ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/libgender/material.C
Revision: 1.15
Committed: Fri Oct 29 15:58:50 2004 UTC (19 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.14: +47 -29 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #include <cstdlib>
2 #include <cstring>
3
4 #include <algorithm>
5
6 #include "opengl.h"
7 #include "material.h"
8 #include "util.h"
9
10 material::~material ()
11 {
12 }
13
14 void
15 simple_material::enable ()
16 {
17 glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse);
18 glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular);
19 glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission);
20 glMaterialf (GL_FRONT, GL_SHININESS, shininess);
21 }
22
23 void
24 simple_material::disable ()
25 {
26 }
27
28 GLuint
29 texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
30 {
31 GLuint name;
32 int w, h;
33 SDL_Surface *image;
34 SDL_Rect area;
35 Uint32 saved_flags;
36 Uint8 saved_alpha;
37
38 /* Use the surface width and height expanded to powers of 2 */
39 //w = power_of_two (surface->w);
40 //h = power_of_two (surface->h);
41 w = power_of_two (surface->w);
42 h = power_of_two (surface->h);
43 tex2oord[0] = 0.0f; /* Min X */
44 tex2oord[1] = 0.0f; /* Min Y */
45 tex2oord[2] = (GLfloat) surface->w / w; /* Max X */
46 tex2oord[3] = (GLfloat) surface->h / h; /* Max Y */
47
48 image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32,
49 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
50 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
51 #else
52 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
53 #endif
54 );
55
56 if (image == NULL)
57 return 0;
58
59 /* Save the alpha blending attributes */
60 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
61 saved_alpha = surface->format->alpha;
62 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
63 SDL_SetAlpha (surface, 0, 0);
64
65 /* Copy the surface into the GL texture image */
66 area.x = 0;
67 area.y = 0;
68 area.w = surface->w;
69 area.h = surface->h;
70 SDL_BlitSurface (surface, &area, image, &area);
71
72 /* Restore the alpha blending attributes */
73 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
74 SDL_SetAlpha (surface, saved_flags, saved_alpha);
75
76 /* Create an OpenGL texture for the image */
77 glGenTextures (1, &name);
78 glBindTexture (GL_TEXTURE_2D, name);
79 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
80 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
81 glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
82 glTexImage2D (GL_TEXTURE_2D,
83 0,
84 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
85 SDL_FreeSurface (image); /* No longer needed */
86
87 return name;
88 }
89
90 test_material::test_material ()
91 : tex ("textures/osama.jpg"), texvar (tex.name)
92 {
93 using namespace shader;
94
95 p.vsh->start ();
96
97 temp_4f lightpos;
98 temp_4f wpos;
99
100 //lightpos = shader::vec4 (0, 10, 0, 1);
101 vout.position = shader::gl.model_view_projection_matrix * vin.vertex;
102 vout.tex_coord[0] = vin.tex_coord[0];
103 //vout.tex_coord[1] = normalize (lightpos - wpos);
104 //vout.tex_coord[2] = normalize (wpos);
105 //vout.tex_coord[3] = normalize (xyz (gl.model_view_matrix_inverse_transpose) * vin.normal);
106 //vout.tex_coord[4] = normalize (xyz (gl.projection_matrix_inverse_transpose) - wpos);
107
108 p.vsh->end ();
109 p.vsh->compile ();
110
111 fragment_shader fsh;
112
113 p.fsh->start ();
114
115 xyz(fout.frag_color) = texture_2d (texvar, fin.tex_coord[0]);
116
117 p.fsh->end ();
118 p.fsh->compile ();
119 p.link ();
120 }
121
122 void test_material::enable ()
123 {
124 p.enable ();
125 texvar->enable ();
126 }
127
128 void test_material::disable ()
129 {
130 texvar->disable ();
131 p.disable ();
132 }
133