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Comparing libgender/oct.C (file contents):
Revision 1.4 by root, Sun Oct 3 05:10:45 2004 UTC vs.
Revision 1.29 by root, Wed Oct 6 17:04:06 2004 UTC

1#include <cstdlib> 1#include <cstdlib>
2 2
3#include <vector>
4
5using namespace std;
6
7#define GL_GLEXT_PROTOTYPES
8#include <GL/gl.h>
9#include <GL/glext.h>
10
3#include "oct.h" 11#include "oct.h"
12#include "view.h"
4#include "entity.h" 13#include "entity.h"
5 14
6octant world(0, 0); 15vector<GLuint> occ_query_objects;
7 16
8octant::octant (octant *parent, int subindex) 17static GLuint begin_occ_query ()
9: parent(parent) 18{
19 GLuint id;
20
21 if (occ_query_objects.size ())
22 {
23 id = *(occ_query_objects.end () - 1);
24 occ_query_objects.pop_back ();
25 }
26 else
27 glGenQueriesARB (1, &id);
28
29 glBeginQueryARB (GL_SAMPLES_PASSED, id);
30 return id;
31}
32
33#define end_occ_query() glEndQueryARB (GL_SAMPLES_PASSED)
34
35GLuint occ_query_result (GLuint id)
36{
37 GLuint count;
38
39 glGetQueryObjectuivARB (id, GL_QUERY_RESULT, &count);
40 occ_query_objects.push_back (id);
41
42 return count;
43}
44
45octant world(0, sector (SOFFS_MIN, SOFFS_MIN, SOFFS_MIN), MAXEXTENT);
46
47octant::octant (octant *parent, const sector &orig, uoffs extent)
48: parent(parent), orig(orig), extent(extent)
10{ 49{
11 for (fill = 8; fill--; ) 50 for (fill = 8; fill--; )
12 sub[fill] = 0; 51 sub[fill] = 0;
13
14 if (parent)
15 {
16 extent = (parent->extent + 1) >> 1;
17 orig = parent->orig;
18 orig.offset (subindex, extent);
19 }
20 else
21 {
22 extent = MAXEXTENT;
23 orig.x = orig.y = orig.z = SOFFS_MIN;
24 }
25} 52}
26 53
27octant::~octant () 54octant::~octant ()
28{ 55{
29 for (fill = 8; fill--; ) 56 for (fill = 8; fill--; )
30 delete sub[fill]; 57 delete sub[fill];
31} 58}
32 59
33static bool overlap (const sector &o1, uoffs ea, const sector &o2, const box &bbox) 60static bool overlap (const sector &o1, uoffs ea, const box &bbox)
34{ 61{
35 sector a2; 62 sector a2, b2;
36 63
37 ea /= 2; 64 ea /= 2;
38 65
39 a2.x = o1.x + ea; 66 a2.x = o1.x + ea;
40 a2.y = o1.y + ea; 67 a2.y = o1.y + ea;
41 a2.z = o1.z + ea; 68 a2.z = o1.z + ea;
42 69
43 sector b2; 70 b2.x = (bbox.a.x + bbox.b.x) / 2;
44 sector eb; 71 b2.y = (bbox.a.y + bbox.b.y) / 2;
72 b2.z = (bbox.a.z + bbox.b.z) / 2;
45 73
46 b2.x = o2.x + (soffs)bbox.a.x;
47 b2.y = o2.y + (soffs)bbox.a.y;
48 b2.z = o2.z + (soffs)bbox.a.z;
49
50 eb.x = (soffs)(bbox.b.x - bbox.a.x) / 2;
51 eb.y = (soffs)(bbox.b.y - bbox.a.y) / 2;
52 eb.z = (soffs)(bbox.b.z - bbox.a.z) / 2;
53
54 b2.x += eb.x;
55 b2.y += eb.y;
56 b2.z += eb.z;
57
58 return abs (a2.x - b2.x) <= ea + eb.x 74 return abs (a2.x - b2.x) <= ea + (bbox.b.x - bbox.a.x)
59 && abs (a2.y - b2.y) <= ea + eb.y 75 && abs (a2.y - b2.y) <= ea + (bbox.b.y - bbox.a.y)
60 && abs (a2.z - b2.z) <= ea + eb.z; 76 && abs (a2.z - b2.z) <= ea + (bbox.b.z - bbox.a.z);
61} 77}
62 78
63void octant::add (const sector &sec, entity_base *e) 79void octant::add (entity_base *e)
64{ 80{
65 printf ("OCTANT %d,%d,%d+%d\n", orig.x, orig.y, orig.z, extent); 81 box bbox = translate (e->bbox, e->orig, sector (0, 0, 0));
66 82
83 uoffs size = max (abs (bbox.b.x - bbox.a.x),
84 max (abs (bbox.b.y - bbox.a.y),
85 abs (bbox.b.z - bbox.a.z)));
86
67 if (overlap (orig, extent, sec, e->bbox)) 87 if (overlap (orig, extent, bbox))
68 { 88 {
69 printf ("overlap, add\n"); 89 uoffs extent2 = extent / 2;
90
91 if (size > extent2 || !extent2)
92 {
70 push_back (e); 93 push_back (e);
71 e->o.push_back (this); 94 e->o.push_back (this);
95 return;
96 }
97
98 for (int i = 8; i--; )
99 {
100 sector s = orig;
101 s.offset (i, extent2);
102 if (overlap (s, extent2, bbox))
103 {
104 if (!sub[i])
105 sub[i] = new octant (this, s, extent2);
106
107 sub[i]->add (e);
108 }
109 }
110 }
111}
112
113void octant::remove (entity_base *e)
114{
115}
116
117void octant::detect_visibility (view &ctx)
118{
119 visibility_state &vs = ctx.vismap[this];
120
121 if (vs.generation != ctx.generation)
122 vs.visibility = visibility_state::UNKNOWN;
123
124 const sector &cam = ctx.orig;
125 if (cam.x >= orig.x && cam.x <= orig.x + extent
126 && cam.y >= orig.y && cam.y <= orig.y + extent
127 && cam.z >= orig.z && cam.z <= orig.z + extent)
128 {
129 vs.visibility = visibility_state::PARTIAL;
130 vs.generation = ctx.generation;
72 } 131 }
73 else 132 else
74 printf ("no overlap\n"); 133 {
75} 134 point center (
135 orig.x + (soffs)extent / 2 - cam.x,
136 orig.y + (soffs)extent / 2 - cam.y,
137 orig.z + (soffs)extent / 2 - cam.z
138 );
76 139
77void octant::remove (entity_base *e) 140 GLfloat dia = (0.5 * sqrtf (3))*(GLfloat)extent;
78{
79}
80 141
81void octant::draw (draw_context &ctx) 142 if (ctx.frustum.t.distance (center) < -dia) return;
143 if (ctx.frustum.b.distance (center) < -dia) return;
144 if (ctx.frustum.l.distance (center) < -dia) return;
145 if (ctx.frustum.r.distance (center) < -dia) return;
146 if (ctx.frustum.n.distance (center) < -dia) return;
147
148 GLfloat fd = ctx.frustum.f.distance (center);
149
150 if (fd < -dia)
151 {
152 if (fd < -dia * 2)
153 return;
154
155 // cull, but do check for potential visibility
156 if (size ())
157 ctx.farlist.push_back (this);
158 }
159 }
160
161 if (size ())
162 ctx.vislist.push_back (this);
163
164 // node to start with
165 unsigned char si = ctx.d.x < 0 ? 1 : 0
166 | ctx.d.y < 0 ? 2 : 0
167 | ctx.d.z < 0 ? 4 : 0;
168
169 // bit-toggle to find next child for front-to-back order
170 static unsigned char next[8]
171 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7 };
172
173 for (int i = 0; i < 8; i++)
174 {
175 si ^= next[i];
176
177 if (sub[si])
178 sub[si]->detect_visibility (ctx);
179 }
180
181 vs.generation = ctx.generation;
182}
183
184void octant::display (view &ctx)
82{ 185{
186#if 0
187 glBegin (GL_LINES);
188 sector s = orig - ctx.orig;
189 vec3 clr(0, 0.8, 0);
190 glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, (const GLfloat*)&clr);
191
192 for (int i = 8; i--; )
193 for (int ji = 3; ji--; )
194 {
195 int j = i | (1 << ji);
196 if (i != j)
197 {
198 glVertex3i (s.x + !!(i & 1) * extent,
199 s.y + !!(i & 2) * extent,
200 s.z + !!(i & 4) * extent);
201 glVertex3i (s.x + !!(j & 1) * extent,
202 s.y + !!(j & 2) * extent,
203 s.z + !!(j & 4) * extent);
204 }
205 }
206
207 glEnd ();
208 glDisable(GL_COLOR_MATERIAL);
209#endif
210
83 for (iterator i = end (); i-- != begin (); ) 211 for (iterator i = end (); i != begin (); )
84 (*i)->try_draw (ctx); 212 (*--i)->display (ctx);
85} 213}
86 214
215void
216octant::draw_bbox (view &ctx)
217{
218 sector s = orig - ctx.orig;
219 int i;
220 GLint verts[4 * 6] = {
221 0, 2, 3, 1, // -z
222 4, 5, 7, 6, // +z
223 0, 1, 5, 4, // -y
224 7, 3, 2, 6, // +y
225 0, 4, 6, 2, // -x
226 1, 3, 7, 5, // +x
227 };
228
229 /* /
230 * ------- |
231 * | | |
232 * | | /
233 * | | /
234 * -------
235 */
236
237 GLfloat cube[8][3] =
238 {
239 { s.x , s.y , s.z },
240 { s.x + (soffs)extent, s.y , s.z },
241 { s.x , s.y + (soffs)extent, s.z },
242 { s.x + (soffs)extent, s.y + (soffs)extent, s.z },
243 { s.x , s.y , s.z + (soffs)extent },
244 { s.x + (soffs)extent, s.y , s.z + (soffs)extent },
245 { s.x , s.y + (soffs)extent, s.z + (soffs)extent },
246 { s.x + (soffs)extent, s.y + (soffs)extent, s.z + (soffs)extent },
247 };
248
249 glBegin (GL_QUADS);
250 for (i = 0; i < 4 * 6; i++) {
251 glVertex3fv (cube [verts [i]]);
252 }
253 glEnd ();
254}
255
256

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