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Revision 1.244 by root, Mon Jun 29 04:41:34 2009 UTC vs.
Revision 1.257 by root, Wed Jul 15 16:08:24 2009 UTC

620happily wraps around with enough iterations. 620happily wraps around with enough iterations.
621 621
622This value can sometimes be useful as a generation counter of sorts (it 622This value can sometimes be useful as a generation counter of sorts (it
623"ticks" the number of loop iterations), as it roughly corresponds with 623"ticks" the number of loop iterations), as it roughly corresponds with
624C<ev_prepare> and C<ev_check> calls. 624C<ev_prepare> and C<ev_check> calls.
625
626=item unsigned int ev_loop_depth (loop)
627
628Returns the number of times C<ev_loop> was entered minus the number of
629times C<ev_loop> was exited, in other words, the recursion depth.
630
631Outside C<ev_loop>, this number is zero. In a callback, this number is
632C<1>, unless C<ev_loop> was invoked recursively (or from another thread),
633in which case it is higher.
634
635Leaving C<ev_loop> abnormally (setjmp/longjmp, cancelling the thread
636etc.), doesn't count as exit.
625 637
626=item unsigned int ev_backend (loop) 638=item unsigned int ev_backend (loop)
627 639
628Returns one of the C<EVBACKEND_*> flags indicating the event backend in 640Returns one of the C<EVBACKEND_*> flags indicating the event backend in
629use. 641use.
811 823
812By setting a higher I<io collect interval> you allow libev to spend more 824By setting a higher I<io collect interval> you allow libev to spend more
813time collecting I/O events, so you can handle more events per iteration, 825time collecting I/O events, so you can handle more events per iteration,
814at the cost of increasing latency. Timeouts (both C<ev_periodic> and 826at the cost of increasing latency. Timeouts (both C<ev_periodic> and
815C<ev_timer>) will be not affected. Setting this to a non-null value will 827C<ev_timer>) will be not affected. Setting this to a non-null value will
816introduce an additional C<ev_sleep ()> call into most loop iterations. 828introduce an additional C<ev_sleep ()> call into most loop iterations. The
829sleep time ensures that libev will not poll for I/O events more often then
830once per this interval, on average.
817 831
818Likewise, by setting a higher I<timeout collect interval> you allow libev 832Likewise, by setting a higher I<timeout collect interval> you allow libev
819to spend more time collecting timeouts, at the expense of increased 833to spend more time collecting timeouts, at the expense of increased
820latency/jitter/inexactness (the watcher callback will be called 834latency/jitter/inexactness (the watcher callback will be called
821later). C<ev_io> watchers will not be affected. Setting this to a non-null 835later). C<ev_io> watchers will not be affected. Setting this to a non-null
823 837
824Many (busy) programs can usually benefit by setting the I/O collect 838Many (busy) programs can usually benefit by setting the I/O collect
825interval to a value near C<0.1> or so, which is often enough for 839interval to a value near C<0.1> or so, which is often enough for
826interactive servers (of course not for games), likewise for timeouts. It 840interactive servers (of course not for games), likewise for timeouts. It
827usually doesn't make much sense to set it to a lower value than C<0.01>, 841usually doesn't make much sense to set it to a lower value than C<0.01>,
828as this approaches the timing granularity of most systems. 842as this approaches the timing granularity of most systems. Note that if
843you do transactions with the outside world and you can't increase the
844parallelity, then this setting will limit your transaction rate (if you
845need to poll once per transaction and the I/O collect interval is 0.01,
846then you can't do more than 100 transations per second).
829 847
830Setting the I<timeout collect interval> can improve the opportunity for 848Setting the I<timeout collect interval> can improve the opportunity for
831saving power, as the program will "bundle" timer callback invocations that 849saving power, as the program will "bundle" timer callback invocations that
832are "near" in time together, by delaying some, thus reducing the number of 850are "near" in time together, by delaying some, thus reducing the number of
833times the process sleeps and wakes up again. Another useful technique to 851times the process sleeps and wakes up again. Another useful technique to
834reduce iterations/wake-ups is to use C<ev_periodic> watchers and make sure 852reduce iterations/wake-ups is to use C<ev_periodic> watchers and make sure
835they fire on, say, one-second boundaries only. 853they fire on, say, one-second boundaries only.
854
855Example: we only need 0.1s timeout granularity, and we wish not to poll
856more often than 100 times per second:
857
858 ev_set_timeout_collect_interval (EV_DEFAULT_UC_ 0.1);
859 ev_set_io_collect_interval (EV_DEFAULT_UC_ 0.01);
860
861=item ev_invoke_pending (loop)
862
863This call will simply invoke all pending watchers while resetting their
864pending state. Normally, C<ev_loop> does this automatically when required,
865but when overriding the invoke callback this call comes handy.
866
867=item int ev_pending_count (loop)
868
869Returns the number of pending watchers - zero indicates that no watchers
870are pending.
871
872=item ev_set_invoke_pending_cb (loop, void (*invoke_pending_cb)(EV_P))
873
874This overrides the invoke pending functionality of the loop: Instead of
875invoking all pending watchers when there are any, C<ev_loop> will call
876this callback instead. This is useful, for example, when you want to
877invoke the actual watchers inside another context (another thread etc.).
878
879If you want to reset the callback, use C<ev_invoke_pending> as new
880callback.
881
882=item ev_set_loop_release_cb (loop, void (*release)(EV_P), void (*acquire)(EV_P))
883
884Sometimes you want to share the same loop between multiple threads. This
885can be done relatively simply by putting mutex_lock/unlock calls around
886each call to a libev function.
887
888However, C<ev_loop> can run an indefinite time, so it is not feasible to
889wait for it to return. One way around this is to wake up the loop via
890C<ev_unloop> and C<av_async_send>, another way is to set these I<release>
891and I<acquire> callbacks on the loop.
892
893When set, then C<release> will be called just before the thread is
894suspended waiting for new events, and C<acquire> is called just
895afterwards.
896
897Ideally, C<release> will just call your mutex_unlock function, and
898C<acquire> will just call the mutex_lock function again.
899
900While event loop modifications are allowed between invocations of
901C<release> and C<acquire> (that's their only purpose after all), no
902modifications done will affect the event loop, i.e. adding watchers will
903have no effect on the set of file descriptors being watched, or the time
904waited. USe an C<ev_async> watcher to wake up C<ev_loop> when you want it
905to take note of any changes you made.
906
907In theory, threads executing C<ev_loop> will be async-cancel safe between
908invocations of C<release> and C<acquire>.
909
910See also the locking example in the C<THREADS> section later in this
911document.
912
913=item ev_set_userdata (loop, void *data)
914
915=item ev_userdata (loop)
916
917Set and retrieve a single C<void *> associated with a loop. When
918C<ev_set_userdata> has never been called, then C<ev_userdata> returns
919C<0.>
920
921These two functions can be used to associate arbitrary data with a loop,
922and are intended solely for the C<invoke_pending_cb>, C<release> and
923C<acquire> callbacks described above, but of course can be (ab-)used for
924any other purpose as well.
836 925
837=item ev_loop_verify (loop) 926=item ev_loop_verify (loop)
838 927
839This function only does something when C<EV_VERIFY> support has been 928This function only does something when C<EV_VERIFY> support has been
840compiled in, which is the default for non-minimal builds. It tries to go 929compiled in, which is the default for non-minimal builds. It tries to go
1468 1557
1469The callback is guaranteed to be invoked only I<after> its timeout has 1558The callback is guaranteed to be invoked only I<after> its timeout has
1470passed (not I<at>, so on systems with very low-resolution clocks this 1559passed (not I<at>, so on systems with very low-resolution clocks this
1471might introduce a small delay). If multiple timers become ready during the 1560might introduce a small delay). If multiple timers become ready during the
1472same loop iteration then the ones with earlier time-out values are invoked 1561same loop iteration then the ones with earlier time-out values are invoked
1473before ones with later time-out values (but this is no longer true when a 1562before ones of the same priority with later time-out values (but this is
1474callback calls C<ev_loop> recursively). 1563no longer true when a callback calls C<ev_loop> recursively).
1475 1564
1476=head3 Be smart about timeouts 1565=head3 Be smart about timeouts
1477 1566
1478Many real-world problems involve some kind of timeout, usually for error 1567Many real-world problems involve some kind of timeout, usually for error
1479recovery. A typical example is an HTTP request - if the other side hangs, 1568recovery. A typical example is an HTTP request - if the other side hangs,
1666 1755
1667If the event loop is suspended for a long time, you can also force an 1756If the event loop is suspended for a long time, you can also force an
1668update of the time returned by C<ev_now ()> by calling C<ev_now_update 1757update of the time returned by C<ev_now ()> by calling C<ev_now_update
1669()>. 1758()>.
1670 1759
1760=head3 The special problems of suspended animation
1761
1762When you leave the server world it is quite customary to hit machines that
1763can suspend/hibernate - what happens to the clocks during such a suspend?
1764
1765Some quick tests made with a Linux 2.6.28 indicate that a suspend freezes
1766all processes, while the clocks (C<times>, C<CLOCK_MONOTONIC>) continue
1767to run until the system is suspended, but they will not advance while the
1768system is suspended. That means, on resume, it will be as if the program
1769was frozen for a few seconds, but the suspend time will not be counted
1770towards C<ev_timer> when a monotonic clock source is used. The real time
1771clock advanced as expected, but if it is used as sole clocksource, then a
1772long suspend would be detected as a time jump by libev, and timers would
1773be adjusted accordingly.
1774
1775I would not be surprised to see different behaviour in different between
1776operating systems, OS versions or even different hardware.
1777
1778The other form of suspend (job control, or sending a SIGSTOP) will see a
1779time jump in the monotonic clocks and the realtime clock. If the program
1780is suspended for a very long time, and monotonic clock sources are in use,
1781then you can expect C<ev_timer>s to expire as the full suspension time
1782will be counted towards the timers. When no monotonic clock source is in
1783use, then libev will again assume a timejump and adjust accordingly.
1784
1785It might be beneficial for this latter case to call C<ev_suspend>
1786and C<ev_resume> in code that handles C<SIGTSTP>, to at least get
1787deterministic behaviour in this case (you can do nothing against
1788C<SIGSTOP>).
1789
1671=head3 Watcher-Specific Functions and Data Members 1790=head3 Watcher-Specific Functions and Data Members
1672 1791
1673=over 4 1792=over 4
1674 1793
1675=item ev_timer_init (ev_timer *, callback, ev_tstamp after, ev_tstamp repeat) 1794=item ev_timer_init (ev_timer *, callback, ev_tstamp after, ev_tstamp repeat)
2007but forking and registering a watcher a few event loop iterations later or 2126but forking and registering a watcher a few event loop iterations later or
2008in the next callback invocation is not. 2127in the next callback invocation is not.
2009 2128
2010Only the default event loop is capable of handling signals, and therefore 2129Only the default event loop is capable of handling signals, and therefore
2011you can only register child watchers in the default event loop. 2130you can only register child watchers in the default event loop.
2131
2132Due to some design glitches inside libev, child watchers will always be
2133handled at maximum priority (their priority is set to C<EV_MAXPRI> by
2134libev)
2012 2135
2013=head3 Process Interaction 2136=head3 Process Interaction
2014 2137
2015Libev grabs C<SIGCHLD> as soon as the default event loop is 2138Libev grabs C<SIGCHLD> as soon as the default event loop is
2016initialised. This is necessary to guarantee proper behaviour even if 2139initialised. This is necessary to guarantee proper behaviour even if
3643defined to be C<0>, then they are not. 3766defined to be C<0>, then they are not.
3644 3767
3645=item EV_MINIMAL 3768=item EV_MINIMAL
3646 3769
3647If you need to shave off some kilobytes of code at the expense of some 3770If you need to shave off some kilobytes of code at the expense of some
3648speed, define this symbol to C<1>. Currently this is used to override some 3771speed (but with the full API), define this symbol to C<1>. Currently this
3649inlining decisions, saves roughly 30% code size on amd64. It also selects a 3772is used to override some inlining decisions, saves roughly 30% code size
3650much smaller 2-heap for timer management over the default 4-heap. 3773on amd64. It also selects a much smaller 2-heap for timer management over
3774the default 4-heap.
3775
3776You can save even more by disabling watcher types you do not need
3777and setting C<EV_MAXPRI> == C<EV_MINPRI>. Also, disabling C<assert>
3778(C<-DNDEBUG>) will usually reduce code size a lot.
3779
3780Defining C<EV_MINIMAL> to C<2> will additionally reduce the core API to
3781provide a bare-bones event library. See C<ev.h> for details on what parts
3782of the API are still available, and do not complain if this subset changes
3783over time.
3651 3784
3652=item EV_PID_HASHSIZE 3785=item EV_PID_HASHSIZE
3653 3786
3654C<ev_child> watchers use a small hash table to distribute workload by 3787C<ev_child> watchers use a small hash table to distribute workload by
3655pid. The default size is C<16> (or C<1> with C<EV_MINIMAL>), usually more 3788pid. The default size is C<16> (or C<1> with C<EV_MINIMAL>), usually more
3841default loop and triggering an C<ev_async> watcher from the default loop 3974default loop and triggering an C<ev_async> watcher from the default loop
3842watcher callback into the event loop interested in the signal. 3975watcher callback into the event loop interested in the signal.
3843 3976
3844=back 3977=back
3845 3978
3979=head4 THREAD LOCKING EXAMPLE
3980
3981Here is a fictitious example of how to run an event loop in a different
3982thread than where callbacks are being invoked and watchers are
3983created/added/removed.
3984
3985For a real-world example, see the C<EV::Loop::Async> perl module,
3986which uses exactly this technique (which is suited for many high-level
3987languages).
3988
3989The example uses a pthread mutex to protect the loop data, a condition
3990variable to wait for callback invocations, an async watcher to notify the
3991event loop thread and an unspecified mechanism to wake up the main thread.
3992
3993First, you need to associate some data with the event loop:
3994
3995 typedef struct {
3996 mutex_t lock; /* global loop lock */
3997 ev_async async_w;
3998 thread_t tid;
3999 cond_t invoke_cv;
4000 } userdata;
4001
4002 void prepare_loop (EV_P)
4003 {
4004 // for simplicity, we use a static userdata struct.
4005 static userdata u;
4006
4007 ev_async_init (&u->async_w, async_cb);
4008 ev_async_start (EV_A_ &u->async_w);
4009
4010 pthread_mutex_init (&u->lock, 0);
4011 pthread_cond_init (&u->invoke_cv, 0);
4012
4013 // now associate this with the loop
4014 ev_set_userdata (EV_A_ u);
4015 ev_set_invoke_pending_cb (EV_A_ l_invoke);
4016 ev_set_loop_release_cb (EV_A_ l_release, l_acquire);
4017
4018 // then create the thread running ev_loop
4019 pthread_create (&u->tid, 0, l_run, EV_A);
4020 }
4021
4022The callback for the C<ev_async> watcher does nothing: the watcher is used
4023solely to wake up the event loop so it takes notice of any new watchers
4024that might have been added:
4025
4026 static void
4027 async_cb (EV_P_ ev_async *w, int revents)
4028 {
4029 // just used for the side effects
4030 }
4031
4032The C<l_release> and C<l_acquire> callbacks simply unlock/lock the mutex
4033protecting the loop data, respectively.
4034
4035 static void
4036 l_release (EV_P)
4037 {
4038 userdata *u = ev_userdata (EV_A);
4039 pthread_mutex_unlock (&u->lock);
4040 }
4041
4042 static void
4043 l_acquire (EV_P)
4044 {
4045 userdata *u = ev_userdata (EV_A);
4046 pthread_mutex_lock (&u->lock);
4047 }
4048
4049The event loop thread first acquires the mutex, and then jumps straight
4050into C<ev_loop>:
4051
4052 void *
4053 l_run (void *thr_arg)
4054 {
4055 struct ev_loop *loop = (struct ev_loop *)thr_arg;
4056
4057 l_acquire (EV_A);
4058 pthread_setcanceltype (PTHREAD_CANCEL_ASYNCHRONOUS, 0);
4059 ev_loop (EV_A_ 0);
4060 l_release (EV_A);
4061
4062 return 0;
4063 }
4064
4065Instead of invoking all pending watchers, the C<l_invoke> callback will
4066signal the main thread via some unspecified mechanism (signals? pipe
4067writes? C<Async::Interrupt>?) and then waits until all pending watchers
4068have been called (in a while loop because a) spurious wakeups are possible
4069and b) skipping inter-thread-communication when there are no pending
4070watchers is very beneficial):
4071
4072 static void
4073 l_invoke (EV_P)
4074 {
4075 userdata *u = ev_userdata (EV_A);
4076
4077 while (ev_pending_count (EV_A))
4078 {
4079 wake_up_other_thread_in_some_magic_or_not_so_magic_way ();
4080 pthread_cond_wait (&u->invoke_cv, &u->lock);
4081 }
4082 }
4083
4084Now, whenever the main thread gets told to invoke pending watchers, it
4085will grab the lock, call C<ev_invoke_pending> and then signal the loop
4086thread to continue:
4087
4088 static void
4089 real_invoke_pending (EV_P)
4090 {
4091 userdata *u = ev_userdata (EV_A);
4092
4093 pthread_mutex_lock (&u->lock);
4094 ev_invoke_pending (EV_A);
4095 pthread_cond_signal (&u->invoke_cv);
4096 pthread_mutex_unlock (&u->lock);
4097 }
4098
4099Whenever you want to start/stop a watcher or do other modifications to an
4100event loop, you will now have to lock:
4101
4102 ev_timer timeout_watcher;
4103 userdata *u = ev_userdata (EV_A);
4104
4105 ev_timer_init (&timeout_watcher, timeout_cb, 5.5, 0.);
4106
4107 pthread_mutex_lock (&u->lock);
4108 ev_timer_start (EV_A_ &timeout_watcher);
4109 ev_async_send (EV_A_ &u->async_w);
4110 pthread_mutex_unlock (&u->lock);
4111
4112Note that sending the C<ev_async> watcher is required because otherwise
4113an event loop currently blocking in the kernel will have no knowledge
4114about the newly added timer. By waking up the loop it will pick up any new
4115watchers in the next event loop iteration.
4116
3846=head3 COROUTINES 4117=head3 COROUTINES
3847 4118
3848Libev is very accommodating to coroutines ("cooperative threads"): 4119Libev is very accommodating to coroutines ("cooperative threads"):
3849libev fully supports nesting calls to its functions from different 4120libev fully supports nesting calls to its functions from different
3850coroutines (e.g. you can call C<ev_loop> on the same loop from two 4121coroutines (e.g. you can call C<ev_loop> on the same loop from two
3851different coroutines, and switch freely between both coroutines running the 4122different coroutines, and switch freely between both coroutines running
3852loop, as long as you don't confuse yourself). The only exception is that 4123the loop, as long as you don't confuse yourself). The only exception is
3853you must not do this from C<ev_periodic> reschedule callbacks. 4124that you must not do this from C<ev_periodic> reschedule callbacks.
3854 4125
3855Care has been taken to ensure that libev does not keep local state inside 4126Care has been taken to ensure that libev does not keep local state inside
3856C<ev_loop>, and other calls do not usually allow for coroutine switches as 4127C<ev_loop>, and other calls do not usually allow for coroutine switches as
3857they do not call any callbacks. 4128they do not call any callbacks.
3858 4129
4065=item C<double> must hold a time value in seconds with enough accuracy 4336=item C<double> must hold a time value in seconds with enough accuracy
4066 4337
4067The type C<double> is used to represent timestamps. It is required to 4338The type C<double> is used to represent timestamps. It is required to
4068have at least 51 bits of mantissa (and 9 bits of exponent), which is good 4339have at least 51 bits of mantissa (and 9 bits of exponent), which is good
4069enough for at least into the year 4000. This requirement is fulfilled by 4340enough for at least into the year 4000. This requirement is fulfilled by
4070implementations implementing IEEE 754 (basically all existing ones). 4341implementations implementing IEEE 754, which is basically all existing
4342ones. With IEEE 754 doubles, you get microsecond accuracy until at least
43432200.
4071 4344
4072=back 4345=back
4073 4346
4074If you know of other additional requirements drop me a note. 4347If you know of other additional requirements drop me a note.
4075 4348

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