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/cvs/libgender/material.C
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Comparing libgender/material.C (file contents):
Revision 1.27 by root, Mon Nov 1 20:20:22 2004 UTC vs.
Revision 1.28 by root, Mon Nov 1 22:23:38 2004 UTC

91 using namespace shader::compile; 91 using namespace shader::compile;
92 92
93 p.vsh->start (); 93 p.vsh->start ();
94 94
95 temp_4f wpos; 95 temp_4f wpos;
96 varying_1f camdist; 96 varying_1f camdist, zpos;
97 varying_2f texcoord;
97 varying_3f lightvec; 98 varying_3f lightvec, normal;
98 99
99 wpos = model_view_projection_matrix * vin.vertex; 100 wpos = model_view_matrix * vin.vertex;
100 101
101 //wpos = wpos / abs (w (wpos)); 102 temp_1f wz;
103 //wz = log2 (abs (wz)) * sign (wz);
102 104
103 vout.position = wpos; 105 vout.position = projection_matrix * wpos;
104 vout.tex_coord[0] = vin.tex_coord[0]; 106 texcoord = xy (vin.tex_coord[0]);
105 xyz (vout.tex_coord[1]) = normal_matrix * vin.normal; 107 normal = normal_matrix * vin.normal;
106 lightvec = xyz (lightpos - model_view_matrix * vin.vertex); 108 lightvec = xyz (lightpos - model_view_matrix * vin.vertex);
107 camdist = 1 - max (length (xyz (vout.tex_coord[2])) / 10000., 0); 109 camdist = 1 - max (length (lightvec) / 10000., 0);
108 110
109 p.vsh->end (); 111 p.vsh->end ();
110 p.vsh->compile (); 112 p.vsh->compile ();
111 113
112 p.fsh->start (); 114 p.fsh->start ();
115 temp_2f disp; 117 temp_2f disp;
116 temp_1f dx, dy; 118 temp_1f dx, dy;
117 temp_1f bumpnormal; 119 temp_1f bumpnormal;
118 temp_1f dist; 120 temp_1f dist;
119 121
120 fac = dot (normalize (xyz (fin.tex_coord[1])), normalize (lightvec)); 122 fac = dot (normalize (normal), normalize (lightvec));
121 //fac = dot (shader::compile::vec3 (normalize (fin.tex_coord[1]) + normalize (fin.tex_coord[2])) * 0.5, bumpnormal); 123 //fac = dot (shader::compile::vec3 (normalize (fin.tex_coord[1]) + normalize (fin.tex_coord[2])) * 0.5, bumpnormal);
122 //fac = dot (bumpnormal, normalize (fin.tex_coord[2])); 124 //fac = dot (bumpnormal, normalize (fin.tex_coord[2]));
123 //fac = pow (max (fac, 0.0), 8); 125 fac = pow (max (fac, 0.0), 2);
124 xyz (fout.frag_color) = (texture_2d (texvar, fin.tex_coord[0] - disp)) * max (fac * (0.4 + 1.F * camdist), 0); 126 xyz (fout.frag_color) = texture_2d (texvar, texcoord) * (fac + 0.4) * camdist;
125 127
126 p.fsh->end (); 128 p.fsh->end ();
127 p.fsh->compile (); 129 p.fsh->compile ();
128 p.link (); 130 p.link ();
129} 131}

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