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26 | entity_base (); |
26 | entity_base (); |
27 | virtual ~entity_base (); |
27 | virtual ~entity_base (); |
28 | }; |
28 | }; |
29 | |
29 | |
30 | struct entity_container : entity_base, protected vector<entity_base *> { |
30 | struct entity_container : entity_base, protected vector<entity_base *> { |
31 | void add (entity_base *e) { push_back (e); e->parent = this; } |
31 | void add (entity_base *e) |
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32 | { |
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33 | push_back (e); |
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34 | e->parent = this; |
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35 | update_bbox (); |
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36 | } |
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37 | |
32 | void update_bbox (); |
38 | void update_bbox (); |
33 | void show (); |
39 | void show (); |
34 | void draw (draw_context &ctx); |
40 | void draw (draw_context &ctx); |
35 | ~entity_container (); |
41 | ~entity_container (); |
36 | }; |
42 | }; |
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42 | |
48 | |
43 | void set (entity_base *e) |
49 | void set (entity_base *e) |
44 | { |
50 | { |
45 | this->e = e; |
51 | this->e = e; |
46 | e->parent = this; |
52 | e->parent = this; |
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53 | update_bbox (); |
47 | } |
54 | } |
48 | |
55 | |
49 | void remove () |
56 | void remove () |
50 | { |
57 | { |
51 | this->e->parent = 0; |
58 | this->e->parent = 0; |
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94 | struct entity_opengl2d : entity_opengl { |
101 | struct entity_opengl2d : entity_opengl { |
95 | material m; |
102 | material m; |
96 | |
103 | |
97 | void set (const vector<vertex2d> &v); |
104 | void set (const vector<vertex2d> &v); |
98 | void draw (draw_context &ctx); |
105 | void draw (draw_context &ctx); |
99 | |
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100 | }; |
106 | }; |
101 | |
107 | |
102 | typedef entity_opengl1d<GL_POINTS> entity_points; |
108 | typedef entity_opengl1d<GL_POINTS> entity_points; |
103 | typedef entity_opengl1d<GL_LINES> entity_lines; |
109 | typedef entity_opengl1d<GL_LINES> entity_lines; |
104 | typedef entity_opengl1d<GL_LINE_STRIP> entity_line_strip; |
110 | typedef entity_opengl1d<GL_LINE_STRIP> entity_line_strip; |