ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/libev/ev.pod
(Generate patch)

Comparing libev/ev.pod (file contents):
Revision 1.239 by root, Tue Apr 21 14:14:19 2009 UTC vs.
Revision 1.258 by root, Wed Jul 15 16:58:53 2009 UTC

620happily wraps around with enough iterations. 620happily wraps around with enough iterations.
621 621
622This value can sometimes be useful as a generation counter of sorts (it 622This value can sometimes be useful as a generation counter of sorts (it
623"ticks" the number of loop iterations), as it roughly corresponds with 623"ticks" the number of loop iterations), as it roughly corresponds with
624C<ev_prepare> and C<ev_check> calls. 624C<ev_prepare> and C<ev_check> calls.
625
626=item unsigned int ev_loop_depth (loop)
627
628Returns the number of times C<ev_loop> was entered minus the number of
629times C<ev_loop> was exited, in other words, the recursion depth.
630
631Outside C<ev_loop>, this number is zero. In a callback, this number is
632C<1>, unless C<ev_loop> was invoked recursively (or from another thread),
633in which case it is higher.
634
635Leaving C<ev_loop> abnormally (setjmp/longjmp, cancelling the thread
636etc.), doesn't count as exit.
625 637
626=item unsigned int ev_backend (loop) 638=item unsigned int ev_backend (loop)
627 639
628Returns one of the C<EVBACKEND_*> flags indicating the event backend in 640Returns one of the C<EVBACKEND_*> flags indicating the event backend in
629use. 641use.
811 823
812By setting a higher I<io collect interval> you allow libev to spend more 824By setting a higher I<io collect interval> you allow libev to spend more
813time collecting I/O events, so you can handle more events per iteration, 825time collecting I/O events, so you can handle more events per iteration,
814at the cost of increasing latency. Timeouts (both C<ev_periodic> and 826at the cost of increasing latency. Timeouts (both C<ev_periodic> and
815C<ev_timer>) will be not affected. Setting this to a non-null value will 827C<ev_timer>) will be not affected. Setting this to a non-null value will
816introduce an additional C<ev_sleep ()> call into most loop iterations. 828introduce an additional C<ev_sleep ()> call into most loop iterations. The
829sleep time ensures that libev will not poll for I/O events more often then
830once per this interval, on average.
817 831
818Likewise, by setting a higher I<timeout collect interval> you allow libev 832Likewise, by setting a higher I<timeout collect interval> you allow libev
819to spend more time collecting timeouts, at the expense of increased 833to spend more time collecting timeouts, at the expense of increased
820latency/jitter/inexactness (the watcher callback will be called 834latency/jitter/inexactness (the watcher callback will be called
821later). C<ev_io> watchers will not be affected. Setting this to a non-null 835later). C<ev_io> watchers will not be affected. Setting this to a non-null
823 837
824Many (busy) programs can usually benefit by setting the I/O collect 838Many (busy) programs can usually benefit by setting the I/O collect
825interval to a value near C<0.1> or so, which is often enough for 839interval to a value near C<0.1> or so, which is often enough for
826interactive servers (of course not for games), likewise for timeouts. It 840interactive servers (of course not for games), likewise for timeouts. It
827usually doesn't make much sense to set it to a lower value than C<0.01>, 841usually doesn't make much sense to set it to a lower value than C<0.01>,
828as this approaches the timing granularity of most systems. 842as this approaches the timing granularity of most systems. Note that if
843you do transactions with the outside world and you can't increase the
844parallelity, then this setting will limit your transaction rate (if you
845need to poll once per transaction and the I/O collect interval is 0.01,
846then you can't do more than 100 transations per second).
829 847
830Setting the I<timeout collect interval> can improve the opportunity for 848Setting the I<timeout collect interval> can improve the opportunity for
831saving power, as the program will "bundle" timer callback invocations that 849saving power, as the program will "bundle" timer callback invocations that
832are "near" in time together, by delaying some, thus reducing the number of 850are "near" in time together, by delaying some, thus reducing the number of
833times the process sleeps and wakes up again. Another useful technique to 851times the process sleeps and wakes up again. Another useful technique to
834reduce iterations/wake-ups is to use C<ev_periodic> watchers and make sure 852reduce iterations/wake-ups is to use C<ev_periodic> watchers and make sure
835they fire on, say, one-second boundaries only. 853they fire on, say, one-second boundaries only.
854
855Example: we only need 0.1s timeout granularity, and we wish not to poll
856more often than 100 times per second:
857
858 ev_set_timeout_collect_interval (EV_DEFAULT_UC_ 0.1);
859 ev_set_io_collect_interval (EV_DEFAULT_UC_ 0.01);
860
861=item ev_invoke_pending (loop)
862
863This call will simply invoke all pending watchers while resetting their
864pending state. Normally, C<ev_loop> does this automatically when required,
865but when overriding the invoke callback this call comes handy.
866
867=item int ev_pending_count (loop)
868
869Returns the number of pending watchers - zero indicates that no watchers
870are pending.
871
872=item ev_set_invoke_pending_cb (loop, void (*invoke_pending_cb)(EV_P))
873
874This overrides the invoke pending functionality of the loop: Instead of
875invoking all pending watchers when there are any, C<ev_loop> will call
876this callback instead. This is useful, for example, when you want to
877invoke the actual watchers inside another context (another thread etc.).
878
879If you want to reset the callback, use C<ev_invoke_pending> as new
880callback.
881
882=item ev_set_loop_release_cb (loop, void (*release)(EV_P), void (*acquire)(EV_P))
883
884Sometimes you want to share the same loop between multiple threads. This
885can be done relatively simply by putting mutex_lock/unlock calls around
886each call to a libev function.
887
888However, C<ev_loop> can run an indefinite time, so it is not feasible to
889wait for it to return. One way around this is to wake up the loop via
890C<ev_unloop> and C<av_async_send>, another way is to set these I<release>
891and I<acquire> callbacks on the loop.
892
893When set, then C<release> will be called just before the thread is
894suspended waiting for new events, and C<acquire> is called just
895afterwards.
896
897Ideally, C<release> will just call your mutex_unlock function, and
898C<acquire> will just call the mutex_lock function again.
899
900While event loop modifications are allowed between invocations of
901C<release> and C<acquire> (that's their only purpose after all), no
902modifications done will affect the event loop, i.e. adding watchers will
903have no effect on the set of file descriptors being watched, or the time
904waited. USe an C<ev_async> watcher to wake up C<ev_loop> when you want it
905to take note of any changes you made.
906
907In theory, threads executing C<ev_loop> will be async-cancel safe between
908invocations of C<release> and C<acquire>.
909
910See also the locking example in the C<THREADS> section later in this
911document.
912
913=item ev_set_userdata (loop, void *data)
914
915=item ev_userdata (loop)
916
917Set and retrieve a single C<void *> associated with a loop. When
918C<ev_set_userdata> has never been called, then C<ev_userdata> returns
919C<0.>
920
921These two functions can be used to associate arbitrary data with a loop,
922and are intended solely for the C<invoke_pending_cb>, C<release> and
923C<acquire> callbacks described above, but of course can be (ab-)used for
924any other purpose as well.
836 925
837=item ev_loop_verify (loop) 926=item ev_loop_verify (loop)
838 927
839This function only does something when C<EV_VERIFY> support has been 928This function only does something when C<EV_VERIFY> support has been
840compiled in, which is the default for non-minimal builds. It tries to go 929compiled in, which is the default for non-minimal builds. It tries to go
1184 #include <stddef.h> 1273 #include <stddef.h>
1185 1274
1186 static void 1275 static void
1187 t1_cb (EV_P_ ev_timer *w, int revents) 1276 t1_cb (EV_P_ ev_timer *w, int revents)
1188 { 1277 {
1189 struct my_biggy big = (struct my_biggy * 1278 struct my_biggy big = (struct my_biggy *)
1190 (((char *)w) - offsetof (struct my_biggy, t1)); 1279 (((char *)w) - offsetof (struct my_biggy, t1));
1191 } 1280 }
1192 1281
1193 static void 1282 static void
1194 t2_cb (EV_P_ ev_timer *w, int revents) 1283 t2_cb (EV_P_ ev_timer *w, int revents)
1195 { 1284 {
1196 struct my_biggy big = (struct my_biggy * 1285 struct my_biggy big = (struct my_biggy *)
1197 (((char *)w) - offsetof (struct my_biggy, t2)); 1286 (((char *)w) - offsetof (struct my_biggy, t2));
1198 } 1287 }
1199 1288
1200=head2 WATCHER PRIORITY MODELS 1289=head2 WATCHER PRIORITY MODELS
1201 1290
1277 // with the default priority are receiving events. 1366 // with the default priority are receiving events.
1278 ev_idle_start (EV_A_ &idle); 1367 ev_idle_start (EV_A_ &idle);
1279 } 1368 }
1280 1369
1281 static void 1370 static void
1282 idle-cb (EV_P_ ev_idle *w, int revents) 1371 idle_cb (EV_P_ ev_idle *w, int revents)
1283 { 1372 {
1284 // actual processing 1373 // actual processing
1285 read (STDIN_FILENO, ...); 1374 read (STDIN_FILENO, ...);
1286 1375
1287 // have to start the I/O watcher again, as 1376 // have to start the I/O watcher again, as
1465year, it will still time out after (roughly) one hour. "Roughly" because 1554year, it will still time out after (roughly) one hour. "Roughly" because
1466detecting time jumps is hard, and some inaccuracies are unavoidable (the 1555detecting time jumps is hard, and some inaccuracies are unavoidable (the
1467monotonic clock option helps a lot here). 1556monotonic clock option helps a lot here).
1468 1557
1469The callback is guaranteed to be invoked only I<after> its timeout has 1558The callback is guaranteed to be invoked only I<after> its timeout has
1470passed. If multiple timers become ready during the same loop iteration 1559passed (not I<at>, so on systems with very low-resolution clocks this
1471then the ones with earlier time-out values are invoked before ones with 1560might introduce a small delay). If multiple timers become ready during the
1472later time-out values (but this is no longer true when a callback calls 1561same loop iteration then the ones with earlier time-out values are invoked
1473C<ev_loop> recursively). 1562before ones of the same priority with later time-out values (but this is
1563no longer true when a callback calls C<ev_loop> recursively).
1474 1564
1475=head3 Be smart about timeouts 1565=head3 Be smart about timeouts
1476 1566
1477Many real-world problems involve some kind of timeout, usually for error 1567Many real-world problems involve some kind of timeout, usually for error
1478recovery. A typical example is an HTTP request - if the other side hangs, 1568recovery. A typical example is an HTTP request - if the other side hangs,
1522C<after> argument to C<ev_timer_set>, and only ever use the C<repeat> 1612C<after> argument to C<ev_timer_set>, and only ever use the C<repeat>
1523member and C<ev_timer_again>. 1613member and C<ev_timer_again>.
1524 1614
1525At start: 1615At start:
1526 1616
1527 ev_timer_init (timer, callback); 1617 ev_init (timer, callback);
1528 timer->repeat = 60.; 1618 timer->repeat = 60.;
1529 ev_timer_again (loop, timer); 1619 ev_timer_again (loop, timer);
1530 1620
1531Each time there is some activity: 1621Each time there is some activity:
1532 1622
1594 1684
1595To start the timer, simply initialise the watcher and set C<last_activity> 1685To start the timer, simply initialise the watcher and set C<last_activity>
1596to the current time (meaning we just have some activity :), then call the 1686to the current time (meaning we just have some activity :), then call the
1597callback, which will "do the right thing" and start the timer: 1687callback, which will "do the right thing" and start the timer:
1598 1688
1599 ev_timer_init (timer, callback); 1689 ev_init (timer, callback);
1600 last_activity = ev_now (loop); 1690 last_activity = ev_now (loop);
1601 callback (loop, timer, EV_TIMEOUT); 1691 callback (loop, timer, EV_TIMEOUT);
1602 1692
1603And when there is some activity, simply store the current time in 1693And when there is some activity, simply store the current time in
1604C<last_activity>, no libev calls at all: 1694C<last_activity>, no libev calls at all:
1665 1755
1666If the event loop is suspended for a long time, you can also force an 1756If the event loop is suspended for a long time, you can also force an
1667update of the time returned by C<ev_now ()> by calling C<ev_now_update 1757update of the time returned by C<ev_now ()> by calling C<ev_now_update
1668()>. 1758()>.
1669 1759
1760=head3 The special problems of suspended animation
1761
1762When you leave the server world it is quite customary to hit machines that
1763can suspend/hibernate - what happens to the clocks during such a suspend?
1764
1765Some quick tests made with a Linux 2.6.28 indicate that a suspend freezes
1766all processes, while the clocks (C<times>, C<CLOCK_MONOTONIC>) continue
1767to run until the system is suspended, but they will not advance while the
1768system is suspended. That means, on resume, it will be as if the program
1769was frozen for a few seconds, but the suspend time will not be counted
1770towards C<ev_timer> when a monotonic clock source is used. The real time
1771clock advanced as expected, but if it is used as sole clocksource, then a
1772long suspend would be detected as a time jump by libev, and timers would
1773be adjusted accordingly.
1774
1775I would not be surprised to see different behaviour in different between
1776operating systems, OS versions or even different hardware.
1777
1778The other form of suspend (job control, or sending a SIGSTOP) will see a
1779time jump in the monotonic clocks and the realtime clock. If the program
1780is suspended for a very long time, and monotonic clock sources are in use,
1781then you can expect C<ev_timer>s to expire as the full suspension time
1782will be counted towards the timers. When no monotonic clock source is in
1783use, then libev will again assume a timejump and adjust accordingly.
1784
1785It might be beneficial for this latter case to call C<ev_suspend>
1786and C<ev_resume> in code that handles C<SIGTSTP>, to at least get
1787deterministic behaviour in this case (you can do nothing against
1788C<SIGSTOP>).
1789
1670=head3 Watcher-Specific Functions and Data Members 1790=head3 Watcher-Specific Functions and Data Members
1671 1791
1672=over 4 1792=over 4
1673 1793
1674=item ev_timer_init (ev_timer *, callback, ev_tstamp after, ev_tstamp repeat) 1794=item ev_timer_init (ev_timer *, callback, ev_tstamp after, ev_tstamp repeat)
1699If the timer is repeating, either start it if necessary (with the 1819If the timer is repeating, either start it if necessary (with the
1700C<repeat> value), or reset the running timer to the C<repeat> value. 1820C<repeat> value), or reset the running timer to the C<repeat> value.
1701 1821
1702This sounds a bit complicated, see L<Be smart about timeouts>, above, for a 1822This sounds a bit complicated, see L<Be smart about timeouts>, above, for a
1703usage example. 1823usage example.
1824
1825=item ev_timer_remaining (loop, ev_timer *)
1826
1827Returns the remaining time until a timer fires. If the timer is active,
1828then this time is relative to the current event loop time, otherwise it's
1829the timeout value currently configured.
1830
1831That is, after an C<ev_timer_set (w, 5, 7)>, C<ev_timer_remaining> returns
1832C<5>. When the timer is started and one second passes, C<ev_timer_remain>
1833will return C<4>. When the timer expires and is restarted, it will return
1834roughly C<7> (likely slightly less as callback invocation takes some time,
1835too), and so on.
1704 1836
1705=item ev_tstamp repeat [read-write] 1837=item ev_tstamp repeat [read-write]
1706 1838
1707The current C<repeat> value. Will be used each time the watcher times out 1839The current C<repeat> value. Will be used each time the watcher times out
1708or C<ev_timer_again> is called, and determines the next timeout (if any), 1840or C<ev_timer_again> is called, and determines the next timeout (if any),
2001some child status changes (most typically when a child of yours dies or 2133some child status changes (most typically when a child of yours dies or
2002exits). It is permissible to install a child watcher I<after> the child 2134exits). It is permissible to install a child watcher I<after> the child
2003has been forked (which implies it might have already exited), as long 2135has been forked (which implies it might have already exited), as long
2004as the event loop isn't entered (or is continued from a watcher), i.e., 2136as the event loop isn't entered (or is continued from a watcher), i.e.,
2005forking and then immediately registering a watcher for the child is fine, 2137forking and then immediately registering a watcher for the child is fine,
2006but forking and registering a watcher a few event loop iterations later is 2138but forking and registering a watcher a few event loop iterations later or
2007not. 2139in the next callback invocation is not.
2008 2140
2009Only the default event loop is capable of handling signals, and therefore 2141Only the default event loop is capable of handling signals, and therefore
2010you can only register child watchers in the default event loop. 2142you can only register child watchers in the default event loop.
2143
2144Due to some design glitches inside libev, child watchers will always be
2145handled at maximum priority (their priority is set to C<EV_MAXPRI> by
2146libev)
2011 2147
2012=head3 Process Interaction 2148=head3 Process Interaction
2013 2149
2014Libev grabs C<SIGCHLD> as soon as the default event loop is 2150Libev grabs C<SIGCHLD> as soon as the default event loop is
2015initialised. This is necessary to guarantee proper behaviour even if 2151initialised. This is necessary to guarantee proper behaviour even if
2367 // no longer anything immediate to do. 2503 // no longer anything immediate to do.
2368 } 2504 }
2369 2505
2370 ev_idle *idle_watcher = malloc (sizeof (ev_idle)); 2506 ev_idle *idle_watcher = malloc (sizeof (ev_idle));
2371 ev_idle_init (idle_watcher, idle_cb); 2507 ev_idle_init (idle_watcher, idle_cb);
2372 ev_idle_start (loop, idle_cb); 2508 ev_idle_start (loop, idle_watcher);
2373 2509
2374 2510
2375=head2 C<ev_prepare> and C<ev_check> - customise your event loop! 2511=head2 C<ev_prepare> and C<ev_check> - customise your event loop!
2376 2512
2377Prepare and check watchers are usually (but not always) used in pairs: 2513Prepare and check watchers are usually (but not always) used in pairs:
2470 struct pollfd fds [nfd]; 2606 struct pollfd fds [nfd];
2471 // actual code will need to loop here and realloc etc. 2607 // actual code will need to loop here and realloc etc.
2472 adns_beforepoll (ads, fds, &nfd, &timeout, timeval_from (ev_time ())); 2608 adns_beforepoll (ads, fds, &nfd, &timeout, timeval_from (ev_time ()));
2473 2609
2474 /* the callback is illegal, but won't be called as we stop during check */ 2610 /* the callback is illegal, but won't be called as we stop during check */
2475 ev_timer_init (&tw, 0, timeout * 1e-3); 2611 ev_timer_init (&tw, 0, timeout * 1e-3, 0.);
2476 ev_timer_start (loop, &tw); 2612 ev_timer_start (loop, &tw);
2477 2613
2478 // create one ev_io per pollfd 2614 // create one ev_io per pollfd
2479 for (int i = 0; i < nfd; ++i) 2615 for (int i = 0; i < nfd; ++i)
2480 { 2616 {
3642defined to be C<0>, then they are not. 3778defined to be C<0>, then they are not.
3643 3779
3644=item EV_MINIMAL 3780=item EV_MINIMAL
3645 3781
3646If you need to shave off some kilobytes of code at the expense of some 3782If you need to shave off some kilobytes of code at the expense of some
3647speed, define this symbol to C<1>. Currently this is used to override some 3783speed (but with the full API), define this symbol to C<1>. Currently this
3648inlining decisions, saves roughly 30% code size on amd64. It also selects a 3784is used to override some inlining decisions, saves roughly 30% code size
3649much smaller 2-heap for timer management over the default 4-heap. 3785on amd64. It also selects a much smaller 2-heap for timer management over
3786the default 4-heap.
3787
3788You can save even more by disabling watcher types you do not need
3789and setting C<EV_MAXPRI> == C<EV_MINPRI>. Also, disabling C<assert>
3790(C<-DNDEBUG>) will usually reduce code size a lot.
3791
3792Defining C<EV_MINIMAL> to C<2> will additionally reduce the core API to
3793provide a bare-bones event library. See C<ev.h> for details on what parts
3794of the API are still available, and do not complain if this subset changes
3795over time.
3650 3796
3651=item EV_PID_HASHSIZE 3797=item EV_PID_HASHSIZE
3652 3798
3653C<ev_child> watchers use a small hash table to distribute workload by 3799C<ev_child> watchers use a small hash table to distribute workload by
3654pid. The default size is C<16> (or C<1> with C<EV_MINIMAL>), usually more 3800pid. The default size is C<16> (or C<1> with C<EV_MINIMAL>), usually more
3840default loop and triggering an C<ev_async> watcher from the default loop 3986default loop and triggering an C<ev_async> watcher from the default loop
3841watcher callback into the event loop interested in the signal. 3987watcher callback into the event loop interested in the signal.
3842 3988
3843=back 3989=back
3844 3990
3991=head4 THREAD LOCKING EXAMPLE
3992
3993Here is a fictitious example of how to run an event loop in a different
3994thread than where callbacks are being invoked and watchers are
3995created/added/removed.
3996
3997For a real-world example, see the C<EV::Loop::Async> perl module,
3998which uses exactly this technique (which is suited for many high-level
3999languages).
4000
4001The example uses a pthread mutex to protect the loop data, a condition
4002variable to wait for callback invocations, an async watcher to notify the
4003event loop thread and an unspecified mechanism to wake up the main thread.
4004
4005First, you need to associate some data with the event loop:
4006
4007 typedef struct {
4008 mutex_t lock; /* global loop lock */
4009 ev_async async_w;
4010 thread_t tid;
4011 cond_t invoke_cv;
4012 } userdata;
4013
4014 void prepare_loop (EV_P)
4015 {
4016 // for simplicity, we use a static userdata struct.
4017 static userdata u;
4018
4019 ev_async_init (&u->async_w, async_cb);
4020 ev_async_start (EV_A_ &u->async_w);
4021
4022 pthread_mutex_init (&u->lock, 0);
4023 pthread_cond_init (&u->invoke_cv, 0);
4024
4025 // now associate this with the loop
4026 ev_set_userdata (EV_A_ u);
4027 ev_set_invoke_pending_cb (EV_A_ l_invoke);
4028 ev_set_loop_release_cb (EV_A_ l_release, l_acquire);
4029
4030 // then create the thread running ev_loop
4031 pthread_create (&u->tid, 0, l_run, EV_A);
4032 }
4033
4034The callback for the C<ev_async> watcher does nothing: the watcher is used
4035solely to wake up the event loop so it takes notice of any new watchers
4036that might have been added:
4037
4038 static void
4039 async_cb (EV_P_ ev_async *w, int revents)
4040 {
4041 // just used for the side effects
4042 }
4043
4044The C<l_release> and C<l_acquire> callbacks simply unlock/lock the mutex
4045protecting the loop data, respectively.
4046
4047 static void
4048 l_release (EV_P)
4049 {
4050 userdata *u = ev_userdata (EV_A);
4051 pthread_mutex_unlock (&u->lock);
4052 }
4053
4054 static void
4055 l_acquire (EV_P)
4056 {
4057 userdata *u = ev_userdata (EV_A);
4058 pthread_mutex_lock (&u->lock);
4059 }
4060
4061The event loop thread first acquires the mutex, and then jumps straight
4062into C<ev_loop>:
4063
4064 void *
4065 l_run (void *thr_arg)
4066 {
4067 struct ev_loop *loop = (struct ev_loop *)thr_arg;
4068
4069 l_acquire (EV_A);
4070 pthread_setcanceltype (PTHREAD_CANCEL_ASYNCHRONOUS, 0);
4071 ev_loop (EV_A_ 0);
4072 l_release (EV_A);
4073
4074 return 0;
4075 }
4076
4077Instead of invoking all pending watchers, the C<l_invoke> callback will
4078signal the main thread via some unspecified mechanism (signals? pipe
4079writes? C<Async::Interrupt>?) and then waits until all pending watchers
4080have been called (in a while loop because a) spurious wakeups are possible
4081and b) skipping inter-thread-communication when there are no pending
4082watchers is very beneficial):
4083
4084 static void
4085 l_invoke (EV_P)
4086 {
4087 userdata *u = ev_userdata (EV_A);
4088
4089 while (ev_pending_count (EV_A))
4090 {
4091 wake_up_other_thread_in_some_magic_or_not_so_magic_way ();
4092 pthread_cond_wait (&u->invoke_cv, &u->lock);
4093 }
4094 }
4095
4096Now, whenever the main thread gets told to invoke pending watchers, it
4097will grab the lock, call C<ev_invoke_pending> and then signal the loop
4098thread to continue:
4099
4100 static void
4101 real_invoke_pending (EV_P)
4102 {
4103 userdata *u = ev_userdata (EV_A);
4104
4105 pthread_mutex_lock (&u->lock);
4106 ev_invoke_pending (EV_A);
4107 pthread_cond_signal (&u->invoke_cv);
4108 pthread_mutex_unlock (&u->lock);
4109 }
4110
4111Whenever you want to start/stop a watcher or do other modifications to an
4112event loop, you will now have to lock:
4113
4114 ev_timer timeout_watcher;
4115 userdata *u = ev_userdata (EV_A);
4116
4117 ev_timer_init (&timeout_watcher, timeout_cb, 5.5, 0.);
4118
4119 pthread_mutex_lock (&u->lock);
4120 ev_timer_start (EV_A_ &timeout_watcher);
4121 ev_async_send (EV_A_ &u->async_w);
4122 pthread_mutex_unlock (&u->lock);
4123
4124Note that sending the C<ev_async> watcher is required because otherwise
4125an event loop currently blocking in the kernel will have no knowledge
4126about the newly added timer. By waking up the loop it will pick up any new
4127watchers in the next event loop iteration.
4128
3845=head3 COROUTINES 4129=head3 COROUTINES
3846 4130
3847Libev is very accommodating to coroutines ("cooperative threads"): 4131Libev is very accommodating to coroutines ("cooperative threads"):
3848libev fully supports nesting calls to its functions from different 4132libev fully supports nesting calls to its functions from different
3849coroutines (e.g. you can call C<ev_loop> on the same loop from two 4133coroutines (e.g. you can call C<ev_loop> on the same loop from two
3850different coroutines, and switch freely between both coroutines running the 4134different coroutines, and switch freely between both coroutines running
3851loop, as long as you don't confuse yourself). The only exception is that 4135the loop, as long as you don't confuse yourself). The only exception is
3852you must not do this from C<ev_periodic> reschedule callbacks. 4136that you must not do this from C<ev_periodic> reschedule callbacks.
3853 4137
3854Care has been taken to ensure that libev does not keep local state inside 4138Care has been taken to ensure that libev does not keep local state inside
3855C<ev_loop>, and other calls do not usually allow for coroutine switches as 4139C<ev_loop>, and other calls do not usually allow for coroutine switches as
3856they do not call any callbacks. 4140they do not call any callbacks.
3857 4141
3934way (note also that glib is the slowest event library known to man). 4218way (note also that glib is the slowest event library known to man).
3935 4219
3936There is no supported compilation method available on windows except 4220There is no supported compilation method available on windows except
3937embedding it into other applications. 4221embedding it into other applications.
3938 4222
4223Sensible signal handling is officially unsupported by Microsoft - libev
4224tries its best, but under most conditions, signals will simply not work.
4225
3939Not a libev limitation but worth mentioning: windows apparently doesn't 4226Not a libev limitation but worth mentioning: windows apparently doesn't
3940accept large writes: instead of resulting in a partial write, windows will 4227accept large writes: instead of resulting in a partial write, windows will
3941either accept everything or return C<ENOBUFS> if the buffer is too large, 4228either accept everything or return C<ENOBUFS> if the buffer is too large,
3942so make sure you only write small amounts into your sockets (less than a 4229so make sure you only write small amounts into your sockets (less than a
3943megabyte seems safe, but this apparently depends on the amount of memory 4230megabyte seems safe, but this apparently depends on the amount of memory
3947the abysmal performance of winsockets, using a large number of sockets 4234the abysmal performance of winsockets, using a large number of sockets
3948is not recommended (and not reasonable). If your program needs to use 4235is not recommended (and not reasonable). If your program needs to use
3949more than a hundred or so sockets, then likely it needs to use a totally 4236more than a hundred or so sockets, then likely it needs to use a totally
3950different implementation for windows, as libev offers the POSIX readiness 4237different implementation for windows, as libev offers the POSIX readiness
3951notification model, which cannot be implemented efficiently on windows 4238notification model, which cannot be implemented efficiently on windows
3952(Microsoft monopoly games). 4239(due to Microsoft monopoly games).
3953 4240
3954A typical way to use libev under windows is to embed it (see the embedding 4241A typical way to use libev under windows is to embed it (see the embedding
3955section for details) and use the following F<evwrap.h> header file instead 4242section for details) and use the following F<evwrap.h> header file instead
3956of F<ev.h>: 4243of F<ev.h>:
3957 4244
3993 4280
3994Early versions of winsocket's select only supported waiting for a maximum 4281Early versions of winsocket's select only supported waiting for a maximum
3995of C<64> handles (probably owning to the fact that all windows kernels 4282of C<64> handles (probably owning to the fact that all windows kernels
3996can only wait for C<64> things at the same time internally; Microsoft 4283can only wait for C<64> things at the same time internally; Microsoft
3997recommends spawning a chain of threads and wait for 63 handles and the 4284recommends spawning a chain of threads and wait for 63 handles and the
3998previous thread in each. Great). 4285previous thread in each. Sounds great!).
3999 4286
4000Newer versions support more handles, but you need to define C<FD_SETSIZE> 4287Newer versions support more handles, but you need to define C<FD_SETSIZE>
4001to some high number (e.g. C<2048>) before compiling the winsocket select 4288to some high number (e.g. C<2048>) before compiling the winsocket select
4002call (which might be in libev or elsewhere, for example, perl does its own 4289call (which might be in libev or elsewhere, for example, perl and many
4003select emulation on windows). 4290other interpreters do their own select emulation on windows).
4004 4291
4005Another limit is the number of file descriptors in the Microsoft runtime 4292Another limit is the number of file descriptors in the Microsoft runtime
4006libraries, which by default is C<64> (there must be a hidden I<64> fetish 4293libraries, which by default is C<64> (there must be a hidden I<64>
4007or something like this inside Microsoft). You can increase this by calling 4294fetish or something like this inside Microsoft). You can increase this
4008C<_setmaxstdio>, which can increase this limit to C<2048> (another 4295by calling C<_setmaxstdio>, which can increase this limit to C<2048>
4009arbitrary limit), but is broken in many versions of the Microsoft runtime 4296(another arbitrary limit), but is broken in many versions of the Microsoft
4010libraries.
4011
4012This might get you to about C<512> or C<2048> sockets (depending on 4297runtime libraries. This might get you to about C<512> or C<2048> sockets
4013windows version and/or the phase of the moon). To get more, you need to 4298(depending on windows version and/or the phase of the moon). To get more,
4014wrap all I/O functions and provide your own fd management, but the cost of 4299you need to wrap all I/O functions and provide your own fd management, but
4015calling select (O(n²)) will likely make this unworkable. 4300the cost of calling select (O(n²)) will likely make this unworkable.
4016 4301
4017=back 4302=back
4018 4303
4019=head2 PORTABILITY REQUIREMENTS 4304=head2 PORTABILITY REQUIREMENTS
4020 4305
4063=item C<double> must hold a time value in seconds with enough accuracy 4348=item C<double> must hold a time value in seconds with enough accuracy
4064 4349
4065The type C<double> is used to represent timestamps. It is required to 4350The type C<double> is used to represent timestamps. It is required to
4066have at least 51 bits of mantissa (and 9 bits of exponent), which is good 4351have at least 51 bits of mantissa (and 9 bits of exponent), which is good
4067enough for at least into the year 4000. This requirement is fulfilled by 4352enough for at least into the year 4000. This requirement is fulfilled by
4068implementations implementing IEEE 754 (basically all existing ones). 4353implementations implementing IEEE 754, which is basically all existing
4354ones. With IEEE 754 doubles, you get microsecond accuracy until at least
43552200.
4069 4356
4070=back 4357=back
4071 4358
4072If you know of other additional requirements drop me a note. 4359If you know of other additional requirements drop me a note.
4073 4360

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines