http://duff.geology.washington.edu/data/raster/tenmeter/onebytwo10/index.html http://libsh.org/ref/online/ http://www.bearcave.com/misl/misl_tech/wavelets/compression/ http://globe.sintef.no/documentation/projection.html http://www.vterrain.org/Textures/spherical.html http://www.math.uni-bremen.de/~justen/Mich/planetrendering_e.html http://lodbook.com/source/ http://www.humus.ca/3D/index.php?page=OpenGL&start=8 http://developer.infi.nl/index.php?ID=5 http://www.cc.gatech.edu/~lindstro/papers/vis2001a/ http://www.labri.fr/Perso/~granier/OpenGL/ext/videocards.html http://www.codesampler.com/oglsrc.htm http://www.zanir.szm.sk/dx10-19.html TODO: weg mit glFrustum, tut nur ungutes mit unserer z-koordinate TODO (auch elmex): * oct-diagonale exakt berechnen TODO (elmex): quick stuff : * long term : - * textures and materials * think about nurbs? * optimize mesh-file-reader + fixing blender-script, too error prone. + think about entities and loading