1 | package room; |
1 | package room; |
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2 | |
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3 | use KGS::Constants; |
2 | |
4 | |
3 | use base KGS::Listener::Room; |
5 | use base KGS::Listener::Room; |
4 | use base gtk::widget; |
6 | use base gtk::widget; |
5 | |
7 | |
6 | sub new { |
8 | sub new { |
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19 | $self->{hpane}->set(position_set => 1); |
21 | $self->{hpane}->set(position_set => 1); |
20 | gtk::state $self->{hpane}, "room::hpane", $self->{name}, position => 200; |
22 | gtk::state $self->{hpane}, "room::hpane", $self->{name}, position => 200; |
21 | |
23 | |
22 | $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); |
24 | $self->{hpane}->pack1((my $vbox = new Gtk2::VBox), 1, 1); |
23 | |
25 | |
24 | $vbox->add(my $sw = new Gtk2::ScrolledWindow); |
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25 | $sw->set_policy("automatic", "always"); |
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26 | |
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27 | $sw->add(($self->{text} = new gtk::text)->widget); |
26 | $vbox->add(($self->{text} = new gtk::text)->widget); |
28 | |
27 | |
29 | $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); |
28 | $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); |
30 | $self->{entry}->signal_connect(activate => sub { |
29 | $self->{entry}->signal_connect(activate => sub { |
31 | my $text = $self->{entry}->get_text; |
30 | my $text = $self->{entry}->get_text; |
32 | $self->say($text) if $text =~ /\S/; |
31 | $self->say($text) if $text =~ /\S/; |
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51 | sub part { |
50 | sub part { |
52 | my ($self) = @_; |
51 | my ($self) = @_; |
53 | $self->SUPER::part; |
52 | $self->SUPER::part; |
54 | |
53 | |
55 | delete $::config->{rooms}{$self->{channel}}; |
54 | delete $::config->{rooms}{$self->{channel}}; |
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55 | (remove Glib::Source delete $self->{gameupdate}) if $self->{gameupdate}; |
56 | $self->{window}->hide_all; |
56 | $self->{window}->hide_all; |
57 | } |
57 | } |
58 | |
58 | |
59 | sub inject_msg_room { |
59 | sub inject_msg_room { |
60 | my ($self, $msg) = @_; |
60 | my ($self, $msg) = @_; |
61 | |
61 | |
62 | # secret typoe ;-) |
62 | # secret typoe ;-) |
63 | $self->{text}->append_text("\n<user>$self->{name}</user><marker>:</marker> $self->{message}\n"); |
63 | $self->{text}->append_text("\n<header><user>" . (util::toxml $msg->{name}) |
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64 | . "</user>: </header>" . (util::toxml $msg->{message})); |
64 | } |
65 | } |
65 | |
66 | |
66 | sub event_update_users { |
67 | sub event_update_users { |
67 | my ($self, $add, $update, $remove) = @_; |
68 | my ($self, $add, $update, $remove) = @_; |
68 | |
69 | |
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78 | sub event_join { |
79 | sub event_join { |
79 | my ($self) = @_; |
80 | my ($self) = @_; |
80 | $self->SUPER::event_join; |
81 | $self->SUPER::event_join; |
81 | |
82 | |
82 | $::config->{rooms}{$self->{channel}} = { channel => $self->{channel}, name => $self->{name} }; |
83 | $::config->{rooms}{$self->{channel}} = { channel => $self->{channel}, name => $self->{name} }; |
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84 | |
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85 | # mysteriously enough, we have to request game updates manually |
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86 | $self->{gameupdate} ||= add Glib::Timeout INTERVAL_GAMEUPDATES * 1000, sub { |
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87 | $self->req_games; |
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88 | 1; |
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89 | }; |
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90 | } |
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91 | |
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92 | sub event_part { |
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93 | my ($self) = @_; |
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94 | $self->SUPER::event_part; |
83 | } |
95 | } |
84 | |
96 | |
85 | sub event_update_roominfo { |
97 | sub event_update_roominfo { |
86 | my ($self) = @_; |
98 | my ($self) = @_; |
87 | |
99 | |
88 | $self->{text}->append_text("\n<owner>$self->{owner}</owner>\n<description>$self->{description}</description>\n"); |
100 | $self->{text}->append_text("\n<user>" . (util::toxml $self->{owner}) . "</user>\n" |
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101 | . "<description>" . (util::toxml $self->{description}) . "</description>\n"); |
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102 | } |
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103 | |
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104 | sub destroy { |
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105 | my ($self) = @_; |
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106 | $self->destroy; |
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107 | |
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108 | (remove Glib::Source delete $self->{gameupdate}) if $self->{gameupdate}; |
89 | } |
109 | } |
90 | |
110 | |
91 | 1; |
111 | 1; |
92 | |
112 | |