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/cvs/libgender/entity.h
Revision: 1.10
Committed: Sun Oct 3 20:14:33 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.9: +8 -15 lines
Log Message:
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File Contents

# Content
1 #ifndef ENTITY_H
2 #define ENTITY_H
3
4 #include <GL/gl.h>
5
6 #include <vector>
7
8 #include "util.h"
9 #include "oct.h"
10 #include "view.h"
11
12 using namespace std;
13
14 struct entity_base {
15 struct entity_base *parent;
16 sector orig;
17 vector<octant *> o;
18 box bbox;
19
20 virtual void update_bbox ();
21 virtual void show () { world.add (orig, this); };
22 void hide ();
23 void display (draw_context &ctx);
24 virtual void draw (draw_context &ctx) = 0;
25
26 entity_base ();
27 virtual ~entity_base ();
28 };
29
30 struct entity_container : entity_base, protected vector<entity_base *> {
31 void add (entity_base *e) { push_back (e); e->parent = this; }
32 void update_bbox ();
33 void show ();
34 void draw (draw_context &ctx);
35 ~entity_container ();
36 };
37
38 struct entity_filter : entity_base {
39 protected:
40 entity_base *e;
41 public:
42
43 void set (entity_base *e)
44 {
45 this->e = e;
46 e->parent = this;
47 }
48
49 void remove ()
50 {
51 this->e->parent = 0;
52 this->e = 0;
53 }
54
55 entity_base *content () { return e; };
56
57 void update_bbox ();
58 void show ();
59 void draw (draw_context &ctx);
60 ~entity_filter ();
61 };
62
63 struct entity : entity_filter {
64 };
65
66 #if 0
67 struct entity_affine : entity_filter {
68 GLfloat m[4][4];
69
70 void draw (draw_context &ctx);
71 };
72 #endif
73
74 struct vertex1d {
75 colour c; // colour
76 point p; // vertex
77 };
78
79 struct vertex2d {
80 point p; // vertex
81 vec3 n; // normal
82 texc t; // texture
83
84 vertex2d () { };
85 vertex2d (point p, vec3 n, texc t = texc()) : p(p), n(n), t(t) { };
86 };
87
88 struct entity_opengl : entity_base {
89 };
90
91 template<GLenum type>
92 struct entity_opengl1d : entity_opengl, vector<vertex1d> {
93 void update_bbox ();
94 void draw (draw_context &ctx);
95 };
96
97 template<GLenum type>
98 struct entity_opengl2d : entity_opengl, vector<vertex2d> {
99 material m;
100 GLuint list;
101
102 void update_bbox ();
103 void draw (draw_context &ctx);
104
105 entity_opengl2d ()
106 : list(0)
107 {
108 }
109
110 ~entity_opengl2d ()
111 {
112 if (list)
113 glDeleteLists (list, 1);
114 }
115 };
116
117 typedef entity_opengl1d<GL_POINTS> entity_points;
118 typedef entity_opengl1d<GL_LINES> entity_lines;
119 typedef entity_opengl1d<GL_LINE_STRIP> entity_line_strip;
120 typedef entity_opengl1d<GL_LINE_LOOP> entity_line_loop;
121 typedef entity_opengl2d<GL_TRIANGLES> entity_triangles;
122 typedef entity_opengl2d<GL_TRIANGLE_STRIP> entity_triangle_strip;
123 typedef entity_opengl2d<GL_TRIANGLE_FAN> entity_triangle_fan;
124 typedef entity_opengl2d<GL_QUADS> entity_quads;
125 typedef entity_opengl2d<GL_QUAD_STRIP> entity_quad_strip;
126 typedef entity_opengl2d<GL_POLYGON> entity_polygon;
127
128 #endif
129
130
131