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4 | #include <GL/gl.h> |
4 | #include <GL/gl.h> |
5 | |
5 | |
6 | #include <vector> |
6 | #include <vector> |
7 | |
7 | |
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8 | #include "util.h" |
8 | #include "oct.h" |
9 | #include "oct.h" |
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10 | #include "view.h" |
9 | |
11 | |
10 | using namespace std; |
12 | using namespace std; |
11 | |
13 | |
12 | typedef unsigned int soffs; // 32 bit |
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13 | const soffs soffs_max = 1UL << 31; |
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14 | |
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15 | #define GLFLOAT_MAX 1e30 |
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16 | #define GLFLOAT_MIN -1e30 |
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17 | |
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18 | struct sector { |
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19 | soffs x, y, z; |
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20 | }; |
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21 | |
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22 | struct point { |
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23 | GLfloat x, y, z; |
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24 | }; |
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25 | |
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26 | struct colour { |
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27 | GLfloat r, g, b; |
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28 | }; |
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29 | |
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30 | struct vect { |
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31 | GLfloat x, y, z; |
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32 | }; |
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33 | |
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34 | struct texc { |
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35 | GLfloat u, v; |
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36 | }; |
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37 | |
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38 | struct box { |
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39 | point a, b; |
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40 | |
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41 | void reset () |
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42 | { |
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43 | a.x = a.y = a.z = GLFLOAT_MAX; |
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44 | b.x = b.y = b.z = GLFLOAT_MIN; |
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45 | } |
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46 | |
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47 | void add (const box &o); |
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48 | }; |
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49 | |
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50 | struct entity_base { |
14 | struct entity_base { |
51 | struct entity_base *parent; |
15 | struct entity_base *parent; |
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16 | sector orig; |
52 | vector<octant *> o; |
17 | vector<octant *> o; |
53 | box bbox; |
18 | box bbox; |
54 | |
19 | |
55 | virtual void update_bbox (); |
20 | virtual void update_bbox (); |
56 | virtual void show (const sector &sec) { }; |
21 | virtual void show () { world.add (this); }; |
57 | void hide (); |
22 | void hide (); |
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23 | void display (draw_context &ctx); |
58 | virtual void draw () = 0; |
24 | virtual void draw (draw_context &ctx) = 0; |
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25 | |
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26 | entity_base (); |
59 | virtual ~entity_base () |
27 | virtual ~entity_base (); |
60 | { |
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61 | hide (); |
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62 | }; |
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63 | }; |
28 | }; |
64 | |
29 | |
65 | struct entity_container : entity_base, protected vector<entity_base *> { |
30 | struct entity_container : entity_base, protected vector<entity_base *> { |
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31 | void add (entity_base *e) { push_back (e); e->parent = this; } |
66 | void update_bbox (); |
32 | void update_bbox (); |
67 | void show (const sector &sec); |
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68 | void draw (); |
33 | void show (); |
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34 | void draw (draw_context &ctx); |
69 | ~entity_container (); |
35 | ~entity_container (); |
70 | }; |
36 | }; |
71 | |
37 | |
72 | struct entity_filter : entity_base { |
38 | struct entity_filter : entity_base { |
73 | protected: |
39 | protected: |
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87 | } |
53 | } |
88 | |
54 | |
89 | entity_base *content () { return e; }; |
55 | entity_base *content () { return e; }; |
90 | |
56 | |
91 | void update_bbox (); |
57 | void update_bbox (); |
92 | void show (const sector &sec); |
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93 | void draw (); |
58 | void show (); |
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59 | void draw (draw_context &ctx); |
94 | ~entity_filter (); |
60 | ~entity_filter (); |
95 | }; |
61 | }; |
96 | |
62 | |
97 | struct entity : entity_filter { |
63 | struct entity : entity_filter { |
98 | sector sec; |
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99 | |
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100 | void show (const sector &sec); |
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101 | void draw (); |
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102 | }; |
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103 | |
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104 | struct entity_affine : entity_filter { |
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105 | //matrix m; |
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106 | }; |
64 | }; |
107 | |
65 | |
108 | struct vertex1d { |
66 | struct vertex1d { |
109 | point v; // vertex |
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110 | colour c; // colour |
67 | colour c; // colour |
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68 | point p; // vertex |
111 | }; |
69 | }; |
112 | |
70 | |
113 | struct vertex2d { |
71 | struct vertex2d { |
114 | point v; // vertex |
72 | point p; // vertex |
115 | colour c; // colour |
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116 | vect n; // normal |
73 | vec3 n; // normal |
117 | texc t; // texture |
74 | texc t; // texture |
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75 | |
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76 | vertex2d () { }; |
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77 | vertex2d (point p, vec3 n, texc t = texc()) : p(p), n(n), t(t) { }; |
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78 | }; |
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79 | |
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80 | struct entity_opengl : entity_base { |
118 | }; |
81 | }; |
119 | |
82 | |
120 | template<GLenum type> |
83 | template<GLenum type> |
121 | struct entity_opengl1d : entity_base, vector<vertex1d> { |
84 | struct entity_opengl1d : entity_opengl, vector<vertex1d> { |
122 | void update_bbox (); |
85 | void update_bbox (); |
123 | void show (const sector &sec); |
86 | void draw (draw_context &ctx); |
124 | void draw (); |
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125 | }; |
87 | }; |
126 | |
88 | |
127 | template<GLenum type> |
89 | template<GLenum type> |
128 | struct entity_opengl2d : entity_base, vector<vertex2d> { |
90 | struct entity_opengl2d : entity_opengl, vector<vertex2d> { |
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91 | material m; |
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92 | GLuint list; |
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93 | |
129 | void update_bbox (); |
94 | void update_bbox (); |
130 | void show (const sector &sec); |
95 | void draw (draw_context &ctx); |
131 | void draw (); |
96 | |
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97 | entity_opengl2d () |
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98 | : list(0) |
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99 | { |
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100 | } |
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101 | |
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102 | ~entity_opengl2d () |
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103 | { |
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104 | if (list) |
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105 | glDeleteLists (list, 1); |
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106 | } |
132 | }; |
107 | }; |
133 | |
108 | |
134 | typedef entity_opengl1d<GL_POINTS> entity_points; |
109 | typedef entity_opengl1d<GL_POINTS> entity_points; |
135 | typedef entity_opengl1d<GL_LINES> entity_lines; |
110 | typedef entity_opengl1d<GL_LINES> entity_lines; |
136 | typedef entity_opengl1d<GL_LINE_STRIP> entity_linestrip; |
111 | typedef entity_opengl1d<GL_LINE_STRIP> entity_line_strip; |
137 | typedef entity_opengl1d<GL_LINE_LOOP> entity_lineloop; |
112 | typedef entity_opengl1d<GL_LINE_LOOP> entity_line_loop; |
138 | typedef entity_opengl2d<GL_TRIANGLES> entity_triangles; |
113 | typedef entity_opengl2d<GL_TRIANGLES> entity_triangles; |
139 | typedef entity_opengl2d<GL_TRIANGLE_STRIP> entity_trianglestrip; |
114 | typedef entity_opengl2d<GL_TRIANGLE_STRIP> entity_triangle_strip; |
140 | typedef entity_opengl2d<GL_TRIANGLE_FAN> entity_trianglefan; |
115 | typedef entity_opengl2d<GL_TRIANGLE_FAN> entity_triangle_fan; |
141 | typedef entity_opengl2d<GL_QUADS> entity_quads; |
116 | typedef entity_opengl2d<GL_QUADS> entity_quads; |
142 | typedef entity_opengl2d<GL_QUAD_STRIP> entity_quad_strip; |
117 | typedef entity_opengl2d<GL_QUAD_STRIP> entity_quad_strip; |
143 | typedef entity_opengl2d<GL_POLYGON> entity_polygon; |
118 | typedef entity_opengl2d<GL_POLYGON> entity_polygon; |
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119 | |
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120 | struct entity_transform : entity_filter { |
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121 | gl_matrix m; |
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122 | |
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123 | entity_transform (); |
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124 | |
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125 | void update_bbox (); |
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126 | void show (); |
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127 | void draw (draw_context &ctx); |
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128 | }; |
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129 | |
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130 | struct entity_anim : entity_transform { |
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131 | GLfloat vx, vy, vz; |
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132 | void draw (draw_context &ctx); |
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133 | }; |
144 | |
134 | |
145 | #endif |
135 | #endif |
146 | |
136 | |
147 | |
137 | |
148 | |
138 | |