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/cvs/libgender/material.C
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Comparing libgender/material.C (file contents):
Revision 1.3 by root, Sun Oct 10 19:50:37 2004 UTC vs.
Revision 1.4 by root, Sun Oct 10 20:22:33 2004 UTC

18} 18}
19void osama_material::begin () 19void osama_material::begin ()
20{ 20{
21 cgGLEnableProfile (vsh_profile); 21 cgGLEnableProfile (vsh_profile);
22 cgGLEnableProfile (fsh_profile); 22 cgGLEnableProfile (fsh_profile);
23 cgGLBindProgram (vsh);
24 cgGLBindProgram (fsh);
25 cgGLEnableTextureParameter(g_Texture); 23 cgGLEnableTextureParameter(g_Texture);
26} 24}
27void osama_material::end () 25void osama_material::end ()
28{ 26{
29 cgGLDisableTextureParameter(g_Texture); 27 cgGLDisableTextureParameter(g_Texture);
30 cgGLUnbindProgram (vsh_profile); 28 // cgGLUnbindProgram (vsh_profile);
31 cgGLUnbindProgram (fsh_profile); 29 // cgGLUnbindProgram (fsh_profile);
32 cgGLDisableProfile (vsh_profile); 30 cgGLDisableProfile (vsh_profile);
33 cgGLDisableProfile (fsh_profile); 31 cgGLDisableProfile (fsh_profile);
34} 32}
35 33
36 34
37GLuint texture::load_texture (SDL_Surface *surface, GLfloat *texcoord) 35GLuint texture::load_texture (SDL_Surface *surface, GLfloat *texcoord)
38{ 36{
39 GLuint texture; 37 GLuint textur;
40 int w, h; 38 int w, h;
41 SDL_Surface *image; 39 SDL_Surface *image;
42 SDL_Rect area; 40 SDL_Rect area;
43 Uint32 saved_flags; 41 Uint32 saved_flags;
44 Uint8 saved_alpha; 42 Uint8 saved_alpha;
85 { 83 {
86 SDL_SetAlpha (surface, saved_flags, saved_alpha); 84 SDL_SetAlpha (surface, saved_flags, saved_alpha);
87 } 85 }
88 86
89 /* Create an OpenGL texture for the image */ 87 /* Create an OpenGL texture for the image */
90 glGenTextures (1, &texture); 88 glGenTextures (1, &textur);
91 glBindTexture (GL_TEXTURE_2D, texture); 89 glBindTexture (GL_TEXTURE_2D, textur);
92 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 90 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
93 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 91 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
94 glTexImage2D (GL_TEXTURE_2D, 92 glTexImage2D (GL_TEXTURE_2D,
95 0, 93 0,
96 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); 94 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
97 SDL_FreeSurface (image); /* No longer needed */ 95 SDL_FreeSurface (image); /* No longer needed */
98 96
99 return texture; 97 return textur;
100} 98}
101 99
102 100
103CGcontext cgc; 101CGcontext cgc;
104void init_shaders () { 102void init_shaders () {

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