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633 | This function is rarely useful, but when some event callback runs for a |
633 | This function is rarely useful, but when some event callback runs for a |
634 | very long time without entering the event loop, updating libev's idea of |
634 | very long time without entering the event loop, updating libev's idea of |
635 | the current time is a good idea. |
635 | the current time is a good idea. |
636 | |
636 | |
637 | See also "The special problem of time updates" in the C<ev_timer> section. |
637 | See also "The special problem of time updates" in the C<ev_timer> section. |
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638 | |
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639 | =item ev_suspend (loop) |
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640 | |
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641 | =item ev_resume (loop) |
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642 | |
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643 | These two functions suspend and resume a loop, for use when the loop is |
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644 | not used for a while and timeouts should not be processed. |
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645 | |
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646 | A typical use case would be an interactive program such as a game: When |
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647 | the user presses C<^Z> to suspend the game and resumes it an hour later it |
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648 | would be best to handle timeouts as if no time had actually passed while |
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649 | the program was suspended. This can be achieved by calling C<ev_suspend> |
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650 | in your C<SIGTSTP> handler, sending yourself a C<SIGSTOP> and calling |
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651 | C<ev_resume> directly afterwards to resume timer processing. |
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652 | |
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653 | Effectively, all C<ev_timer> watchers will be delayed by the time spend |
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654 | between C<ev_suspend> and C<ev_resume>, and all C<ev_periodic> watchers |
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655 | will be rescheduled (that is, they will lose any events that would have |
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656 | occured while suspended). |
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657 | |
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658 | After calling C<ev_suspend> you B<must not> call I<any> function on the |
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659 | given loop other than C<ev_resume>, and you B<must not> call C<ev_resume> |
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660 | without a previous call to C<ev_suspend>. |
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661 | |
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662 | Calling C<ev_suspend>/C<ev_resume> has the side effect of updating the |
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663 | event loop time (see C<ev_now_update>). |
638 | |
664 | |
639 | =item ev_loop (loop, int flags) |
665 | =item ev_loop (loop, int flags) |
640 | |
666 | |
641 | Finally, this is it, the event handler. This function usually is called |
667 | Finally, this is it, the event handler. This function usually is called |
642 | after you initialised all your watchers and you want to start handling |
668 | after you initialised all your watchers and you want to start handling |