1 | package room; |
1 | package room; |
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2 | |
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3 | use KGS::Constants; |
2 | |
4 | |
3 | use base KGS::Listener::Room; |
5 | use base KGS::Listener::Room; |
4 | |
6 | |
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7 | use Glib::Object::Subclass |
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8 | Gtk2::Frame; |
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9 | |
5 | sub new { |
10 | sub new { |
6 | my $self = shift; |
11 | my ($self, %arg) = @_; |
7 | $self = $self->SUPER::new(@_); |
12 | $self = $self->Glib::Object::new; |
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13 | $self->{$_} = delete $arg{$_} for keys %arg; |
8 | |
14 | |
9 | $self->listen($self->{conn}, qw(msg_room:)); |
15 | $self->signal_connect (destroy => sub { |
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16 | delete $::config->{rooms}{$self->{channel}}; |
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17 | delete $self->{app}{room}{$self->{channel}}; |
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18 | (remove Glib::Source delete $self->{gameupdate}) if $self->{gameupdate}; |
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19 | $self->unlisten; |
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20 | %{$_[0]} = (); |
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21 | }); |
10 | |
22 | |
11 | $self->{window} = new Gtk2::Window 'toplevel'; |
23 | $self->listen ($self->{conn}, qw(msg_room:)); |
12 | $self->{window}->set_title("KGS Room $self->{name}"); |
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13 | gtk::state $self->{window}, "room::window", $self->{name}, window_size => [600, 400]; |
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14 | |
24 | |
15 | $self->{window}->signal_connect(delete_event => sub { $self->part; 1 }); |
25 | $self->signal_connect (delete_event => sub { $self->part; 1 }); |
16 | |
26 | |
17 | $self->{window}->add(my $hpane = new Gtk2::HPaned); |
27 | $self->add (my $hbox = new Gtk2::HBox); |
18 | $hpane->set(position_set => 1); |
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19 | gtk::state $hpane, "room::hpane", $self->{name}, position => 200; |
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20 | |
28 | |
21 | $hpane->add(my $vpane = new Gtk2::VPaned); |
29 | $hbox->pack_start ((my $vbox = new Gtk2::VBox), 1, 1, 0); |
22 | $hpane->set(position_set => 1); |
30 | |
23 | gtk::state $vpane, "room::vpane", $self->{name}, position => 200; |
31 | $vbox->add ($self->{chat} = new chat); |
24 | gtk::info 1, $vpane; |
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25 | |
32 | |
26 | $vpane->add(my $sw = new Gtk2::ScrolledWindow); |
33 | $self->{chat}->signal_connect(command => sub { |
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34 | my ($chat, $cmd, $arg) = @_; |
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35 | $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, room => $self); |
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36 | }); |
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37 | |
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38 | $hbox->pack_start ((my $vbox = new Gtk2::VBox), 0, 1, 0); |
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39 | |
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40 | $vbox->pack_start ((my $button = new_with_label Gtk2::Button "Leave"), 0, 1, 0); |
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41 | $button->signal_connect (clicked => sub { $self->part }); |
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42 | |
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43 | $vbox->pack_start ((my $button = new_with_label Gtk2::Button "New Game"), 0, 1, 0); |
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44 | $button->signal_connect (clicked => sub { $self->new_game }); |
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45 | |
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46 | $vbox->pack_start ((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); |
27 | $sw->set_policy("automatic", "always"); |
47 | $sw->set_policy("automatic", "always"); |
28 | |
48 | |
29 | if (0) { |
49 | $sw->add ($self->{userlist} = new userlist); |
30 | $sw->add($self->{gamelist} = new_with_titles Gtk2::ListStore "T", "Black", "White", "Rules", "Notes"); |
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31 | ::clist_autosort $self->{gamelist}; |
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32 | gtk::state $self->{gamelist}, "room::gamelist", $self->{name}, clist_column_widths => [20, 120, 120, 120]; |
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33 | |
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34 | $self->{gamelist}->signal_connect(select_row => sub { |
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35 | my $game = $self->{gamelist}->get_row_data($_[1]) |
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36 | or return; |
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37 | $self->{game}{$game->{channel}} ||= new game %$game, conn => $self->{conn}, room => $self; |
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38 | $self->{game}{$game->{channel}}->join; |
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39 | $self->{gamelist}->unselect_all; |
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40 | }); |
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41 | } |
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42 | |
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43 | $vpane->add(my $vbox = new Gtk2::VBox); |
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44 | |
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45 | $vbox->pack_start((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); |
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46 | $sw->set_policy("automatic", "always"); |
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47 | |
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48 | $sw->add(($self->{text} = new gtk::text)->widget); |
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49 | |
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50 | $vbox->pack_start(($self->{entry} = new Gtk2::Entry), 0, 1, 0); |
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51 | $self->{entry}->signal_connect(activate => sub { |
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52 | my $text = $self->{entry}->get_text; |
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53 | $self->say($text) if $text =~ /\S/; |
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54 | $self->{entry}->set_text(""); |
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55 | }); |
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56 | |
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57 | $hpane->add(my $sw = new Gtk2::ScrolledWindow); |
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58 | $sw->set_policy("automatic", "always"); |
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59 | |
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60 | if (0) { |
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61 | $sw->add($self->{userlist} = new_with_titles Gtk2::ListStore "User", "Rank", "Flags"); |
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62 | ::clist_autosort $self->{userlist}; |
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63 | gtk::state $self->{userlist}, "room::userlist", $self->{name}, clist_column_widths => [120, 30]; |
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64 | } |
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65 | |
50 | |
66 | $self; |
51 | $self; |
67 | } |
52 | } |
68 | |
53 | |
69 | sub join { |
54 | sub FINALIZE_INSTANCE { print "FIN room\n" } # never called MEMLEAK #d#TODO# |
70 | my ($self) = @_; |
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71 | $self->SUPER::join; |
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72 | |
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73 | $self->{window}->show_all; |
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74 | } |
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75 | |
55 | |
76 | sub part { |
56 | sub part { |
77 | my ($self) = @_; |
57 | my ($self) = @_; |
78 | $self->SUPER::part; |
58 | $self->SUPER::part; |
79 | |
59 | |
80 | delete $::config->{rooms}{$self->{channel}}; |
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81 | $self->{window}->hide_all; |
60 | $self->hide_all; |
82 | } |
61 | } |
83 | |
62 | |
84 | sub inject_msg_room { |
63 | sub inject_msg_room { |
85 | my ($self, $msg) = @_; |
64 | my ($self, $msg) = @_; |
86 | |
65 | |
87 | $self->{text}->insert(undef, undef, undef, "\n$msg->{name}: $msg->{message}"); |
66 | # secret typoe ;-) |
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67 | $self->{chat}->append_text ("\n<header><user>" . (util::toxml $msg->{name}) |
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68 | . "</user>: </header>" . (util::toxml $msg->{message})); |
88 | } |
69 | } |
89 | |
70 | |
90 | sub event_update_users { |
71 | sub event_update_users { |
91 | my ($self) = @_; |
72 | my ($self, $add, $update, $remove) = @_; |
92 | |
73 | |
93 | remove Glib::Source delete $self->{update_users} if $self->{update_users}; |
74 | $self->{userlist}->update ($add, $update, $remove); |
94 | $self->{update_users} ||= add Glib::Timeout 100, sub { |
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95 | return unless $self->{joined}; |
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96 | return; |
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97 | |
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98 | my $l = $self->{userlist}; |
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99 | |
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100 | $l->freeze; |
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101 | my $pos = $l->get_vadjustment->get_value; |
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102 | $l->clear; |
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103 | |
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104 | my $row = 0; |
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105 | for (values %{$self->{users}}) { |
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106 | $l->append($_->{name}); |
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107 | $l->set_row_data($row++, $_); |
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108 | } |
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109 | $l->sort; |
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110 | $l->get_vadjustment->set_value($pos); |
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111 | $l->thaw; |
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112 | |
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113 | delete $self->{update_users}; |
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114 | }; |
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115 | } |
75 | } |
116 | |
76 | |
117 | sub event_update_games { |
77 | sub event_update_games { |
118 | my ($self) = @_; |
78 | my ($self, $add, $update, $remove) = @_; |
119 | |
79 | |
120 | $self->{event_update_games} ||= add Glib::Timeout 200, sub { |
80 | $self->{app}{gamelist}->update ($self, $add, $update, $remove); |
121 | return; |
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122 | my $l = $self->{gamelist}; |
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123 | |
81 | |
124 | $l->freeze; |
82 | # try to identify any new games assigned to us. stupid protocol |
125 | my $pos = $l->get_vadjustment->get_value; |
83 | # first updates the game, joins you and THEN tells you that |
126 | $l->clear; |
84 | # which of the games you asked for this is. |
127 | |
85 | |
128 | my $row = 0; |
86 | for (@$add) { |
129 | for (values %{$self->{games}}) { |
87 | if (($_->{black}{name} eq $self->{conn}{name} |
130 | $l->append($_->type, $_->user0, $_->user1, $_->rules, $_->notes); |
88 | || $_->{white}{name} eq $self->{conn}{name} |
131 | $l->set_row_data($row++, $_); |
89 | || $_->{owner}{name} eq $self->{conn}{name}) |
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90 | && (my $game = shift @{$self->{new_game}})) { |
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91 | $game->inject_upd_game ({ game => $_ }); |
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92 | $game->set_channel ($game->{channel}); |
132 | } |
93 | } |
133 | $l->sort; |
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134 | $l->get_vadjustment->set_value($pos); |
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135 | $l->thaw; |
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136 | |
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137 | delete $self->{event_update_games}; |
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138 | 0; |
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139 | }; |
94 | } |
140 | } |
95 | } |
141 | |
96 | |
142 | sub event_join { |
97 | sub event_join { |
143 | my ($self) = @_; |
98 | my ($self) = @_; |
144 | $self->SUPER::event_join; |
99 | $self->SUPER::event_join; |
145 | |
100 | |
146 | $::config->{rooms}{$self->{channel}} = 1; |
101 | $::config->{rooms}{$self->{channel}} = { channel => $self->{channel}, name => $self->{name} }; |
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102 | |
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103 | # mysteriously enough, we have to request game updates manually |
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104 | $self->{gameupdate} ||= add Glib::Timeout INTERVAL_GAMEUPDATES * 1000, sub { |
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105 | $self->req_games; |
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106 | 1; |
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107 | }; |
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108 | |
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109 | $self->show_all; |
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110 | } |
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111 | |
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112 | sub event_part { |
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113 | my ($self) = @_; |
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114 | |
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115 | $self->SUPER::event_part; |
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116 | $self->destroy; |
147 | } |
117 | } |
148 | |
118 | |
149 | sub event_update_roominfo { |
119 | sub event_update_roominfo { |
150 | my ($self) = @_; |
120 | my ($self) = @_; |
151 | |
121 | |
152 | $self->{text}->append_text("\n$self->{owner}: $self->{description}\n"); |
122 | $self->{chat}->append_text("\n<user>" . (util::toxml $self->{owner}) . "</user>\n" |
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123 | . "<description>" . (util::toxml $self->{description}) . "</description>\n"); |
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124 | } |
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125 | |
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126 | sub new_game { |
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127 | my ($self) = @_; |
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128 | |
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129 | my $d = $self->{app}{defaults}; |
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130 | |
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131 | my $game = new game conn => $self->{conn}, app => $self->{app}, roomid => $self->{channel}; |
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132 | $game->{challenge}{""} = { |
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133 | gametype => $d->{gametype}, |
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134 | flags => 0, |
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135 | notes => $d->{stones}, |
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136 | rules => { |
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137 | ruleset => $d->{ruleset}, |
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138 | size => $d->{size}, |
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139 | timesys => $d->{timesys}, |
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140 | time => $d->{time}, |
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141 | interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time}, |
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142 | count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones}, |
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143 | }, |
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144 | |
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145 | inlay => $game->{chat}->new_inlay, |
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146 | }; |
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147 | $game->draw_challenge (""); |
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148 | $game->show_all; |
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149 | |
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150 | push @{$self->{new_game}}, $game; |
153 | } |
151 | } |
154 | |
152 | |
155 | 1; |
153 | 1; |
156 | |
154 | |