text $pixbuf, $white,
628 $k[$x], $k[$y], $ofs * 0.7,
629 $self->{board}{label}[$x-1][$y-1];
630 }
631 }
632
633 if ($oldboard) {
634 $self->redraw (@$area);
635 }
636 }
637 }
638
639 $self->{board_shown} = Storable::dclone $self->{board};
640 }
641
642 sub redraw {
643 my ($self, $x, $y, $w, $h) = @_;
644
645 if ($self->{pixbuf}) {
646 $self->{canvas}->window->draw_pixbuf ($self->{canvas}->style->white_gc, $self->{pixbuf},
647 $x, $y, $x, $y, $w, $h,
648 "normal", 0, 0);
649 $self->{canvas}->window->draw_rectangle ($self->{canvas}->style->black_gc, 0,
650 $x - 1, $y - 1, $w + 2, $h + 2) if $::DEBUG_EXPOSE;
651 }
652 }
653
654 sub update_board {
655 my ($self) = @_;
656 return unless $self->{path};
657
658 my $move = int $self->{moveadj}->get_value;
659
660 my $running = $move == @{$self->{path}};
661
662 $self->{board_label}->set_text ("Move " . ($move - 1));
663
664 $self->{board} = new KGS::Game::Board $self->{size};
665 $self->{board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
666
667 for my $colour (WHITE, BLACK) {
668 $self->{userpanel}[$colour]->set_state (
669 $self->{board}{captures}[$colour],
670 $self->{board}{timer}[$colour],
671 ($running && $self->{lastmove_colour} == !$colour)
672 ? $self->{lastmove_time} : 0
673 );
674 }
675
676 $self->repaint_board;
677 }
678
679 sub event_update_tree {
680 my ($self) = @_;
681
682 $self->{path} = $self->get_path;
683
684 if ($self->{moveadj}) {
685 my $upper = $self->{moveadj}->upper;
686 my $pos = $self->{moveadj}->get_value;
687 my $move = scalar @{$self->{path}};
688
689 $self->{moveadj}->upper ($move);
690
691 $self->{moveadj}->changed;
692 if ($pos == $upper) {
693 $self->{moveadj}->value ($move);
694 $self->{moveadj}->value_changed;
695 }
696 }
697 }
698
699 sub event_update_comments {
700 my ($self, $node, $comment, $newnode) = @_;
701 $self->SUPER::event_update_comments($node, $comment, $newnode);
702
703 my $text;
704
705 $text .= "\n<header>Move <move>$node->{move}</move>, Node <node>$node->{id}</node></header>"
706 if $newnode;
707
708 for (split /\n/, $comment) {
709 $text .= "\n";
710 if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
711 $text .= "<user>" . (util::toxml $1) . "</user>:";
712 }
713
714 # coords only for 19x19 so far
715 $_ = util::toxml $_;
716 s{
717 (
718 \b
719 (?:[bw])?
720 [, ]{0,2}
721 [a-hj-t] # valid for upto 19x19
722 \s?
723 [1-9]?[0-9]
724 \b
725 )
726 }{
727 "<coord>$1</coord>";
728 }sgexi;
729
730 $text .= $_;
731 }
732
733 $self->{text}->append_text ($text);
734 }
735
736 sub event_join {
737 my ($self) = @_;
738 $self->SUPER::event_join;
739 }
740
741 sub event_part {
742 my ($self) = @_;
743 $self->SUPER::event_part;
744 $self->destroy;
745 }
746
747 sub event_move {
748 my ($self, $pass) = @_;
749 sound::play 1, $pass ? "pass" : "move";
750 }
751
752 sub event_update_game {
753 my ($self) = @_;
754 $self->SUPER::event_update_game;
755
756 my $title = $self->{channel} ? $self->owner->as_string . " " . $self->opponent_string : "Game Window";
757 $self->{window}->set_title("KGS Game $title");
758 $self->{title}->set_text ($title);
759
760 $self->{user}[BLACK] = $self->{user1};
761 $self->{user}[WHITE] = $self->{user2};
762
763 # show board
764
765 $self->{left}->remove ($_) for $self->{left}->get_children;
766 if ($self->is_valid) {
767 $self->{left}->add ($self->{boardbox});
768 (delete $self->{challenge})->destroy if $self->{challenge};
769 } else {
770 $self->{left}->add ($self->{challenge}->widget);
771 }
772 $self->{left}->show_all;
773
774 # view text
775
776 my @ga;
777 $ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
778 . " (" . (util::toxml $gameopt{$self->option}) . ")";
779 $ga[1] = "\nFlags:";
780 $ga[1] .= " valid" if $self->is_valid;
781 $ga[1] .= " adjourned" if $self->is_adjourned;
782 $ga[1] .= " scored" if $self->is_scored;
783 $ga[1] .= " saved" if $self->is_saved;
784
785 $ga[2] = "\nOwner: <user>" . (util::toxml $self->{user3}->as_string) . "</user>" if $self->{user3}->is_valid;
786
787 $ga[3] = "\nPlayers: <user>" . (util::toxml $self->{user2}->as_string) . "</user>"
788 . " vs. <user>" . (util::toxml $self->{user1}->as_string) . "</user>"
789 if $self->is_valid;
790
791 if ($self->is_valid) {
792 $ga[4] = "\nHandicap: " . $self->{handicap};
793 $ga[5] = "\nKomi: " . $self->{komi};
794 $ga[6] = "\nSize: " . $self->size_string;
795 }
796
797 if ($self->is_scored) {
798 $ga[7] = "\nResult: " . $self->score_string;
799 }
800
801 $text = "\n<infoblock><header>Game Update</header>";
802 for (0..7) {
803 if ($self->{gatext}[$_] ne $ga[$_]) {
804 $text .= $ga[$_];
805 }
806 }
807 $text .= "</infoblock>";
808
809 $self->{gatext} = \@ga;
810
811 $self->{text}->append_text ($text);
812 }
813
814 sub event_update_rules {
815 my ($self, $rules) = @_;
816
817 $self->{userpanel}[$_]->configure ($self->{user}[$_], $rules)
818 for BLACK, WHITE;
819
820 sound::play 3, "gamestart";
821
822 my $text = "\n<header>Game Rules</header>";
823
824 $text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
825
826 $text .= "\nTime: ";
827
828 if ($rules->{timesys} == TIMESYS_NONE) {
829 $text .= "UNLIMITED";
830 } elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
831 $text .= util::format_time $rules->{time};
832 $text .= " ABS";
833 } elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
834 $text .= util::format_time $rules->{time} - $rules->{interval} * $rules->{count};
835 $text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
836 } elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
837 $text .= util::format_time $rules->{time};
838 $text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
839 }
840
841 $self->{text}->append_text ("<infoblock>$text</infoblock>");
842 }
843
844 sub inject_resign_game {
845 my ($self, $msg) = @_;
846
847 sound::play 3, "resign";
848
849 $self->{text}->append_text ("\n<infoblock><header>Resign</header>"
850 . "\n<user>"
851 . (util::toxml $self->{user}[$msg->{player}]->as_string)
852 . "</user> resigned.</infoblock>");
853 }
854
855 sub inject_final_result {
856 my ($self, $msg) = @_;
857
858 $self->{text}->append_text ("<infoblock>\n<header>Game Over</header>"
859 . "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
860 . "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
861 . "</infoblock>"
862 );
863 }
864
865 sub destroy {
866 my ($self) = @_;
867 $self->{userpanel}[$_] && (delete $self->{userpanel}[$_])->destroy
868 for BLACK, WHITE;
869 $self->SUPER::destroy;
870 delete $appwin::gamelist->{game}{$self->{channel}};
871 }
872
873 1;
874