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Comparing libgender/oct.C (file contents):
Revision 1.39 by root, Sat Oct 9 16:37:31 2004 UTC vs.
Revision 1.51 by root, Thu Oct 14 19:54:14 2004 UTC

2 2
3#include <vector> 3#include <vector>
4 4
5using namespace std; 5using namespace std;
6 6
7#include <GL/gl.h> 7#include "opengl.h"
8 8
9#include "oct.h" 9#include "oct.h"
10#include "view.h" 10#include "view.h"
11#include "entity.h" 11#include "entity.h"
12 12
44 if (overlap (orig, extent, a, b)) 44 if (overlap (orig, extent, a, b))
45 { 45 {
46 uoffs extent2 = extent / 2; 46 uoffs extent2 = extent / 2;
47 uoffs size = max (abs (b - a)); 47 uoffs size = max (abs (b - a));
48 48
49 if (size > extent2 || !extent2) 49 if (size >= extent2 / 2)
50 { 50 {
51 push_back (e); 51 push_back (e);
52 e->o.push_back (this); 52 e->o.push_back (this);
53 return; 53 return;
54 } 54 }
59 s.offset (i, extent2); 59 s.offset (i, extent2);
60 60
61 if (overlap (s, extent2, a, b)) 61 if (overlap (s, extent2, a, b))
62 { 62 {
63 if (!sub[i]) 63 if (!sub[i])
64 {
64 sub[i] = new octant (this, s, extent2); 65 sub[i] = new octant (this, s, extent2);
66 fill++;
67 }
65 68
66 sub[i]->add (e); 69 sub[i]->add (e);
67 } 70 }
68 } 71 }
69 } 72 }
75 78
76void octant::detect_visibility (view &ctx) 79void octant::detect_visibility (view &ctx)
77{ 80{
78 visibility_state &vs = ctx.vismap[this]; 81 visibility_state &vs = ctx.vismap[this];
79 82
80 if (vs.generation != ctx.generation) 83 if (vs.generation + 1 != ctx.generation)
81 vs.visibility = visibility_state::UNKNOWN; 84 vs.visibility = visibility_state::UNKNOWN;
82 85
86 vs.generation = ctx.generation;
87
88 GLfloat extent2 = 0.5F * (GLfloat)extent;
89 sector centeri = orig + (extent >> 1) - ctx.orig;
90 point centerf = point (centeri) + ((extent & 1) ? 0.5F : 0.F);
91
92 GLfloat rad = ctx.diagfact * extent2;
93
83 if (orig <= ctx.orig && ctx.orig <= orig + extent) 94 if (orig <= ctx.orig && ctx.orig <= orig + extent)
84 {
85 vs.visibility = visibility_state::PARTIAL; 95 vs.visibility = visibility_state::PARTIAL;
86 vs.generation = ctx.generation;
87 }
88 else 96 else
89 { 97 {
90 GLfloat extent2 = 0.5F * (GLfloat)extent;
91 point center = point (orig) + extent2 - point (ctx.orig);
92
93 GLfloat rad = ctx.diagfact * extent2;
94
95 if (ctx.frustum.t.distance (center) < -rad) return; 98 if (ctx.frustum.t.distance (centerf) < -rad) return;
96 if (ctx.frustum.b.distance (center) < -rad) return; 99 if (ctx.frustum.b.distance (centerf) < -rad) return;
97 if (ctx.frustum.l.distance (center) < -rad) return; 100 if (ctx.frustum.l.distance (centerf) < -rad) return;
98 if (ctx.frustum.r.distance (center) < -rad) return; 101 if (ctx.frustum.r.distance (centerf) < -rad) return;
99 if (ctx.frustum.n.distance (center) < -rad) return; 102 if (ctx.frustum.n.distance (centerf) < -rad) return;
100 103
101 GLfloat fd = ctx.frustum.f.distance (center); 104 GLfloat fd = ctx.frustum.f.distance (centerf);
102 105
103 if (fd < -rad) 106 if (fd < -(ctx.c_far - ctx.z_far) -rad * 3.F)
104 {
105 if (fd < -rad * 3.F)
106 return; 107 return;
108 }
107 109
110 if (vs.visibility == visibility_state::OCCLUDED
111 || vs.visibility == visibility_state::UNKNOWN)
112 {
108 ctx.farlist.push_back (this); 113 ctx.farlist.push_back (this);
109 return; 114 return;
110 }
111 } 115 }
112 116
117#if 0
113 if (vs.visibility == visibility_state::UNKNOWN) 118 if (vs.visibility == visibility_state::UNKNOWN)
114 vs.visibility = visibility_state::FULL; 119 vs.visibility = visibility_state::FULL;
120#endif
115 121
116 if (size ()) 122 GLfloat z = ctx.z_near + ctx.frustum.n.distance (centerf) + rad;
117 ctx.vislist.push_back (this); 123 //printf ("z %f, perspfact %f, z*p %f\n", z, ctx.perspfact, ctx.perspfact / z);
124
125 if (vs.visibility == visibility_state::FULL)
126 ctx.nc_far = max (ctx.nc_far, z);
118 127
119 // node to start with 128 // node to start with
120 unsigned char si = ctx.d.x < 0 ? 1 : 0 129 unsigned char si = centeri.x > 0 ? 1 : 0
121 | ctx.d.y < 0 ? 2 : 0 130 | centeri.y > 0 ? 2 : 0
122 | ctx.d.z < 0 ? 4 : 0; 131 | centeri.z > 0 ? 4 : 0;
132
133 //printf ("si %d C %Ld,%Ld,%Ld\n", si, centeri.x, centeri.y, centeri.z);
123 134
124 // bit-toggle to find next child for front-to-back order 135 // bit-toggle to find next child for front-to-back order
125 static unsigned char next[8] 136 static unsigned char toggle[8+1]
126 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7 }; 137 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7, 0 };
127 138
128 for (int i = 0; i < 8; i++) 139 unsigned char *next = toggle;
140 do
129 { 141 {
130 si ^= next[i]; 142 si ^= *next;
131 143
132 if (sub[si]) 144 if (sub[si])
133 sub[si]->detect_visibility (ctx); 145 sub[si]->detect_visibility (ctx);
134 } 146 }
147 while (*++next);
135 148
136 vs.generation = ctx.generation; 149 if (size ()
150 && (vs.visibility == visibility_state::PARTIAL
151 || vs.visibility == visibility_state::FULL))
152 {
153 ctx.nz_far = max (ctx.nz_far, z);
154 ctx.vislist.push_back (this);
155 }
137} 156}
138 157
139void octant::display (view &ctx) 158void octant::display (view &ctx)
140{ 159{
141#if 0 160#if 0
161 sector s = orig - ctx.orig;
162
142 glBegin (GL_LINES); 163 glBegin (GL_LINES);
143 sector s = orig - ctx.orig;
144 vec3 clr(0, 0.8, 0); 164 vec3 clr(0, 0.8, 0);
145 glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, (const GLfloat*)&clr); 165 glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, (const GLfloat*)&clr);
146 166
147 for (int i = 8; i--; ) 167 for (int i = 8; i--; )
148 for (int ji = 3; ji--; ) 168 for (int ji = 3; ji--; )
149 { 169 {
150 int j = i | (1 << ji); 170 int j = i | (1 << ji);
151 if (i != j) 171 if (i < j)
152 { 172 {
153 glVertex3i (s.x + !!(i & 1) * extent, 173 glVertex3i (s.x + !!(i & 1) * extent,
154 s.y + !!(i & 2) * extent, 174 s.y + !!(i & 2) * extent,
155 s.z + !!(i & 4) * extent); 175 s.z + !!(i & 4) * extent);
156 glVertex3i (s.x + !!(j & 1) * extent, 176 glVertex3i (s.x + !!(j & 1) * extent,
161 181
162 glEnd (); 182 glEnd ();
163#endif 183#endif
164 184
165 for (iterator i = end (); i != begin (); ) 185 for (iterator i = end (); i != begin (); )
186 {
187 entity *e = *--i;
188
189 sector diff = (e->a + e->b) / 2 - ctx.orig;
190 GLfloat z = norm (vec3 ((e->a + e->b) / 2 - ctx.orig));
191 ctx.pixfact = ctx.perspfact / z;
192
166 (*--i)->display (ctx); 193 e->display (ctx);
194 }
167} 195}
168 196
169void octant::draw_bbox (view &ctx) 197void octant::draw_bbox (view &ctx)
170{ 198{
171 sector s = orig - ctx.orig; 199 sector s = orig - ctx.orig;
172 200
173 gl::draw_box (ctx, s, s + extent); 201 gl::draw_bbox (ctx, s, s + extent);
174} 202}
175 203
176void octant::event (occ_query &ev) 204void octant::event (occ_query &ev)
177{ 205{
178 if (ev.r <= 5) 206 visibility_state &vs = ev.v.vismap[this];
179 return;
180 207
181 //ev.v.vismap[this].visibility = visibility_state::FULL; 208 vs.last = timer.now;
182 ev.v.far = ev.v.near + ev.v.frustum.n.distance (orig); 209 vs.visibility = ev.r <= 0
183 printf ("OCT(%x,%x,%x+%x) samples %d\n", orig.x, orig.y, orig.z, extent, ev.r); 210 ? visibility_state::OCCLUDED
211 : visibility_state::FULL;
184} 212}
185 213

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