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/cvs/libgender/entity.h
Revision: 1.13
Committed: Mon Oct 4 02:06:57 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +6 -13 lines
Log Message:
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File Contents

# Content
1 #ifndef ENTITY_H
2 #define ENTITY_H
3
4 #include <GL/gl.h>
5
6 #include <vector>
7
8 #include "util.h"
9 #include "oct.h"
10 #include "view.h"
11
12 using namespace std;
13
14 struct entity_base {
15 struct entity_base *parent;
16 sector orig;
17 vector<octant *> o;
18 box bbox;
19
20 virtual void update_bbox ();
21 virtual void show () { world.add (this); };
22 void hide ();
23 void display (draw_context &ctx);
24 virtual void draw (draw_context &ctx) = 0;
25
26 entity_base ();
27 virtual ~entity_base ();
28 };
29
30 struct entity_container : entity_base, protected vector<entity_base *> {
31 void add (entity_base *e) { push_back (e); e->parent = this; }
32 void update_bbox ();
33 void show ();
34 void draw (draw_context &ctx);
35 ~entity_container ();
36 };
37
38 struct entity_filter : entity_base {
39 protected:
40 entity_base *e;
41 public:
42
43 void set (entity_base *e)
44 {
45 this->e = e;
46 e->parent = this;
47 }
48
49 void remove ()
50 {
51 this->e->parent = 0;
52 this->e = 0;
53 }
54
55 entity_base *content () { return e; };
56
57 void update_bbox ();
58 void show ();
59 void draw (draw_context &ctx);
60 ~entity_filter ();
61 };
62
63 struct entity : entity_filter {
64 };
65
66 struct vertex1d {
67 colour c; // colour
68 point p; // vertex
69 };
70
71 struct vertex2d {
72 point p; // vertex
73 vec3 n; // normal
74 texc t; // texture
75
76 vertex2d () { };
77 vertex2d (point p, vec3 n, texc t = texc()) : p(p), n(n), t(t) { };
78 };
79
80 struct entity_opengl : entity_base {
81 GLuint list;
82
83 entity_opengl ();
84 ~entity_opengl ();
85 };
86
87 template<GLenum type>
88 struct entity_opengl1d : entity_opengl, vector<vertex1d> {
89 void update_bbox ();
90 void draw (draw_context &ctx);
91 };
92
93 template<GLenum type>
94 struct entity_opengl2d : entity_opengl {
95 material m;
96
97 void set (const vector<vertex2d> &v);
98 void draw (draw_context &ctx);
99
100 };
101
102 typedef entity_opengl1d<GL_POINTS> entity_points;
103 typedef entity_opengl1d<GL_LINES> entity_lines;
104 typedef entity_opengl1d<GL_LINE_STRIP> entity_line_strip;
105 typedef entity_opengl1d<GL_LINE_LOOP> entity_line_loop;
106 typedef entity_opengl2d<GL_TRIANGLES> entity_triangles;
107 typedef entity_opengl2d<GL_TRIANGLE_STRIP> entity_triangle_strip;
108 typedef entity_opengl2d<GL_TRIANGLE_FAN> entity_triangle_fan;
109 typedef entity_opengl2d<GL_QUADS> entity_quads;
110 typedef entity_opengl2d<GL_QUAD_STRIP> entity_quad_strip;
111 typedef entity_opengl2d<GL_POLYGON> entity_polygon;
112
113 struct entity_transform : entity_filter {
114 gl_matrix m;
115
116 entity_transform ();
117
118 void update_bbox ();
119 void show ();
120 void draw (draw_context &ctx);
121 };
122
123 struct entity_anim : entity_transform {
124 GLfloat vx, vy, vz;
125 void draw (draw_context &ctx);
126 };
127
128 #endif
129
130
131