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/cvs/libgender/material.C
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Comparing libgender/material.C (file contents):
Revision 1.1 by root, Sun Oct 10 14:15:15 2004 UTC vs.
Revision 1.3 by root, Sun Oct 10 19:50:37 2004 UTC

3 3
4material::~material () 4material::~material ()
5{ 5{
6} 6}
7 7
8void simple_material::push () 8void simple_material::begin ()
9{ 9{
10 glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *)&diffuse); 10 glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *)&diffuse);
11 glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *)&specular); 11 glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *)&specular);
12 glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *)&emission); 12 glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *)&emission);
13 glMaterialf (GL_FRONT, GL_SHININESS, shininess); 13 glMaterialf (GL_FRONT, GL_SHININESS, shininess);
14} 14}
15 15
16void simple_material::pop () 16void simple_material::end ()
17{ 17{
18}
19void osama_material::begin ()
20{
21 cgGLEnableProfile (vsh_profile);
22 cgGLEnableProfile (fsh_profile);
23 cgGLBindProgram (vsh);
24 cgGLBindProgram (fsh);
25 cgGLEnableTextureParameter(g_Texture);
26}
27void osama_material::end ()
28{
29 cgGLDisableTextureParameter(g_Texture);
30 cgGLUnbindProgram (vsh_profile);
31 cgGLUnbindProgram (fsh_profile);
32 cgGLDisableProfile (vsh_profile);
33 cgGLDisableProfile (fsh_profile);
18} 34}
19 35
20 36
37GLuint texture::load_texture (SDL_Surface *surface, GLfloat *texcoord)
38{
39 GLuint texture;
40 int w, h;
41 SDL_Surface *image;
42 SDL_Rect area;
43 Uint32 saved_flags;
44 Uint8 saved_alpha;
45
46 /* Use the surface width and height expanded to powers of 2 */
47 //w = power_of_two (surface->w);
48 //h = power_of_two (surface->h);
49 w = power_of_two (surface->w);
50 h = power_of_two (surface->h);
51 texcoord[0] = 0.0f; /* Min X */
52 texcoord[1] = 0.0f; /* Min Y */
53 texcoord[2] = (GLfloat) surface->w / w; /* Max X */
54 texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
55
56 image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
57#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
58 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
59#else
60 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
61#endif
62 );
63 if (image == NULL)
64 {
65 return 0;
66 }
67
68 /* Save the alpha blending attributes */
69 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
70 saved_alpha = surface->format->alpha;
71 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
72 {
73 SDL_SetAlpha (surface, 0, 0);
74 }
75
76 /* Copy the surface into the GL texture image */
77 area.x = 0;
78 area.y = 0;
79 area.w = surface->w;
80 area.h = surface->h;
81 SDL_BlitSurface (surface, &area, image, &area);
82
83 /* Restore the alpha blending attributes */
84 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
85 {
86 SDL_SetAlpha (surface, saved_flags, saved_alpha);
87 }
88
89 /* Create an OpenGL texture for the image */
90 glGenTextures (1, &texture);
91 glBindTexture (GL_TEXTURE_2D, texture);
92 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
93 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
94 glTexImage2D (GL_TEXTURE_2D,
95 0,
96 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
97 SDL_FreeSurface (image); /* No longer needed */
98
99 return texture;
100}
101
102
103CGcontext cgc;
104void init_shaders () {
105 cgc = cgCreateContext ();
106}

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