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7 | #include "material.h" |
7 | #include "material.h" |
8 | #include "view.h" |
8 | #include "view.h" |
9 | #include "util.h" |
9 | #include "util.h" |
10 | |
10 | |
11 | GLuint |
11 | GLuint |
12 | texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord) |
12 | texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord, int flags) |
13 | { |
13 | { |
14 | GLuint name; |
14 | GLuint name; |
15 | SDL_Surface *image; |
15 | SDL_Surface *image; |
16 | SDL_Rect area; |
16 | SDL_Rect area; |
17 | Uint32 saved_flags; |
17 | Uint32 saved_flags; |
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53 | |
53 | |
54 | /* Create an OpenGL texture for the image */ |
54 | /* Create an OpenGL texture for the image */ |
55 | glGenTextures (1, &name); |
55 | glGenTextures (1, &name); |
56 | glBindTexture (GL_TEXTURE_2D, name); |
56 | glBindTexture (GL_TEXTURE_2D, name); |
57 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
57 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
58 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
58 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, flags & DISABLE_MIPMAP ? GL_LINEAR : GL_LINEAR_MIPMAP_LINEAR); |
59 | glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); |
59 | glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, flags & DISABLE_MIPMAP ? GL_FALSE : GL_TRUE); |
60 | glTexImage2D (GL_TEXTURE_2D, 0, |
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61 | GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
60 | glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); |
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61 | |
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62 | if (flags & CLAMP) |
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63 | { |
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64 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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65 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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66 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); |
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67 | } |
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68 | |
62 | SDL_FreeSurface (image); /* No longer needed */ |
69 | SDL_FreeSurface (image); /* No longer needed */ |
63 | |
70 | |
64 | return name; |
71 | return name; |
65 | } |
72 | } |
66 | |
73 | |
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133 | : tex ("textures/rockwall.jpg"), texvar (tex.name) |
140 | : tex ("textures/rockwall.jpg"), texvar (tex.name) |
134 | , norm ("textures/rockwall_normal.jpg"), normvar (norm.name) |
141 | , norm ("textures/rockwall_normal.jpg"), normvar (norm.name) |
135 | { |
142 | { |
136 | } |
143 | } |
137 | |
144 | |
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145 | skybox_material::skybox_material () |
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146 | : tex (0) |
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147 | { |
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148 | } |
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149 | |
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150 | void skybox_material::enable (view &ctx) |
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151 | { |
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152 | material::enable (ctx); |
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153 | } |
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154 | |
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155 | void skybox_material::disable (view &ctx) |
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156 | { |
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157 | material::disable (ctx); |
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158 | } |
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159 | |
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160 | static shader::varying_2f skybox_texcoord; |
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161 | |
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162 | void skybox_material::vsh (view &ctx) |
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163 | { |
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164 | using namespace shader::compile; |
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165 | |
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166 | std_vsh (); |
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167 | skybox_texcoord = xy (vin.tex_coord[0]); |
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168 | } |
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169 | |
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170 | void skybox_material::fsh (view &ctx) |
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171 | { |
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172 | using namespace shader::compile; |
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173 | |
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174 | xyz (fout.frag_color) = texture_2d (tex, skybox_texcoord); |
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175 | } |
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176 | |
138 | void mat_timed::enable (view &ctx) |
177 | void mat_timed::enable (view &ctx) |
139 | { |
178 | { |
140 | material::enable (ctx); |
179 | material::enable (ctx); |
141 | |
180 | |
142 | time->set (timer::now); |
181 | time->set (timer::now); |