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Comparing libgender/notes (file contents):
Revision 1.6 by root, Sun Oct 17 00:02:24 2004 UTC vs.
Revision 1.14 by root, Fri Nov 5 16:03:24 2004 UTC

1http://www.iddevnet.com/doom3/
2http://sigget.rivin.se/games/doom3/index.html#fileformats
3http://duff.geology.washington.edu/data/raster/tenmeter/onebytwo10/index.html
4http://libsh.org/ref/online/
5http://www.bearcave.com/misl/misl_tech/wavelets/compression/
6http://globe.sintef.no/documentation/projection.html
7http://www.vterrain.org/Textures/spherical.html
8http://www.math.uni-bremen.de/~justen/Mich/planetrendering_e.html
9http://lodbook.com/source/
10http://www.humus.ca/3D/index.php?page=OpenGL&start=8
1http://developer.infi.nl/index.php?ID=5 11http://developer.infi.nl/index.php?ID=5
2http://www.cc.gatech.edu/~lindstro/papers/vis2001a/ 12http://www.cc.gatech.edu/~lindstro/papers/vis2001a/
3http://www.labri.fr/Perso/~granier/OpenGL/ext/videocards.html 13http://www.labri.fr/Perso/~granier/OpenGL/ext/videocards.html
4http://www.codesampler.com/oglsrc.htm 14http://www.codesampler.com/oglsrc.htm
5http://www.zanir.szm.sk/dx10-19.html 15http://www.zanir.szm.sk/dx10-19.html
16
17TODO: weg mit glFrustum, tut nur ungutes mit unserer z-koordinate
6 18
7TODO (auch elmex): 19TODO (auch elmex):
8 20
9* oct-diagonale exakt berechnen 21* oct-diagonale exakt berechnen
10 22

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