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#ifndef ENTITY_H |
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#define ENTITY_H |
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#include <GL/gl.h> |
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#include <vector> |
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|
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#include "oct.h" |
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using namespace std; |
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|
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typedef unsigned int soffs; // 32 bit |
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const soffs soffs_max = 1UL << 31; |
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|
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#define GLFLOAT_MAX 1e30 |
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#define GLFLOAT_MIN -1e30 |
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|
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struct sector { |
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soffs x, y, z; |
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}; |
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|
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struct point { |
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GLfloat x, y, z; |
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}; |
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|
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struct colour { |
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GLfloat r, g, b; |
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}; |
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|
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struct vect { |
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GLfloat x, y, z; |
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}; |
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|
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struct texc { |
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GLfloat u, v; |
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}; |
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|
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struct box { |
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point a, b; |
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|
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void reset () |
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{ |
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a.x = a.y = a.z = GLFLOAT_MAX; |
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b.x = b.y = b.z = GLFLOAT_MIN; |
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} |
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|
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void add (const box &o); |
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}; |
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|
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struct entity_base { |
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struct entity_base *parent; |
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vector<octant *> o; |
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box bbox; |
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|
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virtual void update_bbox (); |
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virtual void show (const sector &sec) { }; |
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void hide (); |
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virtual void draw () = 0; |
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virtual ~entity_base () |
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{ |
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hide (); |
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}; |
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}; |
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|
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struct entity_container : entity_base, protected vector<entity_base *> { |
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void update_bbox (); |
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void show (const sector &sec); |
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void draw (); |
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~entity_container (); |
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}; |
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|
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struct entity_filter : entity_base { |
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protected: |
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entity_base *e; |
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public: |
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|
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void set (entity_base *e) |
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{ |
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this->e = e; |
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e->parent = this; |
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} |
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|
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void remove () |
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{ |
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this->e->parent = 0; |
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this->e = 0; |
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} |
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|
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entity_base *content () { return e; }; |
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|
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void update_bbox (); |
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void show (const sector &sec); |
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void draw (); |
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~entity_filter (); |
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}; |
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|
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struct entity : entity_filter { |
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sector sec; |
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|
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void show (const sector &sec); |
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void draw (); |
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}; |
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|
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struct entity_affine : entity_filter { |
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//matrix m; |
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}; |
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|
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struct vertex1d { |
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point v; // vertex |
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colour c; // colour |
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}; |
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|
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struct vertex2d { |
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point v; // vertex |
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colour c; // colour |
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vect n; // normal |
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texc t; // texture |
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}; |
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|
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template<GLenum type> |
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struct entity_opengl1d : entity_base, vector<vertex1d> { |
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void update_bbox (); |
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void show (const sector &sec); |
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void draw (); |
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}; |
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|
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template<GLenum type> |
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struct entity_opengl2d : entity_base, vector<vertex2d> { |
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void update_bbox (); |
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void show (const sector &sec); |
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void draw (); |
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}; |
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|
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typedef entity_opengl1d<GL_POINTS> entity_points; |
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typedef entity_opengl1d<GL_LINES> entity_lines; |
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typedef entity_opengl1d<GL_LINE_STRIP> entity_linestrip; |
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typedef entity_opengl1d<GL_LINE_LOOP> entity_lineloop; |
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typedef entity_opengl2d<GL_TRIANGLES> entity_triangles; |
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typedef entity_opengl2d<GL_TRIANGLE_STRIP> entity_trianglestrip; |
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typedef entity_opengl2d<GL_TRIANGLE_FAN> entity_trianglefan; |
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typedef entity_opengl2d<GL_QUADS> entity_quads; |
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typedef entity_opengl2d<GL_QUAD_STRIP> entity_quad_strip; |
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typedef entity_opengl2d<GL_POLYGON> entity_polygon; |
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|
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#endif |
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