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62 62
63 // unloop was called, so exit 63 // unloop was called, so exit
64 return 0; 64 return 0;
65 } 65 }
66 66
67=head1 DESCRIPTION 67=head1 ABOUT THIS DOCUMENT
68
69This document documents the libev software package.
68 70
69The newest version of this document is also available as an html-formatted 71The newest version of this document is also available as an html-formatted
70web page you might find easier to navigate when reading it for the first 72web page you might find easier to navigate when reading it for the first
71time: L<http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod>. 73time: L<http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod>.
74
75While this document tries to be as complete as possible in documenting
76libev, its usage and the rationale behind its design, it is not a tutorial
77on event-based programming, nor will it introduce event-based programming
78with libev.
79
80Familarity with event based programming techniques in general is assumed
81throughout this document.
82
83=head1 ABOUT LIBEV
72 84
73Libev is an event loop: you register interest in certain events (such as a 85Libev is an event loop: you register interest in certain events (such as a
74file descriptor being readable or a timeout occurring), and it will manage 86file descriptor being readable or a timeout occurring), and it will manage
75these event sources and provide your program with events. 87these event sources and provide your program with events.
76 88
110name C<loop> (which is always of type C<ev_loop *>) will not have 122name C<loop> (which is always of type C<ev_loop *>) will not have
111this argument. 123this argument.
112 124
113=head2 TIME REPRESENTATION 125=head2 TIME REPRESENTATION
114 126
115Libev represents time as a single floating point number, representing the 127Libev represents time as a single floating point number, representing
116(fractional) number of seconds since the (POSIX) epoch (somewhere near 128the (fractional) number of seconds since the (POSIX) epoch (somewhere
117the beginning of 1970, details are complicated, don't ask). This type is 129near the beginning of 1970, details are complicated, don't ask). This
118called C<ev_tstamp>, which is what you should use too. It usually aliases 130type is called C<ev_tstamp>, which is what you should use too. It usually
119to the C<double> type in C, and when you need to do any calculations on 131aliases to the C<double> type in C. When you need to do any calculations
120it, you should treat it as some floating point value. Unlike the name 132on it, you should treat it as some floating point value. Unlike the name
121component C<stamp> might indicate, it is also used for time differences 133component C<stamp> might indicate, it is also used for time differences
122throughout libev. 134throughout libev.
123 135
124=head1 ERROR HANDLING 136=head1 ERROR HANDLING
125 137
632 644
633This function is rarely useful, but when some event callback runs for a 645This function is rarely useful, but when some event callback runs for a
634very long time without entering the event loop, updating libev's idea of 646very long time without entering the event loop, updating libev's idea of
635the current time is a good idea. 647the current time is a good idea.
636 648
637See also "The special problem of time updates" in the C<ev_timer> section. 649See also L<The special problem of time updates> in the C<ev_timer> section.
650
651=item ev_suspend (loop)
652
653=item ev_resume (loop)
654
655These two functions suspend and resume a loop, for use when the loop is
656not used for a while and timeouts should not be processed.
657
658A typical use case would be an interactive program such as a game: When
659the user presses C<^Z> to suspend the game and resumes it an hour later it
660would be best to handle timeouts as if no time had actually passed while
661the program was suspended. This can be achieved by calling C<ev_suspend>
662in your C<SIGTSTP> handler, sending yourself a C<SIGSTOP> and calling
663C<ev_resume> directly afterwards to resume timer processing.
664
665Effectively, all C<ev_timer> watchers will be delayed by the time spend
666between C<ev_suspend> and C<ev_resume>, and all C<ev_periodic> watchers
667will be rescheduled (that is, they will lose any events that would have
668occured while suspended).
669
670After calling C<ev_suspend> you B<must not> call I<any> function on the
671given loop other than C<ev_resume>, and you B<must not> call C<ev_resume>
672without a previous call to C<ev_suspend>.
673
674Calling C<ev_suspend>/C<ev_resume> has the side effect of updating the
675event loop time (see C<ev_now_update>).
638 676
639=item ev_loop (loop, int flags) 677=item ev_loop (loop, int flags)
640 678
641Finally, this is it, the event handler. This function usually is called 679Finally, this is it, the event handler. This function usually is called
642after you initialised all your watchers and you want to start handling 680after you initialised all your watchers and you want to start handling
773 811
774By setting a higher I<io collect interval> you allow libev to spend more 812By setting a higher I<io collect interval> you allow libev to spend more
775time collecting I/O events, so you can handle more events per iteration, 813time collecting I/O events, so you can handle more events per iteration,
776at the cost of increasing latency. Timeouts (both C<ev_periodic> and 814at the cost of increasing latency. Timeouts (both C<ev_periodic> and
777C<ev_timer>) will be not affected. Setting this to a non-null value will 815C<ev_timer>) will be not affected. Setting this to a non-null value will
778introduce an additional C<ev_sleep ()> call into most loop iterations. 816introduce an additional C<ev_sleep ()> call into most loop iterations. The
817sleep time ensures that libev will not poll for I/O events more often then
818once per this interval, on average.
779 819
780Likewise, by setting a higher I<timeout collect interval> you allow libev 820Likewise, by setting a higher I<timeout collect interval> you allow libev
781to spend more time collecting timeouts, at the expense of increased 821to spend more time collecting timeouts, at the expense of increased
782latency/jitter/inexactness (the watcher callback will be called 822latency/jitter/inexactness (the watcher callback will be called
783later). C<ev_io> watchers will not be affected. Setting this to a non-null 823later). C<ev_io> watchers will not be affected. Setting this to a non-null
785 825
786Many (busy) programs can usually benefit by setting the I/O collect 826Many (busy) programs can usually benefit by setting the I/O collect
787interval to a value near C<0.1> or so, which is often enough for 827interval to a value near C<0.1> or so, which is often enough for
788interactive servers (of course not for games), likewise for timeouts. It 828interactive servers (of course not for games), likewise for timeouts. It
789usually doesn't make much sense to set it to a lower value than C<0.01>, 829usually doesn't make much sense to set it to a lower value than C<0.01>,
790as this approaches the timing granularity of most systems. 830as this approaches the timing granularity of most systems. Note that if
831you do transactions with the outside world and you can't increase the
832parallelity, then this setting will limit your transaction rate (if you
833need to poll once per transaction and the I/O collect interval is 0.01,
834then you can't do more than 100 transations per second).
791 835
792Setting the I<timeout collect interval> can improve the opportunity for 836Setting the I<timeout collect interval> can improve the opportunity for
793saving power, as the program will "bundle" timer callback invocations that 837saving power, as the program will "bundle" timer callback invocations that
794are "near" in time together, by delaying some, thus reducing the number of 838are "near" in time together, by delaying some, thus reducing the number of
795times the process sleeps and wakes up again. Another useful technique to 839times the process sleeps and wakes up again. Another useful technique to
796reduce iterations/wake-ups is to use C<ev_periodic> watchers and make sure 840reduce iterations/wake-ups is to use C<ev_periodic> watchers and make sure
797they fire on, say, one-second boundaries only. 841they fire on, say, one-second boundaries only.
842
843Example: we only need 0.1s timeout granularity, and we wish not to poll
844more often than 100 times per second:
845
846 ev_set_timeout_collect_interval (EV_DEFAULT_UC_ 0.1);
847 ev_set_io_collect_interval (EV_DEFAULT_UC_ 0.01);
798 848
799=item ev_loop_verify (loop) 849=item ev_loop_verify (loop)
800 850
801This function only does something when C<EV_VERIFY> support has been 851This function only does something when C<EV_VERIFY> support has been
802compiled in, which is the default for non-minimal builds. It tries to go 852compiled in, which is the default for non-minimal builds. It tries to go
1057integer between C<EV_MAXPRI> (default: C<2>) and C<EV_MINPRI> 1107integer between C<EV_MAXPRI> (default: C<2>) and C<EV_MINPRI>
1058(default: C<-2>). Pending watchers with higher priority will be invoked 1108(default: C<-2>). Pending watchers with higher priority will be invoked
1059before watchers with lower priority, but priority will not keep watchers 1109before watchers with lower priority, but priority will not keep watchers
1060from being executed (except for C<ev_idle> watchers). 1110from being executed (except for C<ev_idle> watchers).
1061 1111
1062This means that priorities are I<only> used for ordering callback
1063invocation after new events have been received. This is useful, for
1064example, to reduce latency after idling, or more often, to bind two
1065watchers on the same event and make sure one is called first.
1066
1067If you need to suppress invocation when higher priority events are pending 1112If you need to suppress invocation when higher priority events are pending
1068you need to look at C<ev_idle> watchers, which provide this functionality. 1113you need to look at C<ev_idle> watchers, which provide this functionality.
1069 1114
1070You I<must not> change the priority of a watcher as long as it is active or 1115You I<must not> change the priority of a watcher as long as it is active or
1071pending. 1116pending.
1072
1073The default priority used by watchers when no priority has been set is
1074always C<0>, which is supposed to not be too high and not be too low :).
1075 1117
1076Setting a priority outside the range of C<EV_MINPRI> to C<EV_MAXPRI> is 1118Setting a priority outside the range of C<EV_MINPRI> to C<EV_MAXPRI> is
1077fine, as long as you do not mind that the priority value you query might 1119fine, as long as you do not mind that the priority value you query might
1078or might not have been clamped to the valid range. 1120or might not have been clamped to the valid range.
1121
1122The default priority used by watchers when no priority has been set is
1123always C<0>, which is supposed to not be too high and not be too low :).
1124
1125See L<WATCHER PRIORITY MODELS>, below, for a more thorough treatment of
1126priorities.
1079 1127
1080=item ev_invoke (loop, ev_TYPE *watcher, int revents) 1128=item ev_invoke (loop, ev_TYPE *watcher, int revents)
1081 1129
1082Invoke the C<watcher> with the given C<loop> and C<revents>. Neither 1130Invoke the C<watcher> with the given C<loop> and C<revents>. Neither
1083C<loop> nor C<revents> need to be valid as long as the watcher callback 1131C<loop> nor C<revents> need to be valid as long as the watcher callback
1148 #include <stddef.h> 1196 #include <stddef.h>
1149 1197
1150 static void 1198 static void
1151 t1_cb (EV_P_ ev_timer *w, int revents) 1199 t1_cb (EV_P_ ev_timer *w, int revents)
1152 { 1200 {
1153 struct my_biggy big = (struct my_biggy * 1201 struct my_biggy big = (struct my_biggy *)
1154 (((char *)w) - offsetof (struct my_biggy, t1)); 1202 (((char *)w) - offsetof (struct my_biggy, t1));
1155 } 1203 }
1156 1204
1157 static void 1205 static void
1158 t2_cb (EV_P_ ev_timer *w, int revents) 1206 t2_cb (EV_P_ ev_timer *w, int revents)
1159 { 1207 {
1160 struct my_biggy big = (struct my_biggy * 1208 struct my_biggy big = (struct my_biggy *)
1161 (((char *)w) - offsetof (struct my_biggy, t2)); 1209 (((char *)w) - offsetof (struct my_biggy, t2));
1162 } 1210 }
1211
1212=head2 WATCHER PRIORITY MODELS
1213
1214Many event loops support I<watcher priorities>, which are usually small
1215integers that influence the ordering of event callback invocation
1216between watchers in some way, all else being equal.
1217
1218In libev, Watcher priorities can be set using C<ev_set_priority>. See its
1219description for the more technical details such as the actual priority
1220range.
1221
1222There are two common ways how these these priorities are being interpreted
1223by event loops:
1224
1225In the more common lock-out model, higher priorities "lock out" invocation
1226of lower priority watchers, which means as long as higher priority
1227watchers receive events, lower priority watchers are not being invoked.
1228
1229The less common only-for-ordering model uses priorities solely to order
1230callback invocation within a single event loop iteration: Higher priority
1231watchers are invoked before lower priority ones, but they all get invoked
1232before polling for new events.
1233
1234Libev uses the second (only-for-ordering) model for all its watchers
1235except for idle watchers (which use the lock-out model).
1236
1237The rationale behind this is that implementing the lock-out model for
1238watchers is not well supported by most kernel interfaces, and most event
1239libraries will just poll for the same events again and again as long as
1240their callbacks have not been executed, which is very inefficient in the
1241common case of one high-priority watcher locking out a mass of lower
1242priority ones.
1243
1244Static (ordering) priorities are most useful when you have two or more
1245watchers handling the same resource: a typical usage example is having an
1246C<ev_io> watcher to receive data, and an associated C<ev_timer> to handle
1247timeouts. Under load, data might be received while the program handles
1248other jobs, but since timers normally get invoked first, the timeout
1249handler will be executed before checking for data. In that case, giving
1250the timer a lower priority than the I/O watcher ensures that I/O will be
1251handled first even under adverse conditions (which is usually, but not
1252always, what you want).
1253
1254Since idle watchers use the "lock-out" model, meaning that idle watchers
1255will only be executed when no same or higher priority watchers have
1256received events, they can be used to implement the "lock-out" model when
1257required.
1258
1259For example, to emulate how many other event libraries handle priorities,
1260you can associate an C<ev_idle> watcher to each such watcher, and in
1261the normal watcher callback, you just start the idle watcher. The real
1262processing is done in the idle watcher callback. This causes libev to
1263continously poll and process kernel event data for the watcher, but when
1264the lock-out case is known to be rare (which in turn is rare :), this is
1265workable.
1266
1267Usually, however, the lock-out model implemented that way will perform
1268miserably under the type of load it was designed to handle. In that case,
1269it might be preferable to stop the real watcher before starting the
1270idle watcher, so the kernel will not have to process the event in case
1271the actual processing will be delayed for considerable time.
1272
1273Here is an example of an I/O watcher that should run at a strictly lower
1274priority than the default, and which should only process data when no
1275other events are pending:
1276
1277 ev_idle idle; // actual processing watcher
1278 ev_io io; // actual event watcher
1279
1280 static void
1281 io_cb (EV_P_ ev_io *w, int revents)
1282 {
1283 // stop the I/O watcher, we received the event, but
1284 // are not yet ready to handle it.
1285 ev_io_stop (EV_A_ w);
1286
1287 // start the idle watcher to ahndle the actual event.
1288 // it will not be executed as long as other watchers
1289 // with the default priority are receiving events.
1290 ev_idle_start (EV_A_ &idle);
1291 }
1292
1293 static void
1294 idle_cb (EV_P_ ev_idle *w, int revents)
1295 {
1296 // actual processing
1297 read (STDIN_FILENO, ...);
1298
1299 // have to start the I/O watcher again, as
1300 // we have handled the event
1301 ev_io_start (EV_P_ &io);
1302 }
1303
1304 // initialisation
1305 ev_idle_init (&idle, idle_cb);
1306 ev_io_init (&io, io_cb, STDIN_FILENO, EV_READ);
1307 ev_io_start (EV_DEFAULT_ &io);
1308
1309In the "real" world, it might also be beneficial to start a timer, so that
1310low-priority connections can not be locked out forever under load. This
1311enables your program to keep a lower latency for important connections
1312during short periods of high load, while not completely locking out less
1313important ones.
1163 1314
1164 1315
1165=head1 WATCHER TYPES 1316=head1 WATCHER TYPES
1166 1317
1167This section describes each watcher in detail, but will not repeat 1318This section describes each watcher in detail, but will not repeat
1193descriptors to non-blocking mode is also usually a good idea (but not 1344descriptors to non-blocking mode is also usually a good idea (but not
1194required if you know what you are doing). 1345required if you know what you are doing).
1195 1346
1196If you cannot use non-blocking mode, then force the use of a 1347If you cannot use non-blocking mode, then force the use of a
1197known-to-be-good backend (at the time of this writing, this includes only 1348known-to-be-good backend (at the time of this writing, this includes only
1198C<EVBACKEND_SELECT> and C<EVBACKEND_POLL>). 1349C<EVBACKEND_SELECT> and C<EVBACKEND_POLL>). The same applies to file
1350descriptors for which non-blocking operation makes no sense (such as
1351files) - libev doesn't guarentee any specific behaviour in that case.
1199 1352
1200Another thing you have to watch out for is that it is quite easy to 1353Another thing you have to watch out for is that it is quite easy to
1201receive "spurious" readiness notifications, that is your callback might 1354receive "spurious" readiness notifications, that is your callback might
1202be called with C<EV_READ> but a subsequent C<read>(2) will actually block 1355be called with C<EV_READ> but a subsequent C<read>(2) will actually block
1203because there is no data. Not only are some backends known to create a 1356because there is no data. Not only are some backends known to create a
1324year, it will still time out after (roughly) one hour. "Roughly" because 1477year, it will still time out after (roughly) one hour. "Roughly" because
1325detecting time jumps is hard, and some inaccuracies are unavoidable (the 1478detecting time jumps is hard, and some inaccuracies are unavoidable (the
1326monotonic clock option helps a lot here). 1479monotonic clock option helps a lot here).
1327 1480
1328The callback is guaranteed to be invoked only I<after> its timeout has 1481The callback is guaranteed to be invoked only I<after> its timeout has
1329passed. If multiple timers become ready during the same loop iteration 1482passed (not I<at>, so on systems with very low-resolution clocks this
1330then the ones with earlier time-out values are invoked before ones with 1483might introduce a small delay). If multiple timers become ready during the
1484same loop iteration then the ones with earlier time-out values are invoked
1331later time-out values (but this is no longer true when a callback calls 1485before ones with later time-out values (but this is no longer true when a
1332C<ev_loop> recursively). 1486callback calls C<ev_loop> recursively).
1333 1487
1334=head3 Be smart about timeouts 1488=head3 Be smart about timeouts
1335 1489
1336Many real-world problems involve some kind of timeout, usually for error 1490Many real-world problems involve some kind of timeout, usually for error
1337recovery. A typical example is an HTTP request - if the other side hangs, 1491recovery. A typical example is an HTTP request - if the other side hangs,
1381C<after> argument to C<ev_timer_set>, and only ever use the C<repeat> 1535C<after> argument to C<ev_timer_set>, and only ever use the C<repeat>
1382member and C<ev_timer_again>. 1536member and C<ev_timer_again>.
1383 1537
1384At start: 1538At start:
1385 1539
1386 ev_timer_init (timer, callback); 1540 ev_init (timer, callback);
1387 timer->repeat = 60.; 1541 timer->repeat = 60.;
1388 ev_timer_again (loop, timer); 1542 ev_timer_again (loop, timer);
1389 1543
1390Each time there is some activity: 1544Each time there is some activity:
1391 1545
1453 1607
1454To start the timer, simply initialise the watcher and set C<last_activity> 1608To start the timer, simply initialise the watcher and set C<last_activity>
1455to the current time (meaning we just have some activity :), then call the 1609to the current time (meaning we just have some activity :), then call the
1456callback, which will "do the right thing" and start the timer: 1610callback, which will "do the right thing" and start the timer:
1457 1611
1458 ev_timer_init (timer, callback); 1612 ev_init (timer, callback);
1459 last_activity = ev_now (loop); 1613 last_activity = ev_now (loop);
1460 callback (loop, timer, EV_TIMEOUT); 1614 callback (loop, timer, EV_TIMEOUT);
1461 1615
1462And when there is some activity, simply store the current time in 1616And when there is some activity, simply store the current time in
1463C<last_activity>, no libev calls at all: 1617C<last_activity>, no libev calls at all:
1556If the timer is started but non-repeating, stop it (as if it timed out). 1710If the timer is started but non-repeating, stop it (as if it timed out).
1557 1711
1558If the timer is repeating, either start it if necessary (with the 1712If the timer is repeating, either start it if necessary (with the
1559C<repeat> value), or reset the running timer to the C<repeat> value. 1713C<repeat> value), or reset the running timer to the C<repeat> value.
1560 1714
1561This sounds a bit complicated, see "Be smart about timeouts", above, for a 1715This sounds a bit complicated, see L<Be smart about timeouts>, above, for a
1562usage example. 1716usage example.
1563 1717
1564=item ev_tstamp repeat [read-write] 1718=item ev_tstamp repeat [read-write]
1565 1719
1566The current C<repeat> value. Will be used each time the watcher times out 1720The current C<repeat> value. Will be used each time the watcher times out
1860some child status changes (most typically when a child of yours dies or 2014some child status changes (most typically when a child of yours dies or
1861exits). It is permissible to install a child watcher I<after> the child 2015exits). It is permissible to install a child watcher I<after> the child
1862has been forked (which implies it might have already exited), as long 2016has been forked (which implies it might have already exited), as long
1863as the event loop isn't entered (or is continued from a watcher), i.e., 2017as the event loop isn't entered (or is continued from a watcher), i.e.,
1864forking and then immediately registering a watcher for the child is fine, 2018forking and then immediately registering a watcher for the child is fine,
1865but forking and registering a watcher a few event loop iterations later is 2019but forking and registering a watcher a few event loop iterations later or
1866not. 2020in the next callback invocation is not.
1867 2021
1868Only the default event loop is capable of handling signals, and therefore 2022Only the default event loop is capable of handling signals, and therefore
1869you can only register child watchers in the default event loop. 2023you can only register child watchers in the default event loop.
1870 2024
1871=head3 Process Interaction 2025=head3 Process Interaction
2226 // no longer anything immediate to do. 2380 // no longer anything immediate to do.
2227 } 2381 }
2228 2382
2229 ev_idle *idle_watcher = malloc (sizeof (ev_idle)); 2383 ev_idle *idle_watcher = malloc (sizeof (ev_idle));
2230 ev_idle_init (idle_watcher, idle_cb); 2384 ev_idle_init (idle_watcher, idle_cb);
2231 ev_idle_start (loop, idle_cb); 2385 ev_idle_start (loop, idle_watcher);
2232 2386
2233 2387
2234=head2 C<ev_prepare> and C<ev_check> - customise your event loop! 2388=head2 C<ev_prepare> and C<ev_check> - customise your event loop!
2235 2389
2236Prepare and check watchers are usually (but not always) used in pairs: 2390Prepare and check watchers are usually (but not always) used in pairs:
2329 struct pollfd fds [nfd]; 2483 struct pollfd fds [nfd];
2330 // actual code will need to loop here and realloc etc. 2484 // actual code will need to loop here and realloc etc.
2331 adns_beforepoll (ads, fds, &nfd, &timeout, timeval_from (ev_time ())); 2485 adns_beforepoll (ads, fds, &nfd, &timeout, timeval_from (ev_time ()));
2332 2486
2333 /* the callback is illegal, but won't be called as we stop during check */ 2487 /* the callback is illegal, but won't be called as we stop during check */
2334 ev_timer_init (&tw, 0, timeout * 1e-3); 2488 ev_timer_init (&tw, 0, timeout * 1e-3, 0.);
2335 ev_timer_start (loop, &tw); 2489 ev_timer_start (loop, &tw);
2336 2490
2337 // create one ev_io per pollfd 2491 // create one ev_io per pollfd
2338 for (int i = 0; i < nfd; ++i) 2492 for (int i = 0; i < nfd; ++i)
2339 { 2493 {
2569event loop blocks next and before C<ev_check> watchers are being called, 2723event loop blocks next and before C<ev_check> watchers are being called,
2570and only in the child after the fork. If whoever good citizen calling 2724and only in the child after the fork. If whoever good citizen calling
2571C<ev_default_fork> cheats and calls it in the wrong process, the fork 2725C<ev_default_fork> cheats and calls it in the wrong process, the fork
2572handlers will be invoked, too, of course. 2726handlers will be invoked, too, of course.
2573 2727
2728=head3 The special problem of life after fork - how is it possible?
2729
2730Most uses of C<fork()> consist of forking, then some simple calls to ste
2731up/change the process environment, followed by a call to C<exec()>. This
2732sequence should be handled by libev without any problems.
2733
2734This changes when the application actually wants to do event handling
2735in the child, or both parent in child, in effect "continuing" after the
2736fork.
2737
2738The default mode of operation (for libev, with application help to detect
2739forks) is to duplicate all the state in the child, as would be expected
2740when I<either> the parent I<or> the child process continues.
2741
2742When both processes want to continue using libev, then this is usually the
2743wrong result. In that case, usually one process (typically the parent) is
2744supposed to continue with all watchers in place as before, while the other
2745process typically wants to start fresh, i.e. without any active watchers.
2746
2747The cleanest and most efficient way to achieve that with libev is to
2748simply create a new event loop, which of course will be "empty", and
2749use that for new watchers. This has the advantage of not touching more
2750memory than necessary, and thus avoiding the copy-on-write, and the
2751disadvantage of having to use multiple event loops (which do not support
2752signal watchers).
2753
2754When this is not possible, or you want to use the default loop for
2755other reasons, then in the process that wants to start "fresh", call
2756C<ev_default_destroy ()> followed by C<ev_default_loop (...)>. Destroying
2757the default loop will "orphan" (not stop) all registered watchers, so you
2758have to be careful not to execute code that modifies those watchers. Note
2759also that in that case, you have to re-register any signal watchers.
2760
2574=head3 Watcher-Specific Functions and Data Members 2761=head3 Watcher-Specific Functions and Data Members
2575 2762
2576=over 4 2763=over 4
2577 2764
2578=item ev_fork_init (ev_signal *, callback) 2765=item ev_fork_init (ev_signal *, callback)
3760way (note also that glib is the slowest event library known to man). 3947way (note also that glib is the slowest event library known to man).
3761 3948
3762There is no supported compilation method available on windows except 3949There is no supported compilation method available on windows except
3763embedding it into other applications. 3950embedding it into other applications.
3764 3951
3952Sensible signal handling is officially unsupported by Microsoft - libev
3953tries its best, but under most conditions, signals will simply not work.
3954
3765Not a libev limitation but worth mentioning: windows apparently doesn't 3955Not a libev limitation but worth mentioning: windows apparently doesn't
3766accept large writes: instead of resulting in a partial write, windows will 3956accept large writes: instead of resulting in a partial write, windows will
3767either accept everything or return C<ENOBUFS> if the buffer is too large, 3957either accept everything or return C<ENOBUFS> if the buffer is too large,
3768so make sure you only write small amounts into your sockets (less than a 3958so make sure you only write small amounts into your sockets (less than a
3769megabyte seems safe, but this apparently depends on the amount of memory 3959megabyte seems safe, but this apparently depends on the amount of memory
3773the abysmal performance of winsockets, using a large number of sockets 3963the abysmal performance of winsockets, using a large number of sockets
3774is not recommended (and not reasonable). If your program needs to use 3964is not recommended (and not reasonable). If your program needs to use
3775more than a hundred or so sockets, then likely it needs to use a totally 3965more than a hundred or so sockets, then likely it needs to use a totally
3776different implementation for windows, as libev offers the POSIX readiness 3966different implementation for windows, as libev offers the POSIX readiness
3777notification model, which cannot be implemented efficiently on windows 3967notification model, which cannot be implemented efficiently on windows
3778(Microsoft monopoly games). 3968(due to Microsoft monopoly games).
3779 3969
3780A typical way to use libev under windows is to embed it (see the embedding 3970A typical way to use libev under windows is to embed it (see the embedding
3781section for details) and use the following F<evwrap.h> header file instead 3971section for details) and use the following F<evwrap.h> header file instead
3782of F<ev.h>: 3972of F<ev.h>:
3783 3973
3819 4009
3820Early versions of winsocket's select only supported waiting for a maximum 4010Early versions of winsocket's select only supported waiting for a maximum
3821of C<64> handles (probably owning to the fact that all windows kernels 4011of C<64> handles (probably owning to the fact that all windows kernels
3822can only wait for C<64> things at the same time internally; Microsoft 4012can only wait for C<64> things at the same time internally; Microsoft
3823recommends spawning a chain of threads and wait for 63 handles and the 4013recommends spawning a chain of threads and wait for 63 handles and the
3824previous thread in each. Great). 4014previous thread in each. Sounds great!).
3825 4015
3826Newer versions support more handles, but you need to define C<FD_SETSIZE> 4016Newer versions support more handles, but you need to define C<FD_SETSIZE>
3827to some high number (e.g. C<2048>) before compiling the winsocket select 4017to some high number (e.g. C<2048>) before compiling the winsocket select
3828call (which might be in libev or elsewhere, for example, perl does its own 4018call (which might be in libev or elsewhere, for example, perl and many
3829select emulation on windows). 4019other interpreters do their own select emulation on windows).
3830 4020
3831Another limit is the number of file descriptors in the Microsoft runtime 4021Another limit is the number of file descriptors in the Microsoft runtime
3832libraries, which by default is C<64> (there must be a hidden I<64> fetish 4022libraries, which by default is C<64> (there must be a hidden I<64>
3833or something like this inside Microsoft). You can increase this by calling 4023fetish or something like this inside Microsoft). You can increase this
3834C<_setmaxstdio>, which can increase this limit to C<2048> (another 4024by calling C<_setmaxstdio>, which can increase this limit to C<2048>
3835arbitrary limit), but is broken in many versions of the Microsoft runtime 4025(another arbitrary limit), but is broken in many versions of the Microsoft
3836libraries.
3837
3838This might get you to about C<512> or C<2048> sockets (depending on 4026runtime libraries. This might get you to about C<512> or C<2048> sockets
3839windows version and/or the phase of the moon). To get more, you need to 4027(depending on windows version and/or the phase of the moon). To get more,
3840wrap all I/O functions and provide your own fd management, but the cost of 4028you need to wrap all I/O functions and provide your own fd management, but
3841calling select (O(n²)) will likely make this unworkable. 4029the cost of calling select (O(n²)) will likely make this unworkable.
3842 4030
3843=back 4031=back
3844 4032
3845=head2 PORTABILITY REQUIREMENTS 4033=head2 PORTABILITY REQUIREMENTS
3846 4034
3967involves iterating over all running async watchers or all signal numbers. 4155involves iterating over all running async watchers or all signal numbers.
3968 4156
3969=back 4157=back
3970 4158
3971 4159
4160=head1 GLOSSARY
4161
4162=over 4
4163
4164=item active
4165
4166A watcher is active as long as it has been started (has been attached to
4167an event loop) but not yet stopped (disassociated from the event loop).
4168
4169=item application
4170
4171In this document, an application is whatever is using libev.
4172
4173=item callback
4174
4175The address of a function that is called when some event has been
4176detected. Callbacks are being passed the event loop, the watcher that
4177received the event, and the actual event bitset.
4178
4179=item callback invocation
4180
4181The act of calling the callback associated with a watcher.
4182
4183=item event
4184
4185A change of state of some external event, such as data now being available
4186for reading on a file descriptor, time having passed or simply not having
4187any other events happening anymore.
4188
4189In libev, events are represented as single bits (such as C<EV_READ> or
4190C<EV_TIMEOUT>).
4191
4192=item event library
4193
4194A software package implementing an event model and loop.
4195
4196=item event loop
4197
4198An entity that handles and processes external events and converts them
4199into callback invocations.
4200
4201=item event model
4202
4203The model used to describe how an event loop handles and processes
4204watchers and events.
4205
4206=item pending
4207
4208A watcher is pending as soon as the corresponding event has been detected,
4209and stops being pending as soon as the watcher will be invoked or its
4210pending status is explicitly cleared by the application.
4211
4212A watcher can be pending, but not active. Stopping a watcher also clears
4213its pending status.
4214
4215=item real time
4216
4217The physical time that is observed. It is apparently strictly monotonic :)
4218
4219=item wall-clock time
4220
4221The time and date as shown on clocks. Unlike real time, it can actually
4222be wrong and jump forwards and backwards, e.g. when the you adjust your
4223clock.
4224
4225=item watcher
4226
4227A data structure that describes interest in certain events. Watchers need
4228to be started (attached to an event loop) before they can receive events.
4229
4230=item watcher invocation
4231
4232The act of calling the callback associated with a watcher.
4233
4234=back
4235
3972=head1 AUTHOR 4236=head1 AUTHOR
3973 4237
3974Marc Lehmann <libev@schmorp.de>, with repeated corrections by Mikael Magnusson. 4238Marc Lehmann <libev@schmorp.de>, with repeated corrections by Mikael Magnusson.
3975 4239

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