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/cvs/libgender/material.C
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Comparing libgender/material.C (file contents):
Revision 1.5 by root, Sat Oct 16 23:23:21 2004 UTC vs.
Revision 1.6 by root, Mon Oct 18 14:31:36 2004 UTC

3 3
4material::~material () 4material::~material ()
5{ 5{
6} 6}
7 7
8void
8void simple_material::begin () 9simple_material::begin ()
9{ 10{
10 glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *)&diffuse); 11 glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse);
11 glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *)&specular); 12 glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular);
12 glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *)&emission); 13 glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission);
13 glMaterialf (GL_FRONT, GL_SHININESS, shininess); 14 glMaterialf (GL_FRONT, GL_SHININESS, shininess);
14} 15}
15 16
17void
16void simple_material::end () 18simple_material::end ()
17{ 19{
18} 20}
21
22void
19void osama_material::begin () 23osama_material::begin ()
20{ 24{
21 cgGLEnableProfile (vsh_profile); 25 cgGLEnableProfile (vsh_profile);
22 cgGLEnableProfile (fsh_profile); 26 cgGLEnableProfile (fsh_profile);
23 cgGLEnableTextureParameter(g_Texture); 27 cgGLEnableTextureParameter (g_Texture);
24} 28}
29
30void
25void osama_material::end () 31osama_material::end ()
26{ 32{
27 cgGLDisableTextureParameter(g_Texture); 33 cgGLDisableTextureParameter (g_Texture);
28 // cgGLUnbindProgram (vsh_profile); 34 // cgGLUnbindProgram (vsh_profile);
29 // cgGLUnbindProgram (fsh_profile); 35 // cgGLUnbindProgram (fsh_profile);
30 cgGLDisableProfile (vsh_profile); 36 cgGLDisableProfile (vsh_profile);
31 cgGLDisableProfile (fsh_profile); 37 cgGLDisableProfile (fsh_profile);
32} 38}
33 39
34 40GLuint
35GLuint texture::load_texture (SDL_Surface *surface, GLfloat *tex2oord) 41texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
36{ 42{
37 GLuint textur; 43 GLuint textur;
38 int w, h; 44 int w, h;
39 SDL_Surface *image; 45 SDL_Surface *image;
40 SDL_Rect area; 46 SDL_Rect area;
56 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 62 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
57#else 63#else
58 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF 64 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
59#endif 65#endif
60 ); 66 );
67
61 if (image == NULL) 68 if (image == NULL)
62 {
63 return 0; 69 return 0;
64 }
65 70
66 /* Save the alpha blending attributes */ 71 /* Save the alpha blending attributes */
67 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); 72 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
68 saved_alpha = surface->format->alpha; 73 saved_alpha = surface->format->alpha;
69 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) 74 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
70 {
71 SDL_SetAlpha (surface, 0, 0); 75 SDL_SetAlpha (surface, 0, 0);
72 }
73 76
74 /* Copy the surface into the GL texture image */ 77 /* Copy the surface into the GL texture image */
75 area.x = 0; 78 area.x = 0;
76 area.y = 0; 79 area.y = 0;
77 area.w = surface->w; 80 area.w = surface->w;
78 area.h = surface->h; 81 area.h = surface->h;
79 SDL_BlitSurface (surface, &area, image, &area); 82 SDL_BlitSurface (surface, &area, image, &area);
80 83
81 /* Restore the alpha blending attributes */ 84 /* Restore the alpha blending attributes */
82 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) 85 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
83 {
84 SDL_SetAlpha (surface, saved_flags, saved_alpha); 86 SDL_SetAlpha (surface, saved_flags, saved_alpha);
85 }
86 87
87 /* Create an OpenGL texture for the image */ 88 /* Create an OpenGL texture for the image */
88 glGenTextures (1, &textur); 89 glGenTextures (1, &textur);
89 glBindTexture (GL_TEXTURE_2D, textur); 90 glBindTexture (GL_TEXTURE_2D, textur);
90 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 91 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
91 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 92 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
93 glTexParameteri (GL_TEXTURE_2D, 0x8191, GL_TRUE); // GENERATE_MIPMAP_SGIS
92 glTexImage2D (GL_TEXTURE_2D, 94 glTexImage2D (GL_TEXTURE_2D,
93 0, 95 0,
94 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); 96 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
95 SDL_FreeSurface (image); /* No longer needed */ 97 SDL_FreeSurface (image); /* No longer needed */
96 98
97 return textur; 99 return textur;
98} 100}
99 101
102CGcontext cgc;
100 103
101CGcontext cgc; 104void
102void init_shaders () { 105init_shaders ()
106{
103 cgc = cgCreateContext (); 107 cgc = cgCreateContext ();
104} 108}

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