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/cvs/libgender/material.C
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Comparing libgender/material.C (file contents):
Revision 1.57 by root, Mon Feb 7 08:16:31 2005 UTC vs.
Revision 1.62 by root, Fri Feb 11 15:28:51 2005 UTC

140: tex ("textures/rockwall.jpg"), texvar (tex.name) 140: tex ("textures/rockwall.jpg"), texvar (tex.name)
141, norm ("textures/rockwall_normal.jpg"), normvar (norm.name) 141, norm ("textures/rockwall_normal.jpg"), normvar (norm.name)
142{ 142{
143} 143}
144 144
145
146void mat_timed::enable (view &ctx)
147{
148 material::enable (ctx);
149
150 time->set (timer::now);
151 sh_colour->set (vec3 (255, 0, 0) * (1.F / 255.F));
152}
153
154void mat_timed::disable (view &ctx)
155{
156 material::disable (ctx);
157}
158
159void mat_timed::vsh (view &ctx)
160{
161 using namespace shader::compile;
162 std_vsh ();
163
164 if (ctx.pass->l)
165 f_normal = normal_matrix * vin.normal;
166}
167
168void mat_timed::fsh (view &ctx)
169{
170 using namespace shader::compile;
171
172 if (ctx.pass->l)
173 {
174 temp_1f fac;
175 temp_3f normal;
176
177 normal = f_normal + 0.3 * pow (sin (f_normal * 3.14159 + time), 3);
178
179 fac = dot (normalize (normal), normalize (ctx.pass->l->sh_lightvec));
180
181 xyz (fout.frag_color) = fac * float3 (0.1,0.5,1);//ctx.pass->l->sh_colour * sh_colour * fac;
182 }
183}
184
185void mat_gouraud_shaded::enable (view &ctx)
186{
187 material::enable (ctx);
188
189 sh_colour->set (vec3 (c.r, c.g, c.b) * (1.F / 255.F));
190}
191
192void mat_gouraud_shaded::disable (view &ctx)
193{
194 material::disable (ctx);
195}
196
197void mat_gouraud_shaded::vsh (view &ctx)
198{
199 using namespace shader::compile;
200 std_vsh ();
201
202 if (ctx.pass->l)
203 f_normal = normal_matrix * vin.normal;
204}
205
206void mat_gouraud_shaded::fsh (view &ctx)
207{
208 using namespace shader::compile;
209
210 if (ctx.pass->l)
211 {
212 temp_1f fac;
213
214 fac = dot (normalize (f_normal), normalize (ctx.pass->l->sh_lightvec));
215
216 xyz (fout.frag_color) = ctx.pass->l->sh_colour * sh_colour * fac;
217 }
218}
219
220static shader::varying_2f texcoord;
145static shader::varying_3f normal; 221static shader::varying_3f normal;
146static shader::varying_2f texcoord;
147
148void test_material2::vsh (view &ctx)
149{
150 using namespace shader::compile;
151 std_vsh ();
152
153 if (ctx.pass->l)
154 {
155 normal = normal_matrix * vin.normal;
156 }
157}
158
159void test_material2::fsh (view &ctx)
160{
161 using namespace shader::compile;
162
163 if (ctx.pass->l)
164 {
165 temp_1f fac;
166 fac = dot (normalize (normal), normalize (ctx.pass->l->sh_lightvec));
167 xyz (fout.frag_color) = ctx.pass->l->sh_colour * fac;//normalize (ctx.pass->l->sh_lightvec);
168 }
169}
170 222
171void test_material::vsh (view &ctx) 223void test_material::vsh (view &ctx)
172{ 224{
173 using namespace shader::compile; 225 using namespace shader::compile;
174 226
222 texvar->disable (); 274 texvar->disable ();
223 material::disable (ctx); 275 material::disable (ctx);
224} 276}
225 277
226test_material *testmat; 278test_material *testmat;
227test_material2 *testmat2; 279mat_gouraud_shaded *testmat2;
280mat_timed *testmat3;
228 281

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