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package KGS::Listener; |
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=head1 NAME |
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KGS::Listener - a generic base class to listen for kgs messages. |
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=head1 SYNOPSIS |
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use base KGS::Listener; |
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sub new { |
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my $class = shift; |
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my $self = $class->SUPER::new (@_); |
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|
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# for non-channel-related listeners: |
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$self->listen ($self->{conn}, qw(ping req_pic)); |
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# for channel-type listener |
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$self->listen ($self->{conn}, qw(join_room: part_room: msg_room:)); |
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|
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$self; |
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} |
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|
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sub inject_xxx { |
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# handle msg xxx |
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} |
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|
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# KGS::Listener::Room etc. als require this: |
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sub event_xxx { |
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# handle synthesized event xxx |
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} |
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=head1 DESCRIPTION |
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|
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Please supply a description ) |
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The KGS::Listener family has currently these members: |
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|
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KGS::Listener base class for everything |
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KGS::Listener::Channel base class for channels (games, rooms) |
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KGS::Listener::Game base class that handles games |
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KGS::Listener::Room base class for rooms and their game lists |
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KGS::Listener::Roomlist base class for the overall room listing |
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KGS::Listener::User base class for user info, chats etc. |
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KGS::Listener::Debug prints all messages that marc doesn't understand |
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=head2 METHODS |
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|
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=over 4 |
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|
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=item new [channel => <id>]... |
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Create a new KGS::Listener project. The L<channel> parameter is optional. |
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=cut |
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sub new { |
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my $class = shift; |
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bless { @_ }, $class; |
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} |
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=cut |
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=item $listener->listen ($conn, [msgtype...]) |
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Registers the object to receive callback messages of the named type(s). |
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If C<$conn> is C<undef>, returns immediately. It's safe to call this |
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function repeatedly. |
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A msgtype is either a packet name like C<login> or C<msg_room>, the |
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string C<any>, which will match any type, or a msgtype postdixed with |
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C<:> (e.g. C<msg_room:>), in which case it will only match the C<< |
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$listener->{channel} >> channel. |
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The connection will be stored in C<< $listener->{conn} >>. |
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In your own new method you should call C<< $self->listen >> once with the |
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connection and the msgtypes you want to listen for. |
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=item $listener->unlisten |
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|
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Unregisters the object again. |
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|
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=cut |
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|
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sub listen { |
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my ($self, $conn, @types) = @_; |
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if ($conn) { |
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$self->unlisten; |
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$self->{conn} = $conn; |
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$_ =~ s/:$/:$self->{channel}/ for @types; |
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$self->{listen_types} = \@types; |
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$self->{conn}->register ($self, "quit", @types); |
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} |
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} |
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sub unlisten { |
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my ($self) = @_; |
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(delete $self->{conn})->unregister ($self, @{$self->{listen_types}}) |
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if $self->{conn}; |
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} |
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=item $listener->inject ($msg) |
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The main injector callback.. all (listened for) messages end up in this |
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method, which will just dispatch a method with name inject_<msgtype>. |
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You do not normally have to overwrite this method, but you should provide |
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methods that are being called with names like C<inject_msg_room> etc. |
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=cut |
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sub inject { |
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my ($self, $msg) = @_; |
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if (my $cb = $self->can ("inject_$msg->{type}")) { |
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$cb->($self, $msg); |
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} elsif (my $cb = $self->can ("inject_any")) { |
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$cb->($self, $msg); |
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} else { |
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warn "no handler found for message $msg->{type} in $self\n"; |
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} |
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} |
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=item $listener->send ($type, %args); |
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Calls the C<send> method of the connection when in listen state. It does |
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not (yet) supply a default channel id. |
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=cut |
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sub send { |
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my ($self, $type, @arg) = @_; |
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$self->{conn}->send ($type, @arg) if $self->{conn}; |
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} |
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sub inject_quit { |
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my ($self) = @_; |
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$self->event_quit; |
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} |
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sub event_quit { |
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my ($self) = @_; |
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$self->unlisten; |
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} |
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sub DESTROY { |
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my ($self) = @_; |
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$self->unlisten; |
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} |
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=back |
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=cut |
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1; |
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