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/cvs/libgender/entity.h
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Comparing libgender/entity.h (file contents):
Revision 1.1 by root, Sat Oct 2 15:54:43 2004 UTC vs.
Revision 1.2 by root, Sat Oct 2 16:16:03 2004 UTC

104struct entity_affine : entity_filter { 104struct entity_affine : entity_filter {
105 //matrix m; 105 //matrix m;
106}; 106};
107 107
108struct vertex1d { 108struct vertex1d {
109 point v; // vertex 109 point p; // vertex
110 colour c; // colour 110 colour c; // colour
111}; 111};
112 112
113struct vertex2d { 113struct vertex2d {
114 point v; // vertex 114 point p; // vertex
115 colour c; // colour 115 colour c; // colour
116 vect n; // normal 116 vect n; // normal
117 texc t; // texture 117 texc t; // texture
118}; 118};
119 119
131 void draw (); 131 void draw ();
132}; 132};
133 133
134typedef entity_opengl1d<GL_POINTS> entity_points; 134typedef entity_opengl1d<GL_POINTS> entity_points;
135typedef entity_opengl1d<GL_LINES> entity_lines; 135typedef entity_opengl1d<GL_LINES> entity_lines;
136typedef entity_opengl1d<GL_LINE_STRIP> entity_linestrip; 136typedef entity_opengl1d<GL_LINE_STRIP> entity_line_strip;
137typedef entity_opengl1d<GL_LINE_LOOP> entity_lineloop; 137typedef entity_opengl1d<GL_LINE_LOOP> entity_line_loop;
138typedef entity_opengl2d<GL_TRIANGLES> entity_triangles; 138typedef entity_opengl2d<GL_TRIANGLES> entity_triangles;
139typedef entity_opengl2d<GL_TRIANGLE_STRIP> entity_trianglestrip; 139typedef entity_opengl2d<GL_TRIANGLE_STRIP> entity_triangle_strip;
140typedef entity_opengl2d<GL_TRIANGLE_FAN> entity_trianglefan; 140typedef entity_opengl2d<GL_TRIANGLE_FAN> entity_triangle_fan;
141typedef entity_opengl2d<GL_QUADS> entity_quads; 141typedef entity_opengl2d<GL_QUADS> entity_quads;
142typedef entity_opengl2d<GL_QUAD_STRIP> entity_quad_strip; 142typedef entity_opengl2d<GL_QUAD_STRIP> entity_quad_strip;
143typedef entity_opengl2d<GL_POLYGON> entity_polygon; 143typedef entity_opengl2d<GL_POLYGON> entity_polygon;
144
145struct light {
146 point p;
147 colour c;
148 GLfloat intensity;
149 GLfloat radius;
150};
151
152struct draw_context {
153 enum { DEPTH, AMBIENT, LIGHTED } mode;
154 light *l;
155};
156
157struct view {
158 point p;
159 vect d;
160 float fov;
161
162 int width, height;
163
164 void draw (const draw_context &c);
165};
144 166
145#endif 167#endif
146 168
147 169
148 170

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