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/cvs/libgender/material.C
Revision: 1.30
Committed: Wed Nov 3 01:12:34 2004 UTC (19 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.29: +7 -7 lines
Log Message:
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File Contents

# Content
1 #include <cstdlib>
2 #include <cstring>
3
4 #include <algorithm>
5
6 #include "opengl.h"
7 #include "material.h"
8 #include "view.h"
9 #include "util.h"
10
11 material::~material ()
12 {
13 }
14
15 void
16 simple_material::enable (view &ctx)
17 {
18 glMaterialfv (GL_FRONT, GL_DIFFUSE, (GLfloat *) & diffuse);
19 glMaterialfv (GL_FRONT, GL_SPECULAR, (GLfloat *) & specular);
20 glMaterialfv (GL_FRONT, GL_EMISSION, (GLfloat *) & emission);
21 glMaterialf (GL_FRONT, GL_SHININESS, shininess);
22 }
23
24 void
25 simple_material::disable (view &ctx)
26 {
27 }
28
29 GLuint
30 texture::load_texture (SDL_Surface * surface, GLfloat * tex2oord)
31 {
32 GLuint name;
33 SDL_Surface *image;
34 SDL_Rect area;
35 Uint32 saved_flags;
36 Uint8 saved_alpha;
37
38 /* Use the surface width and height expanded to powers of 2 */
39 tex2oord[0] = 0.F; /* Min X */
40 tex2oord[1] = 0.F; /* Min Y */
41 tex2oord[2] = 1.F; /* Max X */
42 tex2oord[3] = 1.F; /* Max Y */
43
44 image = SDL_CreateRGBSurface (SDL_SWSURFACE, surface->w, surface->h, 32,
45 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
46 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
47 #else
48 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
49 #endif
50 );
51
52 if (image == NULL)
53 return 0;
54
55 /* Save the alpha blending attributes */
56 saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
57 saved_alpha = surface->format->alpha;
58 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
59 SDL_SetAlpha (surface, 0, 0);
60
61 /* Copy the surface into the GL texture image */
62 area.x = 0;
63 area.y = 0;
64 area.w = surface->w;
65 area.h = surface->h;
66 SDL_BlitSurface (surface, &area, image, &area);
67
68 /* Restore the alpha blending attributes */
69 if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA)
70 SDL_SetAlpha (surface, saved_flags, saved_alpha);
71
72 /* Create an OpenGL texture for the image */
73 glGenTextures (1, &name);
74 glBindTexture (GL_TEXTURE_2D, name);
75 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
76 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
77 glTexParameteri (GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
78 glTexImage2D (GL_TEXTURE_2D,
79 0,
80 GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
81 SDL_FreeSurface (image); /* No longer needed */
82
83 return name;
84 }
85
86 test_material::test_material ()
87 //: tex ("textures/osama.jpg"), texvar (tex.name)
88 : tex ("textures/rockwall.jpg"), texvar (tex.name)
89 , norm ("textures/rockwall_height.jpg"), normvar (norm.name)
90 {
91 using namespace shader::compile;
92
93 p->vsh->start ();
94
95 temp_4f wpos;
96 varying_1f camdist, zpos;
97 varying_2f texcoord;
98 varying_3f lightvec, normal;
99
100 wpos = model_view_matrix * vin.vertex;
101
102 temp_1f wz;
103 //wz = log2 (abs (wz)) * sign (wz);
104
105 vout.position = projection_matrix * wpos;
106 texcoord = xy (vin.tex_coord[0]);
107 normal = normal_matrix * vin.normal;
108 lightvec = xyz (lightpos - model_view_matrix * vin.vertex);
109 camdist = 1 - max (length (lightvec) / 10000., 0);
110
111 p->vsh->stop ();
112
113 p->fsh->start ();
114
115 temp_1f fac;
116 temp_2f disp;
117 temp_1f dx, dy;
118 temp_1f bumpnormal;
119 temp_1f dist;
120
121 fac = dot (normalize (normal), normalize (lightvec));
122 //fac = dot (shader::compile::vec3 (normalize (fin.tex_coord[1]) + normalize (fin.tex_coord[2])) * 0.5, bumpnormal);
123 //fac = dot (bumpnormal, normalize (fin.tex_coord[2]));
124 fac = pow (max (fac, 0.0), 2);
125 xyz (fout.frag_color) = texture_2d (texvar, texcoord) * (fac + 0.4) * camdist;
126
127 p->fsh->stop ();
128 p->link ();
129 }
130
131 void test_material::enable (view &ctx)
132 {
133 p->enable ();
134 lightpos->set (vec3 (0, 0, 0));
135 texvar->enable ();
136 normvar->enable ();
137 }
138
139 void test_material::disable (view &ctx)
140 {
141 normvar->disable ();
142 texvar->disable ();
143 p->disable ();
144 }
145