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Comparing libgender/material.C (file contents):
Revision 1.14 by root, Sat Oct 23 21:43:27 2004 UTC vs.
Revision 1.15 by root, Fri Oct 29 15:58:50 2004 UTC

10material::~material () 10material::~material ()
11{ 11{
12} 12}
13 13
14void 14void
15simple_material::begin () 15simple_material::enable ()
16{ 16{
17 glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse); 17 glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse);
18 glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular); 18 glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular);
19 glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission); 19 glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission);
20 glMaterialf (GL_FRONT, GL_SHININESS, shininess); 20 glMaterialf (GL_FRONT, GL_SHININESS, shininess);
21} 21}
22 22
23void 23void
24simple_material::end () 24simple_material::disable ()
25{ 25{
26}
27
28void
29osama_material::begin ()
30{
31 cgGLEnableProfile (vsh_profile);
32 cgGLEnableProfile (fsh_profile);
33 cgGLEnableTextureParameter (g_Texture);
34}
35
36void
37osama_material::end ()
38{
39 cgGLDisableTextureParameter (g_Texture);
40 // cgGLUnbindProgram (vsh_profile);
41 // cgGLUnbindProgram (fsh_profile);
42 cgGLDisableProfile (vsh_profile);
43 cgGLDisableProfile (fsh_profile);
44} 26}
45 27
46GLuint 28GLuint
47texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord) 29texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
48{ 30{
49 GLuint textur; 31 GLuint name;
50 int w, h; 32 int w, h;
51 SDL_Surface *image; 33 SDL_Surface *image;
52 SDL_Rect area; 34 SDL_Rect area;
53 Uint32 saved_flags; 35 Uint32 saved_flags;
54 Uint8 saved_alpha; 36 Uint8 saved_alpha;
90 /* Restore the alpha blending attributes */ 72 /* Restore the alpha blending attributes */
91 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) 73 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
92 SDL_SetAlpha (surface, saved_flags, saved_alpha); 74 SDL_SetAlpha (surface, saved_flags, saved_alpha);
93 75
94 /* Create an OpenGL texture for the image */ 76 /* Create an OpenGL texture for the image */
95 glGenTextures (1, &textur); 77 glGenTextures (1, &name);
96 glBindTexture (GL_TEXTURE_2D, textur); 78 glBindTexture (GL_TEXTURE_2D, name);
97 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 79 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
98 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); 80 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
99 glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); // GENERATE_MIPMAP_SGIS 81 glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
100 glTexImage2D (GL_TEXTURE_2D, 82 glTexImage2D (GL_TEXTURE_2D,
101 0, 83 0,
102 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); 84 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
103 SDL_FreeSurface (image); /* No longer needed */ 85 SDL_FreeSurface (image); /* No longer needed */
104 86
105 return textur; 87 return name;
106} 88}
107 89
108CGcontext cgc; 90test_material::test_material ()
91: tex ("textures/osama.jpg"), texvar (tex.name)
92{
93 using namespace shader;
109 94
110void 95 p.vsh->start ();
111init_shaders () 96
112{ 97 temp_4f lightpos;
113 cgc = cgCreateContext (); 98 temp_4f wpos;
99
100 //lightpos = shader::vec4 (0, 10, 0, 1);
101 vout.position = shader::gl.model_view_projection_matrix * vin.vertex;
102 vout.tex_coord[0] = vin.tex_coord[0];
103 //vout.tex_coord[1] = normalize (lightpos - wpos);
104 //vout.tex_coord[2] = normalize (wpos);
105 //vout.tex_coord[3] = normalize (xyz (gl.model_view_matrix_inverse_transpose) * vin.normal);
106 //vout.tex_coord[4] = normalize (xyz (gl.projection_matrix_inverse_transpose) - wpos);
107
108 p.vsh->end ();
109 p.vsh->compile ();
110
111 fragment_shader fsh;
112
113 p.fsh->start ();
114
115 xyz(fout.frag_color) = texture_2d (texvar, fin.tex_coord[0]);
116
117 p.fsh->end ();
118 p.fsh->compile ();
119 p.link ();
114} 120}
115 121
122void test_material::enable ()
123{
124 p.enable ();
125 texvar->enable ();
126}
127
128void test_material::disable ()
129{
130 texvar->disable ();
131 p.disable ();
132}
133

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