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package room; |
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|
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use KGS::Constants; |
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|
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use base KGS::Listener::Room; |
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|
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use Glib::Object::Subclass |
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Gtk2::Frame; |
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|
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sub new { |
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my ($self, %arg) = @_; |
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$self = $self->Glib::Object::new; |
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$self->{$_} = delete $arg{$_} for keys %arg; |
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|
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$self->signal_connect (destroy => sub { |
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delete $::config->{rooms}{$self->{channel}}; |
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delete $self->{app}{room}{$self->{channel}}; |
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(remove Glib::Source delete $self->{gameupdate}) if $self->{gameupdate}; |
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$self->unlisten; |
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%{$_[0]} = (); |
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}); |
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|
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$self->listen ($self->{conn}, qw(msg_room:)); |
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|
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$self->signal_connect (delete_event => sub { $self->part; 1 }); |
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|
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$self->add (my $hbox = new Gtk2::HBox); |
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|
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$hbox->pack_start ((my $vbox = new Gtk2::VBox), 1, 1, 0); |
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|
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$vbox->add ($self->{chat} = new chat); |
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|
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$self->{chat}->signal_connect(command => sub { |
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my ($chat, $cmd, $arg) = @_; |
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$self->{app}->do_command ($chat, $cmd, $arg, userlist => $self->{userlist}, room => $self); |
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}); |
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|
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$hbox->pack_start ((my $vbox = new Gtk2::VBox), 0, 1, 0); |
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|
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$vbox->pack_start ((my $button = new_with_label Gtk2::Button "Leave"), 0, 1, 0); |
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$button->signal_connect (clicked => sub { $self->part }); |
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|
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$vbox->pack_start ((my $button = new_with_label Gtk2::Button "New Game"), 0, 1, 0); |
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$button->signal_connect (clicked => sub { $self->new_game }); |
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|
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$vbox->pack_start ((my $sw = new Gtk2::ScrolledWindow), 1, 1, 0); |
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$sw->set_policy("automatic", "always"); |
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|
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$sw->add ($self->{userlist} = new userlist); |
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|
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$self; |
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} |
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|
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sub FINALIZE_INSTANCE { print "FIN room\n" } # never called MEMLEAK #d#TODO# |
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|
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sub part { |
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my ($self) = @_; |
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$self->SUPER::part; |
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|
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$self->hide_all; |
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} |
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|
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sub inject_msg_room { |
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my ($self, $msg) = @_; |
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|
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# secret typoe ;-) |
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$self->{chat}->append_text ("\n<header><user>" . (util::toxml $msg->{name}) |
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. "</user>: </header>" . (util::toxml $msg->{message})); |
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} |
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|
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sub event_update_users { |
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my ($self, $add, $update, $remove) = @_; |
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|
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$self->{userlist}->update ($add, $update, $remove); |
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} |
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|
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sub event_update_games { |
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my ($self, $add, $update, $remove) = @_; |
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|
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$self->{app}{gamelist}->update ($self, $add, $update, $remove); |
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|
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# try to identify any new games assigned to us. stupid protocol |
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# first updates the game, joins you and THEN tells you that |
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# which of the games you asked for this is. |
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|
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for (@$add) { |
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if (($_->{black}{name} eq $self->{conn}{name} |
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|| $_->{white}{name} eq $self->{conn}{name} |
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|| $_->{owner}{name} eq $self->{conn}{name}) |
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&& (my $game = shift @{$self->{new_game}})) { |
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$game->inject_upd_game ({ game => $_ }); |
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$game->set_channel ($game->{channel}); |
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} |
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} |
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} |
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|
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sub event_join { |
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my ($self) = @_; |
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$self->SUPER::event_join; |
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|
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$::config->{rooms}{$self->{channel}} = { channel => $self->{channel}, name => $self->{name} }; |
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|
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# mysteriously enough, we have to request game updates manually |
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$self->{gameupdate} ||= add Glib::Timeout INTERVAL_GAMEUPDATES * 1000, sub { |
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$self->req_games; |
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1; |
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}; |
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|
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$self->show_all; |
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} |
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|
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sub event_part { |
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my ($self) = @_; |
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|
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$self->SUPER::event_part; |
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$self->destroy; |
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} |
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|
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sub event_update_roominfo { |
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my ($self) = @_; |
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|
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$self->{chat}->append_text("\n<user>" . (util::toxml $self->{owner}) . "</user>\n" |
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. "<description>" . (util::toxml $self->{description}) . "</description>\n"); |
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} |
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|
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sub new_game { |
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my ($self) = @_; |
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|
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my $d = $self->{app}{defaults}; |
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|
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my $game = new game conn => $self->{conn}, app => $self->{app}, roomid => $self->{channel}; |
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$game->{challenge}{""} = { |
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gametype => $d->{gametype}, |
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flags => 0, |
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notes => $d->{stones}, |
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rules => { |
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ruleset => $d->{ruleset}, |
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size => $d->{size}, |
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timesys => $d->{timesys}, |
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time => $d->{time}, |
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interval => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_time} : $d->{can_time}, |
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count => $d->{timesys} == TIMESYS_BYO_YOMI ? $d->{byo_periods} : $d->{can_stones}, |
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}, |
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|
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inlay => $game->{chat}->new_inlay, |
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}; |
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$game->draw_challenge (""); |
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$game->show_all; |
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|
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push @{$self->{new_game}}, $game; |
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} |
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|
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1; |
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