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/cvs/libgender/fsh.cg
Revision: 1.2
Committed: Tue Oct 5 07:09:17 2004 UTC (19 years, 8 months ago) by root
Branch: MAIN
Changes since 1.1: +9 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 // final pixel output:
2 // data from pixel shader to frame buffer
3 struct vertexOut {
4 float4 HPosition : POSITION;
5 float4 TexCoord : TEXCOORD0;
6 float3 LightVec : TEXCOORD1;
7 float3 WorldNormal : TEXCOORD2;
8 float3 WorldPos : TEXCOORD3;
9 float3 WorldView : TEXCOORD4;
10 };
11
12 struct pixelOut {
13 float4 col : COLOR;
14 };
15 // pixel shader
16 pixelOut main(vertexOut IN, // input from vertex shade
17 uniform float SpecExpon, // constant parameters fro
18 uniform float4 AmbiColor, // application
19 uniform float4 SurfColor,
20 uniform float4 LightColor
21 )
22 {
23 pixelOut OUT; // output of the pixel shader
24 float3 Ln = normalize(IN.LightVec);
25 float3 Nn = normalize(IN.WorldNormal);
26 float3 Vn = normalize(IN.WorldView);
27 float3 Hn = normalize(Vn +
28 // scalar product between light and normal vectors:
29 float ldn = dot(Ln,Nn);
30 // scalar product between halfway and normal vectors:
31 float hdn = dot(Hn,Nn);
32 // specialized "lit" function computes weights for
33 // diffuse and specular parts:
34 float4 litV = lit(ldn,hdn,SpecExpon);
35 float4 diffContrib =
36 SurfColor * ( litV.y * LightColor + AmbiColor);
37 float4 specContrib = litV.y*litV.z * LightColor;
38 // sum of diffuse and specular contributions:
39 float4 result = diffContrib + specContrib;
40 OUT.col = result;
41 return OUT; // output of pixel shader
42 }
43