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Revision 1.379 by root, Tue Jul 12 23:32:10 2011 UTC vs.
Revision 1.395 by root, Tue Jan 24 16:38:55 2012 UTC

174=item ev_tstamp ev_time () 174=item ev_tstamp ev_time ()
175 175
176Returns the current time as libev would use it. Please note that the 176Returns the current time as libev would use it. Please note that the
177C<ev_now> function is usually faster and also often returns the timestamp 177C<ev_now> function is usually faster and also often returns the timestamp
178you actually want to know. Also interesting is the combination of 178you actually want to know. Also interesting is the combination of
179C<ev_update_now> and C<ev_now>. 179C<ev_now_update> and C<ev_now>.
180 180
181=item ev_sleep (ev_tstamp interval) 181=item ev_sleep (ev_tstamp interval)
182 182
183Sleep for the given interval: The current thread will be blocked 183Sleep for the given interval: The current thread will be blocked
184until either it is interrupted or the given time interval has 184until either it is interrupted or the given time interval has
1020can be done relatively simply by putting mutex_lock/unlock calls around 1020can be done relatively simply by putting mutex_lock/unlock calls around
1021each call to a libev function. 1021each call to a libev function.
1022 1022
1023However, C<ev_run> can run an indefinite time, so it is not feasible 1023However, C<ev_run> can run an indefinite time, so it is not feasible
1024to wait for it to return. One way around this is to wake up the event 1024to wait for it to return. One way around this is to wake up the event
1025loop via C<ev_break> and C<av_async_send>, another way is to set these 1025loop via C<ev_break> and C<ev_async_send>, another way is to set these
1026I<release> and I<acquire> callbacks on the loop. 1026I<release> and I<acquire> callbacks on the loop.
1027 1027
1028When set, then C<release> will be called just before the thread is 1028When set, then C<release> will be called just before the thread is
1029suspended waiting for new events, and C<acquire> is called just 1029suspended waiting for new events, and C<acquire> is called just
1030afterwards. 1030afterwards.
1771detecting time jumps is hard, and some inaccuracies are unavoidable (the 1771detecting time jumps is hard, and some inaccuracies are unavoidable (the
1772monotonic clock option helps a lot here). 1772monotonic clock option helps a lot here).
1773 1773
1774The callback is guaranteed to be invoked only I<after> its timeout has 1774The callback is guaranteed to be invoked only I<after> its timeout has
1775passed (not I<at>, so on systems with very low-resolution clocks this 1775passed (not I<at>, so on systems with very low-resolution clocks this
1776might introduce a small delay). If multiple timers become ready during the 1776might introduce a small delay, see "the special problem of being too
1777early", below). If multiple timers become ready during the same loop
1777same loop iteration then the ones with earlier time-out values are invoked 1778iteration then the ones with earlier time-out values are invoked before
1778before ones of the same priority with later time-out values (but this is 1779ones of the same priority with later time-out values (but this is no
1779no longer true when a callback calls C<ev_run> recursively). 1780longer true when a callback calls C<ev_run> recursively).
1780 1781
1781=head3 Be smart about timeouts 1782=head3 Be smart about timeouts
1782 1783
1783Many real-world problems involve some kind of timeout, usually for error 1784Many real-world problems involve some kind of timeout, usually for error
1784recovery. A typical example is an HTTP request - if the other side hangs, 1785recovery. A typical example is an HTTP request - if the other side hangs,
1859 1860
1860In this case, it would be more efficient to leave the C<ev_timer> alone, 1861In this case, it would be more efficient to leave the C<ev_timer> alone,
1861but remember the time of last activity, and check for a real timeout only 1862but remember the time of last activity, and check for a real timeout only
1862within the callback: 1863within the callback:
1863 1864
1865 ev_tstamp timeout = 60.;
1864 ev_tstamp last_activity; // time of last activity 1866 ev_tstamp last_activity; // time of last activity
1867 ev_timer timer;
1865 1868
1866 static void 1869 static void
1867 callback (EV_P_ ev_timer *w, int revents) 1870 callback (EV_P_ ev_timer *w, int revents)
1868 { 1871 {
1869 ev_tstamp now = ev_now (EV_A); 1872 // calculate when the timeout would happen
1870 ev_tstamp timeout = last_activity + 60.; 1873 ev_tstamp after = last_activity - ev_now (EV_A) + timeout;
1871 1874
1872 // if last_activity + 60. is older than now, we did time out 1875 // if negative, it means we the timeout already occured
1873 if (timeout < now) 1876 if (after < 0.)
1874 { 1877 {
1875 // timeout occurred, take action 1878 // timeout occurred, take action
1876 } 1879 }
1877 else 1880 else
1878 { 1881 {
1879 // callback was invoked, but there was some activity, re-arm 1882 // callback was invoked, but there was some recent
1880 // the watcher to fire in last_activity + 60, which is 1883 // activity. simply restart the timer to time out
1881 // guaranteed to be in the future, so "again" is positive: 1884 // after "after" seconds, which is the earliest time
1882 w->repeat = timeout - now; 1885 // the timeout can occur.
1886 ev_timer_set (w, after, 0.);
1883 ev_timer_again (EV_A_ w); 1887 ev_timer_start (EV_A_ w);
1884 } 1888 }
1885 } 1889 }
1886 1890
1887To summarise the callback: first calculate the real timeout (defined 1891To summarise the callback: first calculate in how many seconds the
1888as "60 seconds after the last activity"), then check if that time has 1892timeout will occur (by calculating the absolute time when it would occur,
1889been reached, which means something I<did>, in fact, time out. Otherwise 1893C<last_activity + timeout>, and subtracting the current time, C<ev_now
1890the callback was invoked too early (C<timeout> is in the future), so 1894(EV_A)> from that).
1891re-schedule the timer to fire at that future time, to see if maybe we have
1892a timeout then.
1893 1895
1894Note how C<ev_timer_again> is used, taking advantage of the 1896If this value is negative, then we are already past the timeout, i.e. we
1895C<ev_timer_again> optimisation when the timer is already running. 1897timed out, and need to do whatever is needed in this case.
1898
1899Otherwise, we now the earliest time at which the timeout would trigger,
1900and simply start the timer with this timeout value.
1901
1902In other words, each time the callback is invoked it will check whether
1903the timeout cocured. If not, it will simply reschedule itself to check
1904again at the earliest time it could time out. Rinse. Repeat.
1896 1905
1897This scheme causes more callback invocations (about one every 60 seconds 1906This scheme causes more callback invocations (about one every 60 seconds
1898minus half the average time between activity), but virtually no calls to 1907minus half the average time between activity), but virtually no calls to
1899libev to change the timeout. 1908libev to change the timeout.
1900 1909
1901To start the timer, simply initialise the watcher and set C<last_activity> 1910To start the machinery, simply initialise the watcher and set
1902to the current time (meaning we just have some activity :), then call the 1911C<last_activity> to the current time (meaning there was some activity just
1903callback, which will "do the right thing" and start the timer: 1912now), then call the callback, which will "do the right thing" and start
1913the timer:
1904 1914
1915 last_activity = ev_now (EV_A);
1905 ev_init (timer, callback); 1916 ev_init (&timer, callback);
1906 last_activity = ev_now (loop); 1917 callback (EV_A_ &timer, 0);
1907 callback (loop, timer, EV_TIMER);
1908 1918
1909And when there is some activity, simply store the current time in 1919When there is some activity, simply store the current time in
1910C<last_activity>, no libev calls at all: 1920C<last_activity>, no libev calls at all:
1911 1921
1922 if (activity detected)
1912 last_activity = ev_now (loop); 1923 last_activity = ev_now (EV_A);
1924
1925When your timeout value changes, then the timeout can be changed by simply
1926providing a new value, stopping the timer and calling the callback, which
1927will agaion do the right thing (for example, time out immediately :).
1928
1929 timeout = new_value;
1930 ev_timer_stop (EV_A_ &timer);
1931 callback (EV_A_ &timer, 0);
1913 1932
1914This technique is slightly more complex, but in most cases where the 1933This technique is slightly more complex, but in most cases where the
1915time-out is unlikely to be triggered, much more efficient. 1934time-out is unlikely to be triggered, much more efficient.
1916
1917Changing the timeout is trivial as well (if it isn't hard-coded in the
1918callback :) - just change the timeout and invoke the callback, which will
1919fix things for you.
1920 1935
1921=item 4. Wee, just use a double-linked list for your timeouts. 1936=item 4. Wee, just use a double-linked list for your timeouts.
1922 1937
1923If there is not one request, but many thousands (millions...), all 1938If there is not one request, but many thousands (millions...), all
1924employing some kind of timeout with the same timeout value, then one can 1939employing some kind of timeout with the same timeout value, then one can
1951Method #1 is almost always a bad idea, and buys you nothing. Method #4 is 1966Method #1 is almost always a bad idea, and buys you nothing. Method #4 is
1952rather complicated, but extremely efficient, something that really pays 1967rather complicated, but extremely efficient, something that really pays
1953off after the first million or so of active timers, i.e. it's usually 1968off after the first million or so of active timers, i.e. it's usually
1954overkill :) 1969overkill :)
1955 1970
1971=head3 The special problem of being too early
1972
1973If you ask a timer to call your callback after three seconds, then
1974you expect it to be invoked after three seconds - but of course, this
1975cannot be guaranteed to infinite precision. Less obviously, it cannot be
1976guaranteed to any precision by libev - imagine somebody suspending the
1977process with a STOP signal for a few hours for example.
1978
1979So, libev tries to invoke your callback as soon as possible I<after> the
1980delay has occurred, but cannot guarantee this.
1981
1982A less obvious failure mode is calling your callback too early: many event
1983loops compare timestamps with a "elapsed delay >= requested delay", but
1984this can cause your callback to be invoked much earlier than you would
1985expect.
1986
1987To see why, imagine a system with a clock that only offers full second
1988resolution (think windows if you can't come up with a broken enough OS
1989yourself). If you schedule a one-second timer at the time 500.9, then the
1990event loop will schedule your timeout to elapse at a system time of 500
1991(500.9 truncated to the resolution) + 1, or 501.
1992
1993If an event library looks at the timeout 0.1s later, it will see "501 >=
1994501" and invoke the callback 0.1s after it was started, even though a
1995one-second delay was requested - this is being "too early", despite best
1996intentions.
1997
1998This is the reason why libev will never invoke the callback if the elapsed
1999delay equals the requested delay, but only when the elapsed delay is
2000larger than the requested delay. In the example above, libev would only invoke
2001the callback at system time 502, or 1.1s after the timer was started.
2002
2003So, while libev cannot guarantee that your callback will be invoked
2004exactly when requested, it I<can> and I<does> guarantee that the requested
2005delay has actually elapsed, or in other words, it always errs on the "too
2006late" side of things.
2007
1956=head3 The special problem of time updates 2008=head3 The special problem of time updates
1957 2009
1958Establishing the current time is a costly operation (it usually takes at 2010Establishing the current time is a costly operation (it usually takes
1959least two system calls): EV therefore updates its idea of the current 2011at least one system call): EV therefore updates its idea of the current
1960time only before and after C<ev_run> collects new events, which causes a 2012time only before and after C<ev_run> collects new events, which causes a
1961growing difference between C<ev_now ()> and C<ev_time ()> when handling 2013growing difference between C<ev_now ()> and C<ev_time ()> when handling
1962lots of events in one iteration. 2014lots of events in one iteration.
1963 2015
1964The relative timeouts are calculated relative to the C<ev_now ()> 2016The relative timeouts are calculated relative to the C<ev_now ()>
1970 ev_timer_set (&timer, after + ev_now () - ev_time (), 0.); 2022 ev_timer_set (&timer, after + ev_now () - ev_time (), 0.);
1971 2023
1972If the event loop is suspended for a long time, you can also force an 2024If the event loop is suspended for a long time, you can also force an
1973update of the time returned by C<ev_now ()> by calling C<ev_now_update 2025update of the time returned by C<ev_now ()> by calling C<ev_now_update
1974()>. 2026()>.
2027
2028=head3 The special problem of unsynchronised clocks
2029
2030Modern systems have a variety of clocks - libev itself uses the normal
2031"wall clock" clock and, if available, the monotonic clock (to avoid time
2032jumps).
2033
2034Neither of these clocks is synchronised with each other or any other clock
2035on the system, so C<ev_time ()> might return a considerably different time
2036than C<gettimeofday ()> or C<time ()>. On a GNU/Linux system, for example,
2037a call to C<gettimeofday> might return a second count that is one higher
2038than a directly following call to C<time>.
2039
2040The moral of this is to only compare libev-related timestamps with
2041C<ev_time ()> and C<ev_now ()>, at least if you want better precision than
2042a second or so.
2043
2044One more problem arises due to this lack of synchronisation: if libev uses
2045the system monotonic clock and you compare timestamps from C<ev_time>
2046or C<ev_now> from when you started your timer and when your callback is
2047invoked, you will find that sometimes the callback is a bit "early".
2048
2049This is because C<ev_timer>s work in real time, not wall clock time, so
2050libev makes sure your callback is not invoked before the delay happened,
2051I<measured according to the real time>, not the system clock.
2052
2053If your timeouts are based on a physical timescale (e.g. "time out this
2054connection after 100 seconds") then this shouldn't bother you as it is
2055exactly the right behaviour.
2056
2057If you want to compare wall clock/system timestamps to your timers, then
2058you need to use C<ev_periodic>s, as these are based on the wall clock
2059time, where your comparisons will always generate correct results.
1975 2060
1976=head3 The special problems of suspended animation 2061=head3 The special problems of suspended animation
1977 2062
1978When you leave the server world it is quite customary to hit machines that 2063When you leave the server world it is quite customary to hit machines that
1979can suspend/hibernate - what happens to the clocks during such a suspend? 2064can suspend/hibernate - what happens to the clocks during such a suspend?
2023keep up with the timer (because it takes longer than those 10 seconds to 2108keep up with the timer (because it takes longer than those 10 seconds to
2024do stuff) the timer will not fire more than once per event loop iteration. 2109do stuff) the timer will not fire more than once per event loop iteration.
2025 2110
2026=item ev_timer_again (loop, ev_timer *) 2111=item ev_timer_again (loop, ev_timer *)
2027 2112
2028This will act as if the timer timed out and restarts it again if it is 2113This will act as if the timer timed out, and restarts it again if it is
2029repeating. The exact semantics are: 2114repeating. It basically works like calling C<ev_timer_stop>, updating the
2115timeout to the C<repeat> value and calling C<ev_timer_start>.
2030 2116
2117The exact semantics are as in the following rules, all of which will be
2118applied to the watcher:
2119
2120=over 4
2121
2031If the timer is pending, its pending status is cleared. 2122=item If the timer is pending, the pending status is always cleared.
2032 2123
2033If the timer is started but non-repeating, stop it (as if it timed out). 2124=item If the timer is started but non-repeating, stop it (as if it timed
2125out, without invoking it).
2034 2126
2035If the timer is repeating, either start it if necessary (with the 2127=item If the timer is repeating, make the C<repeat> value the new timeout
2036C<repeat> value), or reset the running timer to the C<repeat> value. 2128and start the timer, if necessary.
2129
2130=back
2037 2131
2038This sounds a bit complicated, see L<Be smart about timeouts>, above, for a 2132This sounds a bit complicated, see L<Be smart about timeouts>, above, for a
2039usage example. 2133usage example.
2040 2134
2041=item ev_tstamp ev_timer_remaining (loop, ev_timer *) 2135=item ev_tstamp ev_timer_remaining (loop, ev_timer *)
3402 ev_once (STDIN_FILENO, EV_READ, 10., stdin_ready, 0); 3496 ev_once (STDIN_FILENO, EV_READ, 10., stdin_ready, 0);
3403 3497
3404=item ev_feed_fd_event (loop, int fd, int revents) 3498=item ev_feed_fd_event (loop, int fd, int revents)
3405 3499
3406Feed an event on the given fd, as if a file descriptor backend detected 3500Feed an event on the given fd, as if a file descriptor backend detected
3407the given events it. 3501the given events.
3408 3502
3409=item ev_feed_signal_event (loop, int signum) 3503=item ev_feed_signal_event (loop, int signum)
3410 3504
3411Feed an event as if the given signal occurred. See also C<ev_feed_signal>, 3505Feed an event as if the given signal occurred. See also C<ev_feed_signal>,
3412which is async-safe. 3506which is async-safe.
3486 { 3580 {
3487 struct my_biggy big = (struct my_biggy *) 3581 struct my_biggy big = (struct my_biggy *)
3488 (((char *)w) - offsetof (struct my_biggy, t2)); 3582 (((char *)w) - offsetof (struct my_biggy, t2));
3489 } 3583 }
3490 3584
3585=head2 AVOIDING FINISHING BEFORE RETURNING
3586
3587Often you have structures like this in event-based programs:
3588
3589 callback ()
3590 {
3591 free (request);
3592 }
3593
3594 request = start_new_request (..., callback);
3595
3596The intent is to start some "lengthy" operation. The C<request> could be
3597used to cancel the operation, or do other things with it.
3598
3599It's not uncommon to have code paths in C<start_new_request> that
3600immediately invoke the callback, for example, to report errors. Or you add
3601some caching layer that finds that it can skip the lengthy aspects of the
3602operation and simply invoke the callback with the result.
3603
3604The problem here is that this will happen I<before> C<start_new_request>
3605has returned, so C<request> is not set.
3606
3607Even if you pass the request by some safer means to the callback, you
3608might want to do something to the request after starting it, such as
3609canceling it, which probably isn't working so well when the callback has
3610already been invoked.
3611
3612A common way around all these issues is to make sure that
3613C<start_new_request> I<always> returns before the callback is invoked. If
3614C<start_new_request> immediately knows the result, it can artificially
3615delay invoking the callback by e.g. using a C<prepare> or C<idle> watcher
3616for example, or more sneakily, by reusing an existing (stopped) watcher
3617and pushing it into the pending queue:
3618
3619 ev_set_cb (watcher, callback);
3620 ev_feed_event (EV_A_ watcher, 0);
3621
3622This way, C<start_new_request> can safely return before the callback is
3623invoked, while not delaying callback invocation too much.
3624
3491=head2 MODEL/NESTED EVENT LOOP INVOCATIONS AND EXIT CONDITIONS 3625=head2 MODEL/NESTED EVENT LOOP INVOCATIONS AND EXIT CONDITIONS
3492 3626
3493Often (especially in GUI toolkits) there are places where you have 3627Often (especially in GUI toolkits) there are places where you have
3494I<modal> interaction, which is most easily implemented by recursively 3628I<modal> interaction, which is most easily implemented by recursively
3495invoking C<ev_run>. 3629invoking C<ev_run>.
3508 int exit_main_loop = 0; 3642 int exit_main_loop = 0;
3509 3643
3510 while (!exit_main_loop) 3644 while (!exit_main_loop)
3511 ev_run (EV_DEFAULT_ EVRUN_ONCE); 3645 ev_run (EV_DEFAULT_ EVRUN_ONCE);
3512 3646
3513 // in a model watcher 3647 // in a modal watcher
3514 int exit_nested_loop = 0; 3648 int exit_nested_loop = 0;
3515 3649
3516 while (!exit_nested_loop) 3650 while (!exit_nested_loop)
3517 ev_run (EV_A_ EVRUN_ONCE); 3651 ev_run (EV_A_ EVRUN_ONCE);
3518 3652
3698 switch_to (libev_coro); 3832 switch_to (libev_coro);
3699 } 3833 }
3700 3834
3701That basically suspends the coroutine inside C<wait_for_event> and 3835That basically suspends the coroutine inside C<wait_for_event> and
3702continues the libev coroutine, which, when appropriate, switches back to 3836continues the libev coroutine, which, when appropriate, switches back to
3703this or any other coroutine. I am sure if you sue this your own :) 3837this or any other coroutine.
3704 3838
3705You can do similar tricks if you have, say, threads with an event queue - 3839You can do similar tricks if you have, say, threads with an event queue -
3706instead of storing a coroutine, you store the queue object and instead of 3840instead of storing a coroutine, you store the queue object and instead of
3707switching to a coroutine, you push the watcher onto the queue and notify 3841switching to a coroutine, you push the watcher onto the queue and notify
3708any waiters. 3842any waiters.
3801=item C<ev::io>, C<ev::timer>, C<ev::periodic>, C<ev::idle>, C<ev::sig> etc. 3935=item C<ev::io>, C<ev::timer>, C<ev::periodic>, C<ev::idle>, C<ev::sig> etc.
3802 3936
3803For each C<ev_TYPE> watcher in F<ev.h> there is a corresponding class of 3937For each C<ev_TYPE> watcher in F<ev.h> there is a corresponding class of
3804the same name in the C<ev> namespace, with the exception of C<ev_signal> 3938the same name in the C<ev> namespace, with the exception of C<ev_signal>
3805which is called C<ev::sig> to avoid clashes with the C<signal> macro 3939which is called C<ev::sig> to avoid clashes with the C<signal> macro
3806defines by many implementations. 3940defined by many implementations.
3807 3941
3808All of those classes have these methods: 3942All of those classes have these methods:
3809 3943
3810=over 4 3944=over 4
3811 3945
4063suitable for use with C<EV_A>. 4197suitable for use with C<EV_A>.
4064 4198
4065=item C<EV_DEFAULT>, C<EV_DEFAULT_> 4199=item C<EV_DEFAULT>, C<EV_DEFAULT_>
4066 4200
4067Similar to the other two macros, this gives you the value of the default 4201Similar to the other two macros, this gives you the value of the default
4068loop, if multiple loops are supported ("ev loop default"). 4202loop, if multiple loops are supported ("ev loop default"). The default loop
4203will be initialised if it isn't already initialised.
4204
4205For non-multiplicity builds, these macros do nothing, so you always have
4206to initialise the loop somewhere.
4069 4207
4070=item C<EV_DEFAULT_UC>, C<EV_DEFAULT_UC_> 4208=item C<EV_DEFAULT_UC>, C<EV_DEFAULT_UC_>
4071 4209
4072Usage identical to C<EV_DEFAULT> and C<EV_DEFAULT_>, but requires that the 4210Usage identical to C<EV_DEFAULT> and C<EV_DEFAULT_>, but requires that the
4073default loop has been initialised (C<UC> == unchecked). Their behaviour 4211default loop has been initialised (C<UC> == unchecked). Their behaviour
4412will have the C<struct ev_loop *> as first argument, and you can create 4550will have the C<struct ev_loop *> as first argument, and you can create
4413additional independent event loops. Otherwise there will be no support 4551additional independent event loops. Otherwise there will be no support
4414for multiple event loops and there is no first event loop pointer 4552for multiple event loops and there is no first event loop pointer
4415argument. Instead, all functions act on the single default loop. 4553argument. Instead, all functions act on the single default loop.
4416 4554
4555Note that C<EV_DEFAULT> and C<EV_DEFAULT_> will no longer provide a
4556default loop when multiplicity is switched off - you always have to
4557initialise the loop manually in this case.
4558
4417=item EV_MINPRI 4559=item EV_MINPRI
4418 4560
4419=item EV_MAXPRI 4561=item EV_MAXPRI
4420 4562
4421The range of allowed priorities. C<EV_MINPRI> must be smaller or equal to 4563The range of allowed priorities. C<EV_MINPRI> must be smaller or equal to
4518 4660
4519With an intelligent-enough linker (gcc+binutils are intelligent enough 4661With an intelligent-enough linker (gcc+binutils are intelligent enough
4520when you use C<-Wl,--gc-sections -ffunction-sections>) functions unused by 4662when you use C<-Wl,--gc-sections -ffunction-sections>) functions unused by
4521your program might be left out as well - a binary starting a timer and an 4663your program might be left out as well - a binary starting a timer and an
4522I/O watcher then might come out at only 5Kb. 4664I/O watcher then might come out at only 5Kb.
4665
4666=item EV_API_STATIC
4667
4668If this symbol is defined (by default it is not), then all identifiers
4669will have static linkage. This means that libev will not export any
4670identifiers, and you cannot link against libev anymore. This can be useful
4671when you embed libev, only want to use libev functions in a single file,
4672and do not want its identifiers to be visible.
4673
4674To use this, define C<EV_API_STATIC> and include F<ev.c> in the file that
4675wants to use libev.
4676
4677This option only works when libev is compiled with a C compiler, as C++
4678doesn't support the required declaration syntax.
4523 4679
4524=item EV_AVOID_STDIO 4680=item EV_AVOID_STDIO
4525 4681
4526If this is set to C<1> at compiletime, then libev will avoid using stdio 4682If this is set to C<1> at compiletime, then libev will avoid using stdio
4527functions (printf, scanf, perror etc.). This will increase the code size 4683functions (printf, scanf, perror etc.). This will increase the code size
5053good enough for at least into the year 4000 with millisecond accuracy 5209good enough for at least into the year 4000 with millisecond accuracy
5054(the design goal for libev). This requirement is overfulfilled by 5210(the design goal for libev). This requirement is overfulfilled by
5055implementations using IEEE 754, which is basically all existing ones. 5211implementations using IEEE 754, which is basically all existing ones.
5056 5212
5057With IEEE 754 doubles, you get microsecond accuracy until at least the 5213With IEEE 754 doubles, you get microsecond accuracy until at least the
5058year 2255 (and millisecond accuray till the year 287396 - by then, libev 5214year 2255 (and millisecond accuracy till the year 287396 - by then, libev
5059is either obsolete or somebody patched it to use C<long double> or 5215is either obsolete or somebody patched it to use C<long double> or
5060something like that, just kidding). 5216something like that, just kidding).
5061 5217
5062=back 5218=back
5063 5219

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> Changed lines