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#include <cassert> |
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#include <cstdlib> |
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#include <algorithm> |
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|
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using namespace std; |
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|
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#include "opengl.h" |
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|
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#include "util.h" |
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#include "entity.h" |
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#include "oct.h" |
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#include "view.h" |
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|
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///////////////////////////////////////////////////////////////////////////// |
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|
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geometry::~geometry () |
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{ |
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} |
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|
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template class geometry_opengl1d<GL_POINTS>; |
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template class geometry_opengl1d<GL_LINES>; |
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template class geometry_opengl1d<GL_LINE_STRIP>; |
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template class geometry_opengl1d<GL_LINE_LOOP>; |
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template class geometry_opengl2d<GL_TRIANGLES>; |
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template class geometry_opengl2d<GL_TRIANGLE_STRIP>; |
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template class geometry_opengl2d<GL_TRIANGLE_FAN>; |
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template class geometry_opengl2d<GL_QUADS>; |
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template class geometry_opengl2d<GL_QUAD_STRIP>; |
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template class geometry_opengl2d<GL_POLYGON>; |
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|
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geometry_opengl::geometry_opengl () |
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{ |
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list = glGenLists (1); |
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} |
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|
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geometry_opengl::~geometry_opengl () |
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{ |
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glDeleteLists (list, 1); |
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} |
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|
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template<GLenum type> |
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void geometry_opengl1d<type>::set (const vector<vertex_v3f> &v) |
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{ |
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clear (); |
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insert (end (), v.begin (), v.end ()); |
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|
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bbox.reset (); |
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|
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for (const_iterator i = end (); i-- != begin (); ) |
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bbox.add (i->v); |
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|
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update (); |
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} |
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|
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template<GLenum type> |
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void geometry_opengl1d<type>::draw (view &ctx) |
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{ |
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glBegin (type); |
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|
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for (iterator i = begin (); i < end (); ++i) |
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glVertex3fv ((GLfloat *)&i->v); |
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|
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glEnd (); |
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} |
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|
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template<GLenum type> |
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void geometry_opengl2d<type>::set (const vector<vertex_t2f_n3f_v3f> &v) |
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{ |
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bbox.reset (); |
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|
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for (vector<vertex_t2f_n3f_v3f>::const_iterator i = v.end (); i-- != v.begin (); ) |
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bbox.add (i->v); |
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|
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update (); |
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|
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glNewList (list, GL_COMPILE); |
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|
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#if 0 |
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glBegin (type); |
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|
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for (vector<vertex_t2f_n3f_v3f>::const_iterator i = v.begin (); i < v.end (); ++i) |
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{ |
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glTexCoord2fv ((GLfloat *)&i->t); |
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glNormal3fv ((GLfloat *)&i->n); |
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glVertex3fv ((GLfloat *)&i->v); |
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} |
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|
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glEnd (); |
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#else |
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glEnableClientState (GL_VERTEX_ARRAY); |
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glEnableClientState (GL_NORMAL_ARRAY); |
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glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
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glVertexPointer (3, GL_FLOAT, sizeof (vertex_t2f_n3f_v3f), (void *)&v.begin ()->v); |
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glNormalPointer (GL_FLOAT, sizeof (vertex_t2f_n3f_v3f), (void *)&v.begin ()->n); |
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glTexCoordPointer (2, GL_FLOAT, sizeof (vertex_t2f_n3f_v3f), (void *)&v.begin ()->t); |
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|
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glDrawArrays (type, 0, v.size ()); |
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|
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glDisableClientState (GL_VERTEX_ARRAY); |
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glDisableClientState (GL_NORMAL_ARRAY); |
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glDisableClientState (GL_TEXTURE_COORD_ARRAY); |
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#endif |
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|
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glEndList (); |
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} |
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|
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template<GLenum type> |
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void geometry_opengl2d<type>::draw (view &ctx) |
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{ |
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m->enable (ctx); |
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glCallList (list); |
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m->disable (ctx); |
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} |
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|
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void geometry_sphere::update () |
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{ |
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bbox.reset (); |
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bbox.add (-point (radius, radius, radius)); |
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bbox.add ( point (radius, radius, radius)); |
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|
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geometry::update (); |
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} |
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|
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void geometry_sphere::draw (view &ctx) |
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{ |
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int n = min (100, max (15, (int)(ctx.pixfact * radius) / 10)); |
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|
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GLUquadric *quad = gluNewQuadric (); |
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gluQuadricTexture (quad, true); |
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gluSphere (quad, radius, n, n); |
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gluDeleteQuadric (quad); |
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} |
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|
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///////////////////////////////////////////////////////////////////////////// |
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|
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void geometry_transform::update () |
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{ |
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const box &sub = g->bbox; |
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|
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bbox.reset (); |
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bbox.add (m * vec3 (sub.a.x, sub.a.y, sub.a.z)); |
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bbox.add (m * vec3 (sub.b.x, sub.a.y, sub.a.z)); |
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bbox.add (m * vec3 (sub.a.x, sub.b.y, sub.a.z)); |
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bbox.add (m * vec3 (sub.b.x, sub.b.y, sub.a.z)); |
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bbox.add (m * vec3 (sub.a.x, sub.a.y, sub.b.z)); |
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bbox.add (m * vec3 (sub.b.x, sub.a.y, sub.b.z)); |
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bbox.add (m * vec3 (sub.a.x, sub.b.y, sub.b.z)); |
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bbox.add (m * vec3 (sub.b.x, sub.b.y, sub.b.z)); |
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|
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geometry::update (); |
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} |
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|
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#if 0 |
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void geometry_transform::renormalize () |
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{ |
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point trans(m(0,3), m(1,3), m(2,3)); |
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::renormalize (e->orig, trans); |
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m(0,3) = trans.x; m(1,3) = trans.y; m(2,3) = trans.z; |
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} |
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#endif |
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|
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void geometry_transform::update (const matrix &xfrm) |
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{ |
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m = m * xfrm; |
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|
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update (); |
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} |
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|
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void geometry_transform::set_matrix (const matrix &xfrm) |
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{ |
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m = xfrm; |
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|
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update (); |
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} |
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|
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void geometry_transform::draw (view &ctx) |
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{ |
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glPushMatrix (); |
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glMultMatrixf ((GLfloat *)&m); |
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g->draw (ctx); |
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glPopMatrix (); |
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} |
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|
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void geometry_anim::draw (view &ctx) |
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{ |
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matrix save_m = m; |
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|
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update (matrix::rotation (vx * timer.now, vec3 (1, 0, 0)) |
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* matrix::rotation (vy * timer.now, vec3 (0, 1, 0)) |
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* matrix::rotation (vz * timer.now, vec3 (0, 0, 1))); |
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|
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geometry_transform::draw (ctx); |
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|
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m = save_m; |
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} |
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|
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///////////////////////////////////////////////////////////////////////////// |
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|
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void geometry_filter::set (geometry *g) |
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{ |
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this->g = g; |
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|
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if (g) |
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g->parent = this; |
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|
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update (); |
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} |
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|
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void geometry_filter::update () |
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{ |
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if (g) |
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{ |
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bbox = g->bbox; |
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geometry::update (); |
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} |
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} |
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|
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void geometry_filter::draw (view &ctx) |
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{ |
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g->draw (ctx); |
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} |
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|
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geometry_filter::~geometry_filter () |
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{ |
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delete g; |
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} |
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|
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///////////////////////////////////////////////////////////////////////////// |
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|
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void geometry_container::update () |
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{ |
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bbox.reset (); |
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|
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for (iterator i = end (); i-- != begin (); ) |
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bbox.add ((*i)->bbox); |
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|
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geometry::update (); |
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} |
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|
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void geometry_container::add (geometry *g) |
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{ |
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push_back (g); |
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g->parent = this; |
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|
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update (); |
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} |
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|
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void geometry_container::draw (view &ctx) |
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{ |
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for (iterator i = end (); i-- != begin (); ) |
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(*i)->draw (ctx); |
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} |
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|
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geometry_container::~geometry_container () |
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{ |
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for (iterator i = end (); i-- != begin (); ) |
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delete *i; |
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|
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clear (); |
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} |
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|
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/////////////////////////////////////////////////////////////////////////// |
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|
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static void nurbs_error (GLenum errorCode) |
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{ |
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const GLubyte *estring; |
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estring = gluErrorString(errorCode); |
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fprintf (stderr, "Nurbs error: %s\n", estring); |
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} |
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|
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void errorCallback(GLenum errorCode) |
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{ |
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const GLubyte *estring; |
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|
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estring = gluErrorString(errorCode); |
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fprintf (stderr, "Tessellation Error: %s\n", estring); |
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exit (0); |
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} |
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|
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void tcbBegin (GLenum prim) |
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{ |
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glBegin (prim); |
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} |
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|
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void tcbVertex (void *data) |
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{ |
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glVertex3fv ((GLfloat *)data); |
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} |
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|
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void tcbEnd () |
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{ |
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glEnd (); |
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} |
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|
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void geometry_nurbs::set () |
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{ |
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// < XXX >: Testing CODE |
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int u, v; |
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for (u = 0; u < 4; u++) { |
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for (v = 0; v < 4; v++) { |
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ctlpoints[u][v][0] = 2.0*((GLfloat)u - 1.5); |
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ctlpoints[u][v][1] = 2.0*((GLfloat)v - 1.5); |
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|
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if ( (u == 1 || u == 2) && (v == 1 || v == 2)) |
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ctlpoints[u][v][2] = 3.0; |
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else |
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ctlpoints[u][v][2] = -3.0; |
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} |
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} |
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tess = gluNewTess(); |
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// </ XXX > |
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|
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glEnable(GL_AUTO_NORMAL); |
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nurb = gluNewNurbsRenderer (); |
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gluNurbsProperty (nurb, GLU_AUTO_LOAD_MATRIX, GL_FALSE); |
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gluNurbsProperty (nurb, GLU_DISPLAY_MODE, GLU_FILL); |
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gluNurbsProperty (nurb, GLU_NURBS_MODE, GLU_NURBS_TESSELLATOR); |
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gluNurbsProperty (nurb, GLU_SAMPLING_METHOD, GLU_OBJECT_PATH_LENGTH); |
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gluNurbsProperty (nurb, GLU_SAMPLING_TOLERANCE, 1.0); |
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gluNurbsCallback (nurb, GLU_ERROR, (GLvoid (*)()) nurbs_error); |
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gluNurbsCallback (nurb, GLU_NURBS_BEGIN, (GLvoid(*)()) tcbBegin); |
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gluNurbsCallback (nurb, GLU_NURBS_VERTEX,(GLvoid(*)()) tcbVertex); |
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gluNurbsCallback (nurb, GLU_NURBS_END, tcbEnd); |
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glDisable(GL_AUTO_NORMAL); |
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|
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} |
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|
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void geometry_nurbs::draw (view &ctx) |
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{ |
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GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0}; |
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|
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GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 }; |
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GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; |
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GLfloat mat_shininess[] = { 100.0 }; |
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|
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glClearColor (0.0, 0.0, 0.0, 0.0); |
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glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); |
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glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); |
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glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); |
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|
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|
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glEnable(GL_AUTO_NORMAL); |
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gluBeginSurface (nurb); |
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gluNurbsSurface (nurb, 8, knots, 8, knots, 4 * 3, 3, &ctlpoints[0][0][0], 4, 4, GL_MAP2_VERTEX_3); |
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gluEndSurface (nurb); |
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/* |
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glEnable(GL_AUTO_NORMAL); |
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glPushMatrix(); |
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GL_LG_DEBUG; |
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======= |
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|
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gluEndSurface (nurb); |
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>>>>>>> 1.40 |
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glDisable(GL_AUTO_NORMAL); |
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glPopMatrix(); |
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glFlush(); |
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*/ |
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} |
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|
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///////////////////////////////////////////////////////////////////////////// |
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|
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entity::entity (geometry *g) |
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: geometry_filter(g) |
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, p(0,0,0) |
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{ |
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update (); |
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} |
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|
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entity::~entity () |
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{ |
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hide (); |
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} |
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|
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void entity::move (const vec3 &v) |
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{ |
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p = p + v; |
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|
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renormalize (orig, p); |
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|
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update (); |
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} |
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|
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void entity::show () |
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{ |
385 |
if (!o.size ()) |
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world.add (this); |
387 |
} |
388 |
|
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void entity::hide () |
390 |
{ |
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for (vector<octant *>::iterator i = o.end (); i-- != o.begin (); ) |
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(*i)->remove (this); |
393 |
|
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o.clear (); |
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} |
396 |
|
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void entity::update () |
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{ |
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if (!g) |
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return; |
401 |
|
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bbox = g->bbox; |
403 |
|
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a.x = orig.x + (soffs)floorf (bbox.a.x + p.x); |
405 |
a.y = orig.y + (soffs)floorf (bbox.a.y + p.y); |
406 |
a.z = orig.z + (soffs)floorf (bbox.a.z + p.z); |
407 |
b.x = orig.x + (soffs)ceilf (bbox.b.x + p.x); |
408 |
b.y = orig.y + (soffs)ceilf (bbox.b.y + p.y); |
409 |
b.z = orig.z + (soffs)ceilf (bbox.b.z + p.z); |
410 |
|
411 |
if (o.size ()) |
412 |
{ |
413 |
hide (); |
414 |
show (); |
415 |
} |
416 |
} |
417 |
|
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void entity::draw (view &ctx) |
419 |
{ |
420 |
sector diff = orig - ctx.orig; |
421 |
|
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glPushMatrix (); |
423 |
glTranslatef (diff.x + p.x, diff.y + p.y, diff.z + p.z); |
424 |
g->draw (ctx); |
425 |
glPopMatrix (); |
426 |
} |
427 |
|
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///////////////////////////////////////////////////////////////////////////// |
429 |
// |
430 |
|
431 |
#define SIZE 33 |
432 |
|
433 |
struct geometry_heightfield::node |
434 |
{ |
435 |
vertex_t2f_n3f_v3f vd[SIZE][SIZE]; |
436 |
gl::vertex_buffer vb; |
437 |
GLushort *ibp; |
438 |
GLfloat hvar; |
439 |
GLfloat x, y, e; |
440 |
|
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// 23 |
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// 01 |
443 |
struct geometry_heightfield::node *sub[4]; |
444 |
|
445 |
node (); |
446 |
}; |
447 |
|
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geometry_heightfield::node::node () |
449 |
{ |
450 |
sub[0] = sub[1] = sub[2] = sub[3] = 0; |
451 |
//vb.set (vd); |
452 |
} |
453 |
|
454 |
static index_buffer ib; |
455 |
static GLushort *ibp; |
456 |
static int icnt; |
457 |
|
458 |
geometry_heightfield::geometry_heightfield (GLfloat sx, GLfloat sy) |
459 |
{ |
460 |
if (!ib) |
461 |
{ |
462 |
ib.set<GLushort> (SIZE * SIZE * 6, GL_DYNAMIC_DRAW); |
463 |
ibp = (GLushort *)ib.map (); |
464 |
|
465 |
GLushort *p = ibp; |
466 |
|
467 |
for (int x = 0; x < SIZE - 1; x++) |
468 |
for (int y = 0; y < SIZE - 1; y++) |
469 |
{ |
470 |
unsigned short a = (y + 0) * SIZE + (x + 0); |
471 |
unsigned short b = (y + 0) * SIZE + (x + 1); |
472 |
unsigned short c = (y + 1) * SIZE + (x + 1); |
473 |
unsigned short d = (y + 1) * SIZE + (x + 0); |
474 |
|
475 |
*p++ = c; *p++ = b; *p++ = a; |
476 |
*p++ = d; *p++ = c; *p++ = a; |
477 |
} |
478 |
|
479 |
icnt = p - ibp; |
480 |
|
481 |
ib.unmap (); |
482 |
} |
483 |
|
484 |
update (); |
485 |
|
486 |
tree = new node; |
487 |
tree->hvar = 0.01F * sx; |
488 |
tree->x = tree->y = 0.F; |
489 |
tree->e = 1.F; |
490 |
|
491 |
for (int x = 0; x < SIZE; x++) |
492 |
for (int y = 0; y < SIZE; y++) |
493 |
{ |
494 |
vertex_t2f_n3f_v3f &v = tree->vd[y][x]; |
495 |
|
496 |
v.t = tex2 ((GLfloat)x / (SIZE - 1), (GLfloat)y / (SIZE - 1)); |
497 |
v.v = vec3 (sx * x / (SIZE - 1), tree->hvar * rand () / RAND_MAX, sy * y / (SIZE - 1)); |
498 |
|
499 |
if (x && y) |
500 |
v.n = normalize (cross (tree->vd[y-1][x].v - v.v, tree->vd[y][x-1].v - v.v)); |
501 |
else |
502 |
v.n = vec3 (0, 1, 0); |
503 |
} |
504 |
|
505 |
tree->vb.set (&tree->vd[0][0], SIZE * SIZE); |
506 |
|
507 |
bbox.reset (); |
508 |
bbox.add (vec3 (0, 0, 0)); |
509 |
bbox.add (vec3 (sx, tree->hvar, sy)); |
510 |
} |
511 |
|
512 |
void geometry_heightfield::update () |
513 |
{ |
514 |
geometry::update (); |
515 |
} |
516 |
|
517 |
void geometry_heightfield::draw (view &ctx) |
518 |
{ |
519 |
tree->vb.bind (); |
520 |
ib.draw (GL_TRIANGLES, 0, icnt); |
521 |
} |
522 |
|