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/cvs/libgender/entity.h
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Comparing libgender/entity.h (file contents):
Revision 1.11 by root, Sun Oct 3 22:46:03 2004 UTC vs.
Revision 1.16 by root, Mon Oct 4 23:44:53 2004 UTC

15 struct entity_base *parent; 15 struct entity_base *parent;
16 sector orig; 16 sector orig;
17 vector<octant *> o; 17 vector<octant *> o;
18 box bbox; 18 box bbox;
19 19
20 virtual void update_bbox (); 20 virtual void update ();
21 virtual void show () { world.add (this); }; 21 virtual void show () { world.add (this); };
22 void hide (); 22 void hide ();
23 void display (draw_context &ctx); 23 void display (draw_context &ctx);
24 virtual void draw (draw_context &ctx) = 0; 24 virtual void draw (draw_context &ctx) = 0;
25 25
26 entity_base (); 26 entity_base ();
27 virtual ~entity_base (); 27 virtual ~entity_base ();
28}; 28};
29 29
30struct entity_container : entity_base, protected vector<entity_base *> { 30struct entity_container : entity_base, protected vector<entity_base *> {
31 void add (entity_base *e) { push_back (e); e->parent = this; } 31 void add (entity_base *e)
32 {
33 push_back (e);
34 e->parent = this;
35 update ();
36 }
37
32 void update_bbox (); 38 void update ();
33 void show (); 39 void show ();
34 void draw (draw_context &ctx); 40 void draw (draw_context &ctx);
35 ~entity_container (); 41 ~entity_container ();
36}; 42};
37 43
42 48
43 void set (entity_base *e) 49 void set (entity_base *e)
44 { 50 {
45 this->e = e; 51 this->e = e;
46 e->parent = this; 52 e->parent = this;
53 update ();
47 } 54 }
48 55
49 void remove () 56 void remove ()
50 { 57 {
51 this->e->parent = 0; 58 this->e->parent = 0;
52 this->e = 0; 59 this->e = 0;
53 } 60 }
54 61
55 entity_base *content () { return e; }; 62 entity_base *content () { return e; };
56 63
57 void update_bbox (); 64 void update ();
58 void show (); 65 void show ();
59 void draw (draw_context &ctx); 66 void draw (draw_context &ctx);
60 ~entity_filter (); 67 ~entity_filter ();
61}; 68};
62 69
76 vertex2d () { }; 83 vertex2d () { };
77 vertex2d (point p, vec3 n, texc t = texc()) : p(p), n(n), t(t) { }; 84 vertex2d (point p, vec3 n, texc t = texc()) : p(p), n(n), t(t) { };
78}; 85};
79 86
80struct entity_opengl : entity_base { 87struct entity_opengl : entity_base {
88 GLuint list;
89
90 entity_opengl ();
91 ~entity_opengl ();
81}; 92};
82 93
83template<GLenum type> 94template<GLenum type>
84struct entity_opengl1d : entity_opengl, vector<vertex1d> { 95struct entity_opengl1d : entity_opengl, vector<vertex1d> {
85 void update_bbox (); 96 void update ();
86 void draw (draw_context &ctx); 97 void draw (draw_context &ctx);
87}; 98};
88 99
89template<GLenum type> 100template<GLenum type>
90struct entity_opengl2d : entity_opengl, vector<vertex2d> { 101struct entity_opengl2d : entity_opengl {
91 material m; 102 material m;
92 GLuint list;
93 103
94 void update_bbox (); 104 void set (const vector<vertex2d> &v);
95 void draw (draw_context &ctx); 105 void draw (draw_context &ctx);
96
97 entity_opengl2d ()
98 : list(0)
99 {
100 }
101
102 ~entity_opengl2d ()
103 {
104 if (list)
105 glDeleteLists (list, 1);
106 }
107}; 106};
108 107
109typedef entity_opengl1d<GL_POINTS> entity_points; 108typedef entity_opengl1d<GL_POINTS> entity_points;
110typedef entity_opengl1d<GL_LINES> entity_lines; 109typedef entity_opengl1d<GL_LINES> entity_lines;
111typedef entity_opengl1d<GL_LINE_STRIP> entity_line_strip; 110typedef entity_opengl1d<GL_LINE_STRIP> entity_line_strip;
116typedef entity_opengl2d<GL_QUADS> entity_quads; 115typedef entity_opengl2d<GL_QUADS> entity_quads;
117typedef entity_opengl2d<GL_QUAD_STRIP> entity_quad_strip; 116typedef entity_opengl2d<GL_QUAD_STRIP> entity_quad_strip;
118typedef entity_opengl2d<GL_POLYGON> entity_polygon; 117typedef entity_opengl2d<GL_POLYGON> entity_polygon;
119 118
120struct entity_transform : entity_filter { 119struct entity_transform : entity_filter {
120protected:
121 gl_matrix m; 121 gl_matrix m;
122 void renormalize ();
123public:
122 124
123 entity_transform (); 125 entity_transform ();
124 126
125 void update_bbox (); 127 void update ();
126 void show (); 128 void show ();
129 void draw (draw_context &ctx);
130 void set_matrix (const gl_matrix &xfrm);
131 void update (const gl_matrix &xfrm);
132};
133
134struct entity_anim : entity_transform {
135 GLfloat vx, vy, vz;
127 void draw (draw_context &ctx); 136 void draw (draw_context &ctx);
128}; 137};
129 138
130#endif 139#endif
131 140

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