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7 | use Glib::Object::Subclass |
7 | use Glib::Object::Subclass |
8 | Gtk2::Frame; |
8 | Gtk2::Frame; |
9 | |
9 | |
10 | sub new { |
10 | sub new { |
11 | my ($self, %arg) = @_; |
11 | my ($self, %arg) = @_; |
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12 | |
12 | $self = $self->Glib::Object::new; |
13 | $self = $self->Glib::Object::new; |
13 | $self->{$_} = delete $arg{$_} for keys %arg; |
14 | $self->{$_} = delete $arg{$_} for keys %arg; |
14 | |
15 | |
15 | $self->signal_connect (destroy => sub { |
16 | $self->signal_connect (destroy => sub { |
16 | delete $::config->{rooms}{$self->{channel}}; |
17 | delete $::config->{rooms}{$self->{channel}}; |
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28 | |
29 | |
29 | $hbox->pack_start ((my $vbox = new Gtk2::VBox), 1, 1, 0); |
30 | $hbox->pack_start ((my $vbox = new Gtk2::VBox), 1, 1, 0); |
30 | |
31 | |
31 | $vbox->add ($self->{chat} = new chat); |
32 | $vbox->add ($self->{chat} = new chat); |
32 | |
33 | |
33 | $self->{chat}->signal_connect(command => sub { |
34 | $self->{chat}->signal_connect (command => sub { |
34 | my ($chat, $cmd, $arg) = @_; |
35 | my ($chat, $cmd, $arg) = @_; |
35 | $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, room => $self); |
36 | $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, room => $self); |
36 | }); |
37 | }); |
37 | |
38 | |
38 | $hbox->pack_start ((my $vbox = new Gtk2::VBox), 0, 1, 0); |
39 | $hbox->pack_start ((my $vbox = new Gtk2::VBox), 0, 1, 0); |
39 | |
40 | |
40 | $vbox->pack_start ((my $button = new_with_label Gtk2::Button "Close"), 0, 1, 0); |
41 | $vbox->pack_start ((my $button = new_with_label Gtk2::Button "Leave"), 0, 1, 0); |
41 | $button->signal_connect (clicked => sub { $self->part }); |
42 | $button->signal_connect (clicked => sub { $self->part }); |
42 | |
43 | |
43 | $vbox->pack_start ((my $button = new_with_label Gtk2::Button "New Game"), 0, 1, 0); |
44 | $vbox->pack_start ((my $button = new_with_label Gtk2::Button "New Game"), 0, 1, 0); |
44 | $button->signal_connect (clicked => sub { $self->new_game }); |
45 | $button->signal_connect (clicked => sub { $self->new_game }); |
45 | |
46 | |
46 | $vbox->pack_start ((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); |
47 | $vbox->pack_start ((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); |
47 | $sw->set_policy("automatic", "always"); |
48 | $sw->set_policy ("automatic", "always"); |
48 | |
49 | |
49 | $sw->add ($self->{userlist} = new userlist); |
50 | $sw->add ($self->{userlist} = new userlist); |
50 | |
51 | |
51 | $self; |
52 | $self; |
52 | } |
53 | } |
53 | |
54 | |
54 | sub FINALIZE_INSTANCE { print "FIN room\n" } # never called MEMLEAK #d#TODO# |
55 | sub FINALIZE_INSTANCE { print "FIN room\n" } # never called MEMLEAK #d#TODO# |
55 | |
56 | |
56 | sub part { |
57 | sub part { |
57 | my ($self) = @_; |
58 | my ($self) = @_; |
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59 | |
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60 | $self->hide; |
58 | $self->SUPER::part; |
61 | $self->SUPER::part; |
59 | |
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60 | $self->hide_all; |
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61 | } |
62 | } |
62 | |
63 | |
63 | sub inject_msg_room { |
64 | sub inject_msg_room { |
64 | my ($self, $msg) = @_; |
65 | my ($self, $msg) = @_; |
65 | |
66 | |
66 | # secret typoe ;-) |
67 | # secret typoe ;-) |
67 | $self->{chat}->append_text ("\n<header><user>" . (util::toxml $msg->{name}) |
68 | $self->{chat}->append_text ("\n<user>" . (util::toxml $msg->{name}) |
68 | . "</user>: </header>" . (util::toxml $msg->{message})); |
69 | . "</user>: " . (util::toxml $msg->{message})); |
69 | } |
70 | } |
70 | |
71 | |
71 | sub event_update_users { |
72 | sub event_update_users { |
72 | my ($self, $add, $update, $remove) = @_; |
73 | my ($self, $add, $update, $remove) = @_; |
73 | |
74 | |
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82 | # try to identify any new games assigned to us. stupid protocol |
83 | # try to identify any new games assigned to us. stupid protocol |
83 | # first updates the game, joins you and THEN tells you that |
84 | # first updates the game, joins you and THEN tells you that |
84 | # which of the games you asked for this is. |
85 | # which of the games you asked for this is. |
85 | |
86 | |
86 | for (@$add) { |
87 | for (@$add) { |
87 | if ($_->player_colour ($self->{conn}{name}) |
88 | if (($_->{black}{name} eq $self->{conn}{name} |
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89 | || $_->{white}{name} eq $self->{conn}{name} |
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90 | || $_->{owner}{name} eq $self->{conn}{name}) |
88 | and my $game = shift @{$self->{new_game}}) { |
91 | && (my $game = shift @{$self->{new_game}})) { |
89 | $game->inject_upd_game ({ game => $_ }); |
92 | $game->inject_upd_game ({ game => $_ }); |
90 | $game->set_channel ($game->{channel}); |
93 | $game->set_channel ($game->{channel}); |
91 | } |
94 | } |
92 | } |
95 | } |
93 | } |
96 | } |
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… | |
112 | |
115 | |
113 | $self->SUPER::event_part; |
116 | $self->SUPER::event_part; |
114 | $self->destroy; |
117 | $self->destroy; |
115 | } |
118 | } |
116 | |
119 | |
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120 | sub event_quit { |
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121 | my ($self) = @_; |
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122 | |
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123 | $self->SUPER::event_quit; |
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124 | $self->destroy; |
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125 | } |
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126 | |
117 | sub event_update_roominfo { |
127 | sub event_update_roominfo { |
118 | my ($self) = @_; |
128 | my ($self) = @_; |
119 | |
129 | |
120 | $self->{chat}->append_text("\n<user>" . (util::toxml $self->{owner}) . "</user>\n" |
130 | $self->{chat}->append_text("\n<user>" . (util::toxml $self->{owner}) . "</user>\n" |
121 | . "<description>" . (util::toxml $self->{description}) . "</description>\n"); |
131 | . "<description>" . (util::toxml $self->{description}) . "</description>\n"); |
122 | } |
132 | } |
123 | |
133 | |
124 | sub new_game { |
134 | sub new_game { |
125 | my ($self) = @_; |
135 | my ($self) = @_; |
126 | |
136 | |
127 | my $d = $self->{app}{defaults}; |
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128 | |
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129 | my $game = new game conn => $self->{conn}, app => $self->{app}, roomid => $self->{channel}; |
137 | my $game = new game conn => $self->{conn}, app => $self->{app}, roomid => $self->{channel}; |
130 | $game->{challenge}{""} = { |
138 | $game->new_game_challenge; |
131 | gametype => $d->{gametype}, |
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132 | flags => 0, |
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133 | notes => $d->{stones}, |
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134 | rules => { |
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135 | ruleset => $d->{ruleset}, |
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136 | size => $d->{size}, |
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137 | timesys => $d->{timesys}, |
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138 | time => $d->{time}, |
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139 | interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time}, |
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140 | count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones}, |
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141 | }, |
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142 | |
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143 | inlay => $game->{chat}->new_inlay, |
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144 | }; |
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145 | $game->draw_challenge (""); |
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146 | $game->show_all; |
139 | $game->show_all; |
147 | |
140 | |
148 | push @{$self->{new_game}}, $game; |
141 | push @{$self->{new_game}}, $game; |
149 | } |
142 | } |
150 | |
143 | |