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Comparing libgender/entity.h (file contents):
Revision 1.6 by root, Sun Oct 3 03:17:09 2004 UTC vs.
Revision 1.12 by root, Sun Oct 3 23:59:30 2004 UTC

5 5
6#include <vector> 6#include <vector>
7 7
8#include "util.h" 8#include "util.h"
9#include "oct.h" 9#include "oct.h"
10#include "view.h"
10 11
11using namespace std; 12using namespace std;
12 13
13struct entity_base { 14struct entity_base {
14 struct entity_base *parent; 15 struct entity_base *parent;
16 sector orig;
15 vector<octant *> o; 17 vector<octant *> o;
16 box bbox; 18 box bbox;
17 19
18 virtual void update_bbox (); 20 virtual void update_bbox ();
19 virtual void show (const sector &sec) { }; 21 virtual void show () { world.add (this); };
20 void hide (); 22 void hide ();
23 void display (draw_context &ctx);
21 virtual void draw (const draw_context &ctx) = 0; 24 virtual void draw (draw_context &ctx) = 0;
25
26 entity_base ();
22 virtual ~entity_base () 27 virtual ~entity_base ();
23 {
24 hide ();
25 };
26}; 28};
27 29
28struct entity_container : entity_base, protected vector<entity_base *> { 30struct entity_container : entity_base, protected vector<entity_base *> {
29 void add (entity_base *e) { push_back (e); e->parent = this; } 31 void add (entity_base *e) { push_back (e); e->parent = this; }
30 void update_bbox (); 32 void update_bbox ();
31 void show (const sector &sec); 33 void show ();
32 void draw (const draw_context &ctx); 34 void draw (draw_context &ctx);
33 ~entity_container (); 35 ~entity_container ();
34}; 36};
35 37
36struct entity_filter : entity_base { 38struct entity_filter : entity_base {
37protected: 39protected:
51 } 53 }
52 54
53 entity_base *content () { return e; }; 55 entity_base *content () { return e; };
54 56
55 void update_bbox (); 57 void update_bbox ();
56 void show (const sector &sec); 58 void show ();
57 void draw (const draw_context &ctx); 59 void draw (draw_context &ctx);
58 ~entity_filter (); 60 ~entity_filter ();
59}; 61};
60 62
61struct entity : entity_filter { 63struct entity : entity_filter {
62 sector sec;
63
64 void show (const sector &sec);
65 void show ();
66 void draw (const draw_context &ctx);
67};
68
69struct entity_affine : entity_filter {
70 //matrix m;
71}; 64};
72 65
73struct vertex1d { 66struct vertex1d {
74 colour c; // colour 67 colour c; // colour
75 point p; // vertex 68 point p; // vertex
88}; 81};
89 82
90template<GLenum type> 83template<GLenum type>
91struct entity_opengl1d : entity_opengl, vector<vertex1d> { 84struct entity_opengl1d : entity_opengl, vector<vertex1d> {
92 void update_bbox (); 85 void update_bbox ();
93 void show (const sector &sec);
94 void draw (const draw_context &ctx); 86 void draw (draw_context &ctx);
95}; 87};
96 88
97template<GLenum type> 89template<GLenum type>
98struct entity_opengl2d : entity_opengl, vector<vertex2d> { 90struct entity_opengl2d : entity_opengl, vector<vertex2d> {
99 material m; 91 material m;
92 GLuint list;
100 93
101 void update_bbox (); 94 void update_bbox ();
102 void show (const sector &sec);
103 void draw (const draw_context &ctx); 95 void draw (draw_context &ctx);
96
97 entity_opengl2d ()
98 : list(0)
99 {
100 }
101
102 ~entity_opengl2d ()
103 {
104 if (list)
105 glDeleteLists (list, 1);
106 }
104}; 107};
105 108
106typedef entity_opengl1d<GL_POINTS> entity_points; 109typedef entity_opengl1d<GL_POINTS> entity_points;
107typedef entity_opengl1d<GL_LINES> entity_lines; 110typedef entity_opengl1d<GL_LINES> entity_lines;
108typedef entity_opengl1d<GL_LINE_STRIP> entity_line_strip; 111typedef entity_opengl1d<GL_LINE_STRIP> entity_line_strip;
112typedef entity_opengl2d<GL_TRIANGLE_FAN> entity_triangle_fan; 115typedef entity_opengl2d<GL_TRIANGLE_FAN> entity_triangle_fan;
113typedef entity_opengl2d<GL_QUADS> entity_quads; 116typedef entity_opengl2d<GL_QUADS> entity_quads;
114typedef entity_opengl2d<GL_QUAD_STRIP> entity_quad_strip; 117typedef entity_opengl2d<GL_QUAD_STRIP> entity_quad_strip;
115typedef entity_opengl2d<GL_POLYGON> entity_polygon; 118typedef entity_opengl2d<GL_POLYGON> entity_polygon;
116 119
117struct view { 120struct entity_transform : entity_filter {
118 point p; 121 gl_matrix m;
119 vec3 d, u;
120 float fov;
121 int w, h;
122 122
123 entity_transform ();
124
125 void update_bbox ();
126 void show ();
123 void draw (const draw_context &ctx); 127 void draw (draw_context &ctx);
128};
129
130struct entity_anim : entity_transform {
131 GLfloat vx, vy, vz;
132 void draw (draw_context &ctx);
124}; 133};
125 134
126#endif 135#endif
127 136
128 137

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