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Comparing libgender/oct.C (file contents):
Revision 1.4 by root, Sun Oct 3 05:10:45 2004 UTC vs.
Revision 1.70 by root, Tue Nov 2 23:26:46 2004 UTC

1#include <cstdlib> 1#include <cstdlib>
2 2
3#include <vector>
4using namespace std;
5
6#include "opengl.h"
7
3#include "oct.h" 8#include "oct.h"
9#include "view.h"
4#include "entity.h" 10#include "entity.h"
5 11
6octant world(0, 0); 12enum visibility_state { FULL, PARTIAL, SMALL, OCCLUDED };
7 13
8octant::octant (octant *parent, int subindex) 14struct evis {
15 visibility_state state;
16 double last; // time of last check
17 evis () : last(0.), state(FULL) { };
18};
19
20struct oct_visibility : visibility_base
21{
22 typedef map<entity *, evis> evismap;
23 evismap vismap;
24
25 visibility_state state;
26
27 oct_visibility (octant &oct)
28 : state(FULL)
29 {
30 }
31};
32
33octant world(0, sector (SOFFS_MIN, SOFFS_MIN, SOFFS_MIN), MAXEXTENT);
34
35octant::octant (octant *parent, const sector &orig, uoffs extent)
9: parent(parent) 36: parent(parent)
37, orig(orig)
38, extent(extent)
10{ 39{
11 for (fill = 8; fill--; ) 40 for (fill = 8; fill--; )
12 sub[fill] = 0; 41 sub[fill] = 0;
42}
13 43
14 if (parent) 44visibility_base *octant::new_visibility ()
15 { 45{
16 extent = (parent->extent + 1) >> 1; 46 return new oct_visibility (*this);
17 orig = parent->orig; 47}
18 orig.offset (subindex, extent); 48
19 } 49void octant::clear_visibility (visibility_base *vs)
20 else 50{
21 { 51 ((oct_visibility *)vs)->vismap.clear ();
22 extent = MAXEXTENT;
23 orig.x = orig.y = orig.z = SOFFS_MIN;
24 }
25} 52}
26 53
27octant::~octant () 54octant::~octant ()
28{ 55{
29 for (fill = 8; fill--; ) 56 for (fill = 8; fill--; )
30 delete sub[fill]; 57 delete sub[fill];
31} 58}
32 59
33static bool overlap (const sector &o1, uoffs ea, const sector &o2, const box &bbox) 60static bool overlap (const sector &o1, uoffs ea, const sector &a, const sector &b)
34{ 61{
35 sector a2;
36
37 ea /= 2; 62 ea /= 2;
38 63
39 a2.x = o1.x + ea; 64 sector center_1 = o1 + ea;
40 a2.y = o1.y + ea; 65 sector size_2 = b - a;
41 a2.z = o1.z + ea; 66 sector center_2 = a + (size_2 >> 1);
42
43 sector b2;
44 sector eb;
45 67
46 b2.x = o2.x + (soffs)bbox.a.x; 68 return abs (center_1 - center_2) <= ea + size_2;
47 b2.y = o2.y + (soffs)bbox.a.y;
48 b2.z = o2.z + (soffs)bbox.a.z;
49
50 eb.x = (soffs)(bbox.b.x - bbox.a.x) / 2;
51 eb.y = (soffs)(bbox.b.y - bbox.a.y) / 2;
52 eb.z = (soffs)(bbox.b.z - bbox.a.z) / 2;
53
54 b2.x += eb.x;
55 b2.y += eb.y;
56 b2.z += eb.z;
57
58 return abs (a2.x - b2.x) <= ea + eb.x
59 && abs (a2.y - b2.y) <= ea + eb.y
60 && abs (a2.z - b2.z) <= ea + eb.z;
61} 69}
62 70
63void octant::add (const sector &sec, entity_base *e) 71void octant::add (entity *e)
64{ 72{
65 printf ("OCTANT %d,%d,%d+%d\n", orig.x, orig.y, orig.z, extent); 73 const sector &a = e->a;
74 const sector &b = e->b;
66 75
67 if (overlap (orig, extent, sec, e->bbox)) 76 if (overlap (orig, extent, a, b))
68 { 77 {
69 printf ("overlap, add\n"); 78 uoffs extent2 = extent >> 1;
79 uoffs size = max (abs (b - a));
80
81 if (size >= extent2 >> 1)
82 {
70 push_back (e); 83 push_back (e);
71 e->o.push_back (this); 84 e->o.push_back (this);
85 return;
86 }
87
88 for (int i = 8; i--; )
89 {
90 sector s = orig;
91 s.offset (i, extent2);
92
93 if (overlap (s, extent2, a, b))
94 {
95 if (!sub[i])
96 {
97 sub[i] = new octant (this, s, extent2);
98 fill++;
99 }
100
101 sub[i]->add (e);
102 }
103 }
72 } 104 }
105}
106
107void octant::remove (entity *e)
108{
109}
110
111bool octant::detect_visibility (view &ctx)
112{
113 GLfloat extent2 = 0.5F * (GLfloat)extent;
114 sector centeri = orig + (extent >> 1) - ctx.orig;
115 point centerf = point (centeri) + ((extent & 1) ? 0.5F : 0.F);
116
117 GLfloat rad = ctx.diagfact * extent2;
118
119 if (!overlap (ctx.frustum.c, sphere (centerf, rad)))
120 return false;
121
122 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
123
124 if (orig <= ctx.orig && ctx.orig <= orig + extent)
125 vs.state = PARTIAL;
73 else 126 else
74 printf ("no overlap\n"); 127 {
75} 128 if (distance (ctx.frustum.t, centerf) < -rad) return false;
129 if (distance (ctx.frustum.b, centerf) < -rad) return false;
130 if (distance (ctx.frustum.l, centerf) < -rad) return false;
131 if (distance (ctx.frustum.r, centerf) < -rad) return false;
132 if (distance (ctx.frustum.n, centerf) < -rad) return false;
76 133
77void octant::remove (entity_base *e) 134#if 0
78{ 135 GLfloat fd = distance (ctx.frustum.f, centerf);
79}
80 136
81void octant::draw (draw_context &ctx) 137 if (fd < -(ctx.c_far - ctx.z_far) -rad * 3.F)
82{ 138 return false;
83 for (iterator i = end (); i-- != begin (); ) 139#endif
84 (*i)->try_draw (ctx); 140 }
85}
86 141
142#if 0
143 if (vs.state == OCCLUDED && size ())
144 {
145 if (size ())
146 ctx.vislist.push_back (this);
147 return false;
148 }
149#endif
150
151 GLfloat z = ctx.z_near + distance (ctx.frustum.n, centerf) + rad;
152 if (ctx.perspfact * extent / z < 1.) // very crude "too small to see" check
153 return false;
154 //printf ("z %f, perspfact %f, z*p %f\n", z, ctx.perspfact, ctx.perspfact / z);
155
156#if 0
157 if (vs.state == PARTIAL || vs.state == FULL)
158 ctx.nc_far = max (ctx.nc_far, z);
159#endif
160
161 // node to start with
162 unsigned char si = centeri.x > 0 ? 1 : 0
163 | centeri.y > 0 ? 2 : 0
164 | centeri.z > 0 ? 4 : 0;
165
166 // bit-toggle to find next child for front-to-back order
167 static unsigned char toggle[8+1]
168 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7, 0 };
169
170 bool visible = vs.state == PARTIAL || vs.state == FULL;
171
172 unsigned char *next = toggle;
173 do
174 {
175 si ^= *next;
176
177 if (sub[si])
178 visible = visible | sub[si]->detect_visibility (ctx);
179 }
180 while (*++next);
181
182 if (size ())
183 ctx.vislist.push_back (this);
184
185 return visible;
186}
187
188void octant::display (view &ctx)
189{
190 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
191
192 if (vs.state == OCCLUDED)
193 {
194 if (ctx.pass_type == view::POSTDEPTH)
195 {
196 ctx.begin_occ_query (*this, 0);
197 sector s = orig - ctx.orig;
198 gl::draw_bbox (s, s + extent);
199 ctx.end_occ_query ();
200 }
201 }
202 else
203 {
204 int nvis = 0;
205
206 for (iterator i = begin (); i != end (); )
207 {
208 entity *e = *i++;
209
210 evis &evs = vs.vismap[e];
211
212 if (ctx.pass_type == view::POSTDEPTH)
213 {
214 if (evs.state == OCCLUDED)
215 {
216 ctx.begin_occ_query (*this, e);
217 gl::draw_bbox (e->a - ctx.orig, e->b - ctx.orig);
218 ctx.end_occ_query ();
219 }
220 else
221 nvis++;
222 }
223 else
224 {
225 if (!ctx.may_draw (e))
226 continue;
227
228
229 if (evs.state != OCCLUDED)
230 {
231 sector center = ((e->a + e->b) >> 1) - ctx.orig;
232 GLfloat z = length (vec3 (center));
233 ctx.pixfact = ctx.perspfact / z;
234
235 ctx.nz_far = max (ctx.nz_far, z + extent);
236 ctx.nz_near = min (ctx.nz_near, z - extent);
237
238 if (ctx.pass_type == view::DEPTH || evs.last + 0.3 > timer.now)
239 e->draw (ctx);
240 else
241 {
242 evs.last = timer.now;
243 ctx.begin_occ_query (*this, e);
244 e->draw (ctx);
245 ctx.end_occ_query ();
246 }
247 }
248 }
249 }
250
251#if 1
252 if (ctx.pass_type == view::POSTDEPTH && nvis == 0 && size ())
253 vs.state = OCCLUDED;
254#endif
255 }
256}
257
258void octant::event (occ_query &ev)
259{
260 oct_visibility &vs = *(oct_visibility *)get_visibility (ev.ctx);
261 entity *e = (entity *)ev.id;
262
263 if (e)
264 {
265 evis &evs = vs.vismap[e];
266 evs.state = ev.count ? FULL : OCCLUDED;
267 }
268 else
269 vs.state = ev.count ? FULL : OCCLUDED;
270}
271
272

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