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55 | glGenTextures (1, &name); |
55 | glGenTextures (1, &name); |
56 | glBindTexture (GL_TEXTURE_2D, name); |
56 | glBindTexture (GL_TEXTURE_2D, name); |
57 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
57 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
58 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
58 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
59 | glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); |
59 | glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); |
60 | glTexImage2D (GL_TEXTURE_2D, |
60 | glTexImage2D (GL_TEXTURE_2D, 0, |
61 | 0, |
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62 | GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
61 | GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
63 | SDL_FreeSurface (image); /* No longer needed */ |
62 | SDL_FreeSurface (image); /* No longer needed */ |
64 | |
63 | |
65 | return name; |
64 | return name; |
66 | } |
65 | } |
… | |
… | |
93 | temp_1f lz; |
92 | temp_1f lz; |
94 | |
93 | |
95 | // TODO: negative z is not calculated in an acceptable way, clipping does horrible things(?) |
94 | // TODO: negative z is not calculated in an acceptable way, clipping does horrible things(?) |
96 | lz = z (vout.position); |
95 | lz = z (vout.position); |
97 | #if 0 |
96 | #if 0 |
98 | lz = (log (max (lz, 0) + 1) / log (1e18)) - 1; |
97 | lz = (log (max (lz, 0) + 1) / log (1e30)) - 1; |
99 | #else |
98 | #else |
100 | lz = ifelse (lz <= 0, |
99 | lz = ifelse (lz <= 0, |
101 | 0, |
100 | 0, |
102 | log (lz + 1) / log (1e18) |
101 | log (lz + 1) / log (1e30) |
103 | ) - 1; |
102 | ) - 1; |
104 | #endif |
103 | #endif |
105 | z (vout.position) = lz * w (vout.position); |
104 | z (vout.position) = lz * w (vout.position); |
106 | } |
105 | } |
107 | |
106 | |
… | |
… | |
127 | } |
126 | } |
128 | else |
127 | else |
129 | i->second->enable (); |
128 | i->second->enable (); |
130 | |
129 | |
131 | if (ctx.pass->l) |
130 | if (ctx.pass->l) |
132 | ctx.pass->l->enable (); |
131 | ctx.pass->l->enable (ctx); |
133 | } |
132 | } |
134 | |
133 | |
135 | void material::disable (view &ctx) |
134 | void material::disable (view &ctx) |
136 | { |
135 | { |
137 | } |
136 | } |
… | |
… | |
143 | { |
142 | { |
144 | } |
143 | } |
145 | |
144 | |
146 | static shader::varying_3f normal; |
145 | static shader::varying_3f normal; |
147 | static shader::varying_2f texcoord; |
146 | static shader::varying_2f texcoord; |
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147 | |
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148 | void test_material2::vsh (view &ctx) |
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149 | { |
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150 | using namespace shader::compile; |
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151 | std_vsh (); |
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152 | |
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153 | if (ctx.pass->l) |
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154 | { |
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155 | normal = normal_matrix * vin.normal; |
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156 | } |
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157 | } |
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158 | |
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159 | void test_material2::fsh (view &ctx) |
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160 | { |
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161 | using namespace shader::compile; |
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162 | |
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163 | if (ctx.pass->l) |
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164 | { |
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165 | temp_1f fac; |
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166 | fac = dot (normalize (normal), normalize (ctx.pass->l->sh_lightvec)); |
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167 | xyz (fout.frag_color) = ctx.pass->l->sh_colour * fac;//normalize (ctx.pass->l->sh_lightvec); |
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168 | } |
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169 | } |
148 | |
170 | |
149 | void test_material::vsh (view &ctx) |
171 | void test_material::vsh (view &ctx) |
150 | { |
172 | { |
151 | using namespace shader::compile; |
173 | using namespace shader::compile; |
152 | |
174 | |
… | |
… | |
200 | texvar->disable (); |
222 | texvar->disable (); |
201 | material::disable (ctx); |
223 | material::disable (ctx); |
202 | } |
224 | } |
203 | |
225 | |
204 | test_material *testmat; |
226 | test_material *testmat; |
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227 | test_material2 *testmat2; |
205 | |
228 | |