1 |
#include <cassert> |
2 |
#include <cstdlib> |
3 |
#include <algorithm> |
4 |
|
5 |
using namespace std; |
6 |
|
7 |
#include "opengl.h" |
8 |
|
9 |
#include "util.h" |
10 |
#include "entity.h" |
11 |
#include "oct.h" |
12 |
#include "view.h" |
13 |
|
14 |
///////////////////////////////////////////////////////////////////////////// |
15 |
|
16 |
geometry::~geometry () |
17 |
{ |
18 |
} |
19 |
|
20 |
template class geometry_opengl1d<GL_POINTS>; |
21 |
template class geometry_opengl1d<GL_LINES>; |
22 |
template class geometry_opengl1d<GL_LINE_STRIP>; |
23 |
template class geometry_opengl1d<GL_LINE_LOOP>; |
24 |
template class geometry_opengl2d<GL_TRIANGLES>; |
25 |
template class geometry_opengl2d<GL_TRIANGLE_STRIP>; |
26 |
template class geometry_opengl2d<GL_TRIANGLE_FAN>; |
27 |
template class geometry_opengl2d<GL_QUADS>; |
28 |
template class geometry_opengl2d<GL_QUAD_STRIP>; |
29 |
template class geometry_opengl2d<GL_POLYGON>; |
30 |
|
31 |
geometry_opengl::geometry_opengl () |
32 |
{ |
33 |
list = glGenLists (1); |
34 |
} |
35 |
|
36 |
geometry_opengl::~geometry_opengl () |
37 |
{ |
38 |
glDeleteLists (list, 1); |
39 |
} |
40 |
|
41 |
template<GLenum type> |
42 |
void geometry_opengl1d<type>::set (const vector<vertex_v3f> &v) |
43 |
{ |
44 |
clear (); |
45 |
insert (end (), v.begin (), v.end ()); |
46 |
|
47 |
bbox.reset (); |
48 |
|
49 |
for (const_iterator i = end (); i-- != begin (); ) |
50 |
bbox.add (i->v); |
51 |
|
52 |
update (); |
53 |
} |
54 |
|
55 |
template<GLenum type> |
56 |
void geometry_opengl1d<type>::draw (view &ctx) |
57 |
{ |
58 |
glBegin (type); |
59 |
|
60 |
for (iterator i = begin (); i < end (); ++i) |
61 |
glVertex3fv ((GLfloat *)&i->v); |
62 |
|
63 |
glEnd (); |
64 |
} |
65 |
|
66 |
template<GLenum type> |
67 |
void geometry_opengl2d<type>::set (const vector<vertex_t2f_n3f_v3f> &v) |
68 |
{ |
69 |
bbox.reset (); |
70 |
|
71 |
for (vector<vertex_t2f_n3f_v3f>::const_iterator i = v.end (); i-- != v.begin (); ) |
72 |
bbox.add (i->v); |
73 |
|
74 |
update (); |
75 |
|
76 |
glNewList (list, GL_COMPILE); |
77 |
|
78 |
#if 0 |
79 |
glBegin (type); |
80 |
|
81 |
for (vector<vertex_t2f_n3f_v3f>::const_iterator i = v.begin (); i < v.end (); ++i) |
82 |
{ |
83 |
glTexCoord2fv ((GLfloat *)&i->t); |
84 |
glNormal3fv ((GLfloat *)&i->n); |
85 |
glVertex3fv ((GLfloat *)&i->v); |
86 |
} |
87 |
|
88 |
glEnd (); |
89 |
#else |
90 |
glBindBufferARB (GL_ARRAY_BUFFER_ARB, 0); |
91 |
|
92 |
glEnableClientState (GL_VERTEX_ARRAY); |
93 |
glEnableClientState (GL_NORMAL_ARRAY); |
94 |
glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
95 |
glNormalPointer (GL_FLOAT, sizeof (vertex_t2f_n3f_v3f), (void *)&v.begin ()->n); |
96 |
glTexCoordPointer (2, GL_FLOAT, sizeof (vertex_t2f_n3f_v3f), (void *)&v.begin ()->t); |
97 |
glVertexPointer (3, GL_FLOAT, sizeof (vertex_t2f_n3f_v3f), (void *)&v.begin ()->v); |
98 |
|
99 |
glDrawArrays (type, 0, v.size ()); |
100 |
|
101 |
glDisableClientState (GL_VERTEX_ARRAY); |
102 |
glDisableClientState (GL_NORMAL_ARRAY); |
103 |
glDisableClientState (GL_TEXTURE_COORD_ARRAY); |
104 |
#endif |
105 |
|
106 |
glEndList (); |
107 |
} |
108 |
|
109 |
template<GLenum type> |
110 |
void geometry_opengl2d<type>::draw (view &ctx) |
111 |
{ |
112 |
m->enable (ctx); |
113 |
glCallList (list); |
114 |
m->disable (ctx); |
115 |
} |
116 |
|
117 |
void geometry_sphere::update () |
118 |
{ |
119 |
bbox.reset (); |
120 |
bbox.add (-point (radius, radius, radius)); |
121 |
bbox.add ( point (radius, radius, radius)); |
122 |
|
123 |
geometry::update (); |
124 |
} |
125 |
|
126 |
void geometry_sphere::draw (view &ctx) |
127 |
{ |
128 |
int n = min (100, max (15, (int)(ctx.pixfact * radius) / 10)); |
129 |
|
130 |
m->enable (ctx); |
131 |
GLUquadric *quad = gluNewQuadric (); |
132 |
gluQuadricTexture (quad, true); |
133 |
gluSphere (quad, radius, n, n); |
134 |
gluDeleteQuadric (quad); |
135 |
m->disable (ctx); |
136 |
} |
137 |
|
138 |
///////////////////////////////////////////////////////////////////////////// |
139 |
|
140 |
void geometry_indexed_2d::draw (view &ctx) |
141 |
{ |
142 |
m->enable (ctx); |
143 |
vb.bind (); |
144 |
ib.draw (type, 0, ib.count); |
145 |
m->disable (ctx); |
146 |
} |
147 |
|
148 |
///////////////////////////////////////////////////////////////////////////// |
149 |
|
150 |
void geometry_transform::update () |
151 |
{ |
152 |
const box &sub = g->bbox; |
153 |
|
154 |
bbox.reset (); |
155 |
bbox.add (m * vec3 (sub.a.x, sub.a.y, sub.a.z)); |
156 |
bbox.add (m * vec3 (sub.b.x, sub.a.y, sub.a.z)); |
157 |
bbox.add (m * vec3 (sub.a.x, sub.b.y, sub.a.z)); |
158 |
bbox.add (m * vec3 (sub.b.x, sub.b.y, sub.a.z)); |
159 |
bbox.add (m * vec3 (sub.a.x, sub.a.y, sub.b.z)); |
160 |
bbox.add (m * vec3 (sub.b.x, sub.a.y, sub.b.z)); |
161 |
bbox.add (m * vec3 (sub.a.x, sub.b.y, sub.b.z)); |
162 |
bbox.add (m * vec3 (sub.b.x, sub.b.y, sub.b.z)); |
163 |
|
164 |
geometry::update (); |
165 |
} |
166 |
|
167 |
#if 0 |
168 |
void geometry_transform::renormalize () |
169 |
{ |
170 |
point trans(m(0,3), m(1,3), m(2,3)); |
171 |
::renormalize (e->orig, trans); |
172 |
m(0,3) = trans.x; m(1,3) = trans.y; m(2,3) = trans.z; |
173 |
} |
174 |
#endif |
175 |
|
176 |
void geometry_transform::update (const matrix &xfrm) |
177 |
{ |
178 |
m = m * xfrm; |
179 |
|
180 |
update (); |
181 |
} |
182 |
|
183 |
void geometry_transform::set_matrix (const matrix &xfrm) |
184 |
{ |
185 |
m = xfrm; |
186 |
|
187 |
update (); |
188 |
} |
189 |
|
190 |
void geometry_transform::draw (view &ctx) |
191 |
{ |
192 |
glPushMatrix (); |
193 |
glMultMatrixf ((GLfloat *)&m); |
194 |
g->draw (ctx); |
195 |
glPopMatrix (); |
196 |
} |
197 |
|
198 |
void geometry_anim::draw (view &ctx) |
199 |
{ |
200 |
matrix save_m = m; |
201 |
|
202 |
update (matrix::rotation (vx * timer.now, vec3 (1, 0, 0)) |
203 |
* matrix::rotation (vy * timer.now, vec3 (0, 1, 0)) |
204 |
* matrix::rotation (vz * timer.now, vec3 (0, 0, 1))); |
205 |
|
206 |
geometry_transform::draw (ctx); |
207 |
|
208 |
m = save_m; |
209 |
} |
210 |
|
211 |
///////////////////////////////////////////////////////////////////////////// |
212 |
|
213 |
void geometry_filter::set (geometry *g) |
214 |
{ |
215 |
this->g = g; |
216 |
|
217 |
if (g) |
218 |
g->parent = this; |
219 |
|
220 |
update (); |
221 |
} |
222 |
|
223 |
void geometry_filter::update () |
224 |
{ |
225 |
if (g) |
226 |
{ |
227 |
bbox = g->bbox; |
228 |
geometry::update (); |
229 |
} |
230 |
} |
231 |
|
232 |
void geometry_filter::draw (view &ctx) |
233 |
{ |
234 |
g->draw (ctx); |
235 |
} |
236 |
|
237 |
geometry_filter::~geometry_filter () |
238 |
{ |
239 |
delete g; |
240 |
} |
241 |
|
242 |
///////////////////////////////////////////////////////////////////////////// |
243 |
|
244 |
void geometry_container::update () |
245 |
{ |
246 |
bbox.reset (); |
247 |
|
248 |
for (iterator i = end (); i-- != begin (); ) |
249 |
bbox.add ((*i)->bbox); |
250 |
|
251 |
geometry::update (); |
252 |
} |
253 |
|
254 |
void geometry_container::add (geometry *g) |
255 |
{ |
256 |
push_back (g); |
257 |
g->parent = this; |
258 |
|
259 |
update (); |
260 |
} |
261 |
|
262 |
void geometry_container::draw (view &ctx) |
263 |
{ |
264 |
for (iterator i = end (); i-- != begin (); ) |
265 |
(*i)->draw (ctx); |
266 |
} |
267 |
|
268 |
geometry_container::~geometry_container () |
269 |
{ |
270 |
for (iterator i = end (); i-- != begin (); ) |
271 |
delete *i; |
272 |
|
273 |
clear (); |
274 |
} |
275 |
|
276 |
/////////////////////////////////////////////////////////////////////////// |
277 |
|
278 |
static void nurbs_error (GLenum errorCode) |
279 |
{ |
280 |
const GLubyte *estring; |
281 |
estring = gluErrorString(errorCode); |
282 |
fprintf (stderr, "Nurbs error: %s\n", estring); |
283 |
} |
284 |
|
285 |
void errorCallback(GLenum errorCode) |
286 |
{ |
287 |
const GLubyte *estring; |
288 |
|
289 |
estring = gluErrorString(errorCode); |
290 |
fprintf (stderr, "Tessellation Error: %s\n", estring); |
291 |
exit (0); |
292 |
} |
293 |
|
294 |
void tcbBegin (GLenum prim) |
295 |
{ |
296 |
glBegin (prim); |
297 |
} |
298 |
|
299 |
void tcbVertex (void *data) |
300 |
{ |
301 |
glVertex3fv ((GLfloat *)data); |
302 |
} |
303 |
|
304 |
void tcbEnd () |
305 |
{ |
306 |
glEnd (); |
307 |
} |
308 |
|
309 |
void geometry_nurbs::set () |
310 |
{ |
311 |
// < XXX >: Testing CODE |
312 |
int u, v; |
313 |
for (u = 0; u < 4; u++) { |
314 |
for (v = 0; v < 4; v++) { |
315 |
ctlpoints[u][v][0] = 2.0*((GLfloat)u - 1.5); |
316 |
ctlpoints[u][v][1] = 2.0*((GLfloat)v - 1.5); |
317 |
|
318 |
if ( (u == 1 || u == 2) && (v == 1 || v == 2)) |
319 |
ctlpoints[u][v][2] = 3.0; |
320 |
else |
321 |
ctlpoints[u][v][2] = -3.0; |
322 |
} |
323 |
} |
324 |
tess = gluNewTess(); |
325 |
// </ XXX > |
326 |
|
327 |
glEnable(GL_AUTO_NORMAL); |
328 |
nurb = gluNewNurbsRenderer (); |
329 |
gluNurbsProperty (nurb, GLU_AUTO_LOAD_MATRIX, GL_FALSE); |
330 |
gluNurbsProperty (nurb, GLU_DISPLAY_MODE, GLU_FILL); |
331 |
gluNurbsProperty (nurb, GLU_NURBS_MODE, GLU_NURBS_TESSELLATOR); |
332 |
gluNurbsProperty (nurb, GLU_SAMPLING_METHOD, GLU_OBJECT_PATH_LENGTH); |
333 |
gluNurbsProperty (nurb, GLU_SAMPLING_TOLERANCE, 1.0); |
334 |
gluNurbsCallback (nurb, GLU_ERROR, (GLvoid (*)()) nurbs_error); |
335 |
gluNurbsCallback (nurb, GLU_NURBS_BEGIN, (GLvoid(*)()) tcbBegin); |
336 |
gluNurbsCallback (nurb, GLU_NURBS_VERTEX,(GLvoid(*)()) tcbVertex); |
337 |
gluNurbsCallback (nurb, GLU_NURBS_END, tcbEnd); |
338 |
glDisable(GL_AUTO_NORMAL); |
339 |
|
340 |
} |
341 |
|
342 |
void geometry_nurbs::draw (view &ctx) |
343 |
{ |
344 |
GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0}; |
345 |
|
346 |
GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 }; |
347 |
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; |
348 |
GLfloat mat_shininess[] = { 100.0 }; |
349 |
|
350 |
glClearColor (0.0, 0.0, 0.0, 0.0); |
351 |
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); |
352 |
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); |
353 |
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); |
354 |
|
355 |
|
356 |
glEnable(GL_AUTO_NORMAL); |
357 |
gluBeginSurface (nurb); |
358 |
gluNurbsSurface (nurb, 8, knots, 8, knots, 4 * 3, 3, &ctlpoints[0][0][0], 4, 4, GL_MAP2_VERTEX_3); |
359 |
gluEndSurface (nurb); |
360 |
/* |
361 |
glEnable(GL_AUTO_NORMAL); |
362 |
glPushMatrix(); |
363 |
GL_LG_DEBUG; |
364 |
======= |
365 |
|
366 |
gluEndSurface (nurb); |
367 |
>>>>>>> 1.40 |
368 |
glDisable(GL_AUTO_NORMAL); |
369 |
glPopMatrix(); |
370 |
glFlush(); |
371 |
*/ |
372 |
} |
373 |
|
374 |
///////////////////////////////////////////////////////////////////////////// |
375 |
|
376 |
entity::entity (geometry *g) |
377 |
: geometry_filter(g) |
378 |
, p(0,0,0) |
379 |
{ |
380 |
update (); |
381 |
} |
382 |
|
383 |
entity::~entity () |
384 |
{ |
385 |
hide (); |
386 |
} |
387 |
|
388 |
visibility_base *entity::new_visibility () |
389 |
{ |
390 |
return new entity_visibility (*this); |
391 |
} |
392 |
|
393 |
void entity::clear_visibility (visibility_base *vs) |
394 |
{ |
395 |
((entity_visibility *)vs)->clear (); |
396 |
} |
397 |
|
398 |
void entity::move (const vec3 &v) |
399 |
{ |
400 |
p = p + v; |
401 |
|
402 |
renormalize (orig, p); |
403 |
|
404 |
update (); |
405 |
} |
406 |
|
407 |
void entity::show () |
408 |
{ |
409 |
if (!o.size ()) |
410 |
world.add (this); |
411 |
} |
412 |
|
413 |
void entity::hide () |
414 |
{ |
415 |
for (vector<octant *>::iterator i = o.end (); i-- != o.begin (); ) |
416 |
(*i)->remove (this); |
417 |
|
418 |
o.clear (); |
419 |
} |
420 |
|
421 |
void entity::update () |
422 |
{ |
423 |
if (!g) |
424 |
return; |
425 |
|
426 |
bbox = g->bbox; |
427 |
|
428 |
a.x = orig.x + (soffs)floorf (bbox.a.x + p.x); |
429 |
a.y = orig.y + (soffs)floorf (bbox.a.y + p.y); |
430 |
a.z = orig.z + (soffs)floorf (bbox.a.z + p.z); |
431 |
b.x = orig.x + (soffs)ceilf (bbox.b.x + p.x); |
432 |
b.y = orig.y + (soffs)ceilf (bbox.b.y + p.y); |
433 |
b.z = orig.z + (soffs)ceilf (bbox.b.z + p.z); |
434 |
|
435 |
if (o.size ()) |
436 |
{ |
437 |
hide (); |
438 |
show (); |
439 |
} |
440 |
} |
441 |
|
442 |
void entity::draw (view &ctx) |
443 |
{ |
444 |
ctx.eorig = orig - ctx.orig; |
445 |
|
446 |
glPushMatrix (); |
447 |
glTranslatef (p.x + ctx.eorig.x, p.y + ctx.eorig.y, p.z + ctx.eorig.z); |
448 |
g->draw (ctx); |
449 |
glPopMatrix (); |
450 |
} |
451 |
|
452 |
///////////////////////////////////////////////////////////////////////////// |
453 |
// |
454 |
|
455 |
#define SIZE 33 |
456 |
|
457 |
struct geometry_heightfield::node |
458 |
{ |
459 |
vertex_t2f_n3f_v3f vd[SIZE][SIZE]; |
460 |
gl::vertex_buffer vb; |
461 |
GLushort *ibp; |
462 |
GLfloat hvar; |
463 |
GLfloat x, y, z, e; |
464 |
|
465 |
// 23 |
466 |
// 01 |
467 |
struct geometry_heightfield::node *sub[4]; |
468 |
|
469 |
void update_normals (); |
470 |
void draw (view &ctx); |
471 |
|
472 |
node (); |
473 |
}; |
474 |
|
475 |
geometry_heightfield::node::node () |
476 |
{ |
477 |
sub[0] = sub[1] = sub[2] = sub[3] = 0; |
478 |
//vb.set (vd); |
479 |
} |
480 |
|
481 |
static index_buffer ib; |
482 |
static GLushort *ibp; |
483 |
static int icnt; |
484 |
|
485 |
geometry_heightfield::geometry_heightfield (GLfloat sx, GLfloat sy) |
486 |
: sx(sx), sy(sy) |
487 |
, sm (max (sx, sy)) |
488 |
{ |
489 |
if (!ib) |
490 |
{ |
491 |
ib.set<GLushort> (SIZE * SIZE * 6, GL_STATIC_DRAW); |
492 |
ibp = (GLushort *)ib.map (); |
493 |
|
494 |
GLushort *p = ibp; |
495 |
|
496 |
for (int x = 0; x < SIZE - 1; x++) |
497 |
for (int y = 0; y < SIZE - 1; y++) |
498 |
{ |
499 |
unsigned short a = (y + 0) * SIZE + (x + 0); |
500 |
unsigned short b = (y + 0) * SIZE + (x + 1); |
501 |
unsigned short c = (y + 1) * SIZE + (x + 1); |
502 |
unsigned short d = (y + 1) * SIZE + (x + 0); |
503 |
|
504 |
*p++ = c; *p++ = b; *p++ = a; |
505 |
*p++ = d; *p++ = c; *p++ = a; |
506 |
} |
507 |
|
508 |
icnt = p - ibp; |
509 |
|
510 |
ib.unmap (); |
511 |
} |
512 |
|
513 |
update (); |
514 |
|
515 |
tree = new node; |
516 |
tree->hvar = 0.01F * sx; |
517 |
tree->x = tree->y = 0.F; |
518 |
tree->e = sm; |
519 |
|
520 |
for (int x = 0; x < SIZE; x++) |
521 |
for (int y = 0; y < SIZE; y++) |
522 |
{ |
523 |
vertex_t2f_n3f_v3f &v = tree->vd[y][x]; |
524 |
|
525 |
v.t = tex2 ((GLfloat)x / (SIZE - 1), (GLfloat)y / (SIZE - 1)); |
526 |
v.v = vec3 (sx * x / (SIZE - 1), tree->hvar * rand () / RAND_MAX, sy * y / (SIZE - 1)); |
527 |
v.n = vec3 (0, 1, 0); |
528 |
} |
529 |
|
530 |
tree->update_normals (); |
531 |
|
532 |
tree->vb.set (&tree->vd[0][0], SIZE * SIZE); |
533 |
|
534 |
bbox.reset (); |
535 |
bbox.add (vec3 (0, 0, 0)); |
536 |
bbox.add (vec3 (sx, tree->hvar, sy)); |
537 |
} |
538 |
|
539 |
void geometry_heightfield::update () |
540 |
{ |
541 |
geometry::update (); |
542 |
} |
543 |
|
544 |
static int maxcnt, thiscnt; |
545 |
static GLfloat mine; |
546 |
|
547 |
void geometry_heightfield::draw (view &ctx) |
548 |
{ |
549 |
testmat->enable (ctx); |
550 |
maxcnt = 10; |
551 |
thiscnt = 0; |
552 |
mine = 1e38; |
553 |
tree->draw (ctx); |
554 |
testmat->disable (ctx); |
555 |
//printf (" TC %d mine %f\n", thiscnt, mine); |
556 |
} |
557 |
|
558 |
void geometry_heightfield::node::update_normals () |
559 |
{ |
560 |
GLfloat az = 0.F; |
561 |
|
562 |
for (int x = 0; x < SIZE; x++) |
563 |
for (int y = 0; y < SIZE; y++) |
564 |
{ |
565 |
vertex_t2f_n3f_v3f &v = vd[y][x]; |
566 |
|
567 |
if (x && y) |
568 |
v.n = normalize (cross (vd[y-1][x].v - v.v, vd[y][x-1].v - v.v)); |
569 |
|
570 |
az += v.v.y; |
571 |
} |
572 |
|
573 |
z = az / (SIZE * SIZE); |
574 |
} |
575 |
|
576 |
void geometry_heightfield::node::draw (view &ctx) |
577 |
{ |
578 |
vec3 center = vec3 (ctx.eorig) + vec3 (x + e * .5F, z, y + e * .5F); |
579 |
GLfloat d = length (center); |
580 |
|
581 |
if (!overlap (ctx.frustum.c, sphere (center, e * 2))) |
582 |
return; |
583 |
|
584 |
if (d > e * 2.F) |
585 |
{ |
586 |
if (mine > e) mine = e; thiscnt++; |
587 |
vb.bind (); |
588 |
ib.draw (GL_TRIANGLES, 0, icnt); |
589 |
} |
590 |
else |
591 |
{ |
592 |
for (int i = 0; i < 4; i++) |
593 |
{ |
594 |
if (!sub[i]) |
595 |
{ |
596 |
if (!--maxcnt) |
597 |
{ |
598 |
vb.bind (); |
599 |
ib.draw (GL_TRIANGLES, 0, icnt); |
600 |
} |
601 |
|
602 |
node *n = sub[i] = new node; |
603 |
|
604 |
n->hvar = hvar * 0.5; |
605 |
n->x = x + (i & 1 ? e * .5F : 0.F); |
606 |
n->y = y + (i & 2 ? e * .5F : 0.F); |
607 |
n->e = e * .5F; |
608 |
|
609 |
for (int x = 0; x < SIZE; x++) |
610 |
for (int y = 0; y < SIZE; y++) |
611 |
n->vd[y][x] = vd[(y >> 1) + (i & 2 ? SIZE / 2 : 0)][(x >> 1) + (i & 1 ? SIZE / 2 : 0)]; |
612 |
|
613 |
for (int x = 1; x < SIZE; x += 2) |
614 |
for (int y = 0; y < SIZE; y += 2) |
615 |
{ |
616 |
n->vd[y][x].t = (n->vd[y][x-1].t + n->vd[y][x+1].t) * 0.5F; |
617 |
n->vd[y][x].v = (n->vd[y][x-1].v + n->vd[y][x+1].v) * 0.5F; |
618 |
if (y && y < SIZE - 1) |
619 |
n->vd[y][x].v.y += n->hvar * (GLfloat)rand () / RAND_MAX - n->hvar * .5F; |
620 |
} |
621 |
|
622 |
for (int x = 0; x < SIZE; x++) |
623 |
for (int y = 1; y < SIZE; y += 2) |
624 |
{ |
625 |
n->vd[y][x].t = (n->vd[y-1][x].t + n->vd[y+1][x].t) * 0.5F; |
626 |
n->vd[y][x].v = (n->vd[y-1][x].v + n->vd[y+1][x].v) * 0.5F; |
627 |
if (x && x < SIZE - 1) |
628 |
n->vd[y][x].v.y += n->hvar * (GLfloat)rand () / RAND_MAX - n->hvar * .5F; |
629 |
} |
630 |
|
631 |
n->update_normals (); |
632 |
|
633 |
n->vb.set (&n->vd[0][0], SIZE * SIZE); |
634 |
} |
635 |
|
636 |
sub[i]->draw (ctx); |
637 |
} |
638 |
} |
639 |
} |
640 |
|
641 |
void |
642 |
entity_moveable::perform_step (double t) |
643 |
{ |
644 |
vec3 vel = t * v; |
645 |
move (vel); |
646 |
} |
647 |
|
648 |
///////////////////////////////////////////////////////////////////////////// |
649 |
|
650 |
skybox::skybox ( |
651 |
const char *left, |
652 |
const char *front, |
653 |
const char *right, |
654 |
const char *back, |
655 |
const char *top, |
656 |
const char *bottom |
657 |
) |
658 |
{ |
659 |
tex [0] = new texture (left , texture::CLAMP); |
660 |
tex [1] = new texture (front , texture::CLAMP); |
661 |
tex [2] = new texture (right , texture::CLAMP); |
662 |
tex [3] = new texture (back , texture::CLAMP); |
663 |
tex [4] = new texture (top , texture::CLAMP); |
664 |
tex [5] = new texture (bottom, texture::CLAMP); |
665 |
} |
666 |
|
667 |
skybox::~skybox () |
668 |
{ |
669 |
for (int i = 6; i--; ) |
670 |
delete tex [i]; |
671 |
} |
672 |
|
673 |
void |
674 |
skybox::draw (view &ctx) |
675 |
{ |
676 |
|
677 |
float x = ctx.p.x; |
678 |
float y = ctx.p.y; |
679 |
float z = ctx.p.z; |
680 |
|
681 |
float width = 1000.; |
682 |
float height = 1000.; |
683 |
float length = 1000.; |
684 |
|
685 |
x -= width * .5F; |
686 |
y -= height * .5F; |
687 |
z -= length * .5F; |
688 |
|
689 |
static skybox_material sm; |
690 |
|
691 |
sm.enable (ctx); |
692 |
|
693 |
// Draw Left side |
694 |
sm.tex->name = tex [0]->name; |
695 |
sm.tex->enable (); |
696 |
glBegin (GL_QUADS); |
697 |
glTexCoord2f (1.0f, 0.0f); glVertex3f (x, y + height, z); |
698 |
glTexCoord2f (0.0f, 0.0f); glVertex3f (x, y + height, z + length); |
699 |
glTexCoord2f (0.0f, 1.0f); glVertex3f (x, y, z + length); |
700 |
glTexCoord2f (1.0f, 1.0f); glVertex3f (x, y, z); |
701 |
glEnd (); |
702 |
sm.tex->disable (); |
703 |
|
704 |
// Draw Front side |
705 |
sm.tex->name = tex [1]->name; |
706 |
sm.tex->enable (); |
707 |
glBegin (GL_QUADS); |
708 |
glTexCoord2f (1.0f, 1.0f); glVertex3f (x + width, y, z); |
709 |
glTexCoord2f (1.0f, 0.0f); glVertex3f (x + width, y + height, z); |
710 |
glTexCoord2f (0.0f, 0.0f); glVertex3f (x, y + height, z); |
711 |
glTexCoord2f (0.0f, 1.0f); glVertex3f (x, y, z); |
712 |
glEnd (); |
713 |
sm.tex->disable (); |
714 |
|
715 |
// Draw Right side |
716 |
sm.tex->name = tex [2]->name; |
717 |
sm.tex->enable (); |
718 |
glBegin (GL_QUADS); |
719 |
glTexCoord2f (0.0f, 1.0f); glVertex3f (x + width, y, z); |
720 |
glTexCoord2f (1.0f, 1.0f); glVertex3f (x + width, y, z + length); |
721 |
glTexCoord2f (1.0f, 0.0f); glVertex3f (x + width, y + height, z + length); |
722 |
glTexCoord2f (0.0f, 0.0f); glVertex3f (x + width, y + height, z); |
723 |
glEnd (); |
724 |
sm.tex->disable (); |
725 |
|
726 |
// Draw Back side |
727 |
sm.tex->name = tex [3]->name; |
728 |
sm.tex->enable (); |
729 |
glBegin (GL_QUADS); |
730 |
glTexCoord2f (1.0f, 1.0f); glVertex3f (x, y, z + length); |
731 |
glTexCoord2f (1.0f, 0.0f); glVertex3f (x, y + height, z + length); |
732 |
glTexCoord2f (0.0f, 0.0f); glVertex3f (x + width, y + height, z + length); |
733 |
glTexCoord2f (0.0f, 1.0f); glVertex3f (x + width, y, z + length); |
734 |
glEnd (); |
735 |
sm.tex->disable (); |
736 |
|
737 |
// Draw Up side |
738 |
sm.tex->name = tex [4]->name; |
739 |
sm.tex->enable (); |
740 |
glBegin (GL_QUADS); |
741 |
glTexCoord2f (1.0f, 0.0f); glVertex3f (x, y, z); |
742 |
glTexCoord2f (0.0f, 0.0f); glVertex3f (x, y, z + length); |
743 |
glTexCoord2f (0.0f, 1.0f); glVertex3f (x + width, y, z + length); |
744 |
glTexCoord2f (1.0f, 1.0f); glVertex3f (x + width, y, z); |
745 |
glEnd (); |
746 |
sm.tex->disable (); |
747 |
|
748 |
// Draw Down side |
749 |
sm.tex->name = tex [5]->name; |
750 |
sm.tex->enable (); |
751 |
glBegin (GL_QUADS); |
752 |
glTexCoord2f (1.0f, 0.0f); glVertex3f (x + width, y + height, z); |
753 |
glTexCoord2f (0.0f, 0.0f); glVertex3f (x + width, y + height, z + length); |
754 |
glTexCoord2f (0.0f, 1.0f); glVertex3f (x, y + height, z + length); |
755 |
glTexCoord2f (1.0f, 1.0f); glVertex3f (x, y + height, z); |
756 |
glEnd (); |
757 |
sm.tex->disable (); |
758 |
|
759 |
sm.disable (ctx); |
760 |
} |
761 |
|