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Comparing libgender/oct.C (file contents):
Revision 1.39 by root, Sat Oct 9 16:37:31 2004 UTC vs.
Revision 1.92 by root, Wed Aug 10 02:37:11 2005 UTC

2 2
3#include <vector> 3#include <vector>
4 4
5using namespace std; 5using namespace std;
6 6
7#include <GL/gl.h> 7#include "opengl.h"
8 8
9#include "oct.h" 9#include "oct.h"
10#include "view.h" 10#include "view.h"
11#include "entity.h" 11#include "entity.h"
12#include "material.h" //DEBUG
12 13
13octant world(0, sector (SOFFS_MIN, SOFFS_MIN, SOFFS_MIN), MAXEXTENT); 14enum visibility_state {
15 PARTIAL, // surrounding the viewpoint
16 FULL, // in frustum
17 OCCLUDED, // in frustom, but occluded
18};
19
20struct evis {
21 entity *e;
22 visibility_state state;
23 double next; // time of next check
24
25 void clear ()
26 {
27 next = 0.;
28 state = FULL;
29 }
30
31 evis ()
32 {
33 clear ();
34 }
35};
36
37struct oct_visibility : visibility_base
38{
39 vector<evis> vismap;
40
41 visibility_state state;
42 bool vis;
43
44 evis &get_visibility (int i, entity *e)
45 {
46 evis &evs = vismap [i];
47
48 if (evs.e != e)
49 {
50 evs.clear ();
51 evs.e = e;
52 }
53
54 return evs;
55 }
56
57 oct_visibility (octant &oct)
58 : state (FULL), vis (true)
59 {
60 }
61};
62
63octant world(0, sector (0, 0, 0), MAXEXTENT);
14 64
15octant::octant (octant *parent, const sector &orig, uoffs extent) 65octant::octant (octant *parent, const sector &orig, uoffs extent)
16: parent(parent), orig(orig), extent(extent) 66: parent(parent)
67, orig(orig)
68, extent(extent)
17{ 69{
18 for (fill = 8; fill--; ) 70 for (fill = 8; fill--; )
19 sub[fill] = 0; 71 sub[fill] = 0;
20} 72}
21 73
74visibility_base *octant::new_visibility ()
75{
76 return new oct_visibility (*this);
77}
78
79void octant::clear_visibility (visibility_base *vs)
80{
81 ((oct_visibility *)vs)->vismap.clear ();
82 ((oct_visibility *)vs)->state = FULL;
83}
84
22octant::~octant () 85octant::~octant ()
23{ 86{
24 for (fill = 8; fill--; ) 87 for (fill = 8; fill--; )
25 delete sub[fill]; 88 delete sub[fill];
26} 89}
27 90
28static bool overlap (const sector &o1, uoffs ea, const sector &a, const sector &b) 91static bool overlap (const sector &orig, uoffs extent, const sector &a, const sector &b)
29{ 92{
30 ea /= 2;
31
32 sector center_1 = o1 + ea;
33 sector size_2 = b - a; 93 sector size = (b - a + 1) >> 1;
34 sector center_2 = a + size_2 / 2; 94 sector center = a + size;
35 95
36 return abs (center_1 - center_2) <= ea + size_2; 96 return abs (orig - center) <= extent + size;
97}
98
99static sector offset (const sector &s, int subindex, uoffs extent)
100{
101 return sector (
102 s.x + (subindex & 1 ? extent : -extent),
103 s.y + (subindex & 2 ? extent : -extent),
104 s.z + (subindex & 4 ? extent : -extent)
105 );
37} 106}
38 107
39void octant::add (entity *e) 108void octant::add (entity *e)
40{ 109{
41 const sector &a = e->a; 110 const sector &a = e->a;
42 const sector &b = e->b; 111 const sector &b = e->b;
43 112
113 uoffs size = max (abs (b - a));
114
115 if (size >= extent >> 4)
116 {
44 if (overlap (orig, extent, a, b)) 117 if (overlap (orig, extent, a, b))
45 {
46 uoffs extent2 = extent / 2;
47 uoffs size = max (abs (b - a));
48
49 if (size > extent2 || !extent2)
50 { 118 {
51 push_back (e); 119 push_back (e);
52 e->o.push_back (this); 120 e->o.push_back (this);
53 return;
54 } 121 }
122 }
123 else
124 {
125 uoffs extent2 = extent >> 1;
55 126
56 for (int i = 8; i--; ) 127 for (int i = 8; i--; )
57 { 128 {
58 sector s = orig;
59 s.offset (i, extent2); 129 sector s = offset (orig, i, extent2);
60 130
61 if (overlap (s, extent2, a, b)) 131 if (overlap (s, extent2, a, b))
62 { 132 {
63 if (!sub[i]) 133 if (!sub[i])
134 {
64 sub[i] = new octant (this, s, extent2); 135 sub[i] = new octant (this, s, extent2);
136 fill++;
137 }
65 138
66 sub[i]->add (e); 139 sub[i]->add (e);
67 } 140 }
68 } 141 }
69 } 142 }
71 144
72void octant::remove (entity *e) 145void octant::remove (entity *e)
73{ 146{
74} 147}
75 148
76void octant::detect_visibility (view &ctx) 149bool octant::detect_visibility (view &ctx) //, bool fully_visible)
77{ 150{
78 visibility_state &vs = ctx.vismap[this]; 151 sector centeri = orig - ctx.orig;
152 point centerf = point (centeri);
79 153
80 if (vs.generation != ctx.generation)
81 vs.visibility = visibility_state::UNKNOWN;
82
83 if (orig <= ctx.orig && ctx.orig <= orig + extent)
84 {
85 vs.visibility = visibility_state::PARTIAL;
86 vs.generation = ctx.generation;
87 }
88 else
89 {
90 GLfloat extent2 = 0.5F * (GLfloat)extent;
91 point center = point (orig) + extent2 - point (ctx.orig);
92
93 GLfloat rad = ctx.diagfact * extent2; 154 GLfloat rad = ctx.diagfact * extent;
94 155
156 if (!overlap (ctx.frustum.c, sphere (centerf, rad)))
157 return false;
158
159 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
160
161 if (max (centeri) < extent)
162 vs.state = PARTIAL;
163 else
164 {
95 if (ctx.frustum.t.distance (center) < -rad) return; 165 if (distance (ctx.frustum.t, centerf) < -rad) return false;
96 if (ctx.frustum.b.distance (center) < -rad) return; 166 if (distance (ctx.frustum.b, centerf) < -rad) return false;
97 if (ctx.frustum.l.distance (center) < -rad) return; 167 if (distance (ctx.frustum.l, centerf) < -rad) return false;
98 if (ctx.frustum.r.distance (center) < -rad) return; 168 if (distance (ctx.frustum.r, centerf) < -rad) return false;
99 if (ctx.frustum.n.distance (center) < -rad) return; 169 if (distance (ctx.frustum.n, centerf) < -rad) return false;
170 }
100 171
101 GLfloat fd = ctx.frustum.f.distance (center); 172#if 0
173 GLfloat fd = distance (ctx.frustum.f, centerf);
102 174
103 if (fd < -rad) 175 if (fd < -(ctx.c_far - ctx.z_far) -rad * 3.F)
176 return false;
177#endif
178
179 // very important, optimize?
180 GLfloat z = length (ctx.p - centerf) + rad;
181 if (z < 0.F || ctx.perspfact * extent / z < 10.) // very crude "too small to see" check
182 return false;
183
184#if 0
185 if (vs.state == PARTIAL || vs.state == FULL)
186 ctx.nc_far = max (ctx.nc_far, z);
187#endif
188
189 if (vs.state == OCCLUDED)
190 {
191 ctx.postdepthlist.push_back (this);
192
193 return false;
194 }
195
196 //bool visible = size () && vs.state != OCCLUDED;
197 bool visible = false;
198
199 // node to start with
200 unsigned char si = centeri.x > 0 ? 1 : 0
201 | centeri.y > 0 ? 2 : 0
202 | centeri.z > 0 ? 4 : 0;
203
204 // bit-toggle to find next child for front-to-back order
205 static unsigned char toggle[8+1]
206 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7, 0 };
207
208 unsigned char *next = toggle;
209 do
210 {
211 si ^= *next;
212
213 if (sub[si])
214 visible = visible | sub[si]->detect_visibility (ctx);
215 }
216 while (*++next);
217
218 if (visible)
219 {
220 if (size ())
221 {
222 ctx.postdepthlist.push_back (this);
223 if (vs.vis)
224 ctx.vislist.push_back (this);
225 }
226
227 vs.state = FULL;
228
229 return true;
230 }
231 else if (vs.state == OCCLUDED)
232 {
233 ctx.postdepthlist.push_back (this);
234
235 return false;
236 }
237 else if (size())
238 {
239 if (vs.vis)
240 {
241 ctx.postdepthlist.push_back (this);
242 ctx.vislist.push_back (this);
243 }
244 else
245 vs.state = OCCLUDED;
246
247 return true;
248 }
249 else
250 {
251 return vs.state != PARTIAL;
252 }
253}
254
255void octant::draw_depth (view &ctx)
256{
257 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
258
259 vs.vismap.resize (size ());
260
261 if (vs.state == OCCLUDED)
262 return;
263
264 for (int i = 0; i < size (); ++i)
265 {
266 entity *e = (*this)[i];
267 const evis &evs = vs.get_visibility (i, e);
268
269 if (evs.state != OCCLUDED)
270 {
271 if (!ctx.may_draw (e))
272 continue;
273
274 sector center = ((e->a + e->b) >> 1) - ctx.orig;
275 GLfloat z = length (vec3 (center));
276 ctx.pixfact = ctx.perspfact / z;
277
278 ctx.nz_far = max (ctx.nz_far, z + extent);
279 ctx.nz_near = min (ctx.nz_near, z - extent);
280
281 e->draw (ctx);
282 }
283 }
284}
285
286void octant::draw_postdepth (view &ctx)
287{
288 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
289
290 if (vs.state == OCCLUDED || !vs.vis)
291 {
292 ctx.begin_occ_query (*this, 0);
293 sector s = orig - ctx.orig;
294 gl::draw_bbox (s - extent, s + extent);
295 ctx.end_occ_query ();
296 }
297 else
298 {
299 vs.vis = false;
300
301 for (int i = 0; i < size (); ++i)
302 {
303 entity *e = (*this)[i];
304 const evis &evs = vs.get_visibility (i, e);
305
306 if (evs.state == OCCLUDED)
307 {
308 if (!ctx.may_draw (e))
309 continue;
310
311 ctx.begin_occ_query (*this, e);
312 gl::draw_bbox (e->a - ctx.orig, e->b - ctx.orig);
313 ctx.end_occ_query ();
314 }
315 else
316 vs.vis = true;
317 }
318 }
319}
320
321void octant::draw_lighted (view &ctx)
322{
323 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
324
325#if 0
326 if (vs.state == FULL || vs.state == OCCLUDED)
327 {
328 sector s = orig - ctx.orig;
329 debugmat->enable (ctx);
330 if (max (s) >= extent)
331 gl::draw_bbox (s - extent, s + extent);
332 debugmat->disable (ctx);
333 //printf ("DLP %ld %ld %ld (%ld)\n", orig.x, orig.y, orig.z, extent);//D
334 }
335#endif
336
337 if (vs.state == OCCLUDED)
338 return;
339
340 for (int i = 0; i < size (); ++i)
341 {
342 entity *e = (*this)[i];
343 evis &evs = vs.get_visibility (i, e);
344
345 if (evs.state != OCCLUDED)
346 {
347 if (!ctx.may_draw (e))
348 continue;
349
350 sector center = ((e->a + e->b) >> 1) - ctx.orig;
351 GLfloat z = length (vec3 (center));
352 ctx.pixfact = ctx.perspfact / z;
353
354 if (!ctx.first_lighted
355 || evs.next > timer.now)
356 e->draw (ctx);
357 else
358 {
359 evs.next = timer.now + 0.2;
360 ctx.begin_occ_query (*this, e);
361 e->draw (ctx);
362 ctx.end_occ_query ();
363 }
364 }
365 }
366}
367
368void octant::event (occ_query &ev)
369{
370 oct_visibility &vs = *(oct_visibility *)get_visibility (ev.ctx);
371 entity *e = (entity *)ev.id;
372
373 if (e)
374 {
375#if 1
376 for (vector<evis>::iterator i = vs.vismap.begin ();
377 i != vs.vismap.end ();
378 ++i)
379 if (i->e == e)
104 { 380 {
105 if (fd < -rad * 3.F) 381 i->state = ev.count ? FULL : OCCLUDED;
106 return; 382 return;
107
108 ctx.farlist.push_back (this);
109 return;
110 }
111 }
112
113 if (vs.visibility == visibility_state::UNKNOWN)
114 vs.visibility = visibility_state::FULL;
115
116 if (size ())
117 ctx.vislist.push_back (this);
118
119 // node to start with
120 unsigned char si = ctx.d.x < 0 ? 1 : 0
121 | ctx.d.y < 0 ? 2 : 0
122 | ctx.d.z < 0 ? 4 : 0;
123
124 // bit-toggle to find next child for front-to-back order
125 static unsigned char next[8]
126 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7 };
127
128 for (int i = 0; i < 8; i++)
129 {
130 si ^= next[i];
131
132 if (sub[si])
133 sub[si]->detect_visibility (ctx);
134 }
135
136 vs.generation = ctx.generation;
137}
138
139void octant::display (view &ctx)
140{
141#if 0
142 glBegin (GL_LINES);
143 sector s = orig - ctx.orig;
144 vec3 clr(0, 0.8, 0);
145 glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, (const GLfloat*)&clr);
146
147 for (int i = 8; i--; )
148 for (int ji = 3; ji--; )
149 {
150 int j = i | (1 << ji);
151 if (i != j)
152 {
153 glVertex3i (s.x + !!(i & 1) * extent,
154 s.y + !!(i & 2) * extent,
155 s.z + !!(i & 4) * extent);
156 glVertex3i (s.x + !!(j & 1) * extent,
157 s.y + !!(j & 2) * extent,
158 s.z + !!(j & 4) * extent);
159 } 383 }
160 }
161
162 glEnd ();
163#endif 384#endif
164 385 }
165 for (iterator i = end (); i != begin (); ) 386 else
166 (*--i)->display (ctx); 387 {
388 vs.state = ev.count ? FULL : OCCLUDED;
389 vs.vis = ev.count ? true : false;
390 }
167} 391}
168 392
169void octant::draw_bbox (view &ctx)
170{
171 sector s = orig - ctx.orig;
172 393
173 gl::draw_box (ctx, s, s + extent);
174}
175
176void octant::event (occ_query &ev)
177{
178 if (ev.r <= 5)
179 return;
180
181 //ev.v.vismap[this].visibility = visibility_state::FULL;
182 ev.v.far = ev.v.near + ev.v.frustum.n.distance (orig);
183 printf ("OCT(%x,%x,%x+%x) samples %d\n", orig.x, orig.y, orig.z, extent, ev.r);
184}
185

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