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/cvs/libgender/fsh.cg
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Comparing libgender/fsh.cg (file contents):
Revision 1.19 by root, Sun Oct 10 02:40:18 2004 UTC vs.
Revision 1.20 by root, Sun Oct 17 08:48:32 2004 UTC

16pixelOut main(vertexOut IN, uniform sampler2D Texture) 16pixelOut main(vertexOut IN, uniform sampler2D Texture)
17{ 17{
18 pixelOut OUT; 18 pixelOut OUT;
19 19
20 half SpecExpon = 200; 20 half SpecExpon = 200;
21 float4 AmbiColor = { 0.9, 0.9, 0.9, 1.0 };
22 float4 LightColor = { 1, 1, 1, 1 }; 21 float4 LightColor = { 1, 1, 1, 1 };
23 float4 diffuse_color = tex2D (Texture, IN.TexCoord.xy); 22 float4 diffuse_color = tex2D (Texture, IN.TexCoord.xy);
24 23
25 half3 Ln = normalize (IN.LightVec); 24 half3 Ln = normalize (IN.LightVec);
26 half3 Nn = normalize (IN.WorldNormal); 25 half3 Nn = normalize (IN.WorldNormal);
29 half3 Hn = normalize (Ln + Vn); 28 half3 Hn = normalize (Ln + Vn);
30 half ldn = dot (Ln, Nn); 29 half ldn = dot (Ln, Nn);
31 half hdn = dot (Hn, Nn); 30 half hdn = dot (Hn, Nn);
32 31
33 half4 litV = lit (ldn, hdn, SpecExpon); 32 half4 litV = lit (ldn, hdn, SpecExpon);
34 half4 diffContrib = diffuse_color * ((litV.y + 0.8) * LightColor + glstate.lightmodel.ambient); 33 half4 diffContrib = diffuse_color * ((litV.y + 0.1) * LightColor + glstate.lightmodel.ambient);
35 half4 specContrib = litV.y * litV.z * LightColor; 34 half4 specContrib = litV.y * litV.z * LightColor;
36 half4 result = diffContrib + specContrib; 35 half4 result = diffContrib + specContrib;
37 //half4 result = diffuse_color * litV.y + LightColor * litV.z; 36 //half4 result = diffuse_color * litV.y + LightColor * litV.z;
38 37
39 OUT.col = result; 38 OUT.col = result;

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