use utf8;
use Scalar::Util ();
package game::goclock;
# Lo and Behold! I admit it! The rounding stuff etc.. in goclock
# is completely borked.
use Time::HiRes ();
use KGS::Constants;
use Glib::Object::Subclass
Gtk2::Label;
sub INIT_INSTANCE {
my $self = shift;
$self->signal_connect (destroy => sub { $_[0]->stop });
$self->{set} = sub { };
$self->{format} = sub { "???" };
}
sub configure {
my ($self, $timesys, $main, $interval, $count) = @_;
if ($timesys == TIMESYS_ABSOLUTE) {
$self->{set} = sub { $self->{time} = $_[0] };
$self->{format} = sub { util::format_time $_[0] };
} elsif ($timesys == TIMESYS_BYO_YOMI) {
my $low = $interval * $count;
$self->{set} = sub { $self->{time} = $_[0] };
$self->{format} = sub {
if ($_[0] > $low) {
util::format_time $_[0] - $low;
} else {
sprintf "%s (%d)",
util::format_time int (($_[0] - 1) % $interval + 1),
($_[0] - 1) / $interval;
}
};
} elsif ($timesys == TIMESYS_CANADIAN) {
$self->{set} = sub { $self->{time} = $_[0]; $self->{moves} = $_[1] };
$self->{format} = sub {
if (!$self->{moves}) {
util::format_time $_[0] - $low;
} else {
my $time = int (($_[0] - 1) % $interval + 1);
sprintf "%s/%d =%d",
util::format_time $time,
$self->{moves},
$self->{moves} > 1
? $time / $self->{moves}
: $interval;
}
};
} else {
# none, or unknown
$self->{set} = sub { };
$self->{format} = sub { "---" }
}
}
sub refresh {
my ($self, $timestamp) = @_;
my $timer = $self->{time} + $self->{start} - $timestamp;
# we round the timer value slightly... the protocol isn't exact anyways,
# and this gives smoother timers ;)
my @format = $self->{format}->(int ($timer + 0.4));
$self->set_text ($self->{format}->(int ($timer + 0.4)));
$timer - int $timer;
}
sub set_time {
my ($self, $time) = @_;
# we ignore requests to re-set the time of a running clock.
# this is the easiest way to ensure that commentary etc.
# doesn't re-set the clock. yes, this is frickle design,
# but I think the protocol is to blame here, which gives
# very little time information. (cgoban2 also has had quite
# a lot of small time update problems...)
unless ($self->{timeout}) {
$self->{set}->($time->[0], $time->[1]);
$self->refresh ($self->{start});
}
}
sub start {
my ($self, $when) = @_;
$self->stop;
$self->{start} = $when;
my $timeout; $timeout = sub {
my $next = $self->refresh (Time::HiRes::time) * 1000;
$next += 1000 if $next < 0;
$self->{timeout} = add Glib::Timeout $next, $timeout;
0;
};
$timeout->();
}
sub stop {
my ($self) = @_;
remove Glib::Source delete $self->{timeout} if $self->{timeout};
}
package game::userpanel;
use Glib::Object::Subclass
Gtk2::HBox,
properties => [
Glib::ParamSpec->IV ("colour", "colour", "User Colour", 0, 1, 0, [qw(construct-only writable)]),
];
sub INIT_INSTANCE {
my ($self) = @_;
$self->add (my $vbox = new Gtk2::VBox);
$vbox->add ($self->{name} = new Gtk2::Label $self->{name});
$vbox->add ($self->{info} = new Gtk2::Label "");
$vbox->add ($self->{clock} = new game::goclock); Scalar::Util::weaken $self->{clock};
$vbox->add ($self->{imagebox} = new Gtk2::VBox);
$self;
}
sub configure {
my ($self, $app, $user, $rules) = @_;
if ($self->{name}->get_text ne $user->as_string) {
$self->{name}->set_text ($user->as_string);
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
$self->{imagebox}->add (gtk::image_from_data undef);
$self->{imagebox}->show_all;
if ($user->has_pic) {
# the big picture...
$app->userpic ($user->{name}, sub {
return unless $self->{imagebox};
if ($_[0]) {
$self->{imagebox}->remove ($_) for $self->{imagebox}->get_children;
$self->{imagebox}->add (gtk::image_from_data $_[0]);
$self->{imagebox}->show_all;
}
});
}
}
$self->{clock}->configure (@{$rules}{qw(timesys time interval count)});
}
sub set_state {
my ($self, $captures, $timer, $when) = @_;
$self->{clock}->stop unless $when;
$self->{clock}->set_time ($timer);
$self->{clock}->start ($when) if $when;
$self->{info}->set_text ("$captures pris.");
}
package game;
use Scalar::Util qw(weaken);
use KGS::Constants;
use KGS::Game::Board;
use Gtk2::GoBoard;
use Glib::Object::Subclass
Gtk2::Window;
use base KGS::Listener::Game;
use base KGS::Game;
use POSIX qw(ceil);
sub new {
my ($self, %arg) = @_;
$self = $self->Glib::Object::new;
$self->{$_} = delete $arg{$_} for keys %arg;
$self->listen ($self->{conn});
gtk::state $self, "game::window", undef, window_size => [600, 500];
$self->signal_connect (delete_event => sub { $self->part; 1 });
$self->signal_connect (destroy => sub {
$self->unlisten;
delete $self->{app}{game}{$self->{channel}};
%{$_[0]} = ();
});#d#
$self->add (my $hpane = new Gtk2::HPaned);
gtk::state $hpane, "game::hpane", undef, position => 500;
# LEFT PANE
$hpane->pack1 (($self->{left} = new Gtk2::VBox), 1, 0);
$self->{boardbox} = new Gtk2::VBox;
$hpane->pack1((my $vbox = new Gtk2::VBox), 1, 1);
# board box (aspect/canvas)
$self->{boardbox}->pack_start((my $frame = new Gtk2::Frame), 0, 1, 0);
{
$frame->add (my $vbox = new Gtk2::VBox);
$vbox->add ($self->{title} = new Gtk2::Label $title);
$vbox->add (my $hbox = new Gtk2::HBox);
$hbox->pack_start (($self->{board_label} = new Gtk2::Label), 0, 1, 0);
$self->{moveadj} = new Gtk2::Adjustment 1, 1, 1, 1, 5, 0;
$hbox->pack_start ((my $scale = new Gtk2::HScale $self->{moveadj}), 1, 1, 0);
$scale->set_draw_value (0);
$scale->set_digits (0);
$self->{moveadj}->signal_connect (value_changed => sub { $self->update_board });
}
$self->{boardbox}->add ($self->{board} = new Gtk2::GoBoard size => $self->{size});
# RIGHT PANE
$hpane->pack2 (($self->{vpane} = new Gtk2::VPaned), 1, 1);
$hpane->set (position_set => 1);
gtk::state $self->{vpane}, "game::vpane", $self->{name}, position => 80;
$self->{vpane}->add (my $sw = new Gtk2::ScrolledWindow);
$sw->set_policy ("automatic", "always");
$sw->add ($self->{userlist} = new userlist);
$self->{vpane}->add (my $vbox = new Gtk2::VBox);
$vbox->pack_start ((my $hbox = new Gtk2::HBox 1), 0, 1, 0);
$hbox->add ($self->{userpanel}[$_] = new game::userpanel colour => $_)
for COLOUR_WHITE, COLOUR_BLACK;
$vbox->pack_start (($self->{chat} = new superchat), 1, 1, 0);
$self->{rules_inlay} = $self->{chat}->new_switchable_inlay ("Game Rules", sub { $self->draw_rules (@_) }, 1);
$self->{chat}->signal_connect (command => sub {
my ($chat, $cmd, $arg) = @_;
if ($cmd eq "rsave") {
Storable::nstore { tree => $self->{tree}, curnode => $self->{curnode}, move => $self->{move} }, $arg;#d#
} else {
$self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, game => $self);
}
});
$self;
}
sub event_update_users {
my ($self, $add, $update, $remove) = @_;
return unless $self->{userlist};
$self->{userlist}->update ($add, $update, $remove);
my %important;
$important{$self->{user1}{name}}++;
$important{$self->{user2}{name}}++;
$important{$self->{user3}{name}}++;
if (my @users = grep $important{$_->{name}}, @$add) {
$self->{chat}->append_text ("\n");
$self->{chat}->append_text (" " . $_->as_string . "") for @users;
}
if (my @users = grep $important{$_->{name}}, @$remove) {
$self->{chat}->append_text ("\n");
$self->{chat}->append_text (" " . $_->as_string . "") for @users;
}
}
sub join {
my ($self) = @_;
return if $self->{joined};
$self->SUPER::join;
}
sub update_board {
my ($self) = @_;
return unless $self->{path};
my $move = int $self->{moveadj}->get_value;
my $running = $move == @{$self->{path}};
$self->{board_label}->set_text ("Move " . ($move - 1));
$self->{cur_board} = new KGS::Game::Board $self->{size};
$self->{cur_board}->interpret_path ([@{$self->{path}}[0 .. $move - 1]]);
for my $colour (COLOUR_WHITE, COLOUR_BLACK) {
$self->{userpanel}[$colour]->set_state (
$self->{cur_board}{captures}[$colour],
$self->{cur_board}{timer}[$colour],
($running && $self->{lastmove_colour} == !$colour)
? $self->{lastmove_time} : 0
);
}
$self->{board}->set_board ($self->{cur_board});
}
sub event_update_tree {
my ($self) = @_;
$self->{path} = $self->get_path;
if ($self->{moveadj}) {
my $upper = $self->{moveadj}->upper;
my $pos = $self->{moveadj}->get_value;
my $move = scalar @{$self->{path}};
$self->{moveadj}->upper ($move);
$self->{moveadj}->changed;
if ($pos == $upper) {
$self->{moveadj}->value ($move);
$self->{moveadj}->value_changed;
}
}
}
sub event_update_comments {
my ($self, $node, $comment, $newnode) = @_;
$self->SUPER::event_update_comments($node, $comment, $newnode);
my $text;
$text .= "\nMove $node->{move}, Node $node->{id}"
if $newnode;
for (split /\n/, $comment) {
$text .= "\n";
if (s/^([0-9a-zA-Z]+ \[[0-9dkp\?\-]+\])://) {
$text .= "" . (util::toxml $1) . ":";
}
# coords only for 19x19 so far
$_ = util::toxml $_;
s{
(
\b
(?:[bw])?
[, ]{0,2}
[a-hj-t] # valid for upto 19x19
\s?
[1-9]?[0-9]
\b
)
}{
"$1";
}sgexi;
$text .= $_;
}
$self->{chat}->append_text ($text);
}
sub event_join {
my ($self) = @_;
$self->SUPER::event_join (@_);
$self->event_update_game;
$self->show_all;
}
sub event_part {
my ($self) = @_;
$self->SUPER::event_part;
$self->destroy;
}
sub event_move {
my ($self, $pass) = @_;
sound::play 1, $pass ? "pass" : "move";
}
sub event_update_game {
my ($self) = @_;
$self->SUPER::event_update_game;
return unless $self->{joined};
my $title = defined $self->{channel}
? $self->owner->as_string . " " . $self->opponent_string
: "Game Window";
$self->set_title("KGS Game $title");
$self->{title}->set_text ($title);
$self->{user}[COLOUR_BLACK] = $self->{user1};
$self->{user}[COLOUR_WHITE] = $self->{user2};
# show board
if ($self->is_inprogress) {
$self->{left}->add ($self->{boardbox}) unless $self->{boardbox}->parent;
if (my $ch = delete $self->{challenge}) {
(delete $_->{inlay})->clear for values %$ch;
}
}
$self->{left}->show_all;
# view text
eval { #d#
my @ga;
$ga[0] = "\nType: " . (util::toxml $gametype{$self->type})
. " (" . (util::toxml $gameopt{$self->option}) . ")";
$ga[1] = "\nFlags:";
$ga[1] .= " started" if $self->is_inprogress;
$ga[1] .= " adjourned" if $self->is_adjourned;
$ga[1] .= " scored" if $self->is_scored;
$ga[1] .= " saved" if $self->is_saved;
$ga[2] = "\nOwner: " . (util::toxml $self->{user3}->as_string) . ""
if $self->{user3}->is_inprogress;
$ga[3] = "\nPlayers: " . (util::toxml $self->{user2}->as_string) . ""
. " vs. " . (util::toxml $self->{user1}->as_string) . ""
if $self->is_inprogress;
if ($self->is_inprogress) {
$ga[4] = "\nHandicap: " . $self->{handicap};
$ga[5] = "\nKomi: " . $self->{komi};
$ga[6] = "\nSize: " . $self->size_string;
}
if ($self->is_scored) {
$ga[7] = "\nResult: " . $self->score_string;
}
$text = "\n";
for (0..7) {
if ($self->{gatext}[$_] ne $ga[$_]) {
$text .= $ga[$_];
}
}
$text .= "";
$self->{gatext} = \@ga;
};
$self->{chat}->append_text ($text);
}
sub draw_rules {
my ($self, $inlay) = @_;
my $rules = $self->{rules};
my $text = "";
$text .= "\nRuleset: " . $ruleset{$rules->{ruleset}};
$text .= "\nTime: ";
if ($rules->{timesys} == TIMESYS_NONE) {
$text .= "UNLIMITED";
} elsif ($rules->{timesys} == TIMESYS_ABSOLUTE) {
$text .= util::format_time $rules->{time};
$text .= " ABS";
} elsif ($rules->{timesys} == TIMESYS_BYO_YOMI) {
$text .= util::format_time $rules->{time};
$text .= sprintf " + %s (%d) BY", util::format_time $rules->{interval}, $rules->{count};
} elsif ($rules->{timesys} == TIMESYS_CANADIAN) {
$text .= util::format_time $rules->{time};
$text .= sprintf " + %s/%d CAN", util::format_time $rules->{interval}, $rules->{count};
}
$inlay->clear;
$inlay->append_text ("$text");
}
sub event_update_rules {
my ($self, $rules) = @_;
$self->{rules} = $rules;
if ($self->{user}) {
$self->{userpanel}[$_]->configure ($self->{app}, $self->{user}[$_], $rules)
for COLOUR_BLACK, COLOUR_WHITE;
}
sound::play 3, "gamestart";
$self->draw_rules ($self->{rules_inlay});
}
sub inject_resign_game {
my ($self, $msg) = @_;
sound::play 3, "resign";
$self->{chat}->append_text ("\n"
. "\n"
. (util::toxml $self->{user}[$msg->{player}]->as_string)
. " resigned.");
}
sub inject_final_result {
my ($self, $msg) = @_;
$self->{chat}->append_text ("\n"
. "\nWhite Score " . (util::toxml $msg->{whitescore}->as_string)
. "\nBlack Score " . (util::toxml $msg->{blackscore}->as_string)
. ""
);
}
sub draw_challenge {
my ($self, $c) = @_;
my $inlay = $c->{inlay};
my $challenge = $c->{challenge};
my $rules = $challenge->{rules};
my $as_black = $challenge->{user1}{name} eq $self->{conn}{name};
my $opponent = $as_black ? $challenge->{user2} : $challenge->{user1};
$inlay->clear;
$inlay->append_text ("\nChallenge to " . $opponent->as_string . "");
$inlay->append_text ("\nHandicap: $rules->{handicap}");
#bless( (
# gametype => 3,
# user1 => bless( {
# flags => 2633,
# name => 'dorkusx'
# }, 'KGS::User' ),
# rules => bless( {
# count => 5,
# time => 900,
# timesys => 2,
# interval => 30,
# komi => '6.5',
# size => 19,
# ruleset => 0,
# handicap => 0
# }, 'KGS::Rules' ),
# user2 => bless( {
# flags => 436220808,
# name => 'Nerdamus'
# }, 'KGS::User' )
# ), 'KGS::Challenge' )
}
sub event_challenge {
my ($self, $challenge) = @_;
my $as_black = $challenge->{user1}{name} eq $self->{conn}{name};
my $opponent = $as_black ? $challenge->{user2} : $challenge->{user1};
my $c = $self->{challenge}{$opponent->{name}} ||= {};
$c->{inlay} ||= $self->{chat}->new_inlay;
$c->{challenge} = $challenge;
$self->draw_challenge ($c);
# require KGS::Listener::Debug;
# $self->{chat}->append_text ("\n".KGS::Listener::Debug::dumpval($challenge));
}
1;