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Comparing libgender/oct.C (file contents):
Revision 1.4 by root, Sun Oct 3 05:10:45 2004 UTC vs.
Revision 1.92 by root, Wed Aug 10 02:37:11 2005 UTC

1#include <cstdlib> 1#include <cstdlib>
2 2
3#include <vector>
4
5using namespace std;
6
7#include "opengl.h"
8
3#include "oct.h" 9#include "oct.h"
10#include "view.h"
4#include "entity.h" 11#include "entity.h"
12#include "material.h" //DEBUG
5 13
6octant world(0, 0); 14enum visibility_state {
15 PARTIAL, // surrounding the viewpoint
16 FULL, // in frustum
17 OCCLUDED, // in frustom, but occluded
18};
7 19
8octant::octant (octant *parent, int subindex) 20struct evis {
21 entity *e;
22 visibility_state state;
23 double next; // time of next check
24
25 void clear ()
26 {
27 next = 0.;
28 state = FULL;
29 }
30
31 evis ()
32 {
33 clear ();
34 }
35};
36
37struct oct_visibility : visibility_base
38{
39 vector<evis> vismap;
40
41 visibility_state state;
42 bool vis;
43
44 evis &get_visibility (int i, entity *e)
45 {
46 evis &evs = vismap [i];
47
48 if (evs.e != e)
49 {
50 evs.clear ();
51 evs.e = e;
52 }
53
54 return evs;
55 }
56
57 oct_visibility (octant &oct)
58 : state (FULL), vis (true)
59 {
60 }
61};
62
63octant world(0, sector (0, 0, 0), MAXEXTENT);
64
65octant::octant (octant *parent, const sector &orig, uoffs extent)
9: parent(parent) 66: parent(parent)
67, orig(orig)
68, extent(extent)
10{ 69{
11 for (fill = 8; fill--; ) 70 for (fill = 8; fill--; )
12 sub[fill] = 0; 71 sub[fill] = 0;
72}
13 73
14 if (parent) 74visibility_base *octant::new_visibility ()
15 { 75{
16 extent = (parent->extent + 1) >> 1; 76 return new oct_visibility (*this);
17 orig = parent->orig; 77}
18 orig.offset (subindex, extent); 78
19 } 79void octant::clear_visibility (visibility_base *vs)
20 else 80{
21 { 81 ((oct_visibility *)vs)->vismap.clear ();
22 extent = MAXEXTENT; 82 ((oct_visibility *)vs)->state = FULL;
23 orig.x = orig.y = orig.z = SOFFS_MIN;
24 }
25} 83}
26 84
27octant::~octant () 85octant::~octant ()
28{ 86{
29 for (fill = 8; fill--; ) 87 for (fill = 8; fill--; )
30 delete sub[fill]; 88 delete sub[fill];
31} 89}
32 90
33static bool overlap (const sector &o1, uoffs ea, const sector &o2, const box &bbox) 91static bool overlap (const sector &orig, uoffs extent, const sector &a, const sector &b)
34{ 92{
35 sector a2; 93 sector size = (b - a + 1) >> 1;
94 sector center = a + size;
36 95
37 ea /= 2; 96 return abs (orig - center) <= extent + size;
97}
38 98
39 a2.x = o1.x + ea; 99static sector offset (const sector &s, int subindex, uoffs extent)
40 a2.y = o1.y + ea; 100{
41 a2.z = o1.z + ea; 101 return sector (
102 s.x + (subindex & 1 ? extent : -extent),
103 s.y + (subindex & 2 ? extent : -extent),
104 s.z + (subindex & 4 ? extent : -extent)
105 );
106}
107
108void octant::add (entity *e)
109{
110 const sector &a = e->a;
111 const sector &b = e->b;
112
113 uoffs size = max (abs (b - a));
114
115 if (size >= extent >> 4)
116 {
117 if (overlap (orig, extent, a, b))
118 {
119 push_back (e);
120 e->o.push_back (this);
121 }
122 }
123 else
124 {
125 uoffs extent2 = extent >> 1;
126
127 for (int i = 8; i--; )
128 {
129 sector s = offset (orig, i, extent2);
130
131 if (overlap (s, extent2, a, b))
132 {
133 if (!sub[i])
134 {
135 sub[i] = new octant (this, s, extent2);
136 fill++;
137 }
138
139 sub[i]->add (e);
140 }
141 }
142 }
143}
144
145void octant::remove (entity *e)
146{
147}
148
149bool octant::detect_visibility (view &ctx) //, bool fully_visible)
150{
151 sector centeri = orig - ctx.orig;
152 point centerf = point (centeri);
153
154 GLfloat rad = ctx.diagfact * extent;
155
156 if (!overlap (ctx.frustum.c, sphere (centerf, rad)))
157 return false;
158
159 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
160
161 if (max (centeri) < extent)
162 vs.state = PARTIAL;
163 else
164 {
165 if (distance (ctx.frustum.t, centerf) < -rad) return false;
166 if (distance (ctx.frustum.b, centerf) < -rad) return false;
167 if (distance (ctx.frustum.l, centerf) < -rad) return false;
168 if (distance (ctx.frustum.r, centerf) < -rad) return false;
169 if (distance (ctx.frustum.n, centerf) < -rad) return false;
170 }
171
172#if 0
173 GLfloat fd = distance (ctx.frustum.f, centerf);
174
175 if (fd < -(ctx.c_far - ctx.z_far) -rad * 3.F)
176 return false;
177#endif
178
179 // very important, optimize?
180 GLfloat z = length (ctx.p - centerf) + rad;
181 if (z < 0.F || ctx.perspfact * extent / z < 10.) // very crude "too small to see" check
182 return false;
183
184#if 0
185 if (vs.state == PARTIAL || vs.state == FULL)
186 ctx.nc_far = max (ctx.nc_far, z);
187#endif
188
189 if (vs.state == OCCLUDED)
190 {
191 ctx.postdepthlist.push_back (this);
192
193 return false;
194 }
195
196 //bool visible = size () && vs.state != OCCLUDED;
197 bool visible = false;
198
199 // node to start with
200 unsigned char si = centeri.x > 0 ? 1 : 0
201 | centeri.y > 0 ? 2 : 0
202 | centeri.z > 0 ? 4 : 0;
203
204 // bit-toggle to find next child for front-to-back order
205 static unsigned char toggle[8+1]
206 = { 0, 0^1, 1^2, 2^4, 4^3, 3^5, 5^6, 6^7, 0 };
207
208 unsigned char *next = toggle;
209 do
210 {
211 si ^= *next;
212
213 if (sub[si])
214 visible = visible | sub[si]->detect_visibility (ctx);
215 }
216 while (*++next);
217
218 if (visible)
219 {
220 if (size ())
221 {
222 ctx.postdepthlist.push_back (this);
223 if (vs.vis)
224 ctx.vislist.push_back (this);
225 }
226
227 vs.state = FULL;
228
229 return true;
230 }
231 else if (vs.state == OCCLUDED)
232 {
233 ctx.postdepthlist.push_back (this);
234
235 return false;
236 }
237 else if (size())
238 {
239 if (vs.vis)
240 {
241 ctx.postdepthlist.push_back (this);
242 ctx.vislist.push_back (this);
243 }
244 else
245 vs.state = OCCLUDED;
246
247 return true;
248 }
249 else
250 {
251 return vs.state != PARTIAL;
252 }
253}
254
255void octant::draw_depth (view &ctx)
256{
257 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
258
259 vs.vismap.resize (size ());
260
261 if (vs.state == OCCLUDED)
262 return;
263
264 for (int i = 0; i < size (); ++i)
265 {
266 entity *e = (*this)[i];
267 const evis &evs = vs.get_visibility (i, e);
268
269 if (evs.state != OCCLUDED)
270 {
271 if (!ctx.may_draw (e))
272 continue;
273
274 sector center = ((e->a + e->b) >> 1) - ctx.orig;
275 GLfloat z = length (vec3 (center));
276 ctx.pixfact = ctx.perspfact / z;
277
278 ctx.nz_far = max (ctx.nz_far, z + extent);
279 ctx.nz_near = min (ctx.nz_near, z - extent);
280
281 e->draw (ctx);
282 }
283 }
284}
285
286void octant::draw_postdepth (view &ctx)
287{
288 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
289
290 if (vs.state == OCCLUDED || !vs.vis)
291 {
292 ctx.begin_occ_query (*this, 0);
293 sector s = orig - ctx.orig;
294 gl::draw_bbox (s - extent, s + extent);
295 ctx.end_occ_query ();
296 }
297 else
298 {
299 vs.vis = false;
300
301 for (int i = 0; i < size (); ++i)
302 {
303 entity *e = (*this)[i];
304 const evis &evs = vs.get_visibility (i, e);
305
306 if (evs.state == OCCLUDED)
307 {
308 if (!ctx.may_draw (e))
309 continue;
310
311 ctx.begin_occ_query (*this, e);
312 gl::draw_bbox (e->a - ctx.orig, e->b - ctx.orig);
313 ctx.end_occ_query ();
314 }
315 else
316 vs.vis = true;
317 }
318 }
319}
320
321void octant::draw_lighted (view &ctx)
322{
323 oct_visibility &vs = *(oct_visibility *)get_visibility (ctx);
324
325#if 0
326 if (vs.state == FULL || vs.state == OCCLUDED)
327 {
328 sector s = orig - ctx.orig;
329 debugmat->enable (ctx);
330 if (max (s) >= extent)
331 gl::draw_bbox (s - extent, s + extent);
332 debugmat->disable (ctx);
333 //printf ("DLP %ld %ld %ld (%ld)\n", orig.x, orig.y, orig.z, extent);//D
334 }
335#endif
336
337 if (vs.state == OCCLUDED)
338 return;
42 339
43 sector b2; 340 for (int i = 0; i < size (); ++i)
44 sector eb;
45
46 b2.x = o2.x + (soffs)bbox.a.x;
47 b2.y = o2.y + (soffs)bbox.a.y;
48 b2.z = o2.z + (soffs)bbox.a.z;
49
50 eb.x = (soffs)(bbox.b.x - bbox.a.x) / 2;
51 eb.y = (soffs)(bbox.b.y - bbox.a.y) / 2;
52 eb.z = (soffs)(bbox.b.z - bbox.a.z) / 2;
53
54 b2.x += eb.x;
55 b2.y += eb.y;
56 b2.z += eb.z;
57
58 return abs (a2.x - b2.x) <= ea + eb.x
59 && abs (a2.y - b2.y) <= ea + eb.y
60 && abs (a2.z - b2.z) <= ea + eb.z;
61}
62
63void octant::add (const sector &sec, entity_base *e)
64{
65 printf ("OCTANT %d,%d,%d+%d\n", orig.x, orig.y, orig.z, extent);
66
67 if (overlap (orig, extent, sec, e->bbox))
68 {
69 printf ("overlap, add\n");
70 push_back (e);
71 e->o.push_back (this);
72 } 341 {
73 else 342 entity *e = (*this)[i];
74 printf ("no overlap\n"); 343 evis &evs = vs.get_visibility (i, e);
75}
76 344
77void octant::remove (entity_base *e) 345 if (evs.state != OCCLUDED)
78{ 346 {
79} 347 if (!ctx.may_draw (e))
348 continue;
80 349
81void octant::draw (draw_context &ctx) 350 sector center = ((e->a + e->b) >> 1) - ctx.orig;
82{ 351 GLfloat z = length (vec3 (center));
83 for (iterator i = end (); i-- != begin (); ) 352 ctx.pixfact = ctx.perspfact / z;
84 (*i)->try_draw (ctx);
85}
86 353
354 if (!ctx.first_lighted
355 || evs.next > timer.now)
356 e->draw (ctx);
357 else
358 {
359 evs.next = timer.now + 0.2;
360 ctx.begin_occ_query (*this, e);
361 e->draw (ctx);
362 ctx.end_occ_query ();
363 }
364 }
365 }
366}
367
368void octant::event (occ_query &ev)
369{
370 oct_visibility &vs = *(oct_visibility *)get_visibility (ev.ctx);
371 entity *e = (entity *)ev.id;
372
373 if (e)
374 {
375#if 1
376 for (vector<evis>::iterator i = vs.vismap.begin ();
377 i != vs.vismap.end ();
378 ++i)
379 if (i->e == e)
380 {
381 i->state = ev.count ? FULL : OCCLUDED;
382 return;
383 }
384#endif
385 }
386 else
387 {
388 vs.state = ev.count ? FULL : OCCLUDED;
389 vs.vis = ev.count ? true : false;
390 }
391}
392
393

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