1 | #ifndef MATERIAL_H |
1 | #ifndef MATERIAL_H |
2 | #define MATERIAL_H |
2 | #define MATERIAL_H |
3 | |
3 | |
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4 | #include <vector> |
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5 | #include <string> |
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6 | #include <sstream> |
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7 | |
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8 | #include "opengl.h" |
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9 | |
4 | #include "util.h" |
10 | #include "util.h" |
5 | |
11 | |
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12 | namespace shader { |
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13 | |
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14 | using namespace std; |
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15 | |
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16 | const int NAMELEN = 16; |
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17 | |
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18 | class refcounted |
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19 | { |
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20 | template<class data> friend class ref; |
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21 | int refcnt; |
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22 | void refcnt_inc () { refcnt++; } |
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23 | void refcnt_dec () { if (!--refcnt) delete this; }; |
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24 | public: |
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25 | refcounted () : refcnt(0) { } |
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26 | virtual ~refcounted (); |
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27 | }; |
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28 | |
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29 | template<class data> |
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30 | class ref |
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31 | { |
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32 | data *p; |
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33 | |
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34 | public: |
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35 | ref (const data &d) |
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36 | { |
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37 | d.refcnt_inc (); |
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38 | p = &v; |
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39 | } |
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40 | |
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41 | ref (const ref<data> &r) |
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42 | { |
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43 | r.refcnt_inc (); |
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44 | p = r.p; |
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45 | } |
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46 | |
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47 | ref &operator =(const data &d) |
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48 | { |
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49 | d.refcnt_inc (); |
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50 | p->refcnt_dec (); |
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51 | p = &r; |
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52 | return *this; |
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53 | } |
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54 | |
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55 | ref &operator =(const ref r) |
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56 | { |
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57 | return *this = *r->p; |
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58 | } |
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59 | |
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60 | ref operator &() { return *this; } |
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61 | const ref operator &() const { return *this; } |
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62 | |
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63 | ref *operator ->() { return p; } |
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64 | const ref *operator ->() const { return p; } |
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65 | |
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66 | bool operator ==(const ref b) |
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67 | { |
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68 | return p == b->p; |
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69 | } |
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70 | }; |
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71 | |
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72 | typedef ref<struct var_i> var; |
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73 | typedef ref<struct updateable_i> updateable; |
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74 | |
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75 | struct shader_builder |
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76 | { |
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77 | struct shader_program *prog; |
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78 | vector<updateable> refs; // uniform parameters |
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79 | vector<var> inputs; // varying inputs |
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80 | vector<var> outputs; // varying outputs |
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81 | vector<var> samplers; // textures |
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82 | |
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83 | ostringstream fragment; |
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84 | |
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85 | template<typename type> |
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86 | shader_builder &operator <<(const type &t) |
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87 | { |
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88 | fragment << t; |
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89 | return *this; |
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90 | } |
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91 | }; |
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92 | |
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93 | struct fragment |
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94 | { |
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95 | virtual void build (shader_builder &b) = 0; |
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96 | }; |
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97 | |
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98 | struct var_i : fragment |
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99 | { |
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100 | static int next_name; |
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101 | |
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102 | CGparameter param; |
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103 | int name; |
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104 | |
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105 | void build (shader_builder &b); |
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106 | void build_decl (shader_builder &b); |
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107 | |
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108 | var_i (CGtype cgtype); |
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109 | ~var_i (); |
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110 | }; |
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111 | |
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112 | inline ostringstream &operator <<(ostringstream &os, const var_i &v) |
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113 | { |
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114 | os << ' ' << v.name << ' '; |
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115 | return os; |
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116 | } |
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117 | |
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118 | struct updateable_i : var_i |
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119 | { |
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120 | virtual void update () = 0; |
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121 | |
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122 | updateable_i (CGtype cgtype) : var_i (cgtype) { } |
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123 | }; |
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124 | |
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125 | template<int dimension, typename gltype, CGtype cgtype, void (*update)(CGparameter, const gltype *)> |
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126 | struct uniform_i : updateable_i |
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127 | { |
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128 | gltype data[dimension]; |
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129 | bool dirty; |
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130 | |
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131 | void update () |
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132 | { |
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133 | if (dirty) |
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134 | { |
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135 | update (param, data); |
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136 | dirty = false; |
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137 | } |
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138 | } |
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139 | |
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140 | uniform_i () : var_i (cgtype) { } |
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141 | }; |
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142 | |
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143 | template<int dimension, void (*update)(CGparameter, const GLfloat *)> |
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144 | struct uniform_f_i : uniform_i<dimension, GLfloat, CG_FLOAT, update> |
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145 | { |
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146 | }; |
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147 | |
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148 | struct uniform_1f_i : uniform_f_i<1, cgGLSetParameter1fv> { |
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149 | void operator =(GLfloat v) |
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150 | { |
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151 | data[0] = v; |
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152 | dirty = true; |
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153 | } |
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154 | }; |
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155 | |
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156 | struct uniform_2f_i : uniform_f_i<2, cgGLSetParameter2fv> { }; |
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157 | |
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158 | struct uniform_3f_i : uniform_f_i<3, cgGLSetParameter3fv> { |
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159 | void operator =(const vec3 &v) |
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160 | { |
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161 | data[0] = v.x; |
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162 | data[1] = v.y; |
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163 | data[2] = v.z; |
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164 | dirty = true; |
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165 | } |
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166 | }; |
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167 | |
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168 | struct uniform_4f_i : uniform_f_i<4, cgGLSetParameter4fv> { |
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169 | void operator =(const gl::matrix &m) |
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170 | { |
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171 | memcpy (data, m.data, 16 * sizeof (GLfloat)); |
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172 | dirty = true; |
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173 | } |
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174 | }; |
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175 | |
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176 | struct uniform_matrix_f_i : uniform_f_i<16, cgGLSetMatrixParameterfc> { }; |
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177 | |
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178 | typedef ref<uniform_1f_i> uniform_1f; |
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179 | typedef ref<uniform_2f_i> uniform_2f; |
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180 | typedef ref<uniform_3f_i> uniform_3f; |
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181 | typedef ref<uniform_4f_i> uniform_4f; |
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182 | typedef ref<uniform_matrix_f_i> uniform_matrix_f; |
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183 | |
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184 | template<int dimension, GLenum gltype, CGtype cgtype> |
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185 | struct varying_i : var_i |
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186 | { |
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187 | char binding[16]; |
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188 | |
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189 | varying_i (const char *binding); |
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190 | |
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191 | void set (GLsizei stride, GLvoid *ptr) |
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192 | { |
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193 | cgGLSetParameterPointer (param, dimension, gltype, stride, ptr); |
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194 | } |
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195 | }; |
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196 | |
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197 | template<int dimension> |
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198 | struct varying_f_i : varying_i<dimension, GL_FLOAT, CG_FLOAT> |
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199 | { |
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200 | varying_f_i (const char *binding) : varying_i<dimension, GL_FLOAT, CG_FLOAT> (binding) { } |
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201 | |
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202 | void set (const gl::vertex_buffer_object &vb, GLint offset) |
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203 | { |
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204 | varying_i<dimension, GL_FLOAT, CG_FLOAT>::set (gl::format_stride (vb.format), (GLvoid *)(long)offset); |
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205 | } |
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206 | }; |
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207 | |
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208 | struct varying_1f_i : varying_f_i<1> |
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209 | { |
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210 | varying_1f_i (const char *binding) : varying_f_i<1> (binding) { } |
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211 | }; |
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212 | |
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213 | struct varying_2f_i : varying_f_i<2> |
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214 | { |
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215 | varying_2f_i (const char *binding) : varying_f_i<2> (binding) { } |
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216 | |
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217 | void set_t (const gl::vertex_buffer_object &vb) |
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218 | { |
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219 | set (vb, gl::format_offset_t (vb.format)); |
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220 | } |
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221 | }; |
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222 | |
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223 | struct varying_3f_i : varying_f_i<3> |
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224 | { |
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225 | varying_3f_i (const char *binding) : varying_f_i<3> (binding) { } |
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226 | |
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227 | void set_p (const gl::vertex_buffer_object &vb) |
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228 | { |
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229 | set (vb, gl::format_offset_p (vb.format)); |
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230 | } |
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231 | |
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232 | void set_n (const gl::vertex_buffer_object &vb) |
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233 | { |
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234 | set (vb, gl::format_offset_n (vb.format)); |
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235 | } |
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236 | }; |
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237 | |
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238 | struct varying_4f_i : varying_f_i<4> |
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239 | { |
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240 | varying_4f_i (const char *binding) : varying_f_i<4> (binding) { } |
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241 | }; |
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242 | |
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243 | typedef ref<varying_1f_i> varying_1f; |
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244 | typedef ref<varying_2f_i> varying_2f; |
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245 | typedef ref<varying_3f_i> varying_3f; |
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246 | typedef ref<varying_4f_i> varying_4f; |
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247 | |
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248 | extern varying_3f_i position_3f; |
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249 | extern varying_3f_i normal_3f; |
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250 | extern varying_3f_i color0_3f; |
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251 | extern varying_3f_i color1_3f; |
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252 | extern varying_2f_i texcoord0_2f; |
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253 | extern varying_2f_i texcoord1_2f; |
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254 | extern varying_2f_i texcoord2_2f; |
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255 | extern varying_2f_i texcoord3_2f; |
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256 | extern varying_2f_i texcoord4_2f; |
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257 | extern varying_2f_i texcoord5_2f; |
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258 | extern varying_2f_i texcoord6_2f; |
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259 | extern varying_2f_i texcoord7_2f; |
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260 | extern varying_1f_i attr6_1f, attr7_1f; |
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261 | extern varying_2f_i attr6_2f, attr7_2f; |
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262 | extern varying_3f_i attr6_3f, attr7_3f; |
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263 | |
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264 | template<CGtype cgtype> |
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265 | struct sampler_i : var_i |
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266 | { |
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267 | sampler_i () : var_i (cgtype) { } |
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268 | }; |
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269 | |
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270 | struct shader_program |
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271 | { |
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272 | }; |
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273 | } |
6 | |
274 | |
7 | struct texture_execption |
275 | struct texture_execption |
8 | { |
276 | { |
9 | texture_execption (string s) : msg(s) { } |
277 | texture_execption (string s) : msg(s) { } |
10 | string msg; |
278 | string msg; |