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/cvs/libgender/material.C
Revision: 1.14
Committed: Sat Oct 23 21:43:27 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.13: +0 -296 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <cstdlib>
2 #include <cstring>
3
4 #include <algorithm>
5
6 #include "opengl.h"
7 #include "material.h"
8 #include "util.h"
9
10 material::~material ()
11 {
12 }
13
14 void
15 simple_material::begin ()
16 {
17 glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse);
18 glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular);
19 glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission);
20 glMaterialf (GL_FRONT, GL_SHININESS, shininess);
21 }
22
23 void
24 simple_material::end ()
25 {
26 }
27
28 void
29 osama_material::begin ()
30 {
31 cgGLEnableProfile (vsh_profile);
32 cgGLEnableProfile (fsh_profile);
33 cgGLEnableTextureParameter (g_Texture);
34 }
35
36 void
37 osama_material::end ()
38 {
39 cgGLDisableTextureParameter (g_Texture);
40 // cgGLUnbindProgram (vsh_profile);
41 // cgGLUnbindProgram (fsh_profile);
42 cgGLDisableProfile (vsh_profile);
43 cgGLDisableProfile (fsh_profile);
44 }
45
46 GLuint
47 texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
48 {
49 GLuint textur;
50 int w, h;
51 SDL_Surface *image;
52 SDL_Rect area;
53 Uint32 saved_flags;
54 Uint8 saved_alpha;
55
56 /* Use the surface width and height expanded to powers of 2 */
57 //w = power_of_two (surface->w);
58 //h = power_of_two (surface->h);
59 w = power_of_two (surface->w);
60 h = power_of_two (surface->h);
61 tex2oord[0] = 0.0f; /* Min X */
62 tex2oord[1] = 0.0f; /* Min Y */
63 tex2oord[2] = (GLfloat) surface->w / w; /* Max X */
64 tex2oord[3] = (GLfloat) surface->h / h; /* Max Y */
65
66 image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
67 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
68 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
69 #else
70 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
71 #endif
72 );
73
74 if (image == NULL)
75 return 0;
76
77 /* Save the alpha blending attributes */
78 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
79 saved_alpha = surface->format->alpha;
80 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
81 SDL_SetAlpha (surface, 0, 0);
82
83 /* Copy the surface into the GL texture image */
84 area.x = 0;
85 area.y = 0;
86 area.w = surface->w;
87 area.h = surface->h;
88 SDL_BlitSurface (surface, &area, image, &area);
89
90 /* Restore the alpha blending attributes */
91 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
92 SDL_SetAlpha (surface, saved_flags, saved_alpha);
93
94 /* Create an OpenGL texture for the image */
95 glGenTextures (1, &textur);
96 glBindTexture (GL_TEXTURE_2D, textur);
97 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
98 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
99 glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); // GENERATE_MIPMAP_SGIS
100 glTexImage2D (GL_TEXTURE_2D,
101 0,
102 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
103 SDL_FreeSurface (image); /* No longer needed */
104
105 return textur;
106 }
107
108 CGcontext cgc;
109
110 void
111 init_shaders ()
112 {
113 cgc = cgCreateContext ();
114 }
115