package room; use KGS::Constants; use base KGS::Listener::Room; use Glib::Object::Subclass Gtk2::Window; sub new { my ($self, %arg) = @_; $self = $self->Glib::Object::new; $self->{$_} = delete $arg{$_} for keys %arg; $self->signal_connect (delete_event => sub { $self->part; 1 }); $self->signal_connect (destroy => sub { delete $::config->{rooms}{$self->{channel}}; delete $self->{app}{room}{$self->{channel}}; (remove Glib::Source delete $self->{gameupdate}) if $self->{gameupdate}; $self->unlisten; %{$_[0]} = (); }); $self->listen ($self->{conn}, qw(msg_room:)); $self->set_title ("KGS Room $self->{name}"); gtk::state $self, "room::window", $self->{name}, window_size => [600, 400]; $self->signal_connect (delete_event => sub { $self->part; 1 }); $self->add ($self->{hpane} = new Gtk2::HPaned); $self->{hpane}->set (position_set => 1); gtk::state $self->{hpane}, "room::hpane", $self->{name}, position => 200; $self->{hpane}->pack1 ((my $vbox = new Gtk2::VBox), 1, 1); $vbox->add ($self->{chat} = new chat); $self->{chat}->signal_connect(command => sub { my ($chat, $cmd, $arg) = @_; $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, room => $self); }); $self->{hpane}->pack2 ((my $sw = new Gtk2::ScrolledWindow), 0, 1); $sw->set_policy("automatic", "always"); $sw->add ($self->{userlist} = new userlist); $self; } sub FINALIZE_INSTANCE { print "FIN room\n" } # never called MEMLEAK #d#TODO# sub part { my ($self) = @_; $self->SUPER::part; $self->hide_all; } sub inject_msg_room { my ($self, $msg) = @_; # secret typoe ;-) $self->{chat}->append_text("\n
" . (util::toxml $msg->{name}) . ":
" . (util::toxml $msg->{message})); } sub event_update_users { my ($self, $add, $update, $remove) = @_; $self->{userlist}->update ($add, $update, $remove); } sub event_update_games { my ($self, $add, $update, $remove) = @_; $self->{app}{gamelist}->update ($self, $add, $update, $remove); } sub event_join { my ($self) = @_; $self->SUPER::event_join; $::config->{rooms}{$self->{channel}} = { channel => $self->{channel}, name => $self->{name} }; # mysteriously enough, we have to request game updates manually $self->{gameupdate} ||= add Glib::Timeout INTERVAL_GAMEUPDATES * 1000, sub { $self->req_games; 1; }; $self->show_all; } sub event_part { my ($self) = @_; $self->SUPER::event_part; $self->destroy; } sub event_update_roominfo { my ($self) = @_; $self->{chat}->append_text("\n" . (util::toxml $self->{owner}) . "\n" . "" . (util::toxml $self->{description}) . "\n"); } 1;