package room; use KGS::Constants; use base KGS::Listener::Room; use Glib::Object::Subclass Gtk2::Frame; sub new { my ($self, %arg) = @_; $self = $self->Glib::Object::new; $self->{$_} = delete $arg{$_} for keys %arg; $self->signal_connect (destroy => sub { delete $::config->{rooms}{$self->{channel}}; delete $self->{app}{room}{$self->{channel}}; (remove Glib::Source delete $self->{gameupdate}) if $self->{gameupdate}; $self->unlisten; %{$_[0]} = (); }); $self->listen ($self->{conn}, qw(msg_room:)); $self->signal_connect (delete_event => sub { $self->part; 1 }); $self->add (my $hbox = new Gtk2::HBox); $hbox->pack_start ((my $vbox = new Gtk2::VBox), 1, 1, 0); $vbox->add ($self->{chat} = new chat); $self->{chat}->signal_connect(command => sub { my ($chat, $cmd, $arg) = @_; $self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, room => $self); }); $hbox->pack_start ((my $vbox = new Gtk2::VBox), 0, 1, 0); $vbox->pack_start ((my $button = new_with_label Gtk2::Button "Close"), 0, 1, 0); $button->signal_connect (clicked => sub { $self->part }); $vbox->pack_start ((my $button = new_with_label Gtk2::Button "New Game"), 0, 1, 0); $button->signal_connect (clicked => sub { $self->new_game }); $vbox->pack_start ((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); $sw->set_policy("automatic", "always"); $sw->add ($self->{userlist} = new userlist); $self; } sub FINALIZE_INSTANCE { print "FIN room\n" } # never called MEMLEAK #d#TODO# sub part { my ($self) = @_; $self->SUPER::part; $self->hide_all; } sub inject_msg_room { my ($self, $msg) = @_; # secret typoe ;-) $self->{chat}->append_text ("\n
" . (util::toxml $msg->{name}) . ":
" . (util::toxml $msg->{message})); } sub event_update_users { my ($self, $add, $update, $remove) = @_; $self->{userlist}->update ($add, $update, $remove); } sub event_update_games { my ($self, $add, $update, $remove) = @_; $self->{app}{gamelist}->update ($self, $add, $update, $remove); # try to identify any new games assigned to us. stupid protocol # first updates the game, joins you and THEN tells you that # which of the games you asked for this is. for (@$add) { if ($_->is_playing ($self->{conn}{name}) and my $game = shift @{$self->{new_game}}) { $game->inject_upd_game ({ game => $_ }); $game->set_channel ($game->{channel}); } } } sub event_join { my ($self) = @_; $self->SUPER::event_join; $::config->{rooms}{$self->{channel}} = { channel => $self->{channel}, name => $self->{name} }; # mysteriously enough, we have to request game updates manually $self->{gameupdate} ||= add Glib::Timeout INTERVAL_GAMEUPDATES * 1000, sub { $self->req_games; 1; }; $self->show_all; } sub event_part { my ($self) = @_; $self->SUPER::event_part; $self->destroy; } sub event_update_roominfo { my ($self) = @_; $self->{chat}->append_text("\n" . (util::toxml $self->{owner}) . "\n" . "" . (util::toxml $self->{description}) . "\n"); } sub new_game { my ($self) = @_; my $d = $self->{app}{defaults}; my $game = new game conn => $self->{conn}, app => $self->{app}, roomid => $self->{channel}; $game->{challenge}{""} = { type => $d->{type}, flags => 0, notes => $d->{stones}, rules => { ruleset => $d->{ruleset}, size => $d->{size}, timesys => $d->{timesys}, time => $d->{time}, interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time}, count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones}, }, inlay => $game->{chat}->new_inlay, }; $game->draw_challenge (""); $game->show_all; push @{$self->{new_game}}, $game; } 1;