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notes
Revision:
1.17
Committed:
Sat Jan 8 18:37:27 2005 UTC
(20 years, 2 months ago) by
root
Branch:
MAIN
CVS Tags:
HEAD
Changes since
1.16
:
+1 -0 lines
Log Message:
*** empty log message ***
File Contents
#
Content
1
http://www.ibiblio.org/sigmaman/content/images/public_domain/
2
http://www.iddevnet.com/doom3/
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http://sigget.rivin.se/games/doom3/index.html#fileformats
4
http://duff.geology.washington.edu/data/raster/tenmeter/onebytwo10/index.html
5
http://libsh.org/ref/online/
6
http://www.bearcave.com/misl/misl_tech/wavelets/compression/
7
http://globe.sintef.no/documentation/projection.html
8
http://www.vterrain.org/Textures/spherical.html
9
http://www.math.uni-bremen.de/~justen/Mich/planetrendering_e.html
10
http://lodbook.com/source/
11
http://www.humus.ca/3D/index.php?page=OpenGL&start=8
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http://developer.infi.nl/index.php?ID=5
13
http://www.cc.gatech.edu/~lindstro/papers/vis2001a/
14
http://www.labri.fr/Perso/~granier/OpenGL/ext/videocards.html
15
http://www.codesampler.com/oglsrc.htm
16
http://www.zanir.szm.sk/dx10-19.html
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http://www.opengl.org/resources/tutorials/sig99/advanced99/notes/notes.html
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19
TODO: weg mit glFrustum, tut nur ungutes mit unserer z-koordinate
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TODO (auch elmex):
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* oct-diagonale exakt berechnen
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TODO (elmex):
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quick stuff : *
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long term : -
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* textures and materials
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* think about nurbs?
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* optimize mesh-file-reader
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+ fixing blender-script, too error prone.
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+ think about entities and loading
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Doom3:
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.map - map file for the editor
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.proc - precompiled geometry
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.cm - collision map
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.bak - back up
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http://sigget.rivin.se/games/doom3/index.html#fileformats
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http://www.doom3reference.com/
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http://www.iddevnet.com/doom3/